Dark Souls 3 Cut Content - Sacrifice Ceremonies and Cult Bonfires - Alpha Multiplayer System

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  • čas přidán 24. 07. 2024
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    A look at some of the bigger cut mechanics and content from Dark Souls 3 I've found in the alpha version. The Sacrifice Ceremonies and Cult system that involved dragging enemies around, turning them into bonfires, and driving ceremonial swords into their corpses to create Moonlit Eclipsed PVP arenas. It's all very broken but it was fun piecing it all together to learn how it was all meant to work.
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Komentáře • 589

  • @DebugMenu
    @DebugMenu  Před 5 lety +664

    So I think one thing that a lot of hardcore fans are going to immediately notice is how much of what I showed here was discussed in the game's earliest leaks. I always thought, from those leaks, the "Drag enemies around" sounded like the most unbelivable part of it all, but I was happy to find that, of all the features, that's the one that still works the best! Sad about how much else is broken though :(

    • @yannbondue1290
      @yannbondue1290 Před 5 lety +20

      It's really amazing to see how the earliest screenshots from the know depicted a different game, great work digging all that up !
      Those features must have really been far along or really something that had been picked up by Bamco seeing how there had been that huge display at E3 with exactly this kind of ceremony being performed, with blood flowing and everything.
      Gotta wonder about that screenshot with the leaking sun and what that might have represented, I specifically remember that screenshot being what really sold me on Dark Souls 3 after Dark Souls 2 and Bloodborne left me with wanting more stand-alone games instead of another dark souls sequel.

    • @BunkeMonkey
      @BunkeMonkey Před 5 lety +10

      i wouldnt even mind if from soft would patch this feature in right now it looks so amazing

    • @massimoyang1144
      @massimoyang1144 Před 5 lety +13

      Yes and besides the early leak, they even made a statue showing Soul of Cinder performing the ceremony at e3 2015(Which you beautifully recreated in the video). So seeing those deleted mechanic in action really is something else, now DS3 has come full circle for me. Thanks for your good work man!

    • @exodushd332
      @exodushd332 Před 5 lety +5

      I agree, but i still can’t get over how the reviews 4 DSR is a 9.5 yet it’s pretty much the same old game with minor altercations & people still classify the game as “NEW”

    • @HailKosm
      @HailKosm Před 5 lety +12

      I remember reading about this make your own bonfire mechanic awhile ago. If I recall correctly you would have been able to make these bonfires whenever you wanted but doing so would increase the worlds like flame or heat level, which made bosses act differently and also made enemies harder. I remember reading about how Vordt (or the boss which become vordt) would start out as like a normal knight type boss and would later transform into a beast in his second phase. but if you had high enough heat level you just started on the beast vordt phase. Really cool idea at the time. my guess is they cut it out because it was taking too long to implement and they were running out of time. Hopefully we see these concepts in a later soulslike game.

  • @herbanov1155
    @herbanov1155 Před 5 lety +691

    Now that scene with the dude dragging a corpse by its arm in the opening cinematic finally makes sense

    • @M21cat
      @M21cat Před 5 lety +79

      Yeah I was going to make a comment about this. Just for clarification it is the Soul of Cinder that is dragging the corpse in the cinematic, I'm assuming they wanted to make some sort of lore reason behind it but couldn't find a way to do it suitably

    • @TheStraightestWhitest
      @TheStraightestWhitest Před 5 lety +42

      @@M21cat Yeah they could, he's dragging you.

    • @philpayton8965
      @philpayton8965 Před 4 lety +2

      Best bonfire most shameful wank

    • @DumahTheSeeker
      @DumahTheSeeker Před 9 měsíci

      @M21cat no, that is not the SoC, it's your character. SoC is a later addition.

    • @irgendwer3610
      @irgendwer3610 Před 8 měsíci

      @@M21cat Its the Red Knight, cut protagonist character that was cut to become the SoC much like the Bloody wolf/Vargram from Elden Ring. Fromsoft switch characters around mid development very often

  • @bioforce5
    @bioforce5 Před 5 lety +429

    "the first one will die in the typical fashion"
    *Gets R1 spammed with a straightsword*

  • @LimitBreakers
    @LimitBreakers Před 5 lety +1155

    Ouch. Makes me sad to see what could of been a major defining feature cut. Would actually make the whole dragging hollow in intro cinematic/ bonfire sword from Gundyr/ dark sign in sky to become actually meaningful. I'm sure the Dark Souls 3 REMASTER will get this r-right? ;_;

    • @KuroiToShiroiNoNeko
      @KuroiToShiroiNoNeko Před 5 lety +26

      crab boy ,that is correct XD but we need the covenant of "the holy crab" too

    • @dragoonman1478
      @dragoonman1478 Před 5 lety +26

      Dark Souls 3mastered coming 2022

    • @billaros1000
      @billaros1000 Před 5 lety +17

      Both DS1 and DS2 got a remaster, but that was to bring them over to newer gen consoles. Sadly, I doubt we'll get a remaster before PS5 and unfortunately is will most definitely not restore any cut content

    • @dragoonman1478
      @dragoonman1478 Před 5 lety +2

      @@billaros1000 I know...I know, just wishful thinking and trying to make a joke

    • @mrbubblestea
      @mrbubblestea Před 5 lety +10

      Dark Souls 3: The Remastering

  • @ComradeSupreme
    @ComradeSupreme Před 5 lety +456

    I think the most important thing to note is that the corpses are perfect ragdolls.
    Give it back.

