TarZBlammo
TarZBlammo
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Video

The Buggiest 1.0 Wuthering Waves Experience
zhlédnutí 731Před 14 dny
I enjoy this game alot, but man, some of these bugs are really awful Join our discord! - discord.gg/kx5f9kMRPj Music in order of usage: Morning Stroll - Josh Kirsch Can Can Music - Offenbach Hall of the Mountain King - Kevin Macleod Timestamps: 0:00 Intro 0:56 You have been warned 1:11 Audio Jungle 4:54 Camera Bug Hell 7:59 Epilepsy Warning - Camera Edition 14:03 Epilepsy Warning - Mephis Edition
I Made Noelle Into a Dragon-Striking Terror Without Xianyun
zhlédnutí 9KPřed měsícem
Plunge go brrrrr (no xianyuns were used during this abyss) Join our discord! - discord.gg/kx5f9kMRPj Music in order of usage: Super Mario Odyssey Main Theme Flow Experience - HOYO-MiX · 王可鑫 · 宫奇 FE Three Houses OST - 88. As Swift As Wind Moon Halo (Instrumental) · HOYO-MiX · 蔡近翰 · Tetra Calyx · 宫奇 Gon · 宫奇 Gon Zero no Kiseki OST - Get Over The Barrier! −Roaring Version− The Great Chaos of the B...
Penacony's Climax | Honkai: Star Rail Destruction Only
zhlédnutí 10KPřed měsícem
Need for speed Join our discord! - discord.gg/kx5f9kMRPj Full Rules for the Series: 1. Can only use destruction characters 2. Forced trial characters can be used if there's no way to not use them (normal, skill, and ultimate are all usable in this scenario) 3. Free-to-play Music Used: FE Three Houses OST - 88. As Swift As Wind
Light Cone Upgrades | Honkai: Star Rail Destruction Only
zhlédnutí 9KPřed měsícem
Artifacts still suck tho Join our discord! - discord.gg/kx5f9kMRPj Full Rules for the Series: 1. Can only use destruction characters 2. Forced trial characters can be used if there's no way to not use them (normal, skill, and ultimate are all usable in this scenario) 3. Free-to-play
Does the HSR Relic RNG Manipulation Work? | A Statistical Analysis
zhlédnutí 105KPřed 2 měsíci
Rng manipulation tech was proposed by @BigBoiPnoy Code Repo Link: github.com/TarZBlamm/hsr_substat_simulation_code Version of Patch 2.0 used for study: docs.google.com/spreadsheets/d/e/2PACX-1vRcFH9wicHuq3Nt8QSvxPbHfJ88Fodf7ny4BELr_Ra1RSs8fC6KAHIPtDVQMMK_iZfFHDrqLMraS2_V/pubhtml Goodness of fit sources: 1. www.investopedia.com/terms/g/goodness-of-fit.asp#:~:text=Goodness-of-fit tests are,predic...
Aventurine's Wrath | Honkai: Star Rail Destruction Only
zhlédnutí 21KPřed 3 měsíci
I am scared for future bosses Join our discord! - discord.gg/kx5f9kMRPj Full Rules for the Series: 1. Can only use destruction characters 2. Forced trial characters can be used if there's no way to not use them (normal, skill, and ultimate are all usable in this scenario) 3. Free-to-play Music Used: Moebius Battle M (Phase 1) - Xenoblade Chronicles 3 Original Soundtrack OST FE Three Houses OST ...
I Made Heizou Into an On-field Punching Nuke
zhlédnutí 67KPřed 3 měsíci
Many things were punched Join our discord! - discord.gg/kx5f9kMRPj Music in order of usage: The Immovable God and the Eternal Euthymia - HOYO-MiX · HOYO-MiX Space Walk - HOYO-MiX · 王可鑫 · 宫奇 【東方】 狐兎疋 『錦上添花 ~Crowning beauty~』 Can Can Music - Offenbach FE Three Houses OST - 88. As Swift As Wind The Great Chaos of the Battlefield [Inferno] - FE Three Hopes Sen no Kiseki Super Arrange Version - Beli...
The Cursed Ganyu Quest | Genshin Impact Catalyst Only
zhlédnutí 3,9KPřed 4 měsíci
Thank you to the dev who gave me 4 minutes Join my discord: discord.gg/kx5f9kMRPj Full Rules for the Series: 1. Can only use catalyst characters* *Exception for story and character quests 2. Free-to-play Music Used: Golden Apple Archipelago OST - Yu-Peng Chen & @HOYO-MiX Hall of the Mountain King - Kevin MacLeod Halo 3 Warthog Theme
Uplifting and Wholesome | Honkai: Star Rail Destruction Only
