Modeling a 3D Spider Character in Blender

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  • čas přidán 12. 04. 2024
  • I made this Toon Shaded 3D Spider for fun. I hope you find it inspiring and try it yourself.
    My Patreon: / entikai

Komentáře • 335

  • @andixpiwi8325
    @andixpiwi8325 Před 2 měsíci +360

    people with arachnophobia will be so thankful that you didn't give it two of it's eight legs so that they can't be scared of it

    • @arioldo
      @arioldo Před 2 měsíci +6

      Exactly! I thank him! 🤣

    • @GMezquitaBaptista
      @GMezquitaBaptista Před měsícem +2

      Well if Nintendo can do it, he can do it (pokemon spiders with 6 legs as well)

    • @echiko4932
      @echiko4932 Před měsícem +1

      Amazing how accurate this is

  • @DanySan550
    @DanySan550 Před 2 měsíci +134

    Bro you did a better outline effect than all the tutorials I watched, like simple, straight forward and even you can adjust it!!

    • @Entikai
      @Entikai  Před 2 měsíci +14

      Yep, I haven't seen too many other people do the outline like this. Most people want the shader to generate an outline, but you can do it better yourself.

    • @kenonerboy
      @kenonerboy Před 2 měsíci +5

      ​@@Entikai just use the solidify modifer

    • @DanySan550
      @DanySan550 Před 2 měsíci +7

      @@kenonerboy I like this one the most cause you can modify the outline for every angle posible, so it's easier to make it thicker or thinner as you desire.

    • @DanySan550
      @DanySan550 Před 2 měsíci +4

      Ok now I see some disadvantages, like when you want to change the shape of the mesh, you have to remake the outline or tweak it.

    • @Entikai
      @Entikai  Před 2 měsíci +10

      Solidify modifier-based outline creates a lot of unwanted visual artifacts.
      In my other videos, many people have asked me how come my outlines look so clean. It's because I clean them up, lol. :D I do everything manually.

  • @enragedcoffey4922
    @enragedcoffey4922 Před 2 měsíci +91

    this is actually a nice tutorial for general modeling
    and i have never seen anybode use backface culling for outlines

  • @cardboard-boots
    @cardboard-boots Před 2 měsíci +54

    Damn mate, that Illustrator / Blender workflow tip was incredible, never heard of it before! Sick!

    • @DanySan550
      @DanySan550 Před 2 měsíci +5

      I agree, it's amazing, this will make my life way more easier xD

  • @Fangria
    @Fangria Před 2 měsíci +32

    at first by how it started i was worried this tutorial was gonna be "heres how to make a toon shaded 3d spider: first download a spider 3d model, then apply a toon shader"
    thankfully it was not that

  • @BetaTester704
    @BetaTester704 Před 2 dny +1

    Technically speaking you made an Ant, spiders have 8 legs

  • @BBWahoo
    @BBWahoo Před 2 měsíci +62

    "It's the same old vork we've done a million times"
    6:00
    Speak for yourself dracula, I'm a fresh green newbie 😳

  • @muhammadannys668
    @muhammadannys668 Před 2 dny +2

    i think rather than retrying the texture in ilustrator, its better to make new UV it you want to reorganize it. then bake it using new UV, it will safe more time that way. Anyway, i really love the way you do the outline.

  • @octavioalvarez65
    @octavioalvarez65 Před 2 měsíci +476

    Cool video, but that spider is missing 2 legs

    • @Entikai
      @Entikai  Před 2 měsíci +236

      This one lost a pair in a fight.

    • @ApichartNakarungutti
      @ApichartNakarungutti Před 2 měsíci +42

      Poor, cute spider 😂

    • @shirotonbo6315
      @shirotonbo6315 Před 2 měsíci +15

      Office michael voice:
      "Nooooo! Please god noooooo"

    • @SlavaMaharlika
      @SlavaMaharlika Před 2 měsíci +23

      Now it has become an "insect"

    • @thoracis
      @thoracis Před 2 měsíci +9

      Cool comment, but it’s also missing eyes depending on the species.

  • @megapixeler
    @megapixeler Před 2 měsíci +5

    Man I really like your style, the shapes, the proportions, the techniques, simple yet they pack a heavy punch.

