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Unplanned Steampunk Arcade Machine #7
Despite a constant stream of seemingly insurmountable hurdles, I've finally managed to get the game's mechanical coin/ball management system working! Being an unplanned project, it turned out that it has an awful lot to do - who would have thought!
Thanks to all the kind viewers who continue to provide words of encouragement and great ideas - it's turned out to be a really exciting project as you, the viewers of these videos, are providing so much input and guidance - keep it coming...
Please like, subscribe and share - I always forget to say this.
I'm so excited about the next part of the project, as it involves finally painting the mechanical parts and staining the wooden enclosure. I can't wait.
zhlédnutí: 396

Video

Unplanned Steampunk Arcade Machine #6
zhlédnutí 473Před 14 dny
It's all coming together; finally managing to get the game 'management' mechanics working. A step nearer to actually designing the actual game! The game 'manager' could be written as a computer program... how much simpler would that be? All sorts of complicated mechanics reduced to a couple of lines of code! But NO - this WILL BE a purely mechanical device!
Unplanned Steampunk Arcade Machine #5
zhlédnutí 539Před 21 dnem
Time to try and turn horribly complicated arcade machine mechanism models into proper CAD working mechanisms. Oh, so simple or NOT. As I said in the last video: 'The joy of finally getting a mechanism working is well worth the hours spent in its development.' I have to say, this is wearing a bit thin! It's all the more reidiculous, as I'm still working on the mechanics that allow a coin to be i...
Unplanned Steampunk Arcade Machine #4
zhlédnutí 815Před měsícem
How difficult could it be to slow down a steampunk arcade's coin/steel ball mechanism? A week later, after having tried out all sorts of clock escapement mechanisms, I can reveal - Very! I finally found an escapement that would work, then realised it needed to be two speed - a slow speed whilst the steel ball was in play, and a fast speed if the steel ball went out of play. Using elecmatrickory...
Unplanned Steampunk Arcade Machine #3
zhlédnutí 3,6KPřed měsícem
Having got the coin/steel ball lifter working, it's now time to address the elephant in the room - how to get it to move the game whilst slowly dropping back to the bottom. Ball chain and a complicated arrangement of pulleys would seem to be the answer. When a project is planned, it's fairly simple, when you have no plans and are relying entirely on mechanisms, with no eleackmatricity, it's som...
Unplanned Steampunk Arcade Machine #2
zhlédnutí 437Před měsícem
I thought this would be a quick video - how difficult could it be to design a coin lifting mechanism that would remember if a coin was inserted, and if so, would allow the player further goes? It turned out to be very difficult! Such things are relatively easy when employing eleckmatricity, but not so when relying on gravity and momentum. I finally achieved my goal; the arcade machine will acce...
Unplanned Steampunk Arcade Machine #1
zhlédnutí 686Před měsícem
How exciting. After many requests, I'm going to make a steampunk arcade machine. It's not going to use any electricity, having to rely entirely on gravity instead. I haven't planned it or drawn anything - a freestyle design if you will! I've got a few vague ideas, but please let me know your exciting ideas. Any sketches can be emailed to john@steamhead.co.uk. I look forward to seeing them!
#1: How to Fix a Power Shower
zhlédnutí 412Před měsícem
Warning: don't try to repair your shower unless you feel confident to do so. The Aqualisa Powerstream has a transformer mounted away from the shower that reduces mains voltage down to 12 volts to drive the pump motor. On no account try to repair other types of shower, as they may have mains voltage present within the shower's enclosure. The first video of a new series on how to fix stuff and ho...
Stop Prevaricating - Time to Upload
zhlédnutí 465Před 2 měsíci
When it finally comes to uploading the Climatic Revelator's Arduino sketch, prevarication is the name of the game... I'm not sure why, but I'll do anything to put off this part of machine manufacture. As it turns out I was right! Neither the gauge illumination or the gauge worked. The former was my stupid fault for forgetting to wire in an electronic switch for the LEDs. The latter was due to s...
Intalling an overpowered LED to illuminate the Climatic Revelator's scenes...
zhlédnutí 597Před 2 měsíci
Time to assemble the complicated painted mechanisms to get the Climatic Revelator working. Then there's the risk of installing a really hot and powerful LED, inside a small steampunk machine enclosure...
Laser cutting exciting mechanisms
zhlédnutí 375Před 2 měsíci
It's time to make many more exciting mechanisms for the Climatic Revelator. Laser cutter at the ready, but then there's the problem of machining the laser cut parts - always an opportunity to further damage my fingers...
Climatic Revelator Feb 24 2
zhlédnutí 380Před 2 měsíci
Making another wonderful Climatic Revelator, but then it came to laser cutting the 10mm thick acrylic parts - what to do? Well, start making another six Heraldic Clarions; the only doorbell for steampunk enthusiasts! Ding dong, or a working air horn! Visit my website at steamhead.co.uk for more information, and a link to my Etsy shop... you too can own/build an amazing steampunk invention.
I've got an exciting thing to make...
zhlédnutí 366Před 3 měsíci
Having returned from the Whitby Steampunk Weekend, my mojo had gone, until I received an order for another Climatic Revelator. Full of the joys of spring I began its construction. All went well until I tried using my finger to stop the spinning lathe chuck - apparently I am that stupid. It didn't look nice, so I decided to employ a plaster to hide the damage rather than using superglue. I remov...
Whitby 2024 Steampunk Weekend
zhlédnutí 1,1KPřed 3 měsíci
We had a fabulous time!
How exciting - making a one off steampunk clock machine
zhlédnutí 656Před 3 měsíci
It's always lovely designing and making a one off project. I recently received a commission to manufacture a time zone clock. Luckily in the run up to the Whitby Steampunk Weekend I had some time available, what better way to use it? This machine was commissioned by the groom's parents to celebrate the marriage of their son. The groom and his wife regularly travel around the world for work and ...
Time to get Victoria the singing automaton ready for Whitby...
zhlédnutí 335Před 3 měsíci
Time to get Victoria the singing automaton ready for Whitby...
Whitby Steampunk Weekend, but what about the chickens?
zhlédnutí 493Před 4 měsíci
Whitby Steampunk Weekend, but what about the chickens?
Chronilogical Numerator # 2
zhlédnutí 610Před 4 měsíci
Chronilogical Numerator # 2
Six years on and it's finally going to tell the time
zhlédnutí 1KPřed 5 měsíci
Six years on and it's finally going to tell the time
I've been very busy...
zhlédnutí 405Před 5 měsíci
I've been very busy...
Finally Victoria and her Ukulele machine perform 'When I'm Cleaning Windows'
zhlédnutí 1,1KPřed 6 měsíci
Finally Victoria and her Ukulele machine perform 'When I'm Cleaning Windows'
I'm finally making one after 38 years...
zhlédnutí 875Před 6 měsíci
I'm finally making one after 38 years...
We need a remote control...
zhlédnutí 494Před 7 měsíci
We need a remote control...
But the steampunk ukulele machine needs an ammeter...
zhlédnutí 853Před 7 měsíci
But the steampunk ukulele machine needs an ammeter...
Disaster, the singing automaton has gone badly wrong
zhlédnutí 844Před 7 měsíci
Disaster, the singing automaton has gone badly wrong
The new Person Sensor seems to work!
zhlédnutí 526Před 7 měsíci
The new Person Sensor seems to work!
The Automaton's person sensor doesn't work - onto hair and lights...
zhlédnutí 446Před 8 měsíci
The Automaton's person sensor doesn't work - onto hair and lights...
It was all going so well with the person sensor, then I destroyed the Teensy
zhlédnutí 401Před 8 měsíci
It was all going so well with the person sensor, then I destroyed the Teensy
Now to get Victoria the singing automaton moving
zhlédnutí 965Před 8 měsíci
Now to get Victoria the singing automaton moving
Victoria the singing automaton's body is painted!
zhlédnutí 680Před 8 měsíci
Victoria the singing automaton's body is painted!

