Entikai
Entikai
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Modeling a 3D Spider Character in Blender
I made this Toon Shaded 3D Spider for fun. I hope you find it inspiring and try it yourself.
My Patreon: www.patreon.com/entikai
zhlédnutí: 182 665

Video

Blender Tutorial: Fish on a Cutting Board [Toon Shaded]
zhlédnutí 4,7KPřed 11 měsíci
In this video you can see my full process of making toon style 3D art in Blender. Every single step is included!!! My Patreon: www.patreon.com/entikai 00:00 - Intro 00:42 - Art Style Explanation 03:12 - Project Setup 05:02 - Cutting Board 08:28 - Cleaver 11:24 - Fish Slice 12:36 - Fish Body 13:18 - Top Fin 15:13 - Back Fin 19:34 - UVs 24:25 - Preparing for Texturing 31:49 - Texturing 01:33:30 -...
Toon Shaded House in Blender
zhlédnutí 3,4KPřed rokem
www.artstation.com/entikai
Toon Shaded Diorama in Blender
zhlédnutí 41KPřed rokem
Practice NPR project. The concept art was created by Yoshi Itice. The software I used is Blender and Photoshop. TexTools github.com/SavMartin/TexTools-Blender Auto Reload github.com/samytichadou/Auto_Reload_Blender_addon Outline Helpert github.com/FelineEntity/Outline-Helper
Toon Shaded Crab in Blender
zhlédnutí 137KPřed rokem
Another NPR project I did for practice. The concept art was created by Derek Laufman. The software I used is Blender and Photoshop.
Toon Shaded Diorama in Blender
zhlédnutí 7KPřed rokem
I wanted to practice NPR art style. I found a really nice concept made by Agathe Préfontaine. I really liked it so I wanted to give it a shot myself.

Komentáře

  • @fewbronzegames
    @fewbronzegames Před 3 dny

    wow i never thought of using another mesh for an outline lol, this might actually be more optimized than using a post processing shader for games too (not sure)

  • @marianaloyo590
    @marianaloyo590 Před 4 dny

    I loved this!!! thanks you!!!

  • @muhammadannys668
    @muhammadannys668 Před 5 dny

    i think rather than retrying the texture in ilustrator, its better to make new UV it you want to reorganize it. then bake it using new UV, it will safe more time that way. Anyway, i really love the way you do the outline.

  • @BetaTester704
    @BetaTester704 Před 6 dny

    Technically speaking you made an Ant, spiders have 8 legs

  • @Atrac89
    @Atrac89 Před 7 dny

    Spiders have 8 legs and 8 eyes

  • @eliederventura
    @eliederventura Před 7 dny

    Just one word: wow!!!

  • @silver9wolf6
    @silver9wolf6 Před 12 dny

    Very cool! What were your render presets? I'm assuming you used Eevee?

    • @Entikai
      @Entikai Před 12 dny

      Yes, I am using the default eevee renderer.

  • @freddie_grenouille
    @freddie_grenouille Před 13 dny

    You are a legend. This video is so amazing!

  • @mr.whocares8787
    @mr.whocares8787 Před 14 dny

    4:20 i saw in a presentation abouit guilty gears artstyle that they do inner lines via black bars on the UV map. could that work?

    • @Entikai
      @Entikai Před 14 dny

      It definitely could. However, there is a trade-off. With the square UV technique, you lose the ability to draw curved lines. Basically you can only draw straight lines and the benefit is, you get infinite resolution on those straight lines. But you wouldn’t be able to draw the skull element that I drew on my spider.

  • @berimbaueletrico2573
    @berimbaueletrico2573 Před 16 dny

    Where is the link to artstation?

    • @Entikai
      @Entikai Před 9 dny

      Goggle Art station Entikai. 😁

  • @ase6725
    @ase6725 Před 16 dny

    Question: I'm pretty new to 3D, and I noticed you incorporated the over head highlight to the texture...could you just do 1 color and light the model in the scene?

  • @sussybaka77569
    @sussybaka77569 Před 17 dny

    How did he achieve that at 2:54?

    • @Entikai
      @Entikai Před 16 dny

      In the edit mode, select a vertex and press alt S.

