Unplanned Steampunk Arcade Machine #6
Vložit
- čas přidán 15. 05. 2024
- It's all coming together; finally managing to get the game 'management' mechanics working. A step nearer to actually designing the actual game!
The game 'manager' could be written as a computer program... how much simpler would that be? All sorts of complicated mechanics reduced to a couple of lines of code! But NO - this WILL BE a purely mechanical device! - Věda a technologie
Such a joy to see you keep solving problem after problem and glad you’re sticking to it. Got to love an engineering-type brain with a big splash of artistry mixed in.
Thanks Chris. Knowing I have the ongoing support and encouragement of viewers makes all the difference! It's one thing to be alone banging your head against a wall; so much better to share the head banging!
Your enthusiasm when stuff works just brings a huge smile to my face, and when it doesn't it's just fun thinking about how to overcome the challenge. Really good stuff - keep going! Can't wait to see what the actual game is going to be :)
Thanks very much for your encouragement. I too can't wait to see what the game will be! I was looking at the mechanism on the top yesterday and remembering how I had no idea it would even exist when I started working on it. Oh for a bit of time travel - mind you, that would take the fun out of it...
@@steamhead I wonder if the film of HG Wells time machine could feature somehow.. that is the most lovely time machine.. Far nicer than a delorean
Especially the control handle and disc
@@syrus3k very good points. I love the idea of basing it on HG Wells' time machine - it does have the control handle and disc display, and better still, works based on elapsed time. A brilliant idea! Thank you.
Watching your thought process is fascinating!!
I'm pleased you are enjoying the 'process', chaotic as it is!
Another recommendation is that you can use bowden tube, the one used in your printer. They are teflon tubes. Place string inside and control remote knobs. You may use this system to reset the counter. Its usefull when the interacting parts are distant. You dont need to drsign and print large complicated parts to manipulate distant parts.
That's a good idea, thank you. I've just received 8 more ceramic knobs to control elements of the game, and I have no doubt bowden tubes will play a part; so much simpler than having rigid linkages.
You say that you get your ideas when walking the dog when in reality, you are talking to yourself, Ziggy hears the problem and tells you the answer. Good dog Zig!
just imagine if he had a cat!
@@TheUnofficialMaker Cat would just stare at it and go 'catatonic.' 😴
Now you mention it... She's the brains of the operation and I'm the oily rag.
It will be a wonderful machine !
Thanks Marwan. Having almost managed to get the coin/ball management mechanicam working, I'm much more positive about the actual game play!
I am very impressed with your skills
Thanks very much David, this project is certainly stretching them!
Hi John, love the progress! Where you have some of those tight clearance issues, would taper fits work better? This project was a great way to increase engagement; most of us watch your channel because we like to problem-solve! 😁
Thank you; it is so exciting to have finally got the coin/ball management system working, especially as I had no idea whether it would even be possible! Taper fits will definately be featuring.
I'm so pleased this project has increased engagement, it is lovely reading and responding to so many interesting and supportive comments.
Your scoring looks good. I would only go with up to 100. The small dial can be omitted if things become over complicated. Dont forget 44 seconds is not much to score thousands.
Thank you, it'll be interesting to see if the scoring 'feels' right, once I've got some sort of test game made. At least I can lengthen the pendulum if it's too fast and the gear ratios in the scoring mechanism. Not as easy as software, but at least it's possible!
By the way car speedometers use similar system. You may incorprate in your design.
Thanks Ibrahim, I believe they used to use eddy currents by spinning a magnetised disc near to a disc connected to the pointer with a return spring. Mmmm...
26:25 looks like a bell crank
You're right, it does! I think it'll make an interesting looking part of the clock. I can't wait to get everything painted...
For the algorithm
Which algorithm is that?
@@steamhead I commented for the youtube algorithm. So it sends more people to this awesome project.
@@thatsmesothere Ah, I see. I was pleased to come up with the title as it's always so difficult to keep it sounding interesting! I'd also realised that having got the ball management system almost working, it acts like a simple computer - it operates in a loop, has memory (the captured coin), contains several IF statements that respond to inputs and control outputs!
German Enigma machine is much simpler than your design. Maybe use gear system like in Enigma to create some randomeness to the game.
That's a nice idea; change the game play in some way based on a mechanism that clicks forward each time the ball is lifted...
Do you have an instagram account? I would like to follow you there as well.
I'm keen just to meet John and talk about his machines.. really gutted I couldn't make the Whitby festival
I don't. There just isn't enough time to make these things and to keep anything more than Facebook and CZcams regularly updated!
@@syrus3k It would be lovely to meet up, but unfortunately the next few Whitby steampunk events don't coincide with school holidays, until the summer one in 2025, which we are planning on attending. Having said that, I have a vague understanding that meeting up online is possible with MS Groups or Zoom or something. Having taught for so long, I'm okay with meeting people in real life, but online seems too daunting. I'll work on overcoming my shyness if people would be interested!
@@steamhead definitely interested. I live up near Ilkley so getting down to the south is quite an effort/expensive train ticket. I use teams all the time for work. I'm quite sure most of your audience would be interested in chatting about your workshop and projects!
@@syrus3k thank you, I'll have a look at Teams and work on my confidence!