Komentáře

  • @paulsdownsouth3898
    @paulsdownsouth3898 Před 5 dny

    Ah the "Penny's Dropped!". A fantastic mechanism evolving before our eyes. Just incredible. Can't wait until the brass paint is applied. Yes bells, whistles and bellows would be a fine edition however will there be a spinning governor I ask to keep it all in check? UK Science Musuem's 'Ziming Zhong' exhibition might hold a clue to how they did it back in the day. Will the game have a theme, say reflecting the history or significant events during the victorian 'steam punk' era. As I recall pin ball machines often reflected events and fashion of the era in which they were created.. 1950's, 1960's until the evil microprocessors took over... Its all just soo good. Cheers

    • @steamhead
      @steamhead Před 4 dny

      Thank you for your kind words and encouragement! I too can't wait to get everything painted and stained - it's just that I keep adding/improving mechanisms... I haven't yet thought of a way to include a spinning governor, as the clock escapement seems to be working well, and hasn't yet self destructed... The 'Ziming Zhong' clocks in the Science Museum look amazing, and they didn't have the luxury of CAD, 3D printing, laser cutting or plastic! I must visit. Currently, thanks to suggestions from viewers, and my desire not to currently think too much about it, potential themes are: A Jules Verne type airship and Nautilus that have to be controlled to keep the ball in play, a Sherlock Holmes adventure of some sort or a game based on HG Wells' Time Machine. All three have tons of potential and may cause me to make more of these machines that use the same coin/ball management system. No evil microprocessors this time!

    • @paulsdownsouth3898
      @paulsdownsouth3898 Před 4 dny

      Those themes are all intriguing and great, well reflecting your great craftsmanship and innovation. Excited how things progress, as always it's the journey not the destination! Cheers@@steamhead

    • @steamhead
      @steamhead Před 3 dny

      @@paulsdownsouth3898 well put - 'It's the journey not the destination'! Perhaps this could also be applied to the gameplay? So many exciting things to think about...

  • @nix-consulting
    @nix-consulting Před 5 dny

    Great work John, you crazy, brilliant man. This might be a bit of a tall order, but how about some Heath Robinson / Rube Goldberg type machine for the game itself (no idea what though), might be tricky keeping the ball involved. Alternatively, little levers on the front attached to various see-saws that have to be controlled to direct the ball through holes in them. If the ball falls off the ends, it drops into the front gulley and if successfully navigated through the holes ends up in the rear gulley.

    • @steamhead
      @steamhead Před 5 dny

      Thank you kindly! It really is proving to be a fascinating, if frustrating project. Heath Robinson and Rube Goldberg are definately going to inspire the gameplay. Thanks to suggestions made in the comments, I'm currently thinking about moveable clouds at the top that can be used to direct the ball into a moving airship. This could contain some sort of rotary maze through which the ball must be guided. It could then have a Nautilus submarine at the bottom which has to be moved to catch the ball. Krackens could also play a role! It's that or an HG Wells Time Machine based game - particularly poignant, as the game's score is based on time. Then there's the idea of some kind of Sherlock Holmes adventure... Up until this point I've known what the game management mechanism needs to do, I have no/so many ideas regarding the actual game play! I now have another 6 ceramic white knobs, with which the player can manipulate the ball, so rocking see-saws, perhaps hidden by clouds, sounds like an idea with lots of potential.