  • @inactiveaccount6095
    @inactiveaccount6095 Před 5 lety +234

    With all of these self-made options like levelling up and bonfire making. It makes my mind wonder-
    Was the journey of the Ashen one supposed to be a lone one? No Firekeepers or anything, just you and the unforgiving world?
    Maybe. Maybe not.

    • @Ted4321
      @Ted4321 Před 5 lety +21

      Your comment deserves more likes,and i agree,i think the game was a lot differend like all the other games,a more dark and lonely horror experience,id like to know what used to be

    • @ghaithnouh424
      @ghaithnouh424 Před 3 lety +4

      Underrated comment

    • @amintron
      @amintron Před 2 lety +16

      man that would have been amazing. i wish dark souls 3, being about the end of the cycle was a lot darker and more horror like. kinda like what they do in the ringed city DLC but throughout the whole game. sadly i think the "fan service" in the game which is apparent in a lot of NPCs and many repeat areas that are from DS1 prevented that. imagine if dark souls 3 could have been entirely it's own game. maybe a Londor DLC (instead of a copy pasted painted world) that would expand on the Dark soul.

    • @Gamefreak2998
      @Gamefreak2998 Před rokem +2

      I get the impression the Ashen one was supposed to be something of a fire keeper himself.

  • @highvoltage7559
    @highvoltage7559 Před 5 lety +775

    This game should've had an extra year of development.

    • @poly_g6068
      @poly_g6068 Před 5 lety +132

      All of them should have.

    • @auriccarnage7388
      @auriccarnage7388 Před 5 lety +79

      Unfortunately, that's not always how things turn out. While we as consumers have the benefit of hindsight, companies such as Fromsoft have to set deadlines and allocate budget. Deadlines create a sense of urgency and set realistic expectations in developers much the same as it would for everyone else. Could they have spent an extra year? Perhaps not due to budget and other constraints. Personally, I'm not certain their _Remaster_ rather than *Remake* of their first iteration of Dark Souls lends them much forgiveness or credibility. They have an opportunity to improve and perhaps even finish their previous works but opt not to. This is representative of bad (or at least inexperienced) executive decisions. There's pride and then there's arrogance...

    • @auriccarnage7388
      @auriccarnage7388 Před 5 lety +11

      @@BurgerDan In actuality, they did indeed have a strict supervision of the remaster by the 3rd party company. Check your sources and then get back to me; In the meantime, I feel you've earned more education.
      As craftsman, when you return to refine a product, you don't perform a superficial remaster over a remake. Are there a lot of factors and variables involved? Certainly, but there's a certain pride at work here... values that you may be missing and it's comparable to other consumable products such as food. It's all about what you care about I suppose but quality is important over quantity. If one revisits any part or product from or of themselves, isn't it more valuable to do a good job in improving? Of course it is... Incentives to do so are made available around every corner; from a raise at work to gaining the favor/interest of a prospective partner, etc. Those that don't strive to perform are losers.... you can find people with disabilities setting records due to their passion. This is why Fromsofts decisions can't really be justified and can be received with disappointment all around. Despite other projects they're working on, do you truly believe that they spent money (hiring this third party) expecting their remaster project to fail so quickly? I don't believe so and it's their choices which made this happen. it's all about what you believe in; If you don't agree, you're perfectly welcome to your preconceived notions. Considering what I opened with in my initial response, you can clearly see that I possess an understanding of business practice in general... They goofed, are stubborn and failed to produce the level of value that they are clearly capable of and that's all there is to it. When you think about it in this particular light, it's depressing.
      edit: On a side note, it's also likely they chose to dredge up a previous work and sell it in order to produce capital for their upcoming title(s). As a business, this is good practice but as an artist, this sort of action cheapens the value... the *idea* of their initial work.

    • @NuclearAbyss
      @NuclearAbyss Před 5 lety +30

      True but this mechanic would most likely been taken out regardless. Making ur own bonfire, would have been game breaking

    • @zzzlikeaboszzz
      @zzzlikeaboszzz Před 5 lety +29

      @@NuclearAbyss Not if the drop rate is extremely low or you have limited drop in one area (like 4 maybe). Imagine you have no bonfire at all and so afraid to die because you will spawn from the very beginning, or you have to drag the corpse the very long way to make yourself a good bonfire location, now I can understand why there are so many pointless road end in each level because that is where fromsoft intended for player to place their bonfire

  • @micolashcage
    @micolashcage Před 5 lety +160

    Fantastic work! I don't even know how you manage to dig out all of this. They should call you the archeologist of Soulsborne.