  • @capsey_
    @capsey_ Před 2 měsíci +1

    i absolutely love how the model looks! i love spiders and stylized 3D. i especially love the varied thickness of the outline. the eyes of the spider are so cute and the skull looks so cool

  • @BBWahoo
    @BBWahoo Před 2 měsíci +22

    Such a satisfying spider model.
    I don't know what's happening, but I'd like to.
    Looking forward to more tutorials, I love hearing you explain your process.

  • @TommyLikeTom
    @TommyLikeTom Před 2 měsíci +6

    I imagine this spider pokes itself in the head a lot by mistake

  • @Shy_Peanut
    @Shy_Peanut Před 2 měsíci +9

    anyone else see the giant enemy spider?

  • @COMPACTOR2000
    @COMPACTOR2000 Před měsícem +1

    This video was fun to watch and it also inspired me to try modeling for myself. Also the tip at the end of the video was amazing.

  • @jupitersden
    @jupitersden Před 2 měsíci +1

    This is the most useful video I've ever seen in my entire life; thank you for sharing such a thorough explanation of your workflow 🙏

  • @YSNostalgia
    @YSNostalgia Před 2 měsíci +1

    I have been having such a hard time trying to get perfect out lines in the 3d viewport. the technique you used was absolutely genius.Thank you so much for this tutorial.

  • @STEMPEdu
    @STEMPEdu Před 23 dny +1

    Thank you so much for the method you mentioned at the end of the video, helps me a lot!!
    Very impressive spider!!

  • @YellowDogAnimations
    @YellowDogAnimations Před měsícem +1

    This is awesome! I absolutely love it and the approach to it. Thank you for this video I’ll definitely be coming back to do this myself!

  • @cc95g85
    @cc95g85 Před 2 měsíci +4

    Looks Amazing!!

  • @fetrigon
    @fetrigon Před 2 měsíci +1

    Wonderful tutorial and great refresher! Makes me nostalgic for the time when I first started learning 3D modeling through CZcams tutorials.

  • @fewbronzegames
    @fewbronzegames Před 18 hodinami +1

    wow i never thought of using another mesh for an outline lol, this might actually be more optimized than using a post processing shader for games too (not sure)

  • @yaboiii360
    @yaboiii360 Před 2 měsíci +1

    This was such an AMAZING tutorial my man. Keep up the fantastic work!!! ❤❤❤

  • @haruruben
    @haruruben Před 2 měsíci +3

    Wow, looks very hand made, great look

  • @mathaeis
    @mathaeis Před 2 měsíci +2

    This is really cool information, and that spider looks fantastic.

  • @yevrussj.1071
    @yevrussj.1071 Před 2 měsíci +1

    Really nice workflow ! thanks you for sharing !

  • @eliederventura
    @eliederventura Před 4 dny +1

    Just one word: wow!!!

  • @DanySan550
    @DanySan550 Před 2 měsíci +2

    OMG THIS VIDEO IS AMAZING!!
    I'LL LEARN A LOT FROM THIS, THANK YOU!

  • @WallyT
    @WallyT Před měsícem +1

    I love it!

  • @marianaloyo590
    @marianaloyo590 Před dnem +1

    I loved this!!! thanks you!!!

  • @Drippy.Mickey
    @Drippy.Mickey Před měsícem +1

    WOW!! 1st 40sec I already learned a new trick. DOPE LINE ART TECHNIQUE

  • @user-qh6do6zl9r
    @user-qh6do6zl9r Před 18 dny +1

    great work!

  • @LaphyTaphyCreation
    @LaphyTaphyCreation Před 2 měsíci +1

    Toon shade looks so awesome!!

  • @Boretooth
    @Boretooth Před měsícem +1

    You're all so talented
    Keep up the great work

  • @Sacheen
    @Sacheen Před měsícem +2

    Amazing video. So many nuggets of useful information!

  • @freddie_grenouille
    @freddie_grenouille Před 10 dny +1

    You are a legend. This video is so amazing!

  • @vitorcosta5311
    @vitorcosta5311 Před 2 měsíci +2

    Very cool, as a begginer, there were plenty of helpful tips! Thank you!