zhlédnutí 10KPřed 4 měsíci
uplifting and wholesome huh Join our discord! - discord.gg/kx5f9kMRPj Full Rules for the Series: 1. Can only use destruction characters 2. Forced trial characters can be used if there's no way to not use them (normal, skill, and ultimate are all usable in this scenario) 3. Free-to-play Music Used: Space Walk - HOYO-MiX · 王可鑫 · 宫奇 Flow Experience - HOYO-MiX · 王可鑫 · 宫奇
Welcome To Penacony! | Honkai: Star Rail Destruction Only
zhlédnutí 11KPřed 5 měsíci
Why is mc folded like yamcha tho Join our discord! - discord.gg/kx5f9kMRPj Full Rules for the Series: 1. Can only use destruction characters 2. Forced trial characters can be used if there's no way to not use them (normal, skill, and ultimate are all usable in this scenario) 3. Free-to-play Music Used: Interstellar Journey (Instrumental) - HOYO-MiX · 王可鑫 · 宫奇 · 文驰 · 苑迪萌 Space Walk - HOYO-MiX · ...
Gathering The Xianzhou Quintet | Honkai: Star Rail Destruction Only
zhlédnutí 14KPřed 6 měsíci
Grinding for characters is pain Join our discord! - discord.gg/kx5f9kMRPj Full Rules for the Series: 1. Can only use destruction characters 2. Forced trial characters can be used if there's no way to not use them (normal, skill, and ultimate are all usable in this scenario) 3. Free-to-play Music Used: Interstellar Journey (Instrumental) - HOYO-MiX · 王可鑫 · 宫奇 · 文驰 · 苑迪萌 Space Walk - HOYO-MiX · 王...
The Fontaine 5* Quest | Genshin Impact Catalyst Only
zhlédnutí 3,2KPřed 6 měsíci
The Fontaine 5* Quest | Genshin Impact Catalyst Only
The Long-Lost Zhongli Banner | Genshin Impact Shield Only
zhlédnutí 3,5KPřed 6 měsíci
The Long-Lost Zhongli Banner | Genshin Impact Shield Only
I Turned Hydro Traveler Into a Washing Machine
zhlédnutí 103KPřed 9 měsíci
I Turned Hydro Traveler Into a Washing Machine
The Fontaine Experience | Genshin Impact
zhlédnutí 2,8KPřed 10 měsíci
The Fontaine Experience | Genshin Impact
The Healer-less Phantylia Fight | Honkai: Star Rail Destruction Only
zhlédnutí 32KPřed 11 měsíci
The Healer-less Phantylia Fight | Honkai: Star Rail Destruction Only
A Load Of Surprises | Honkai: Star Rail Destruction Only
zhlédnutí 43KPřed 11 měsíci
A Load Of Surprises | Honkai: Star Rail Destruction Only
I Made Kaeya Into a Permanent Blizzard
zhlédnutí 17KPřed 11 měsíci
I Made Kaeya Into a Permanent Blizzard
Trial of Preservation | Honkai: Star Rail Destruction Only
zhlédnutí 30KPřed rokem
Trial of Preservation | Honkai: Star Rail Destruction Only
A Snow-Covered Gold Doorway | Honkai: Star Rail Destruction Only
zhlédnutí 50KPřed rokem
A Snow-Covered Gold Doorway | Honkai: Star Rail Destruction Only
Time To Break Some Rules | Honkai: Star Rail Destruction Only
zhlédnutí 92KPřed rokem
Time To Break Some Rules | Honkai: Star Rail Destruction Only
I Made Lisa Into an Aggravated Menace
zhlédnutí 179KPřed rokem
I Made Lisa Into an Aggravated Menace
Can You Solo Every Simulated World Boss With Trailblazer? | Honkai: Star Rail
zhlédnutí 9KPřed rokem
Can You Solo Every Simulated World Boss With Trailblazer? | Honkai: Star Rail
Come Home, Yae Miko! | Genshin Impact Catalyst Only
zhlédnutí 8KPřed rokem
Come Home, Yae Miko! | Genshin Impact Catalyst Only
275 Achievements Before Seele's Banner Ends Or I Pull | Honkai: Star Rail
zhlédnutí 7KPřed rokem
275 Achievements Before Seele's Banner Ends Or I Pull | Honkai: Star Rail
The Baizhu Rolldown | Genshin Impact Shield Only
zhlédnutí 11KPřed rokem
The Baizhu Rolldown | Genshin Impact Shield Only
I Made Candace Into a Hydro Hutao
zhlédnutí 422KPřed rokem
I Made Candace Into a Hydro Hutao
A New Game, A New 5☆ | Honkai: Star Rail
zhlédnutí 2,2KPřed rokem
A New Game, A New 5☆ | Honkai: Star Rail
To Sumeru, We Go! | Genshin Impact Catalyst Only
zhlédnutí 5KPřed rokem
To Sumeru, We Go! | Genshin Impact Catalyst Only