    • @jtreview7506
      @jtreview7506 Před 5 lety +7

      Rea Deimos Rea Deimos Honestly, be cool as hell if all the major lore and content people for soulsborne had titles in the fandom, like calling Lance here the Archeologist, or someone like AegonofAstora the scholar

  • @Crab2514
    @Crab2514 Před 5 lety +125

    Huh. So that's where the pose from that promotional statue came from.

  • @Shezmen88
    @Shezmen88 Před 5 lety +101

    You gotta be f*ckig kidding me...this is amazing. The hitman body drag was hilarious too

    • @Notechinus
      @Notechinus Před 2 lety +1

      I am waiting for dork souls II so badly. Maybe someday...

  • @SirSeriouz
    @SirSeriouz Před 5 lety +165

    I like the corridor behind Dancer, it seems more fitting

    • @paladindaril
      @paladindaril Před 5 lety +54

      But they decided to put a ladder next to two damn staircases XD

    • @konkonkoharu
      @konkonkoharu Před 5 lety +44

      Yeah, first time I beat the dancer and climbed up I smelt cut content. This looks way better.

    • @bizmonkey007
      @bizmonkey007 Před 5 lety +14

      Yeah, I don't know why they cut out that part of the level. It makes me almost want to explore the area myself.

  • @DraculaMetal
    @DraculaMetal Před 5 lety +37

    maybe the "cult" thing was something similar to the company of champions on dark souls II where you would activate some kind of hard mode where there were no bonfires, making it up to you to create them.

  • @SinclairLore
    @SinclairLore Před 5 lety +177

    Thank you for all of your hard work Lance!

  • @chrischauffeur9894
    @chrischauffeur9894 Před 5 lety +318

    I really do wonder why they decided to leave these out.. I hope Fromsoft gets interviewed concerning these some day.

    • @Wilczyca27
      @Wilczyca27 Před 5 lety +51

      I wonder if that wasn't because of Miyazaki's involvement. I remember reading that the B team (who made DS2) handled early development of DS3, before Miyazaki was brought to speed things up after finishing Bloodborne's DLC. That's probably when stuff like the winged serpents being replaced with pilgrim butterflies happen, as well as the boss order being changed (one QA tester saying that "[Oceiros] was a post-Bloodborne change by team C to ape the Ludwig experiance"). I think that because of all those changes to the story they didn't have much time to flesh out new gameplay mechanics and eventually just decided to leave them out.
      It might feel weird that they decided to focus on the story rather than new mechanics, but I think it might actually be Bandai Namco forcing the developers to stick to established DS formula, since in their eyes DS2 was poorly received and that game tried to shake things up with its gameplay. Maybe they got too protective of the series, seeing as DS1 saved them from bankruptcy and wanted to play it safe, stick only to what worked as to not alienate the established fanbase. And we see how that turned out.

    • @Amitlu
      @Amitlu Před 5 lety +58

      Honestly I can understand this cut. Randomly distributing bonfires doesnt really appeal to me.
      Not to mention the coding nightmares it must be.
      Switching to eclipse mode would have been neat tho, and didnt need a cult mechanic.

    • @yannbondue1290
      @yannbondue1290 Před 5 lety +51

      The way I see it's probably all about design considerations. The items to create bonfires would probably have come in limited supply, from there it's easy to think about how many beginners might run out of them and left unable to progress, or how it probably would be very difficult in a first playthrough to decide when would actually be a good time for a bonfire, or even how you could probably be able to abuse certain areas by placing strategic bonfires and negate chunks of the level design through it.
      All in all the mechanic looks neat as hell, and it could have been fun to maybe have it as a "hardcore" game mode of sorts, but I can see why it would be something that they end up deciding against.

    • @Wilczyca27
      @Wilczyca27 Před 5 lety +14

      @@yannbondue1290 I don't think that it would be such a game-breaker. I believe the item would had unlimited uses and the only thing that limited the bonefires were the undead themselves. Looking at DS3's level design, I'd say that there are plenty places for potential bonefires and the whole mechanic would make each playthrough unique. It's kind of like the kindling ritual from DS1, if you're brave enough you can go to the catacombs after the clerics and get it early (I think the developers intended for players to go there around the time of Gaping Dragon/Second Bell, that's why the clerics appear in Firelink and it explains why Pinwheel is so easy) then the game will become much easier. I think that overall bonefire creation would force the player to think more strategically, paying more attention to the location and not speedruning through the enemies to get to the next bonefire (which became much easier in DS3 and Bloodborne).
      Of course, it would make the game more difficult for both the old and new players and I think that was one of the reasons why it was left out, similary to the torches in DS2.

    • @danielantony1882
      @danielantony1882 Před 5 lety +1

      The Answer is very simple. Copy Rights. The Concept of Eclipse was fully Riped Off from Berserk. I'm surprised you guys are failing to notice.