  • @nikz000
    @nikz000 Před měsícem +3

    Awesome, you know, you can put the outline using a solidify modifier of course is less customizable but not destructive

  • @enrique2652
    @enrique2652 Před měsícem +1

    Amazing!!!

  • @bellecpari7
    @bellecpari7 Před 2 měsíci +1

    Thank you for your content! Very inspiring work. My husband and I are making a game together. This toon style shading is exactly what I've been searching for!! I'm a traditional artist, new to blender. I've had a difficult time seeing how I could mix the 2 and you've provided the best example of that I've seen yet! Excited to see what you put out next 😊.

    • @Entikai
      @Entikai  Před 2 měsíci

      I'm really happy you found the content useful. I'm currently working on the new video and procrastinating a bit, but comments like these make me want to do my best. Good luck on your Game Dev journey, I'm hoping to make a game of my own in the future as well.

  • @geekpotion
    @geekpotion Před měsícem +1

    gonna see if I can do someting like this my self, its an very interesting and cute style, thanks for teaching us

  • @lomborg4876
    @lomborg4876 Před 2 měsíci +12

    You can make the outlines with the solidify modifier.
    There are tutorials on CZcams
    I like the model btw. Looks like one of the spiders from Jak 3

  • @ArmoredColony
    @ArmoredColony Před 2 měsíci +1

    Awesome video. I would love to try this one day.

  • @hankw.78
    @hankw.78 Před měsícem

    we need lore for this, it looks sick.

  • @Switch620
    @Switch620 Před 2 měsíci +1

    So frightening! Lol.
    Awesome work :)

  • @agriasoaks6721
    @agriasoaks6721 Před 2 měsíci +2

    I need more of this, longer version

  • @gumball1328
    @gumball1328 Před 2 měsíci +1

    This was fantastic!

  • @Jomber
    @Jomber Před 2 měsíci +4

    Dude I've been searching for an effect like this for a long time. I knew about backface culling, but all the tutorials I saw did it in an automated way, which leads to ugly artifacts, particularly at intersections or complex shapes. I never thought to just do it manually. It feels so obvious now.

    • @Entikai
      @Entikai  Před 2 měsíci +3

      Finally someone that understands why you want to work manually. Most people tell me I should just use solidify. Which, like you say, creates bad visual artifacts. Manual is the way to do it.

  • @MuloStudio
    @MuloStudio Před 2 měsíci +1

    Nice work

  • @OmeedNOuhadi
    @OmeedNOuhadi Před měsícem +1

    Congratulations! 🎉

  • @milantiquestudios7460
    @milantiquestudios7460 Před 2 měsíci +1

    Looks cool

  • @dekyleung
    @dekyleung Před 2 měsíci +2

    love your accent, and your work

  • @Imzantheoriginal
    @Imzantheoriginal Před 2 měsíci +1

    This is actually a good idea. I loved it.

  • @brandonjacksoon
    @brandonjacksoon Před 2 měsíci +1

    Awesome cartoon spider!

  • @jippifant
    @jippifant Před 2 měsíci +1

    I used it and now its my favorite 3d model thanks soooooo much

  • @ArtusMagnificus3_2_1
    @ArtusMagnificus3_2_1 Před 2 měsíci +1

    Amazing video, very helpful.

  • @That_Guy_0
    @That_Guy_0 Před 2 měsíci +1

    Amazing video

  • @Spizami
    @Spizami Před 2 měsíci +2

    Hello! I'm a new subscriber! I've not done 3d modeling since 2012 when I was in Uni but I must admit I keep getting a desire to try it again to see how much has changed in 12 years! I'd love to be able to make something stylish like this, it's so cute. Amazing work! 🥰

    • @Entikai
      @Entikai  Před 2 měsíci

      You can do it, just give it a shot! 😃

  • @kettu9943
    @kettu9943 Před 2 měsíci +1

    Oh wow, this actually looks amazing!
    I would love to see something like that in more Videogames, it truely gives the Character something very unique :O
    (I know there are some games with toon shaders, but I have seen none that look this stable and drawn while turning the Character, usually it makes everything look weirdly flat or just ... 3D but Outlined, but this actually looks convincingly 2D. Genshin could learn something from this in my opinion)