Komentáře

  • @roronoazoro19624
    @roronoazoro19624 Před hodinou

    You need help

  • @RyukiSanzu
    @RyukiSanzu Před 2 dny

    So Arlan is so bad, that it is better to run without a character? :D Poor Arlan, man...

  • @Juanajito
    @Juanajito Před 2 dny

    The rng manipulation will always exist, if you don't think is possible is because you don't know shi- in computation, there is no random

  • @Iris.Ellipsis
    @Iris.Ellipsis Před 3 dny

    personally i enjoy imaginarium theater because it makes you use so many characters, as someone who builds characters i really like ones that often don't perform well in abyss, (like freminet who cant effectively use his kit on boss opponents) its nice to be able to use them in a setting other than the open world that will actually become a small challenge. i believe that Hoyo is trying to encourage players to invest into more units other than that same 8 for abyss every rotation, I will admit that i do invest horizontally, in that majority of the characters i own are 70+ and have alright artifact sets, making Imaginarium Theater easier for me, but that also means abyss is harder for me. This makes Imaginarium Theater a nice alternative to genshin's end game content for players who also invest horizontally. I will say that the restrictions are pretty unfair, as some people may not invest into certain elements as much as others, geo comes to mind due to how little charaters we have, and how many are limited five stars, i will say that it is disappointing that Abyss rewards were cut, and id much rather see the two give an equal amount of rewards, as Imaginarium theater gives less than spiral even with the cut from 1200 down to 800, ( for reference Imaginarium Theater only give 620 each reset). over all i think hoyo made Imaginarium Theater to cater to the players who find abyss hard.

  • @Tyler-ko8dp
    @Tyler-ko8dp Před 3 dny

    It's terrible, in my opinion, took me like just over 1 hour to complete.

  • @m11kaela
    @m11kaela Před 4 dny

    The only part that makes me dislike it is the rng and forced 4 teammates, I had a few runs until it finally gave me the characters I needed and I cleared it Act8 and 7 flowers with characters on quick select artifacts(¾ of them were lvl 0) and lvl 50 weapons. So it doesn't even force you to build characters just replay it until you get it.

  • @cicchio5128
    @cicchio5128 Před 4 dny

    We asked for somenthing like simulated universe or old combat event; Hoyo: mmm yes but no

  • @Crysox
    @Crysox Před 4 dny

    While I agree that there are some flaws, I really like that new endgame mode. As someone who likes to build a lot of characters it feels great to be able to use them more! Abyss floor 12 encourages you to build a few strong characters, but as someone who doesn't use meta characters like Bennet, Arlecchino, Neuvillette, Kazuha or Furina, it is sometimes hard to get 36 Stars (these 5 alone almost feel needed in some chambers eventhough there are like 80 units in the game) so it's great to finally be able to use any character on an easier endgame content. I insist that this endgame is EASIER, yes you need more artifacts since you use more characters, but you don't need them to have 30% crit damage in their substats. And complaining about having not enough built characters sounds weird since it is an endgame content, meaning you'll get there eventually. And on top of that you don't even need to clear the hardest setup to get all the primos in contrast to abyss. So yeah the gamemode isn't perfect but I think they did a pretty good job making an original endgame content that is not just abyss 2. I understand most people don't agree but I'm tired of hearing the communiy wanting new endgame content then crying because it's not like the spiral abyss

  • @Punchbadguy
    @Punchbadguy Před 4 dny

    The moment cryo becomes one of the only elements I am cooked, the only cryo characters I really have built are Ayaka, Rosaria, and charlotte.

