How Speedrunners Uncovered Quake's Strangest Bug

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  • čas přidán 28. 06. 2024
  • Exploring the twenty-year history of Quake's Lightning-Gun bug. Spooky action at a distance!
    Watch ‪@MattsRamblings‬ video on the code behind the bug: • Shooting Through Walls...
    Huge thanks to ‪@SphereMJ‬ for all the help and the demonstration demos.
    Music by ‪@lordsoflounge‬
    Spotify: open.spotify.com/artist/1rr5A...
    Quake Done Quake: ‪@QuakeSpeedrunning‬
    Speed Demos Archive: speeddemosarchive.com/quake/
    Discord: discordapp.com/invite/wYkznd7
    Patreon: / quakespeedrunsexplained
  • Hry

Komentáře • 258

  • @quakespeedrunsexplained
    @quakespeedrunsexplained  Před rokem +69

    Watch Matt's companion video on the code behind the bug: czcams.com/video/4gNYTqn3qRc/video.html

    • @goqsane
      @goqsane Před rokem +2

      Do you know one cool thing about the "end" map? The original source code of Quake has a bug for the animation of the entity that teleports you (the one you're supposed to take when it's inside Shub Niggurath) - it's actually meant to spin along several of its axes, not just be stationery like in your video. I actually fixed this bug in a mod I had developed with a guy called 'hexum' called exCoop - a QuakeWorld Coop mod. :)

  • @TimDoherty
    @TimDoherty Před rokem +664

    Very happy my accident 21 years ago was able to inspire Stubby, and be a small spark towards things. Also glad I still had that demo to show you. Epic video as always! I shared it on my channel.

    • @Fantax92
      @Fantax92 Před rokem +41

      Amazing thing about Quake and Doom is the demos. We get to witness old speedruns and strat improvements decades later.

    • @Rayan-West
      @Rayan-West Před rokem +13

      @@Fantax92 and in top notch quality!
      Think about it!

    • @Sphendrana
      @Sphendrana Před rokem +6

      it's always our -mistakes- *[Happy Accidents]* that the future generations learn from 😅

    • @MrCandySkull
      @MrCandySkull Před rokem +3

      You're a gaming legend!

    • @keiyakins
      @keiyakins Před měsícem +1

      ​@@Fantax92 Seriously. Going through the history of games without demos is a nightmare, half the time all you have to go on is forum posts. sometimes you're lucky enough to have a compressed to hell postage stamp, or even a vhs tape, but not often.

  • @AlphaCarinae
    @AlphaCarinae Před rokem +152

    The calm narration is one of the biggest reasons I watch this channel. I'm so tired of everyone screaming and throwing sound effects around and it's nice to just be able to relax and enjoy a video for once. Please don't ever change that.

    • @Venthe
      @Venthe Před rokem

      And here I am, watching in 1.5x ...:)

    • @darkshadow851
      @darkshadow851 Před rokem

      God damn, seriously? I had to watch this at 2x speed, and it was still painfully dull. He repeats some stuff 3 or 4 times, even. I don't think anyone watching a Quake speedrunning channel needs to be explained how Shub works, among the many other verry slowly explained basic concepts.

    • @sparky117SAS
      @sparky117SAS Před rokem +18

      @@darkshadow851 I would guess that the majority of people watching this channel (myself included) don't usually watch quake speedruns, and all the info within the video was very helpful in explaining things. Maybe you should look elsewhere for content more catered to your desires. Gl

    • @darkshadow851
      @darkshadow851 Před rokem

      @@sparky117SAS Yup, don't worry about that. Saw this video, gave the channel a shot, hated it, told CZcams don't recommend it again, problem solved.

    • @gamerboy218
      @gamerboy218 Před rokem +17

      @@Venthe The modern attention span has been completely obliterated

  • @Eddyhartz
    @Eddyhartz Před rokem +46

    It's kinda cool that both Doom and Quake's ultimate weapons had huge bugs that were due to the original idea for the weapons that had massive effects on gameplay.

    • @MBCollector672
      @MBCollector672 Před rokem +5

      Classic Doom? What bug does the BFG have?
      I don't think the tracers are a bug, if that's what you're talking about. Those were very intentional.

    • @fragglet
      @fragglet Před 3 měsíci

      @@MBCollector672 The tracers were intentional but certainly not in the way they're used in practice. Specifically they're very useful in deathmatch play as the BFG can be used for attacks that can't be anticipated and avoided (especially when combined with the "silent BFG" trick). You can literally get fragged by another player who shot a BFG ball at a far-off wall that you neither saw or heard.

  • @DrJohnners
    @DrJohnners Před rokem +12

    Wow, I downloaded Quake on its first day of release when doing my PhD. I can't believe I'm still learning its secrets almost 27 years later. Thanks for the great content.