  • @TheParryGod
    @TheParryGod Před 5 lety +118

    Amazing to see things like dragging a corpse in DS3. I wish in some way this would still be present in the final version.

    • @danielantony1882
      @danielantony1882 Před 5 lety

      Well, yeah, but It would be Boring to be Regular Chosen Undead again. That's why Miyadzaki changed it to the life of an Unkindled. Which means that you already created bonfires in your past life.

    • @NoobGamer-ix2mr
      @NoobGamer-ix2mr Před 5 lety

      You can see it in the final version when the Soul of Cinder was dragging a body in intro cinematics.

    • @danielantony1882
      @danielantony1882 Před 5 lety

      @@NoobGamer-ix2mr Pretty much. Tho it was just a glimpse of our previous life.

    • @psychogore
      @psychogore Před 5 lety +5

      that would have made the "dead again" miracle so much more useful...

    • @xenon7232
      @xenon7232 Před 5 lety

      Hey nice to see you here! Guys make sure to sub to him! His channel is pretty underrated and he makes some good ass content. Also if these features made into the final game, it wouldn't be dark souls anymore but it would be fun dragging a corpse around like in the trailer where Soul of Cinder is dragging fuel for the fire

  • @HamsterHamsterton
    @HamsterHamsterton Před 5 lety +210

    Dragging enemies around? That's fine. Now, if only you could drag the corpse of those you killed in PvP... now THAT would be the ultimate in Miyazaki technology.
    Good work, Lance!

    • @MineCraftGod35
      @MineCraftGod35 Před 5 lety +30

      And imagine if they persisted forever! "WELCOME TO THE CORPSE PILE, WOULD YOU LIKE A TOUR?"

    • @trentnation2833
      @trentnation2833 Před 5 lety +57

      Imagine invading a guy,thinking he’s some casual and you see that he’s carry another player corpse over to a pile.

    • @NoobGamer-ix2mr
      @NoobGamer-ix2mr Před 5 lety +20

      @@trentnation2833 ....Beasts all over the shop.

    • @trentnation2833
      @trentnation2833 Před 5 lety +20

      NoobGamer you’ll be one of them, sooner or later...

    • @ryujinjakka4518
      @ryujinjakka4518 Před 5 lety +15

      I was thinking the same thing. Dragging the invaders I killed into a pile one by one, kneeling by the pile and waiting for my next invader to find me by the pile of his fallen red bros.

  • @AllisonByProxy
    @AllisonByProxy Před 5 lety +56

    This is cool but for me the cooler part is the slightly different map layout at the very start. Would love to see a closer look at that.

  • @lynertia5255
    @lynertia5255 Před 2 lety +8

    Just imagining an alternate DS3 where the ashen one has to place their own bonfires as they explore alone makes me so bummed this was cut

  • @Felahliir
    @Felahliir Před 5 lety +21

    I personally think this was meant to introduce the Sable church of Londor into the game in a more meaningful way.

  • @matthewwyatt7659
    @matthewwyatt7659 Před 5 lety +31

    I turn my back for a second and a good video is already out

  • @SparkyKadachi
    @SparkyKadachi Před 5 lety +109

    I think it's clear that the developers wanted this feature to be in the final game. The game's cinematic opening even has a character dragging a corpse and stabbing a coiled sword into it. It a shame this had to be cut :(

    • @Primalintent
      @Primalintent Před 4 lety +9

      I mean, Bonfires were always a burned corpse, even in DS1, you can always see the ash and the bones lying in them, so it's a shame that something that had been always present as a detail didn't get to become a mechanic. Would have been neat.

    • @MGrey-qb5xz
      @MGrey-qb5xz Před 4 lety +1

      @@Primalintent yeah leave the bonfires as they are in game and give us the ability to make up to 5 individual bonfires. But i don't see why we would need that other then looking cool,games not that tough.

    • @MrPF
      @MrPF Před 3 lety +4

      Cinematics can take months to years depending on how big they want it to be.
      Game cinematics are made based on how the game looked like in the early stages, since the devs give them their ideas and already done assets.
      Just because we see the bonfire creation in the cinematic it doesn't mean it was an idea that lasted until later stages of development.
      When you think about it, making your own save point would completely break DS world design, for that mechanic to work they would have had to completely redesign how DS works, from maps to enemies. Even though it seems like something so small, how you save a game determines how the game plays.
      So they cut it early in development, if they didn't either the game would play like shit and be nothing like a DS game or the system would be poorly executed and meaningless.

  • @dryboneskirby
    @dryboneskirby Před 5 lety +15

    Secret cut mechanic where you start a cult and siphon souls from members

  • @tenj1n
    @tenj1n Před 5 lety +31

    Man seeing all these cut contents is really sad. Fromsoft had so many ideas for the Soulsbourne series and I genuinely wish they can remake all the games just to include the cut contents, doesn't even need to have any graphical improvements or anything, just the cut content being made into an actual thing. Hoping Sekiro gives them enough budget to give it a shot...In any case, great video, thanks for your work as always!