  • @Linealo
    @Linealo Před 4 dny

    I'm very well invested in a couple of characters, but none started to get suuuper strong until Arlecchino and Furina + Neuvilette. But even though I have mostly played overload teams with swirl in the past, it still took me multiple attempts to beat it, simply due to bad luck. Bad buffs, weird team compositions, bad pulls and weird damage spikes towards me (one shot vs No damage the next moment) made this mode weirdly frustrating to deal with. On my 3rd attempt I got good buffs, stacked a couple of characters due to having two good companion pulls and from there it was a breeze. I was basically stacked before the first boss. Any difficulty suddenly was gone and it felt less hard than the Abyss by far. Turns out I don't like this mode a lot, not just because of missing QoL and other factors around limitations, but because the way it guts you in strength can be detrimental depending on who is actually in your team and what kind of weird combo they start you with. If I have to deploy my DPS as a 4-man combo I usually do something wrong, but sometimes it's just what I pulled and then ended up with 4 supports and a non fitting sub DPS for the last boss. It's way too random and not in a good way. Also: Being able to select a helper from a friend is nice and all, but locking them per season instead of per playthrough sucks. I pulled a lvl90 Raiden from someone in because I don't have her and thought she might be strong, but they seem to have taken artifacts off of her and now she did no damage, no reactions and plainly sucked harder than loosing a 50/50 to Diyah or Qiqi. Why can't I change her for e.g. a lvl 90 Alloy that's actually built? Why is this locked 'permanently'??

    • @TarZBlammo
      @TarZBlammo Před 4 dny

      Same, was also disappointed I couldn't use my aloy :/

  • @DefinitelyNotAFerret

    Honestly wouldn't be bad if the 4 star roster was good

  • @christiophermodeste8666

    I hate the new mode tbh

  • @LovelyyBoba
    @LovelyyBoba Před 4 dny

    I don’t have c6 Faruzan. I was plannng to do a team of Heizou, Bennet, Xianling, Xinqou. Maybe his damage won’t be as good but would he still be viable without Faruzan?

  • @user89389
    @user89389 Před 4 dny

    An idea. If they wanted to get players to build and use a variety of characters and teams, instead of limiting players' ability to play who they want with all these rules, they should've just rewarded players who go in with a variety of characters and teams. If they wanted to go with stars, they could've made it so that stars are based on 1. how fast you can clear (not with a countdown to 0, but a stopper that stops when you finish - so players can take as long as they want, they'll just get less stars the longer they take) 2. how many characters you bring in and/ or how many types of reactions you proc. That's it. That alleviates the stress on players who DON'T have many characters built - they could still clear it and get clearance rewards, but say, they would have 0 stars for brining the same team every time. It gives players a reason to build more characters - because the more characters you use and more reactions you proc, the more stars you get. It motivates you to use those characters creatively but efficiently, and build teams that actually work together and do something - because what matters isn't just the number of characters and reactions, but the clearance time, too. You'll want more characters that make more teams, but you'll want those teams to make sense. But it could use a completely different system. You could perhaps showcase the number of characters used and the number of different reactions procced consistently and base rewards on that, just to really rewards those who get creative. All in all it does what it's supposed to do. It gives a reason for players to think outside of the box, but without the limitations that spoils the fun. It gives players the freedom to choose how they want to play - and IMO that's the most important thing in a game, letting players play how they want to play. And I believe this would've been easier to set up than all of the rules, RNG system, stamina, penalties, etc. limitations they implemented. And this? This I came up with after a few MINUTES of thinking. If you got people to actually sit down and brainstorm, you could come up with such a cool system that's worked out much better than my idea. I don't know why the devs are so hell-bent on forcing players to do things with limitations and adding in countdowns. They should really reverse their thinking, to be honest.

  • @user89389
    @user89389 Před 4 dny

    I recently transitioned from horizontal to vertical investment. The returns from horizontal investment weren't satisfying anymore, so I decided to start building all characters in my account and get my fun and satisfaction from playing all sorts of team comps. So when IT was announced, I was happy - it felt like an answer to my decision, it just felt RIGHT. Then I tried it out, and I absolutely hate it. I can try out different characters, even characters I don't own, in my teams - that part is amazing, and if it was just that, I could see myself going in there constantly just to try out different comps, see how they work, who should I aim to get, etc. But there are these dumb restrictions... The limited, initial character selection... the stamina system... the RNG in getting a new character.... It made IT go from a fun game mode that encourages you to build many characters and lets you try out all sorts of comps, to a game mode that doesn't let you play the team comps you want to play, instead it forces you to complete time-limited stages with completely random teams that often don't have any synergy whatsoever, and often feel incredibly bad to play. Like I was in one stage with THREE on-field DPS-es because I had nobody else to take in there. Half of my team literally couldn't do anything, and the other two were struggling to clear with essentially a half-team, and there I was knowing darn well that wasting my DPS-es like this will lead to me running out of DPS-es, and having to run teams where NOBODY is fit to deal damage on-field. How is that supposed to feel like I'm having fun, and make me want to go back to play this mode? It doesn't. It just wastes a lot of time only for the combat to feel awful. I can't even be bothered to play it anymore, it just feels THAT bad to me. Not even the primos make it worth it for me. I'll just go into the open world and lower abyss levels and test my teams there, completely ignoring this mess of a game mode.