  • @RJHElias
    @RJHElias Před 6 dny

    Always a pleasure to see what you invented again, cheers Ron

    • @steamhead
      @steamhead Před 6 dny

      Thank you for the encouragement, it's greatly appreciated.

  • @davidquerry8869
    @davidquerry8869 Před 7 dny

    a cuckoo bird sound when you loose? Maybe

    • @steamhead
      @steamhead Před 6 dny

      That's a nice idea, especially with the falling notes!

  • @davidquerry8869
    @davidquerry8869 Před 7 dny

    I so enjoy your videos

    • @steamhead
      @steamhead Před 6 dny

      Thank you kindly! It really is so encouraging to hear from happy viewers.

  • @marwanbeaino5377
    @marwanbeaino5377 Před 7 dny

    This is amazingly satisfying, pure joy! In my opinion the dark background brought a great improvement to the video.

    • @steamhead
      @steamhead Před 6 dny

      I don't know why I didn't think of it sooner. The addition of a piece of string to raise it again (rather than me having to stand on the table and roll it up by hand) is also a boon!

  • @syrus3k
    @syrus3k Před 7 dny

    Wow thanks for the mention!

    • @syrus3k
      @syrus3k Před 7 dny

      I'm not sure why CZcams doesn't show my actual name.. John Hunt. Same thing! Anyway I'm loving this machine, I ought to get back into making things, it's so fun! Looking forward to the next installment...

    • @steamhead
      @steamhead Před 6 dny

      @@syrus3k Thanks for the heads up; John Hunt it is! Do get back into making things, it is so much fun.

    • @steamhead
      @steamhead Před 6 dny

      I greatly appreciate your input and encouragement, and will use your proper name from now on!

  • @alanesq1
    @alanesq1 Před 7 dny

    This is how I tend to build things, just designing each part one step at a time with a pretty vague idea of the end plan. It is often a complete surprise to me how they turn out and feels almost as if someone else has designed it... BTW - I asked a friend for some suggestions on a name for your machine and my favourite suggestion was "Baron Brassington's Horological Descent Engine".

    • @steamhead
      @steamhead Před 6 dny

      You're absolutely right - designing something as you go along is a lovely way to work. I think studying Industrial Design, then teaching DT for years and the advent of CAD, encouraged me to plan everything to the nth degree before actually making anything. This project has re-awakened my youthful joy of just making stuff!

    • @steamhead
      @steamhead Před 6 dny

      Oh, and I love the name. Thank you.

  • @chrismarquardt
    @chrismarquardt Před 7 dny

    Doing all this fully mechanically is a challenge for you but what a joy to watch for us. I often play with old cameras, maybe the aesthetics of the machine would benefit even more from some bellows? Just a thought. Also you said bells AND whistles, so I fully expect a few whistles now. Little bellows from a cuckoo clock maybe? Ha, there’s your whistle 😄

    • @syrus3k
      @syrus3k Před 7 dny

      Bellows sound good.. some kind of pneumatic.. Thing

    • @steamhead
      @steamhead Před 6 dny

      I'm so pleased you are enjoying watching my mechanical fumblings! I 'think' the positives outweigh the frustration... You're right, it definately needs some bellows. I'm currently trying to sort out a better zeroing spool, but then onto sounds! I've used cuckoo clock bellows in several of my machines, so watch this space...

    • @steamhead
      @steamhead Před 6 dny

      Definately - bells and bellows powered whistles. Every self respecting steampunk machine requires them!

    • @steamhead
      @steamhead Před 6 dny

      Thank you! I thought I'd already replied to your comment, but CZcams says no. Thank you for your appreciation and great bellows idea!

    • @WOFFY-qc9te
      @WOFFY-qc9te Před 6 dny

      @@syrus3k and Swanny whistle ?.

  • @fenceup07944931177
    @fenceup07944931177 Před 7 dny

    Not AI more IA Analogue Intelligence.

  • @TheUnofficialMaker
    @TheUnofficialMaker Před 7 dny

    you are a wizard

    • @steamhead
      @steamhead Před 6 dny

      You're too kind! Thank you for being so observant whilst watching the videos. I was very pleased to finally add a couple of bell cranks!

  • @ibrahimkocaalioglu
    @ibrahimkocaalioglu Před 7 dny

    Your scoring mechanism is so beautiful to emphasize it you may use infinite mirror as background. It would add to your time travel idea as well. infinite number of translucent gears.

  • @ibrahimkocaalioglu
    @ibrahimkocaalioglu Před 7 dny

    I read Time Machine but didnt like it. Your work is more like Dr Who. Just add a phone booth :) Your scoring mechanism is so artistic looking my suggestion is you extend your design to the game area to cteate a large unified composition of gears and linkages.

    • @ibrahimkocaalioglu
      @ibrahimkocaalioglu Před 7 dny

      Now I read the original comment. You are referring to the movie. I didnt watch it. It may make sense.

    • @steamhead
      @steamhead Před 6 dny

      @@ibrahimkocaalioglu I have read the book but only remember the wonderfully designed time machines from the films - what a heathen!