    • @krystalicslill5402
      @krystalicslill5402 Před 5 lety +1

      Yeah but the bonfire technique would just make the game way to easy

    • @tenj1n
      @tenj1n Před 5 lety +2

      @@krystalicslill5402 Well of course they are gonna have to re-balance things. I would think a *remake* is gonna include those changes due to the added content or it would be very dumb otherwise.

    • @NoobGamer-ix2mr
      @NoobGamer-ix2mr Před 5 lety +4

      @@krystalicslill5402 Or wayy too hard. Depending on the scarcity of it. Also, might make the game buggy as hell.

    • @krystalicslill5402
      @krystalicslill5402 Před 5 lety +1

      @@NoobGamer-ix2mr that is also true

  • @MasterSorez
    @MasterSorez Před 5 lety +45

    Man I saw the leaked pictures when they were first found and was so excited for the whole darkness and other such like the eclipse ceremony, changing the world similar to demon souls. the final leaked screenshot with the burning world was especially beautiful

    • @danielantony1882
      @danielantony1882 Před 5 lety +1

      Lol. You're so naive if you fail to notice the reason behind the cancelling of that mechanic's development.

    • @sofija1996
      @sofija1996 Před 5 lety +28

      @@danielantony1882 Berserk references bordering on copyright infringement? Well that didn't stop FromSoft from putting Rape Horse... err, I mean Ludwig into Bloodborne. Also, does Miura suddenly have exclusive copyrights to the idea of eclipse or eclipse-related rites? Do you really think he or his lawyers suddenly stormed into Namco/From offices demanding the game mechanic to be cut because Berserk had an eclipse-related "sacrifice rite" in it?
      It's more likely that the idea simply didn't mesh with the rest of the game, they ran into technical issues or Namco pressured them into making it more like DaS1 after DaS2's poor fan reception.

    • @danielantony1882
      @danielantony1882 Před 5 lety +1

      @@sofija1996 Dude. What you just mentioned are just Inspired by Berserk. Even Ludwig. They are simply inspirations. But the Eclypse state is a direct ripoff of the Eclypse world state from Berserk. There's nothing inspirational here. It's a straight-up fan BS by Miyadzaki. As if he was making a fan fiction or some shit. That's why it would be sued. Nothing else has been a Direct Ripoff. Cuz even Outrider Knights have their own unique design. It's just Inspired by the Berserker armor. There's no Ripoff here.

    • @gee_woah
      @gee_woah Před 5 lety +15

      @@sofija1996 I don't think the eclipse state would even be copy written. Definitely not the reason it was cut.

    • @vj7248
      @vj7248 Před 5 lety +14

      Daniel Antony thats not how copyright works o_0 berserk didnt invent ceremonies or eclipses

  • @kurtrussellfanclub
    @kurtrussellfanclub Před 5 lety +13

    loving this series lance

  • @WyldeCarde182
    @WyldeCarde182 Před 5 lety +15

    The eclipse ceremony animation strikes me, the way the head seems a little extended as if it would be in/near the blade reminds me alot of the statues that are kneeling and cutting their own necks found throughout the game.

  • @behrangkhosravi3157
    @behrangkhosravi3157 Před 5 lety

    What a fascinating channel you have. I just happened to find it in recommendations and I am so happy to have done so.

  • @shadowxps
    @shadowxps Před 4 lety +48

    Man I always thought it was silly that defeating the Dancer, one of the most epic and intense bosses in souls just leads to a fucking ladder falling down. This explains a lot.

    • @genesisosuna
      @genesisosuna Před 3 lety +15

      It is also horribly inefficient.
      If the castle is under siege, do each of the knights take turns climbing the ladder?

    • @waltersullivan2727
      @waltersullivan2727 Před 2 lety +2

      @@genesisosuna They probably go through doors we don’t have access to

  • @anderstaylor6694
    @anderstaylor6694 Před 5 lety

    I get excited every time I see one of your vids in my sub feed. Keep it up man

  • @JmannXIII43
    @JmannXIII43 Před 5 lety +3

    This is probably one of the coolest videos you've done. I wish they actually incorporated this into the game, would have been very interesting and would have been a breath of fresh air into how the multiplayer works.
    Thanks for showing us this! Keep up the good work

  • @mamayareborn
    @mamayareborn Před 5 lety +14

    Man, my day's going pretty shitty right now...
    "Hello everyone and welcome to another video"
    Nevermind its gon be a good day.

  • @GamerRoman
    @GamerRoman Před 5 lety +2

    Oh yeah that feature that was talked about once before relase, quite amazing how you dig this out.

  • @adamblue2980
    @adamblue2980 Před 5 lety

    Fascinating stuff! Thanks so much for the hard work and interesting content Lance!