    • @TarZBlammo
      @TarZBlammo Před 4 dny

      The replayability of this mode is non-existent with the current setup. I honestly don't get why they decided to implement a mode like this without replayability. If the whole point was to get people to use their characters more, the mode more or less does the opposite.

  • @sawmyname
    @sawmyname Před 4 dny

    I cleared it twice. Once on a well invested account and once on a account with only a few well built characters. And initialy i was a bit aprehensive. After realising you DO NOT need stars to get full rewards I truly don't think it's as bad as people say. It all comes down to it being a management sim. Obviously my opinion and I see the problems others have but I think it's a bit of an over reaction.

  • @baltoslelijos
    @baltoslelijos Před 4 dny

    whyyy is youtube not showing me your videos in my SUBSCRIPTION BOX 😡😡😡

  • @TheGrandSilence
    @TheGrandSilence Před 4 dny

    Okay maybe I shouldnt talk because I already dont do the Abyss (I found it boring and I could live without the rewards as a casual) but if the issue is not having the right units build maybe just... build those units? Wouldnt it be kinda boring if you could speedrun and win this mode right out of the gate at release? Then people would complain they made it too easy or something...

    • @Sosuke0727
      @Sosuke0727 Před 4 dny

      @@TheGrandSilence From my point of view, that's were the "restrictions" goes into play since most players can't think outside of hyperbloom and vape Especially Western players

    • @user89389
      @user89389 Před 4 dny

      I would agree - I think giving people a reason to invest into more characters and play different teams is a great idea. But this game mode is terrible for that, because of the randomness and the stamina system. I mean, what's the point of trying to come up with new team comps, when you can't even choose to play them? You might not even get the characters that would be essential in there, the ones you wanted to play, or you can easily be forced to take members of the team with completely random teams and waste their stamina, because you HAVE to always bring a team of 4. By the time you get all of the characters you wanted to use together, half of the team could very well be out of stamina and unplayable. This game mode is literally just the game version of that "Random BS, GO!!!!" meme. And not in the fun way. The idea is good. But the execution is terrible.

  • @Boogy17
    @Boogy17 Před 4 dny

    I think you hit everything right on the spot if I'm being honest. This mode, as well as every "new feature" like more resin and such, feels like an impulsive response to WuWa's release. If this mode was introduced like SU SD was, so wayyyyy before in the game, it wouldn't have been an issue. But it's only after almost 4 years that I learn I need to do horizontal and vertical investment. Talk about a disappointement and a joke. Truth is, Hoyo cannot make Genshin have good endgame content, because of how the game's dodge mechanic works, and how much extremely casual players there are. And I'm not talking "won't do gold and gears conundrum 12" type of casual, I'm talking won't touch Gold and gears at all. It's a shame tbh, I really hoped it would make me come back to the game by having something hard by rewarding to play. Instead, we get abyss with restrictions.

  • @Erksah02
    @Erksah02 Před 4 dny

    the mode in 2.2 was better

  • @DeeSzot
    @DeeSzot Před 4 dny

    6:20 I think that it looked way less obvious when they discovered it

  • @taederias1804
    @taederias1804 Před 4 dny

    On the one hand, an endgame structure that rewards both vertical _and_ horizontal investment definitely feels better. So part of the problem is just that which is brought on by any change: those who specifically invested time / resources into that which was before will inevitably feel like they should have done it differently once things change, but sometimes changes still do need to be made. I would also argue that the elemental restrictions on their own can make one discover characters and playstyles they would not have otherwise, instead of relying on the same old setups. What does feel excessive on top of that is the character selection rng, because that makes it very hard to actually plan ahead and use teams that have any kind of synergy. Also, the boons are generally overly specific, which clashes heavily with the lack of control on character selection. The rerolling of the cards, element-specific character selection cards and whatnot do kind of allow one to get by, but it is still not ideal. I feel that either the character selection should be made so you have more control; or better yet, the boons should be made more significant, more game changing, and more generally applicable: making it so that you can opt to make crazy teams built around the boons you got even from a limited selection of characters. (At the moment, if you go for boons, you will get even fewer characters to choose from, and might end up getting very little value from the currency used regardless.) Of course, with more powerful boons, the enemies should also be significantly buffed so that you can and should make use of either decently put together teams or wackier teams but with an assortment of crazier buffs.