  • @ibrahimkocaalioglu
    @ibrahimkocaalioglu Před 7 dny

    Piece of Victorian Art. Da Vinci would be proud of your mechanical ingenuity. You may try metal printing. For pricing you may check Pcbway.

    • @steamhead
      @steamhead Před 6 dny

      Thank you kindly Ibrahim. I think Leonardo would wonder how anyone could have the time to spend on such a contraption! I may well need the services of PCBWay, especially once I start designing the actual game.

  • @digbyfield8824
    @digbyfield8824 Před 7 dny

    Outstanding!

    • @steamhead
      @steamhead Před 6 dny

      Thank you kindly! It has got a little out of hand...

  • @WOFFY-qc9te
    @WOFFY-qc9te Před 7 dny

    I am so please you balls have dropped ?. That coil slot is a wonderful solution very elegant, as for Arduino you are banned from that until you have finished this project. Only Steam-head would build a funky coin mechanism and a scoring gear train that John Harrison (1693 - 1776) would have found complicated before the game has been thought of " Keep it simple silly ". Stainless steel is weird material and a machinist nightmare.

    • @steamhead
      @steamhead Před 6 dny

      I'm very pleased they have at last dropped... Thank you for helping to wean me off the Arduino, your continued support is greatly appreciated! It really is the most ridiculous project, but nothing ventured, nothing gained. I'm honoured with the comparison to John Harrison! I can only imagine the horror of having to machine stainless steel - just the right speeds and pressures or ruined tools. 'Keep it severely sophisticated'

    • @WOFFY-qc9te
      @WOFFY-qc9te Před 6 dny

      @@steamhead John this project is unlike your others, arse about face yes but it is combining you ingenuity to solve problems using the fabrication techniques and equipment you have acquired and is already a spectacular visual. Arduino is at times the easy option but has no soul. Well done. Observation on the gravity reset mechanism. The string is at the moment functional but may I suggest a thin ribbon on a bobbin which would not have the risk of a riding turn jamming the show. You could also decorate it. Very best to Ziggy.

    • @steamhead
      @steamhead Před 6 dny

      @@WOFFY-qc9te It really is proving to be a most enjoyable arse about face project. Just the fact I have no idea what the next bit will look like is very exciting! You're absolutely right; eleckmatronicals have no soul - I'm sure I'm on some sort of 'spectrum', but seeing a mechanical marvel such as a steam locomotive, or more worringly, a diesel generator working, fills me with joy. I like the idea of a ribbon that can't get tangled. However, I'm currently improving the 'reset' spool to work with chain and have added bearings, after I realised just how much friction was being intoduced by using chromium plated shafts passing through 20mm of acrylic! Live and learn...

    • @WOFFY-qc9te
      @WOFFY-qc9te Před 6 dny

      @@steamhead Electro mechanicals in the old sense of the word is ok, "Look Mum no computer " YT has some wonderful resurrections. Lucien Nunnes sadly died recently and his collection has been dispersed to be saved by others, particularly the Compton organ electromechanicals and tone wheel organ parts. I nearly got one that was destined for scrap but fortunately someone els managed to save it so I dodged a bullet there. Spectrum, yes WE are and very happy to show the 'Normals' how to fix something. John I have been watching your progress for some time and have seen the advances made in production and the use of 3d printing. But and heres the rub your inventing and thinking will also progress to the point where your machinery can't keep up so don't forget what you used to teach and start optimising material and production. I have learnt that perfection is the next project and to be satisfied that the imperfect job just done was more than good enough. This machine is evolving into more than one project and potentially several different devices for future sales and I see your meticulous logging of production detail is going to pay dividends. Good on you and for the moment keep away from the digital pixies. Best to Ziggy

    • @steamhead
      @steamhead Před 6 dny

      @@WOFFY-qc9te I'm pleased to hear you too are a fan of 'Look Mum No Computer'. It's so lovely and important that there are so many 'abnormals' out there who continue to care about and look after, older mechanical technology. 'Normals' are so boring, being happy to see such amazing technology scrapped - so long as they have their smartphones to feed them increasing amounts of banality! Optomising material use and manufacturing techniques is close to my heart. I'm so lucky to have the amazing laser cutter, 3D printer, such a variety of tools and a lovely workshop. Thankfully my traning as an Industrial Designer constantly keeps me aware of the constraints in which I work. It is imperfect, but as you suggest, gain joy from creating something that works! I'll continue avoiding digital pixies! I think Ziggy smelt a muntjac's scent during this afternoon's cycle/walk. Another walker said he'd seen one. How and why they are in the park is anyone's guess. She ran off and re-emerged half an hour later absolutely exhausted - she'd had a very good run. Once following a scent, that's it with a gun dog!

  • @mrwoodandmrtin
    @mrwoodandmrtin Před 7 dny

    The thumb looks like you just won a tennis trophy in the 80's

    • @steamhead
      @steamhead Před 7 dny

      Oh, fond memories of my 80's tennis tournaments... or could it have been caused by holding a trowel with which to build a two floor extension on the side of the house?

  • @rosseastman2134
    @rosseastman2134 Před 7 dny

    Beautiful system - beware system limits though - at the moment your max score looks like you could conceivably run out of string. Just a thought

    • @steamhead
      @steamhead Před 7 dny

      Thank you. The next step is to actually work out how far the scoring gears travel, to add pointers and dials, and then to work out 'how long is a piece of string'!

