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Entikai
Registrace 22. 09. 2020
I am a 3D artist and I really like games and stylized 3D graphics for games.
Modeling a 3D Spider Character in Blender
I made this Toon Shaded 3D Spider for fun. I hope you find it inspiring and try it yourself.
My Patreon: www.patreon.com/entikai
My Patreon: www.patreon.com/entikai
zhlédnutí: 182 665
Video
Blender Tutorial: Fish on a Cutting Board [Toon Shaded]
zhlédnutí 4,7KPřed 11 měsíci
In this video you can see my full process of making toon style 3D art in Blender. Every single step is included!!! My Patreon: www.patreon.com/entikai 00:00 - Intro 00:42 - Art Style Explanation 03:12 - Project Setup 05:02 - Cutting Board 08:28 - Cleaver 11:24 - Fish Slice 12:36 - Fish Body 13:18 - Top Fin 15:13 - Back Fin 19:34 - UVs 24:25 - Preparing for Texturing 31:49 - Texturing 01:33:30 -...
Toon Shaded Diorama in Blender
zhlédnutí 41KPřed rokem
Practice NPR project. The concept art was created by Yoshi Itice. The software I used is Blender and Photoshop. TexTools github.com/SavMartin/TexTools-Blender Auto Reload github.com/samytichadou/Auto_Reload_Blender_addon Outline Helpert github.com/FelineEntity/Outline-Helper
Toon Shaded Crab in Blender
zhlédnutí 137KPřed rokem
Another NPR project I did for practice. The concept art was created by Derek Laufman. The software I used is Blender and Photoshop.
Toon Shaded Diorama in Blender
zhlédnutí 7KPřed rokem
I wanted to practice NPR art style. I found a really nice concept made by Agathe Préfontaine. I really liked it so I wanted to give it a shot myself.
wow i never thought of using another mesh for an outline lol, this might actually be more optimized than using a post processing shader for games too (not sure)
I loved this!!! thanks you!!!
i think rather than retrying the texture in ilustrator, its better to make new UV it you want to reorganize it. then bake it using new UV, it will safe more time that way. Anyway, i really love the way you do the outline.
Technically speaking you made an Ant, spiders have 8 legs
Spiders have 8 legs and 8 eyes
Just one word: wow!!!
Very cool! What were your render presets? I'm assuming you used Eevee?
Yes, I am using the default eevee renderer.
You are a legend. This video is so amazing!
4:20 i saw in a presentation abouit guilty gears artstyle that they do inner lines via black bars on the UV map. could that work?
It definitely could. However, there is a trade-off. With the square UV technique, you lose the ability to draw curved lines. Basically you can only draw straight lines and the benefit is, you get infinite resolution on those straight lines. But you wouldn’t be able to draw the skull element that I drew on my spider.
Where is the link to artstation?
Goggle Art station Entikai. 😁
Question: I'm pretty new to 3D, and I noticed you incorporated the over head highlight to the texture...could you just do 1 color and light the model in the scene?
How did he achieve that at 2:54?
In the edit mode, select a vertex and press alt S.
@@Entikai Thank you :)
from where we can get toon shader?
I don't use a fancy shader here. I achieve the look with a texture. "Toon Shaded" refers only to the aesthetic, not so much to the technique.
great work!
Ah yes, the famous 6-legged spider.
👏👏👏🎉
Thank you so much for the method you mentioned at the end of the video, helps me a lot!! Very impressive spider!!
This is amazing! Quick question - does anyone know if using this method for outlining would work with a Blender to Unreal Engine workflow?
It would. I tested it in Unreal, Unity and Godot.
I'm creating a game its currently in the very beginning stages however I do not have an artist yet so if you are looking to potentially get your name out there or just give you something to do for fun I love your art style and its kinda what I'm potentially looking for. If you want more details respond to my comment and ill send my discord.
Unfortunately, I won’t be able to pick up that offer anytime soon. But thank you a lot for asking.
All good thanks for the reply I subbed so maybe I’ll ask at a much later date will see until then I will just enjoy your content:)
How do you modify the curve form at 2:42 ? I can't find how to have similar shape for the leg
In the edit mode, select a vertex. Use the shortcut ALT + S to scale the geometry at that vertex.
Hey, I was wondering if you could make a beginner tutorial showing many hot keys and how to actually do lots of the stuff you do?
So far, I’ve mostly focused on intermediate level tutorials, but I might do a beginner tutorial in the future if there is enough demand for it.
you have tried toon shader that is available in blender ?
I have but I find it limiting. I prefer this workflow.
@@Entikai i also find it limiting i think the shader works only in blender exporting the toon shaded model removes the shader from the model
isnt that the spiders iin a hat in time?
how can i export the model with outline
Very easy, the same way you export anything. Select and Export fbx.
You will have to re-apply the textures in the destination software.
@@Entikai thanks it worked but i did some settings in my 3d viewer i selected single side face rendering and that worked !
Amazing video. So many nuggets of useful information!
I love it!
Could you, please, advise at 2:54 what did you do, how you managed to duplicate the vertices so they became independent?
You can the V key to split the vertices.
@@Entikai thanks
You should make tutorials
is there anyway to do this on clip studio paint?
For sure, any software will do.
Why is everyone going on about the anatomical errors in this? It shouldn’t matter, it’s fiction.
Congratulations! 🎉
Amazing!!!
why do you post where your art is mixed with AI shit? publish on newgrounds
@entikai Thanks for this video! I love your workflow. I was doing the tutorial alongside but the material modifier panel look different in Blender 4.1. Like the specular has its own panel inside surface and I couldn't make it work. Are you planning on create a new step-by-step tutorial in 4.1????
I haven’t updated my blender yet because I am using a lot of third-party add-ons which takes some time to catch up with Blender’s updates schedule. So I’m always few versions behind waiting for my add-ons to catch up. But yes, eventually I’m going to switch to new versions of Blender.
Would this transfer over to unreal engine or would it go funny? Or too taxing on the engine? So backwards getting toon shaders to work on unreal engine properly
This art style is software agnostic. I tested it in Godot and Unity and it works perfectly. I also uploaded it to Sketcfab and it also looks the way it does in Blender.
This looks absolutely amazing! I’d love to learn more about making this style in Blender!
If Miguel (Spiderman 2099) got bitten by a spider, this is probably what it would’ve looked like
This video was fun to watch and it also inspired me to try modeling for myself. Also the tip at the end of the video was amazing.
Bro is a mafia boss
Cooll
WOW!! 1st 40sec I already learned a new trick. DOPE LINE ART TECHNIQUE
bro i thought the thumbnail was a drawing
Same
I find it easier to get the toon outline mesh by using a solidify modifier with even thickness checked, that way your starting mesh will always be equally far from the inner mesh
Also want to add that you should duplicate your model for backup. After you apply your solidify tool, you can move the verts of the solidified layer to get an even stronger, more hand-drawn style if you don't want even thickness. Check it looks right / believable in a 3d space by constantly moving the model and camera around when doing this
I really liked a great finish. I would like you to bring us a video on how to add those animations to the spider.😲😳
we need lore for this, it looks sick.
Нихуя непонятно, но очень интересно ( ̄∇ ̄)
This is awesome! I absolutely love it and the approach to it. Thank you for this video I’ll definitely be coming back to do this myself!
это великолепно!
Linda hormiga
Bro... an spider with 6 legs? LoL
Um actually it's " A spider " not " An Spider " 🤓🤓🤓🤓
@@YoussefonCZcams true, but I don't speak English🫡 Eu falo português🤓