    • @sussybaka77569
      @sussybaka77569 Před 15 dny

      @@Entikai Thank you :)

  • @Rexas5
    @Rexas5 Před 19 dny

    from where we can get toon shader?

    • @Entikai
      @Entikai Před 19 dny

      I don't use a fancy shader here. I achieve the look with a texture. "Toon Shaded" refers only to the aesthetic, not so much to the technique.

  • @user-qh6do6zl9r
    @user-qh6do6zl9r Před 21 dnem

    great work!

  • @RoyalGuardGeine
    @RoyalGuardGeine Před 22 dny

    Ah yes, the famous 6-legged spider.

  • @OmeedNOuhadi
    @OmeedNOuhadi Před 23 dny

    👏👏👏🎉

  • @STEMPEdu
    @STEMPEdu Před 26 dny

    Thank you so much for the method you mentioned at the end of the video, helps me a lot!! Very impressive spider!!

  • @karnnb9111
    @karnnb9111 Před 27 dny

    This is amazing! Quick question - does anyone know if using this method for outlining would work with a Blender to Unreal Engine workflow?

    • @Entikai
      @Entikai Před 27 dny

      It would. I tested it in Unreal, Unity and Godot.

  • @dark-6730
    @dark-6730 Před 27 dny

    I'm creating a game its currently in the very beginning stages however I do not have an artist yet so if you are looking to potentially get your name out there or just give you something to do for fun I love your art style and its kinda what I'm potentially looking for. If you want more details respond to my comment and ill send my discord.

    • @Entikai
      @Entikai Před 27 dny

      Unfortunately, I won’t be able to pick up that offer anytime soon. But thank you a lot for asking.

    • @dark-6730
      @dark-6730 Před 27 dny

      All good thanks for the reply I subbed so maybe I’ll ask at a much later date will see until then I will just enjoy your content:)

  • @tios6875
    @tios6875 Před 28 dny

    How do you modify the curve form at 2:42 ? I can't find how to have similar shape for the leg

    • @Entikai
      @Entikai Před 28 dny

      In the edit mode, select a vertex. Use the shortcut ALT + S to scale the geometry at that vertex.

  • @HeroMaster137
    @HeroMaster137 Před měsícem

    Hey, I was wondering if you could make a beginner tutorial showing many hot keys and how to actually do lots of the stuff you do?

    • @Entikai
      @Entikai Před měsícem

      So far, I’ve mostly focused on intermediate level tutorials, but I might do a beginner tutorial in the future if there is enough demand for it.

  • @coderavage
    @coderavage Před měsícem

    you have tried toon shader that is available in blender ?

    • @Entikai
      @Entikai Před měsícem

      I have but I find it limiting. I prefer this workflow.

    • @coderavage
      @coderavage Před měsícem

      @@Entikai i also find it limiting i think the shader works only in blender exporting the toon shaded model removes the shader from the model

  • @mehmetemincelik1452
    @mehmetemincelik1452 Před měsícem

    isnt that the spiders iin a hat in time?

  • @coderavage
    @coderavage Před měsícem

    how can i export the model with outline

    • @Entikai
      @Entikai Před měsícem

      Very easy, the same way you export anything. Select and Export fbx.

    • @Entikai
      @Entikai Před měsícem

      You will have to re-apply the textures in the destination software.

    • @coderavage
      @coderavage Před měsícem

      @@Entikai thanks it worked but i did some settings in my 3d viewer i selected single side face rendering and that worked !

  • @Sacheen
    @Sacheen Před měsícem

    Amazing video. So many nuggets of useful information!

  • @WallyT
    @WallyT Před měsícem

    I love it!

  • @user-rx4pg9hc7r
    @user-rx4pg9hc7r Před měsícem

    Could you, please, advise at 2:54 what did you do, how you managed to duplicate the vertices so they became independent?

  • @Vertigo97
    @Vertigo97 Před měsícem

    You should make tutorials

  • @raf3633
    @raf3633 Před měsícem

    is there anyway to do this on clip studio paint?

    • @Entikai
      @Entikai Před měsícem

      For sure, any software will do.