  • @MR-rn3jl
    @MR-rn3jl Před 4 dny

    Fully aware it's a skill issue on my part but the imaginarium theatre made me feel like I'm so bad at Genshin T_T - seeing so many creators say how trivially easy it was but my ass struggling to beat the jadeplume terrorshroom even with a bunch of [decently] built characters was really demoralising tbh :/ - overload comps are not my tea but still, it just felt like I was struggling when I shouldn't be

  • @PorcelainGeostructure

    GET ON THE TREADMILL HOYOVERSE WHAT DO YOU MEAN YOU DON'T FEEL LIKE IT?! IT'S ONLY 40 RESIN STOP BEING HALF ASSED AND TREAT YOUR GAMES FAIRLY

  • @ChiriKain
    @ChiriKain Před 5 dny

    agree on the first part, feels like a random event rather than an end game mode, the team comp restrictions and everything else limits the replayability, i did it once and im not touching it till next time, while abyss i keep playing testing characters, teams, etc. but disagree on the divisive part, nothing wrong with a game mode that encourage to build more chars, it get stale playing the same couple of teams all the time, also they let you use trial chars, for example on this rotatiton i only used my kuki, all the rest i used the trial chars since i didnt have half of those and the other half i have them but not built. its too bad they dont let you play good team comps with all the randomness. besides the issues i liked ambiance, the voiced dialogs and the setup, if they fix some of those problems it could be fine.

    • @TarZBlammo
      @TarZBlammo Před 4 dny

      Fair, I thought the overall opinion on the mode was divisive. I personally don't think there is anything wrong with encouraging horizontal investment, but the way it is done with all the restrictions is just not it for a lot of players.

  • @rsg_magfire
    @rsg_magfire Před 5 dny

    This mode forces you to play characters that you don't like pretty much.

    • @Sosuke0727
      @Sosuke0727 Před 4 dny

      @@rsg_magfire sorry but that's own issue. Not the game 🤷

    • @kyogre-blue
      @kyogre-blue Před 4 dny

      Agreed... especially the forced "opening" characters. Combined with the requirement to always use 4 characters... They could have still enforced the stamina system by doubling the stamina cost if you use a character solo or something, but they just brute force a very specific way of playing, and I can't say I like it even if I cleared all rewards in one sitting.

    • @danedavid6925
      @danedavid6925 Před 4 dny

      ​@Sosuke0727 yes, it is an issue with the game. The game has characters that many people don't like to play or the characters just feel awful to play

    • @Sosuke0727
      @Sosuke0727 Před 4 dny

      @@danedavid6925 That's somehow true. That's why exist the trial run , especially for 5 stars characters 🤷 Own 60 characters but 53 are used for combat. Those 7 don't because lore in the main story, do have someone better and lastly if aren't fun to play Certain characters are easy to understand and use, others don't. That's where players skills comes to play . Especially bow characters, the usage of dash and catalyst characters 🤷

    • @manuelc_1783
      @manuelc_1783 Před 3 dny

      @@Sosuke0727 youre suposed to have fun in a game, if to play the game you need to play shit you dont wana play then its not a skill issue, its a bad fucking game

  • @fimbulvetr6129
    @fimbulvetr6129 Před 5 dny

    I wish endgame wasn’t so one-and-done with Genshin. Every reset it’s just “do thing once and then wait for the next reset in a month”. Not to beat the long dead horse that is comparing Genshin to Star Rail, but Simulated Universe outside of the weekly resets is both fun and (almost) endlessly replayable with different choices as to what I can do. I will jump into a Simulated Universe run even when my weekly rewards are maxed just because I have that much fun in the mode (and the new Divergent Universe has a long term level reward so it incentivizes more play of it sooo yeah get that thing asap Genshin.) My only positive? I get to use my friend’s characters… once… before I’m locked out of their use for a season. Happy to use one of my friend’s Raiden, not again until next electro season tho! I wish I (and my laptop) had the fortitude to be a teapot gamer. That’s the one Genshin Endgame that gets constant updates, new stuff, and will probably never get stale due to how rebuildable the teapot is while rewarding exploration.