    • @WOFFY-qc9te
      @WOFFY-qc9te Před 7 dny

      @@steamhead Never as long as you think it is.

    • @rosseastman2134
      @rosseastman2134 Před 7 dny

      @@steamhead I'm fairly sure the answer is somewhere between twice the measure of half its length, and 42

    • @steamhead
      @steamhead Před 6 dny

      @@rosseastman2134 Thank you for your insight. It's always lovely to discuss string lengths.

    • @steamhead
      @steamhead Před 6 dny

      Thank you. I thought I'd replied to your insightful comment regarding calculating the lenght of a piece of string, CZcams now suggests otherwise... Thank you for your insight, it's duly noted!

  • @fenceup07944931177
    @fenceup07944931177 Před 7 dny

    I'm sure you won't, but don't forget that if you use tools to adjust something, you designed in CAD, to go and make the change to the CAD model, just incase you do want to reprint or recut it at a later date.

    • @WOFFY-qc9te
      @WOFFY-qc9te Před 7 dny

      Good observation, can you get the X Y Z point dimensions exported in drawing format for future reference. I am not up on this 3d stuff I did Auto-cad in 1996 ! so a little behind.

    • @steamhead
      @steamhead Před 6 dny

      Thank you. I'm ensuring I keep the CAD drawings up to date with all the changes.

  • @Advil1024
    @Advil1024 Před 7 dny

    What a fantastic and fascinating machine this is becoming. I have so many thoughts. My first thought is about the coin mechanism, ball elevator, and all of it's moving parts. You added some aluminum reinforcement because of a break in the 3D print. I do a lot of FDM printing for various projects too and have gone through several kilos of filament just trying to get one part right. If there is any face the part can be laid on to print so your layer lines are at a right angle to force applied to the part, it will fare a lot better. It may unfortunately mean you have to print supports in a place that is less than ideal. What if the final mechanism was machined out of aluminum? This is not a plug so I will keep it vague, but there are a few companies that for a fee will take your 3D model and turn it into a solid part out of all sorts of materials. If the whole mechanism is made out of metal, it will account for the weight, but if somebody that doesn't understand how the mechanism is supposed to work gets ahold of it, there will be much less potential for any of the smaller moving parts to be broken. My next thought is about the score reset.. workings? Specifically the axle that winds up the string with weights on the end that is responsible for eventually spinning the score dials back to zero. This might be something you're already thinking about, but it might be useful if that axle had a spool on the end that the string winds onto, or a set of tapered wheels that go on either side of the string to keep it all in one spot. Just to prevent the string from falling off of the end of the axle. At your mention of bells and whistles, I'm wondering if it would be too complicated to borrow some cuckoo clock mechanics and add a small bellows that could blow a whistle. Maybe that's too far in the future right now, but it seems like your creation is nearly to the point where the actual gameplay can start being designed. This is such a cool project, I'm excited to see what you add next! Sorry my comment is so long, I better make this my last cup of coffee for the day.

    • @steamhead
      @steamhead Před 7 dny

      Thank you kindly, it is certainly becoming a fascinating machine! Making the entire ball/coin lifter out of aluminium sounds exciting, I'll do some research - I can't imagine turning a 3D printed item into aluminium! I'll definately add a spool to the end of the score reset weight. I realised I was over-running my 20 minute video length, so just left the string attached by some masking tape! Thank you for your thoughts on adding bells and whistles. I'm currently considering having a bell ring each time the score counts up by a hundred, and possibly, as you suggest, the bellows from a cuckoo clock sound a whistle at every thousand! Don't apologise for the length of your comment, I love your ideas - coffee is good...

    • @steamhead
      @steamhead Před 6 dny

      I thought I'd replied to your comments, but CZcams suggests I haven't! Thank you for your valuable suggestions, they have been added to my list of ideas...

  • @TheYancydog
    @TheYancydog Před 7 dny

    By the time you are done, you will realize that you have reinvented a Turing Machine 😂🤣 Zig can puch the tape..

    • @steamhead
      @steamhead Před 7 dny

      Good old Zig, the backbone of the organisation!

  • @chrismarquardt
    @chrismarquardt Před 11 dny

    Such a joy to see you keep solving problem after problem and glad you’re sticking to it. Got to love an engineering-type brain with a big splash of artistry mixed in.

    • @steamhead
      @steamhead Před 11 dny

      Thanks Chris. Knowing I have the ongoing support and encouragement of viewers makes all the difference! It's one thing to be alone banging your head against a wall; so much better to share the head banging!

  • @marwanbeaino5377
    @marwanbeaino5377 Před 12 dny

    It will be a wonderful machine !

    • @steamhead
      @steamhead Před 11 dny

      Thanks Marwan. Having almost managed to get the coin/ball management mechanicam working, I'm much more positive about the actual game play!

  • @tomtomisek
    @tomtomisek Před 13 dny

    Hi John, love the progress! Where you have some of those tight clearance issues, would taper fits work better? This project was a great way to increase engagement; most of us watch your channel because we like to problem-solve! 😁

    • @steamhead
      @steamhead Před 11 dny

      Thank you; it is so exciting to have finally got the coin/ball management system working, especially as I had no idea whether it would even be possible! Taper fits will definately be featuring. I'm so pleased this project has increased engagement, it is lovely reading and responding to so many interesting and supportive comments.