  • @lanepittman8894
    @lanepittman8894 Před 5 lety

    I am thoroughly pleased with your content as a long time Darksouls player seeing these things that could have been is brilliant

  • @justhenry4549
    @justhenry4549 Před 5 lety

    You're doing a great job mate, keep up digging

  • @bizmonkey007
    @bizmonkey007 Před 5 lety +9

    I wonder why they cut this. I remember being excited at the idea of creating my own bonfires. It could have been really cool.

  • @florianwroblewski5237
    @florianwroblewski5237 Před 4 lety

    Dude, your work is awesome, thank you for this !

  • @siholore9281
    @siholore9281 Před 5 lety +5

    This looks great, I wish these had been left in some shape or form in the final game. Dragging corpses around does look fun. Imagine invading somebody and just seeing them dragging a hollow around the place. I also like the different entrance there to Lothric Castle.

  • @Swuh
    @Swuh Před 5 lety

    Godspeed lance, doing amazing work as always!

  • @satellitecoc8822
    @satellitecoc8822 Před 5 lety

    Very interesting video, thats amazing! Good work Lance

  • @Gakusangi
    @Gakusangi Před 5 lety +3

    Things like this really would have helped distinguish the final entry of the series fro the other games in it, and it's a shame that it was removed. These mechanics sound really interesting and add a lot to the world you're playing in.

  • @VeggiePun
    @VeggiePun Před 4 lety

    I really wish there were more videos like this. I love cut content

  • @TDMStyle
    @TDMStyle Před 5 lety

    This is so fucking cool. Sad to see that this was cut from the final game entirely. I’m loving all of your cut content videos - keep up the good work, Lance!

  • @1128nesecret
    @1128nesecret Před 5 lety +4

    A perfect birthday gift , post mortem souls content.

  • @Taeki
    @Taeki Před 5 lety

    man this is just awesome to see how much more they intended to to with this game. keep up the good work!

  • @M21cat
    @M21cat Před 5 lety +6

    I would've loved this feature to be honest, would give Dark Souls 3 it's own unique thing and make it stand out a lot more than the other games in the series.

  • @perjohansson4414
    @perjohansson4414 Před 5 lety

    Great work, man!

  • @Marcus-ih5ts
    @Marcus-ih5ts Před 5 lety +1

    The dragging of corpses kind of reminds me of the introduction cinematic in-game in which the hollow is carrying another hollowed corpse

  • @SharlaBlades
    @SharlaBlades Před 2 lety

    A nice little look at an ancient feature. I'm happy you were able to restore it to such a state. Even if it is still largely gutted.

  • @dukepuddingdale
    @dukepuddingdale Před 5 lety +4

    I wonder if dragging corpses might have made Dead Again viable beyond complete and utter meme status.

  • @JesterPatches
    @JesterPatches Před 5 lety

    Great work once again.

  • @babiroussa6957
    @babiroussa6957 Před 5 lety +16

    Thank you Lance for another fantastic video, I can't imagine how many hours went into those ten minutes but it was really worth it. This game was way more ambitious than what it ended up being. But I'm still happy to see Fromsoftware trying to innovate with the mechanics even if they couldn't make it work in the final game. It's always sad to see a developer being called lazy when making such a game seems a very difficult task in itself.

  • @kahaedra
    @kahaedra Před 5 lety

    Awesome video! That walking animation for the character seems so odd, way faster and stiffer than usual.

  • @directorraney
    @directorraney Před 4 lety +1

    I absolutely remember mentionings of this mechanic in an early leak of DS3 info! I always wondered if the 'corpse-sacrifice mechanic wasn't just some erroneous interpretation about the Anri questline.
    I like to imagine that the concept of grabbing and dragging corpses originated as a response to players going out of their way to knock the bodies of their foes off cliffs.

  • @corniel657
    @corniel657 Před 5 lety

    Dude you deserve more subscribers

  • @PeskyGopher
    @PeskyGopher Před 5 lety

    Great video. Seeing the original entrance to Lothric Castle makes me want to see how the level geometry changed throughout the game. Area progression could have been entirely different.

  • @Tackitt
    @Tackitt Před 5 lety

    Very interesting stuff. My thanks for these videos.

  • @RetroPlus
    @RetroPlus Před 5 lety +1

    Interesting, it's always fun poking around at the unused content.

  • @jgjunior19
    @jgjunior19 Před 5 lety

    Omg the sacrifice ceremonies are so cool!!

  • @blakebailey22
    @blakebailey22 Před 5 lety

    great work!

  • @1128nesecret
    @1128nesecret Před 5 lety

    My god , that animation looks so cool.
    The dragging one. I mean

  • @zachariahjonahmaldonado5897

    Well that explains the whole pulling the sword out of Gundyr thing. I imagined the bonefires appears after defeating bosses was an artifact from this idea and in my head cannon, the Ashen One impales the bosses with the coiled sword as a finishing move that reduces them to the bonfire and grants their consumbles and Lord cinders where applicable.