    • @Sosuke0727
      @Sosuke0727 Před 4 dny

      @@fimbulvetr6129 But after those games completed in Star Rail, there is nothing else to do besides the main story Those game modes also benefit accounts with more than 25+ characters which I don't have I had been kept busy on Genshin with archivements and progress on second account because legit like the game . Moreover, on home country ,genesis crystals cost 1.000% more expensive than advertised in game . This is because very high exchange rate and taxes to foigner services

  • @sashak8530
    @sashak8530 Před 5 dny

    The event just felt frustrating. It's the word that's been beating in my head as I was slogging through the stages. It's frustrating to be forced into using random characters and repeatedly not getting a new one you need. Concerning how many built characters I have, I barely had enough lvl 70s for the hardest stage, only about 2/3 of them properly built.I had then to change to normal difficulty because I was getting too mad. Finished 6 stages and I honestly haven't enjoyed it at all. It's like they gathered all test data from previous battle events and chose the worst aspects to throw together.

    • @sashak8530
      @sashak8530 Před 5 dny

      I get what they want from this type of endgame: they want players to build more characters properly (which would mean not just levelling them but everyone having their own set of artifacts they don't share), which is probably generally a good idea: you'll always be prepared for any type of event and you'll have the opportunity to find new characters to play but MAN they really failed at this.

    • @Sosuke0727
      @Sosuke0727 Před 4 dny

      @@sashak8530 If you have few characters at level 70 is either AR35 New player Not enough time to play It's an "end" game mode. No need complete it as soon as it's unlocked 🤷

    • @sashak8530
      @sashak8530 Před 4 dny

      @@Sosuke0727 "few"? The hard difficulty requires to have about 15 characters over 70, if not more, I can't remember exactly. That's quite more than a few. Especially considering we have more than half a roster banned due to elements being banned. I happen to be AR60, thank you.

    • @Sosuke0727
      @Sosuke0727 Před 4 dny

      @@sashak8530 So then, if are AR60 how not have already 18 characters beyond level 70 🤷🤷

    • @TarZBlammo
      @TarZBlammo Před 4 dny

      @@Sosuke0727 I think that most players have a decent amount of characters over 70 if they have been playing for a year or more. The problem is having 12 characters meeting the specific restrictions. Sure, this time the restrictions aren't as bad as electro, pyro, and anemo are among the most used elements. I don't know if I can say the same for cryo and geo though

  • @Baguettish
    @Baguettish Před 5 dny

    I enjoyed it for the most part, but did feel like it could be better. limiting the roster to effectively 3 elements felt pretty restrictive in terms of reactions, but I do like how it kind of forces you to think out of the box

  • @jajathenewking6131
    @jajathenewking6131 Před 5 dny

    WAIT THEY REMOVED A CYCLE FROM ABYSS. Now I have to be mad since I kick my butt off beating floor 12 which frustrates me already that I get only 150 primos not even a full wish and your telling me now that we're losing 1200 primogems, now that's outrageous, I was fine doing abyss 3 times a patch since I still got about 7 wishes each cycle, now I'm mad I won't be able to do that.

    • @TarZBlammo
      @TarZBlammo Před 5 dny

      They removed 400 gems from the total abyss rewards, but you only have to do it once per month rather than twice. Additionally, I believe the theater gives 620 gems, so we get 220 gems more per month if you are able to fully complete both modes. Either way, still miffed they removed some rewards from abyss, but it is what it is.

  • @Sosuke0727
    @Sosuke0727 Před 5 dny

    Been playing since December 4 , 2020 and have 60 characters (f2p btw) Which 53 are level 90 🤷 Ready for combat in Abyss or open world No shared artefacts and weapons between The theatre payback the investment and gave me flexibility for character choosing Random teams and elements is a thing in random co op matches so never mind about creating random teams in the theatre as well The fact I don't like combat events but did enjoy this. Does say something.Even though my overload teams is not one of my strongest teams Can't wait for a theatre around Geo 😂😂😂 PS: I also think that most players can't do damage beyond hyperbloom and vape simple because they never experimented with the rest of reactions. They too stricted in following numbers and calculations from Excel spreadsheets 😒👎

    • @jajathenewking6131
      @jajathenewking6131 Před 5 dny

      I'm honestly fine with the mode itself since I also have a similar account like you and it's fun to see your horizontal investment get rewarded for.