  • @user-vu4ov7dq9x
    @user-vu4ov7dq9x Před 2 měsíci +2

    Wow.. a good blender tutorial without download and all done.. congratulations🎉

  • @noahwinslow
    @noahwinslow Před měsícem +1

    Bro is a mafia boss

  • @WeyounSix
    @WeyounSix Před měsícem +1

    I find it easier to get the toon outline mesh by using a solidify modifier with even thickness checked, that way your starting mesh will always be equally far from the inner mesh

    • @checksam
      @checksam Před měsícem +1

      Also want to add that you should duplicate your model for backup. After you apply your solidify tool, you can move the verts of the solidified layer to get an even stronger, more hand-drawn style if you don't want even thickness. Check it looks right / believable in a 3d space by constantly moving the model and camera around when doing this

  • @stevenruiz4197
    @stevenruiz4197 Před měsícem

    I really liked a great finish. I would like you to bring us a video on how to add those animations to the spider.😲😳

  • @Dondingo4
    @Dondingo4 Před 2 měsíci +1

    That shader is crisp.

  • @RoyalGuardGeine
    @RoyalGuardGeine Před 19 dny +1

    Ah yes, the famous 6-legged spider.

  • @Happi3TheFirst
    @Happi3TheFirst Před 2 měsíci +3

    Blender? All i can do is a cylinder. Amazing work!

  • @Ribulose15diphosphat
    @Ribulose15diphosphat Před měsícem +1

    Two Things could be done easier:
    -The Black-Hull can be automated with the Solidify-modifier and a material offset. Only Drawback is, that every single material needs a coresponding black entry
    -The Texture-optimizing can be automated with Texture-Backing between different UV-Layers, so you don't have to shift the Artwork around.

  • @olson5000
    @olson5000 Před 2 měsíci +1

    This video was helpful and inspiring! Liked, subbed and saved for later

  • @Clases3d
    @Clases3d Před 2 měsíci +1

    so cool man

  • @fexgy5595
    @fexgy5595 Před 2 měsíci +1

    ohhh tysm for this : D!

  • @qamqor
    @qamqor Před 2 měsíci +1

    realy good work brother

  • @ikerthepro0128
    @ikerthepro0128 Před měsícem +3

    like who knows that this spider is based from jak and daxter 2

  • @reynaldoquispe9335
    @reynaldoquispe9335 Před 2 měsíci +1

    very cool

  • @otakuguy1436
    @otakuguy1436 Před 2 měsíci +1

    In my search for a cute spider reference I discovered the wonder that is the peacock spider, so thank you for that.

    • @Entikai
      @Entikai  Před 2 měsíci

      Googling now. Wait, what?

  • @Dooodle2949
    @Dooodle2949 Před měsícem +1

    If Miguel (Spiderman 2099) got bitten by a spider, this is probably what it would’ve looked like

  • @ShiroNeko277
    @ShiroNeko277 Před 2 měsíci +1

    the spider is so cute🥰 🥺

  • @nekoythebest
    @nekoythebest Před 2 měsíci +1

    It look cute tbh.

  • @user-zj2xq9fu7b
    @user-zj2xq9fu7b Před 2 měsíci +1

    Cool!!!

  • @VitaStarz
    @VitaStarz Před 2 měsíci +1

    This looks good, i wish i could make models that good, i make sculpts in Dreams for the PlayStation 4

  • @MilkMyth
    @MilkMyth Před 2 měsíci +2

    Illustrator to Blender, I thought I was the only one.

  • @The-Stickman-named-Woody
    @The-Stickman-named-Woody Před 2 měsíci +1

    The video is amazing, I love the toon shaded style, really useful for making 2D style in a 3D software.
    Although, there is one thing that bother me the most and no offence, but a spider in real life should have 8 legs. just saying.
    But still, this is very cool spider!

  • @winter_metal
    @winter_metal Před 2 měsíci +1

    Even though you said it's easy, but I hope you can make a really beginner friendly tutorial with step by step instructions, thank you ❤

  • @pindebraende
    @pindebraende Před 2 měsíci +1

    This is brilliant. That thing is a crab tho

  • @Crits-Crafts
    @Crits-Crafts Před měsícem +1

    Really nice. Although personally, I'd cell shade it to make it even more cartoony lol

    • @Entikai
      @Entikai  Před měsícem

      How would you do it? Just curious.