    • @davep8221
      @davep8221 Před 10 měsíci

      How much did it lower your grade? ;-)

    • @DrJohnners
      @DrJohnners Před 10 měsíci

      @@davep8221 PhDs don't have a grade, it's pass or fail. I dont' know anyone who failed as it takes ~4 years. 4 of us were doing the same kind of topic (Laser Flash Photolysis) and the experiments used to take 8-10 hours to run, there was a lot of spare time :)
      This was well before 3D shading and dedicated gfx cards, pixels galore!

  • @needlebgone
    @needlebgone Před rokem +117

    Your previous video on the 6 second E2M1 record was my introduction to your channel and I’ve been absolutely hooked since. I’ve binged everything and your videos have me hooked. You’re doing great work with the in-demo cinematography and storytelling pacing too. I’d recommend maybe giving the audience an indicator on the screen in slowmo so we know how slowed down a clip is from the real run. Eg. “20% speed”. As a player of source engine games these are so great because quake is the foundation of everything

    • @snospoken
      @snospoken Před rokem +3

      crazy to think the demo feature has been around for that long haha

  • @zungrysoft
    @zungrysoft Před rokem +6

    I remember stumbling upon this mysterious bug myself when doing some modding. The vector math is so strange and nonsensical, like someone started implementing a feature and then went to lunch and forgot to finish it.

  • @BrianM_3rd
    @BrianM_3rd Před rokem +66

    Calling it now, those opening guitar strums are gonna be up there with the Summoning Salt synths in terms of speedrun lore by the end of the year. With the artful slow motion intros, it sets the scene so perfectly and gives everything an incredible sense of gravitas, whether it's a hard-fought push for perfection or just a weird obscure bug. You've landed on the perfect formula and I look forward to those moments where a new video drop is gonna be the best part of my day.

    • @OrianIglesias
      @OrianIglesias Před rokem +2

      Couldn't agree more

    • @erictheepic5019
      @erictheepic5019 Před rokem

      It's also very reminiscent of the Rimworld soundtrack, which is a nice vibe.

    • @eppiox
      @eppiox Před rokem

      Really? Did the opposite to me, hated the tune- it's like pensive, stuck at a bus stop - but agree that the vid is top notch!

  • @fortifyve
    @fortifyve Před rokem +19

    never played quake but i'm really enjoying your content recently and i appreciate the calm narration - a lot of people are hard to watch because they're just a bit too upbeat. script is nice and straight to the point as well. highly underrated channel keep it up mate.

  • @SleepyAdam
    @SleepyAdam Před rokem +29

    As someone who has spent a long time aim training for deathmatches with the lightning gun this honestly made my jaw drop. I've been playing this game for 10 years and I somehow didn't know this. I wonder if it was patched out in QuakeWorld?

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  Před rokem +26

      Modern QW (KTX) rewrote most of the code and doesn't have the bug anymore. Original DM, original QW and the remaster all still have it.

    • @idogaming3532
      @idogaming3532 Před rokem +3

      ​@@quakespeedrunsexplainedI'm worried my brother will call me a hacker if I ever play Quake DM on the remaster lol.

  • @lifesnotfair
    @lifesnotfair Před rokem +19

    The music, the detailed explanations.... two huge thumbs up my friend. Keep these up. I absolutely LOVE them.

  • @khristov_quake
    @khristov_quake Před rokem +4

    It turned out great, you try very hard for the video, as always you open something new for me, thank you! ❤

  • @flechett3
    @flechett3 Před rokem +8

    I used to play as DooMfienD and did some routing/running on the original QdQ and QdQlite stuff. It’s so cool seeing how much the runs and tricks have improved over the years. Thanks so much for the video!

  • @edonslow1456
    @edonslow1456 Před rokem +5

    I find it really strange how long this bug went unnoticed.

  • @Muty
    @Muty Před rokem +17

    Excellent video yet again, you and Matt are the torches of the Quake speedrunning community!

  • @neobrutalist5233
    @neobrutalist5233 Před rokem +38

    I was born a year before Quake came out. I've played through it a while ago and learned its cultural significance stretches far and wide. In that time , I realized that although the in-game lore of Quake 1996 is shallow, the real-life lore of Quake is forever interesting to me. Videos like yours are excellent in telling its story.

    • @D0Samp
      @D0Samp Před rokem +15

      “Story in a game is like story in a porn movie. It's expected to be there, but it's not important.” -John Carmack

    • @RedSaint83
      @RedSaint83 Před rokem +1

      @@D0Samp With a quote referencing porn, maybe it's not a surprise that Carmack went on to work so hard on VR at Meta for a while..

    • @strongbadman2
      @strongbadman2 Před rokem +2

      Eyy I was also born in 97. Had quake as a hand-me-down from my older brother and it shaped who I am today. Always been fascinated by the dark, abstract dimensions and I still love stuff like that

    • @Vile-Flesh
      @Vile-Flesh Před rokem +1

      @@strongbadman2 "it shaped who I am today" Amen to that. DOOM/DOOM2 had much DEEPER impact on me and and did in fact shape who I am but Quake also heavily influenced me and not a day goes by where I don't think of Quake. I remember waiting for Quake to come out while I was in high school and then we got the deathmatch working. HOLY CHRIST Quake deathmatch in the '90s was LEGENDARY. Imagine laughing so fucking hard and so much you literally cannot catch your breath and then screaming bloody murder at the CRT when one of your rockets connected with another player in mid air. There is nothing else like Quake.