    • @TarZBlammo
      @TarZBlammo Před 5 dny

      Geo theater will definitely make some people rage, though hydro might honestly be worse for some accounts considering the lack of 4* options for hydro.

    • @Sosuke0727
      @Sosuke0727 Před 5 dny

      @@TarZBlammo Barbara and Xingqiu alone is not enough. As much I hate to say it 😒 Let's say, Candice does exist but don't have fun with her so I didn't build her despite she's C6 🤷

  • @陸天篤
    @陸天篤 Před 5 dny

    I legit just invested in a dendro team. I have no good characters to use here lmao

    • @TarZBlammo
      @TarZBlammo Před 5 dny

      Devs really should announce what elements they are going to allow in this mode early, it really sucks to not be able to use characters you just built...

    • @Sosuke0727
      @Sosuke0727 Před 5 dny

      @@TarZBlammo It was said 1 month and 3 weeks (Genshin 4.7 program) before the theatre and was a second announcement in second week of June in Hoyolab 🤷

    • @TarZBlammo
      @TarZBlammo Před 5 dny

      True, but it should be announced in-game from now on. I know quite a few people that don't constantly check the program and hoyolab.

    • @Sosuke0727
      @Sosuke0727 Před 5 dny

      @@TarZBlammo There was in game however was in the last week of June Honestly, not much time left to get ready for 👀

  • @陸天篤
    @陸天篤 Před 5 dny

    I thought it will bring me back but it didn't

  • @StaleMilk985
    @StaleMilk985 Před 7 dny

    Gosh i have my traveller at 63 c.rate and 208 c.dmg and he still sucks 😪

  • @zakhwanrosli3519
    @zakhwanrosli3519 Před 9 dny

    But are the sample normally distributed though?

  • @Inaros404
    @Inaros404 Před 9 dny

    if you're good at setting up and aiming, you could pair dilucs burst with MC Hydro burst. Do MC first then dilucs for added knock back

  • @playerschoicegaming2723

    The team I use is Aloy, Kazuha, Shenhe, and Jean. It's just fun to blast all the mines at somebody with Jean's skill.

  • @Clobver
    @Clobver Před 9 dny

    Now finish spiral abyss with only lolis

  • @crobdog
    @crobdog Před 9 dny

    So glad you mentioned the "special UID" thing. It seems that every time the data doesn't distribute in the way that he wants it to he creates a new subset to explain it. All with no actual testing, of course. I think its pretty clear that he's p-hacking.

  • @strikeranimus2721
    @strikeranimus2721 Před 10 dny

    So here's how the algorithm ACTUALLY works: If you have three good substats, you get three to four upgrades on the one you don't want. You're welcome, problem solved.

  • @kittykat7259
    @kittykat7259 Před 11 dny

    I demand you build dps kaveh. I know he's already a DPS but BUILD HIM

  • @sunnymiller4101
    @sunnymiller4101 Před 12 dny

    Ngl, Nahida stepping on beat was satisfying af

  • @gabsbasement36
    @gabsbasement36 Před 13 dny

    Tutorial on how to spreadsheet pls

  • @Cooc0a
    @Cooc0a Před 13 dny

    the way u did the abyss so eloquently gives me motivation to do it 😭 i hate doing abyss 12 cus it’s so hard for me, but then seeing your builds and how they compare to mine being relatively similar it makes me think i’ll be able to do it too!!

  • @Cooc0a
    @Cooc0a Před 13 dny

    the way u did the abyss so eloquently gives me motivation to do it 😭 i hate doing abyss 12 cus it’s so hard for me, but then seeing your builds and how they compare to mine being relatively similar it makes me think i’ll be able to do it too!!

  • @Cooc0a
    @Cooc0a Před 13 dny

    the way u did the abyss so eloquently gives me motivation to do it 😭 i hate doing abyss 12 cus it’s so hard for me, but then seeing your builds and how they compare to mine being relatively similar it makes me think i’ll be able to do it too!!

  • @k.h6635
    @k.h6635 Před 14 dny

    If we can figure it out manipulate the RNG system, i would be already rich in Las Vegas 😂

  • @Raysureeea
    @Raysureeea Před 14 dny

    So amazing how you make all characters work haha.. Love the idea but I could never pull it off

  • @Raysureeea
    @Raysureeea Před 14 dny

    The traveler definitely isn't lore accurate.. Supposed to be this powerful being, able to wield magic without a vision... Meanwhile being one of the memiest characters in the game

  • @shaonOhayo
    @shaonOhayo Před 14 dny

    the artifacts luck is so same as mine