  • @WHiiTExV3N0M
    @WHiiTExV3N0M Před 5 lety +3

    Although very creative and different from what we were given, the process to create different types of bonfires and to invade worlds seems to be alot more confusing and time consuming than how we are regularly. Sure it would have neat to create our own bonfires right outside every boss arena but I enjoy the process more of invading worlds in the actual game.

    • @ThisIsGlitch
      @ThisIsGlitch Před 11 měsíci

      while it is a lot more immersive and engaging that just using an item, its way less practical

  • @Artorikus
    @Artorikus Před 5 lety

    This is too much interesting... Great work indeed.
    I'd like to test these thing myself to o...

  • @kevindonnelly5335
    @kevindonnelly5335 Před 5 lety +60

    Fromsoft has so many good ideas and it's so disappointing that not all of them make it to the final game. Now to wait for Sekiro Shadows Die Twice. I can't wait to see what they can do when no longer bound by the dark souls IP.

    • @ecMonify
      @ecMonify Před 5 lety +8

      instead they're bound by activision ;)

    • @budspudsy436
      @budspudsy436 Před 5 lety +13

      @@ecMonify Activision is only publishing in the west. Bamco had them by the balls with everything Souls related they did.

    • @jmarra07
      @jmarra07 Před 5 lety +9

      I think we should clarify that Miyazaki has the good ideas. Take him out and you get the dung heap that was DS2.

    • @ColdNorth0628
      @ColdNorth0628 Před 5 lety +3

      Honestly hope sekiro can do more unique stuff.
      Some of the stuff they show is promising.

    • @Krystalmyth
      @Krystalmyth Před 5 lety +1

      @@ColdNorth0628 Don't like the lack of online and customization. Will kill the longetivity of the game. Will make the long break between titles even longer.

  • @theblackbaron4119
    @theblackbaron4119 Před 5 lety +12

    We could have had dark souls drag races :(

  • @gauldeniro816
    @gauldeniro816 Před 3 lety

    Lance, you are a fucking GEM! Thank you sir.

  • @hexapud5955
    @hexapud5955 Před 5 lety

    I can't believe all this was still in the game. Awesome.

  • @tomhaswell6283
    @tomhaswell6283 Před 3 lety

    It's interesting that the grab mechanic was teased in the Intro Cinematic of the game. It seemed to be an important new feature for a while.

  • @lonetraveler3480
    @lonetraveler3480 Před 4 lety +1

    Dark Lothric looks sick.
    Would be cool to travel the world when it was dark.

  • @OldManMcLoyf
    @OldManMcLoyf Před 5 lety +59

    8:00 *When you give a corpse to Velka’s Snapchat, and she sends some private pics.*

  • @MrDalisclock
    @MrDalisclock Před 3 lety +1

    This explains a lot, really. I love DS3 but seeing all this early dev stuff makes it clear a number of things were holdovers that made it to the final release.

  • @bradfitzpatrick39
    @bradfitzpatrick39 Před 5 lety +2

    Why is it always the most interesting things that get cut

  • @nathanielsearle9822
    @nathanielsearle9822 Před 2 lety +1

    This is a fairly old video, but I almost can’t help but wonder if the cults were going to be like, player against player factions, considering the names and functionalities of the ceremony swords, one being the ceremony sword of flame and one of dark. One being for a faction that didn’t want to link the flame, and one that did. That the ones that wanted to let the flame die out would envelop their own world in darkness, possibly for certain benefits, but would also call the other cult to action to stop them, which they would invade, possibly for rewards if successful. Sort of making the invaders the “good guys” depending on how you look at it. I’m not sure how likely this thought is, but I think it would be really interesting if it had been the case

  • @GamerFreak-jf3qq
    @GamerFreak-jf3qq Před 5 lety

    The bomb fire one i rember seeing the trailer back before it was released

  • @joshlegendre
    @joshlegendre Před 3 lety

    I remember, I think it was for DS3 (maybe it was for DS2, but I'm not sure), when the game was still in development, there was info of the game I had read in an article that bonfires would have been made using corpses somehow, as a new mechanic, but we never saw that in the final project. So it's cool to see they had something like that in the works here!

  • @edward9674
    @edward9674 Před 5 lety

    You rock lance!

  • @davidfratzke6869
    @davidfratzke6869 Před 5 lety

    But how did you do that!? Incredible!

  • @Mathren1
    @Mathren1 Před 5 lety

    I wonder if we'll ever see any remnants of the original eclipse that was shown off early on in the game's development. The dripping sun was a lot larger and more pronounced, and there was this massive black worm that stretched far off into the distance. It looked pretty similar to the lead-up to the final boss where all of the buildings are smashed into each other, but with a lot more orange and fire instead of being mostly ash gray.

  • @r3gret2079
    @r3gret2079 Před rokem

    So that "eclipse ceremony" is what the Soul Of Cinder is doing in the intro cutscene. That is wild.