  • @davidquerry8869
    @davidquerry8869 Před 13 dny

    I am very impressed with your skills

    • @steamhead
      @steamhead Před 13 dny

      Thanks very much David, this project is certainly stretching them!

  • @syrus3k
    @syrus3k Před 13 dny

    Your enthusiasm when stuff works just brings a huge smile to my face, and when it doesn't it's just fun thinking about how to overcome the challenge. Really good stuff - keep going! Can't wait to see what the actual game is going to be :)

    • @steamhead
      @steamhead Před 13 dny

      Thanks very much for your encouragement. I too can't wait to see what the game will be! I was looking at the mechanism on the top yesterday and remembering how I had no idea it would even exist when I started working on it. Oh for a bit of time travel - mind you, that would take the fun out of it...

    • @syrus3k
      @syrus3k Před 13 dny

      @@steamhead I wonder if the film of HG Wells time machine could feature somehow.. that is the most lovely time machine.. Far nicer than a delorean

    • @syrus3k
      @syrus3k Před 13 dny

      Especially the control handle and disc

    • @steamhead
      @steamhead Před 11 dny

      @@syrus3k very good points. I love the idea of basing it on HG Wells' time machine - it does have the control handle and disc display, and better still, works based on elapsed time. A brilliant idea! Thank you.

  • @johnheath648
    @johnheath648 Před 14 dny

    Hi John, another great video update and as usual problems being solved which is way beyond my intellect but not interest. As you are now approaching the game play you might want to check out Tom Haney, if you haven’t already, he has some amazing videos on his creations involving automation including rolling ball sculptures, they are brilliant and might provide a bit of inspiration/ideas on how the balls gravitate to the bottom. One of my favourites is“Juncture 1”. czcams.com/video/YG8_eKsU2ZY/video.htmlsi=pmM6tEf8OlcWTwfJ Looking forward to your next instalment; keep up the good work 👍

  • @thatsmesothere
    @thatsmesothere Před 14 dny

    For the algorithm

    • @steamhead
      @steamhead Před 13 dny

      Which algorithm is that?

    • @thatsmesothere
      @thatsmesothere Před 13 dny

      @@steamhead I commented for the youtube algorithm. So it sends more people to this awesome project.

    • @steamhead
      @steamhead Před 11 dny

      @@thatsmesothere Ah, I see. I was pleased to come up with the title as it's always so difficult to keep it sounding interesting! I'd also realised that having got the ball management system almost working, it acts like a simple computer - it operates in a loop, has memory (the captured coin), contains several IF statements that respond to inputs and control outputs!

  • @TheUnofficialMaker
    @TheUnofficialMaker Před 14 dny

    26:25 looks like a bell crank

    • @steamhead
      @steamhead Před 13 dny

      You're right, it does! I think it'll make an interesting looking part of the clock. I can't wait to get everything painted...

  • @TheYancydog
    @TheYancydog Před 14 dny

    You say that you get your ideas when walking the dog when in reality, you are talking to yourself, Ziggy hears the problem and tells you the answer. Good dog Zig!

    • @TheUnofficialMaker
      @TheUnofficialMaker Před 14 dny

      just imagine if he had a cat!

    • @TheYancydog
      @TheYancydog Před 14 dny

      @@TheUnofficialMaker Cat would just stare at it and go 'catatonic.' 😴

    • @steamhead
      @steamhead Před 13 dny

      Now you mention it... She's the brains of the operation and I'm the oily rag.

  • @ibrahimkocaalioglu
    @ibrahimkocaalioglu Před 14 dny

    Do you have an instagram account? I would like to follow you there as well.

    • @syrus3k
      @syrus3k Před 13 dny

      I'm keen just to meet John and talk about his machines.. really gutted I couldn't make the Whitby festival

    • @steamhead
      @steamhead Před 11 dny

      I don't. There just isn't enough time to make these things and to keep anything more than Facebook and CZcams regularly updated!

    • @steamhead
      @steamhead Před 11 dny

      @@syrus3k It would be lovely to meet up, but unfortunately the next few Whitby steampunk events don't coincide with school holidays, until the summer one in 2025, which we are planning on attending. Having said that, I have a vague understanding that meeting up online is possible with MS Groups or Zoom or something. Having taught for so long, I'm okay with meeting people in real life, but online seems too daunting. I'll work on overcoming my shyness if people would be interested!

    • @syrus3k
      @syrus3k Před 11 dny

      @@steamhead definitely interested. I live up near Ilkley so getting down to the south is quite an effort/expensive train ticket. I use teams all the time for work. I'm quite sure most of your audience would be interested in chatting about your workshop and projects!

    • @steamhead
      @steamhead Před 10 dny

      @@syrus3k thank you, I'll have a look at Teams and work on my confidence!

  • @ibrahimkocaalioglu
    @ibrahimkocaalioglu Před 14 dny

    German Enigma machine is much simpler than your design. Maybe use gear system like in Enigma to create some randomeness to the game.

    • @steamhead
      @steamhead Před 11 dny

      That's a nice idea; change the game play in some way based on a mechanism that clicks forward each time the ball is lifted...

  • @ibrahimkocaalioglu
    @ibrahimkocaalioglu Před 14 dny

    By the way car speedometers use similar system. You may incorprate in your design.

    • @steamhead
      @steamhead Před 11 dny

      Thanks Ibrahim, I believe they used to use eddy currents by spinning a magnetised disc near to a disc connected to the pointer with a return spring. Mmmm...