  • @Ririxpj
    @Ririxpj Před měsícem

    Why is everyone going on about the anatomical errors in this? It shouldn’t matter, it’s fiction.

  • @OmeedNOuhadi
    @OmeedNOuhadi Před měsícem

    Congratulations! 🎉

  • @enrique2652
    @enrique2652 Před měsícem

    Amazing!!!

  • @aleskoytp
    @aleskoytp Před měsícem

    why do you post where your art is mixed with AI shit? publish on newgrounds

  • @alekoindustries
    @alekoindustries Před měsícem

    @entikai Thanks for this video! I love your workflow. I was doing the tutorial alongside but the material modifier panel look different in Blender 4.1. Like the specular has its own panel inside surface and I couldn't make it work. Are you planning on create a new step-by-step tutorial in 4.1????

    • @Entikai
      @Entikai Před měsícem

      I haven’t updated my blender yet because I am using a lot of third-party add-ons which takes some time to catch up with Blender’s updates schedule. So I’m always few versions behind waiting for my add-ons to catch up. But yes, eventually I’m going to switch to new versions of Blender.

  • @iG3KK0
    @iG3KK0 Před měsícem

    Would this transfer over to unreal engine or would it go funny? Or too taxing on the engine? So backwards getting toon shaders to work on unreal engine properly

    • @Entikai
      @Entikai Před měsícem

      This art style is software agnostic. I tested it in Godot and Unity and it works perfectly. I also uploaded it to Sketcfab and it also looks the way it does in Blender.

  • @afri-cola1594
    @afri-cola1594 Před měsícem

    This looks absolutely amazing! I’d love to learn more about making this style in Blender!

  • @Dooodle2949
    @Dooodle2949 Před měsícem

    If Miguel (Spiderman 2099) got bitten by a spider, this is probably what it would’ve looked like

  • @COMPACTOR2000
    @COMPACTOR2000 Před měsícem

    This video was fun to watch and it also inspired me to try modeling for myself. Also the tip at the end of the video was amazing.

  • @noahwinslow
    @noahwinslow Před měsícem

    Bro is a mafia boss

  • @SuperZaidin
    @SuperZaidin Před měsícem

    Cooll

  • @Drippy.Mickey
    @Drippy.Mickey Před měsícem

    WOW!! 1st 40sec I already learned a new trick. DOPE LINE ART TECHNIQUE

  • @DaveyGame
    @DaveyGame Před měsícem

    bro i thought the thumbnail was a drawing

  • @WeyounSix
    @WeyounSix Před měsícem

    I find it easier to get the toon outline mesh by using a solidify modifier with even thickness checked, that way your starting mesh will always be equally far from the inner mesh

    • @checksam
      @checksam Před měsícem

      Also want to add that you should duplicate your model for backup. After you apply your solidify tool, you can move the verts of the solidified layer to get an even stronger, more hand-drawn style if you don't want even thickness. Check it looks right / believable in a 3d space by constantly moving the model and camera around when doing this

  • @stevenruiz4197
    @stevenruiz4197 Před měsícem

    I really liked a great finish. I would like you to bring us a video on how to add those animations to the spider.😲😳

  • @hankw.78
    @hankw.78 Před měsícem

    we need lore for this, it looks sick.

  • @_-white-_
    @_-white-_ Před měsícem

    Нихуя непонятно, но очень интересно ( ̄∇ ̄)

  • @YellowDogAnimations
    @YellowDogAnimations Před měsícem

    This is awesome! I absolutely love it and the approach to it. Thank you for this video I’ll definitely be coming back to do this myself!

  • @user-tg8it2ym7u
    @user-tg8it2ym7u Před měsícem

    это великолепно!

  • @juanrw88billy42
    @juanrw88billy42 Před měsícem

    Linda hormiga

  • @TaleLofi
    @TaleLofi Před měsícem

    Bro... an spider with 6 legs? LoL

    • @YoussefonYoutube
      @YoussefonYoutube Před měsícem

      Um actually it's " A spider " not " An Spider " 🤓🤓🤓🤓

    • @TaleLofi
      @TaleLofi Před měsícem

      @@YoussefonCZcams true, but I don't speak English🫡 Eu falo português🤓