  • @whistler5223
    @whistler5223 Před 5 lety

    Always interesting to see what ideas they were playing around with, curious, have you considered digging into Dark Souls 2 or 1?

  • @LazyK808
    @LazyK808 Před 5 lety

    I remember there was a statue of an offering at some convention before the game was released... Looks like they were really going to theme the game around this

  • @DAS_k1ishEe
    @DAS_k1ishEe Před 5 lety

    oh I've waited for this :O

  • @cataclysmicacedia824
    @cataclysmicacedia824 Před 5 lety

    I came as soon as my brain registered what the notification was. Which was within a matter of seconds.

  • @finkrosis5028
    @finkrosis5028 Před 5 lety

    U can also see it be done at the cut scene when u start a new game

  • @ruaruam
    @ruaruam Před 4 lety +1

    Would have been cool if you would be able to drag a cult hollow to a bonfire and you would be able to use them as like bonfire ascetics

  • @Haley123ful
    @Haley123ful Před 5 lety +1

    Out of all the cut content in DS3, this probably hurts the most to see it was cut :( the entire concept of ceremonies, eclipsing the world in darkness, and how it would initiate pvp are so interesting and awesome ideas. My world would have probably forever been in darkness 😂 but then again that also opens the question of how that would fundamentally change the entire plot of the game, seeing as how the entire plot revolves around you originally trying to link the fire so the world is *not* enveloped in darkness, and only by doing certain quest lines and getting certain items can you unlock different endings such as summoning the fire keeper to smother the flame, killing the fire keeper and stealing the flame for yourself, or becoming the lord of hollows and ushering in the age of dark yourself.
    If the concept of being able to eclipse your world in darkness was an actual thing, then the entire story and plot would have had to be something completely different from what we got in the final version.
    Or maybe not. Seeing as how eclipsing the world in darkness seemed to open your world up to invaders, it could be that this was intended to be seen as a bad thing that shouldn’t be done and that the player should focus on linking the fire so the world isn’t eclipsed by darkness 🤷‍♀️

  • @aphidamas1
    @aphidamas1 Před 5 lety +2

    Is it possible to look at Bloodborne stuff in a model viewer? I've always wanted to get a closer look that way. The design of everything is so great but you can't easily study many of the enemies like you can the levels.

  • @nortron_zero8994
    @nortron_zero8994 Před 5 lety

    This is amazing. So many unused ideas in the cut content. They have to have another game in them. Makes you wonder if any of these ideas will be re-purposed/expanded on for Sekiro.

  • @LSB44446
    @LSB44446 Před 5 lety

    I love the slightly different UI and skybox

  • @logans.4079
    @logans.4079 Před 5 lety

    Really interesting stuff. I imagine the bonfire creation mechanic would have to be fairly limited, or it would make the game considerably easier.

  • @Zen.Experience
    @Zen.Experience Před 5 lety

    They showed this mechanic on the 1st trailer. You can see some kind of knight dragging a corpse

  • @foxwolf1509
    @foxwolf1509 Před 5 lety +1

    I just wish people still played. Seen a few summon signs before Vordt, but everyone was named Chungus and cried that I messed up their streams summoning them

  • @Yeraus
    @Yeraus Před 5 lety

    Very interesting, I once read an article about Dark Souls 3 long before it's release which described this very feature, it's a shame that so many gameplay mechanics are scrapped instead of being implemented. Reminds me of the ability to charge spells in DS2 as well... great video though, I admire your work!

  • @SleepyMatt-zzz
    @SleepyMatt-zzz Před 5 lety +1

    Placing ragdoll physics with the inclusion of the bonfire rituals would have been really meme worthy.

  • @gadbenezer9329
    @gadbenezer9329 Před 5 lety +1

    The animation with the dark effects might be the character taking dark sigils from the enemy.

  • @KaiVArts
    @KaiVArts Před 5 lety

    I think the most interesting part about it is that it was literally in the game's announcement trailer, the ability to drag enemies.

  • @gwonamtimetraveler
    @gwonamtimetraveler Před rokem

    This feels like it could be so perfectly used for the Elden Ring DLC
    Miquila's goal of the Eclipse, the buildup of Godwyn and the world change.
    having its own little seperated dlc space to fully use the mechanic

  • @chriso929
    @chriso929 Před 5 lety

    I would argue that the coiled swords you magically pull from the ground were probably placed around the map similarly to where the bonfires are located or in addition to those locations. Possibly even an alternative to initially lighting a bonfire for the first time.. maybe requiring the player to join a cult before accessing certain bonfires.

    • @chriso929
      @chriso929 Před 5 lety

      I just feel like being able to place bonfires at your own discretion would be too broken of a mechanic for a souls game

  • @behelitholder
    @behelitholder Před 5 lety +1

    it's so clear now!!!! Like when you remove the coiled sword from Gundyr and make that first bonfire!! This is really cool : ) I get why they didnt keep it but it would have been really cool to see it in game