  • @ibrahimkocaalioglu
    @ibrahimkocaalioglu Před 14 dny

    Another recommendation is that you can use bowden tube, the one used in your printer. They are teflon tubes. Place string inside and control remote knobs. You may use this system to reset the counter. Its usefull when the interacting parts are distant. You dont need to drsign and print large complicated parts to manipulate distant parts.

    • @steamhead
      @steamhead Před 13 dny

      That's a good idea, thank you. I've just received 8 more ceramic knobs to control elements of the game, and I have no doubt bowden tubes will play a part; so much simpler than having rigid linkages.

  • @ibrahimkocaalioglu
    @ibrahimkocaalioglu Před 14 dny

    Your scoring looks good. I would only go with up to 100. The small dial can be omitted if things become over complicated. Dont forget 44 seconds is not much to score thousands.

    • @steamhead
      @steamhead Před 13 dny

      Thank you, it'll be interesting to see if the scoring 'feels' right, once I've got some sort of test game made. At least I can lengthen the pendulum if it's too fast and the gear ratios in the scoring mechanism. Not as easy as software, but at least it's possible!

  • @ibrahimkocaalioglu
    @ibrahimkocaalioglu Před 14 dny

    Well done as usual. Maybe you can invest on Bamboo lab for much faster printing. I bought Flashforge and even that is faster than Creality.

  • @kenrowe167
    @kenrowe167 Před 14 dny

    Watching your thought process is fascinating!!

    • @steamhead
      @steamhead Před 13 dny

      I'm pleased you are enjoying the 'process', chaotic as it is!

  • @marwanbeaino5377
    @marwanbeaino5377 Před 21 dnem

    This just great to watch ! Thanks for sharing your work. I don't think you should worry about repeating yourself or the length of the video or any stuff like that, it does not matter to the viewer because your videos are so rich in content.

    • @steamhead
      @steamhead Před 20 dny

      Thank you for providing another inspirational comment! I can't wait to edit the next video, as, fingers crossed, I've almost got the game 'management' mechanism working.

  • @ibrahimkocaalioglu
    @ibrahimkocaalioglu Před 21 dnem

    Well done as usual. I will send my recommendations as email. But keep in mind not to spend too much potential energy on the scoring system. You have limited energy also in order to succed you may need to reduce the mechanical complexity. You have too much mechanics at the scoring they all need energy to work also increase the points of failure.

    • @steamhead
      @steamhead Před 21 dnem

      Thanks Ibrahim. The scoring system shouldn't use too much energy, as the ratchet pawl is only having to lift a weight just heavy enough to re-wind it when the pawls are lifted. If the score pointers are carefully balanced and the 'tens'/'hundreds' dial is geared down 10:1, the weight should be quite light. As always, it has become complicated, although every mechanical part does fulfill an important function... However I am wondering just how much energy will be left over to move elements of the game play. I could always add more weight to the ball lifter, as the human can input the additional potential energy required!

  • @ckoetael
    @ckoetael Před 22 dny

    I have only one suggestion: People like big score. Playing games, people like to get more points, when asked how much you got here, they are more pleased to answer 793, not 7.5 :)

    • @steamhead
      @steamhead Před 21 dnem

      That's a good point. As the scoring ratchet makes two rotations per ball lift, perhaps I shouldn't gear it down - two rotations of the 'units' score display per 'level'? It could also count up in tens rather than units, then the smaller dial could read hundreds rather than tens...

    • @ckoetael
      @ckoetael Před 21 dnem

      @@steamhead In fact, the speed of scoring and the overall impression of the game depends on the speed of one round. Conditionally, if you have one round lasting an average of 6 seconds, then this is an awfully slow increase in points. I think you should debug this mechanism after you've done the gameplay. My idea is for you to score about 60%-70% points in the average time of the game, so it will be interesting. I would take the scale from 100 to 1000. It turns out that in the average time of the game you should score about 650 points

    • @ckoetael
      @ckoetael Před 21 dnem

      @@steamhead Maybe do it in the steampunk circus style? then you can attach the jester's head on top and make it more colorful, plus the arrows can be made like the hands of a jester

    • @steamhead
      @steamhead Před 21 dnem

      @@ckoetael I hadn't even gone to the trouble of timing a round - I've just discovered it's 44 seconds! Definately lots of debugging, once I've established the mechanism actually works. Once I've actually got the game part built, I can adjust the scoring by changing gear ratios and the displayed score dials. Thanks for suggesting the 60% - 70% idea, and an average score of 650. Most helpful.

    • @steamhead
      @steamhead Před 21 dnem

      @@ckoetael that's a geat idea, thank you!

  • @johnheath648
    @johnheath648 Před 22 dny

    Feeling your frustrations mate but rest assured for those of us with nothing much to add in terms of constructive and mechanical advice it’s still great watching your updates and progress and I am sure you will solve all these problems before your head explodes. As always can’t wait for the next instalment of the fabrication of this ‘rolly’ spinny’ ‘clicky’ ‘turny’ machine. Best wishes also to your lovely family.

    • @steamhead
      @steamhead Před 21 dnem

      It's lovely having so many appreciative viewers, as it feels like I have great company whilst in the workshop! It's also great reading through all the comments. Thankfully I have now got the ball stopper working, so have managed to create my first mechanical logic loop! You can't beat a clicky, spinny turny machine...