    • @Crits-Crafts
      @Crits-Crafts Před měsícem +1

      @@Entikai personally I'd colour each face individually by mapping thee quads onto a color map.
      Wouldn't let you do the skull. But looks even more cartoonie in my opinion

    • @Crits-Crafts
      @Crits-Crafts Před měsícem +1

      @@Entikai but I still think you're one is amazing.

  • @alekoindustries
    @alekoindustries Před měsícem +1

    @entikai Thanks for this video! I love your workflow. I was doing the tutorial alongside but the material modifier panel look different in Blender 4.1. Like the specular has its own panel inside surface and I couldn't make it work. Are you planning on create a new step-by-step tutorial in 4.1????

    • @Entikai
      @Entikai  Před měsícem

      I haven’t updated my blender yet because I am using a lot of third-party add-ons which takes some time to catch up with Blender’s updates schedule. So I’m always few versions behind waiting for my add-ons to catch up. But yes, eventually I’m going to switch to new versions of Blender.

  • @nostalgianinja
    @nostalgianinja Před 2 měsíci

    That's an interesting way to do the outline (more customizable than doing it using Solidify and applying it as a secondary material)
    Multiple ways to do the job.

    • @Entikai
      @Entikai  Před 2 měsíci

      Technically, Solidify and all of those paid Toon Shader Materials do the exact same thing but make it harder to customize the outline. And since I want mine stylized and cleaned up, I decided to ditch the Solidify and just do it manually.

  • @SCC_1
    @SCC_1 Před měsícem +1

    Me watching this like I'm gonna someday make an entire game🤣😂

  • @ase6725
    @ase6725 Před 12 dny +1

    Question: I'm pretty new to 3D, and I noticed you incorporated the over head highlight to the texture...could you just do 1 color and light the model in the scene?

  • @HeroMaster137
    @HeroMaster137 Před 27 dny +1

    Hey, I was wondering if you could make a beginner tutorial showing many hot keys and how to actually do lots of the stuff you do?

    • @Entikai
      @Entikai  Před 27 dny

      So far, I’ve mostly focused on intermediate level tutorials, but I might do a beginner tutorial in the future if there is enough demand for it.

  • @wellissonaleatorio9674
    @wellissonaleatorio9674 Před 2 měsíci +1

    That is cute

  • @DerginMaster
    @DerginMaster Před 2 měsíci +1

    heads up, you dont need the addon is you save the full PSD file to your program. Simply remember to change the file once completed though

  • @user-rd3jy9bi5d
    @user-rd3jy9bi5d Před 2 měsíci +1

    it was very helpful and inspidering

  • @mehmetemincelik1452
    @mehmetemincelik1452 Před 28 dny +1

    isnt that the spiders iin a hat in time?

  • @Knight7135
    @Knight7135 Před 2 měsíci

    No joke i was watching this video on my phone in my bed to glance over to a real spider an inch from my face.

  • @siboullettej1949
    @siboullettej1949 Před měsícem +1

    11:14 Blender add-on
    For those interested

  • @heitorplus4618
    @heitorplus4618 Před 2 měsíci

    É fantástico como você faz isso

  • @DaveyGame
    @DaveyGame Před měsícem +3

    bro i thought the thumbnail was a drawing

  • @Rainkea-fr
    @Rainkea-fr Před 2 měsíci +1

    you make it sound so simple. wish i could learn blender but everytime the turorial does something that just doesnt work on my blender so i get frustrated and give up for the rest of the year

    • @Entikai
      @Entikai  Před 2 měsíci

      It took me solid 2 years to feel comfortable. The key is to do your own small projects and just have fun.

  • @Ririxpj
    @Ririxpj Před měsícem +1

    Why is everyone going on about the anatomical errors in this? It shouldn’t matter, it’s fiction.

  • @Kiwi-Araga
    @Kiwi-Araga Před 2 měsíci +1

    My dream was that one day we'll have dog-size robot T-Rexes as pets with artificial intelligence to behave like real pets. Now I want that spider as a pet. The way it moves it's too adorable to resist.

    • @Entikai
      @Entikai  Před 2 měsíci +1

      My dream is to put models like these into a game one day. Maybe the game is a monster trainer genera.