  • @paulsdownsouth3898
    @paulsdownsouth3898 Před 22 dny

    Absolutely amazing! Brilliant seeing you inject 'horological' elements into the project. Adjustments for limits of levers, etc, are next level. Just a thought on your scoring system - how about augmenting digits with bells or chimes when scoring or ending the game... cheers

    • @steamhead
      @steamhead Před 21 dnem

      Thank you, I do like a bit of horology. I'll definately be adding chimes, whistles (possibly) and bells to augment the scoring system. This really is the project that keeps on giving - sort out the basic mechanics and then have fun adding a musical element!

  • @VorlonFrog
    @VorlonFrog Před 22 dny

    I think the thing most bothersome about tasks such as this, is when they awaken me in the middle of the night, and I realize my mind has been trying to figure it out while I've been sleeping. Always helps to keep a pad and pencil/pen on the bedside table. Or a laptop, if you prefer. Good luck with it, the quality of your work is amazing.

    • @steamhead
      @steamhead Před 21 dnem

      Thank you kindly. I find most of my solutions come to me whilst walking the dog, although having something to solve whilst drifting off to sleep is helpful, so long as its not too interesting! It is truely amazing how the human mind can be churning over problems in the background and suddenly come up with a concious solution!

  • @WOFFY-qc9te
    @WOFFY-qc9te Před 22 dny

    Make a new plan, Stan You don't need to be coy, Roy Just get yourself free. Great work John plenty of opportunities to adapt for other devices. . Suggestion, it seems your pawl friction is stoping a quick reset. What about a little ridge in the conduit so once the ball has some speed it jars the pawl string. Banjo sends scratchy.

    • @epiendless1128
      @epiendless1128 Před 21 dnem

      There must be 50 ways to move your lever.

    • @steamhead
      @steamhead Před 21 dnem

      I feel a Steamhead anthem coming on... The fact I'm recording all the plans in CAD, and the thought that this whole mechanical system could be used in other games does fill me with joy! The steel ball is so light, even a small bit of fluff causes it to get stuck in the conduit. I could make it steeper, but then the actual play area would be reduced! It takes several 'ticks' to finally release, as there's not enough energy to pull up the pin that links the escapement to the pendulum in one go. Each time the pedulum swings to its end, the pin moves up a little. I've shortened the amount the pin has to move to release the pendulum, so I'm hoping it's acceptable, also some lubricant should help. I haven't used any yet, as it would stop me from painting it... Ziggy returns scratchy.

    • @steamhead
      @steamhead Před 21 dnem

      @@epiendless1128 Inspired!! Any further lyrics greately appreciated.

  • @davidquerry8869
    @davidquerry8869 Před 22 dny

    My hat is off to you sir, for your skills, and patience.

    • @steamhead
      @steamhead Před 21 dnem

      Thanks very much. Patience is of the essence with this project!

  • @davidquerry8869
    @davidquerry8869 Před 22 dny

    It makes my day to see your videos

    • @steamhead
      @steamhead Před 21 dnem

      Thank you. Comments like yours fill me with the joys of spring! It makes it all worth while, especially whilst spending too much time banging my head against the wall...

  • @JustArtz
    @JustArtz Před 22 dny

    I don't know how I ended up watching your videos but man your enjoyable to watch Keep going!

    • @steamhead
      @steamhead Před 21 dnem

      Thanks very much, I'm so pleased you discovered me!

  • @TheYancydog
    @TheYancydog Před 22 dny

    This 'mount on the wall arcade' will shortly be a 'floor' model. Belly rub for Zig....

    • @WOFFY-qc9te
      @WOFFY-qc9te Před 22 dny

      Floor model yes, Shortly no.

    • @steamhead
      @steamhead Před 21 dnem

      Predominently floor, until the floor gets covered in stuff... Zig greatly appreciative.

    • @steamhead
      @steamhead Před 21 dnem

      @@WOFFY-qc9te spot on!

  • @Brandon-qp7gq
    @Brandon-qp7gq Před 27 dny

    that has such a great look at the end! more consumer products should be made out of wood and brass

    • @steamhead
      @steamhead Před 27 dny

      Wood and brass should definately be the way forward!

  • @Advil1024
    @Advil1024 Před 28 dny

    I'm curious what the mechanism to reset the score will look like. You mention it being reset with a weight and that sounds like it will work really well. Taking a quote from something else I recently watched, I wonder if I'm imagining it the same way you are. It will be cool to see how that differs in the next video. I was thinking maybe a pair of coil springs on each of the dials that load as the score goes up so they can just be released when it's time to reset the score, but that would probably also require some other mechanism to slow it down a little so the score dials don't break when they slam into zero. Can't wait to see the next video!

    • @steamhead
      @steamhead Před 27 dny

      Thank you kindly for your interest! I have briefly tried fiddling with coil springs in the past, but couldn't find any suppliers and failed dismally at trying to laser cut, 3D print, or make them with a jig on the lathe. Hence the fact that I'm going to rely on a weight and gravity! As the scoring display will consist of a clock type system, with one dial showing 'units' and another (geared down one) showing 'tens', I too was wondering how to prevent things slamming into each other upon reset. Then, whilst walking the dog, I realised that if I have a weight on a chain connected to a spindle on the 'tens' gear, the weight will be required to move the minimum amount. Then I realised that nothing has to slam into anything! If the weight chain is suspended at the bottom of the 'tens' spindle, when the pawls are lifted on the scoring ratchet, the mechanism can return to zero at great speed. When it reaches zero, the 'units' pointer will be free to swing backwards and forwards until it settles at zero! I think it'll work... the next video is coming soon.