    • @strongbadman2
      @strongbadman2 Před rokem +1

      @@Vile-Flesh when I was a kid I actually lived in garland TX where the id software building was and my dad used to tell me "that's where they made quake" and because I was so little I figured he meant they actually made it for us lol. probably part of why it was one of my favorites

  • @LLyric_
    @LLyric_ Před rokem +2

    Me and my dad have often found favorite CZcamsrs to watch together throughout the years. You are now one of them QSE.

  • @phil984
    @phil984 Před rokem +1

    Today during work at the office between two coffees i thought „should be time for a new video about quake speedruns“.
    Thank you for sweeting my evening! Greatings from switzerland! Keep the torch alight!!!

  • @kurukq
    @kurukq Před rokem +2

    I was always so curious about this when I saw it in runs. Thanks for the explanation!

  • @AhmedHan
    @AhmedHan Před rokem +2

    I always wanted to see an explanation like this. Thank you so much!

  • @imjustinb
    @imjustinb Před rokem +3

    I love your videos. The way you present info is really well organized and articulated well. I also appreciate that your voice is super chill

  • @reptongeek
    @reptongeek Před rokem +4

    The greatest use of the Lighting Bug I've seen is used on the final map of the Rogue pack where you end the map without having to kill the dragon which is used for Easy and Nightmare Runs

  • @JamesBong3333
    @JamesBong3333 Před rokem +7

    Your videos are top notch man, keep it up ❤

  • @tony-
    @tony- Před rokem +1

    I don’t even play quake but ever since seeing one of your videos I have been visiting your channel on daily basis to see if you had uploaded a new one, great video.

  • @orvilleredenpiller338

    "How did he do it? Watch and see."
    Oh my god, genius. The mid-roll ad bug. How clutch.

  • @mdvhimself
    @mdvhimself Před rokem +1

    great to see that you are making more of these in depth videos, and simultaneously pushing more production value. keep up the good work brother!

  • @LagDotCom
    @LagDotCom Před rokem +2

    Great video! Always nice being covered positively for once :P

  • @tomasz79tom54
    @tomasz79tom54 Před rokem

    Just wanted to add, this is fantastic channel, you are doing awesome job with all the videos - looking forward to more! :)

  • @snaileri
    @snaileri Před rokem +2

    Top quality content. I have notifications enabled for your channel.

  • @SaltyOctopus
    @SaltyOctopus Před rokem +1

    The Karl Jobst of Quake Speed Running. I love your content. Thank you for the well researched and well explained video.

  • @rickyspanish4792
    @rickyspanish4792 Před rokem +1

    Can you imagine being a lowly videogame grunt, waiting for your moment to shine, only to prematurely get zapped by a lightning bolt coming from absolutely nowhere

  • @Thomas1984.
    @Thomas1984. Před rokem +1

    Again. What an awesome channel. Such an amazing job you do. Every video is better than the other.
    Simply amazing

  • @mcbain257
    @mcbain257 Před rokem +3

    Always a treat. And i was always curious how this worked. Having it actually visualized is even better!

  • @DanielsYoutubeAccount
    @DanielsYoutubeAccount Před rokem +1

    This is really cool seeing how quake speedruns have evolved since I last watched the demos. Great video!

  • @lemagreengreen
    @lemagreengreen Před rokem +1

    This is one I've never seen explained in detail so thank you, been watching speedruns for a while that use it and always wanted to know.

  • @mobinauwu
    @mobinauwu Před rokem +2

    15:08 tough pitch but would be cool if you did a speedruners react like they do with devs over at IGN channel . Like finding and talking to og runners . Maybe even ask quake devs to watch and talk about the strats

  • @alexanderj.6701
    @alexanderj.6701 Před rokem +1

    Thank you for taking the time to make these videos, who would’ve thought there’re still things to be discovered after so many years. I wonder if it could have any implications in team games.

  • @Hybe123
    @Hybe123 Před rokem +2

    Damn, I'm not a speedrunner or anything, but having beaten the game and playing years of Quake 1 and 2 in LAN more than 20-25 years ago makes me feel immensly proud for some reason!

  • @kanan348
    @kanan348 Před rokem +1

    Im so happy that I have discovered your channel . This video came out just in time for my late dinner . Quality content to go with delicious food.

  • @JohnNy2cz
    @JohnNy2cz Před rokem +1

    Wow, top tier content. Great explanation of both the mechanics, the history, and the impact. I'm loving this channel.

  • @DJBeatzMelb
    @DJBeatzMelb Před rokem

    Damn i love your work, looking forward to all future videos!

  • @Strade351
    @Strade351 Před rokem +1

    Thank you for your videos. It's so calm and relaxing to watch them.
    Also, it's unique content.

  • @clouder1337
    @clouder1337 Před rokem

    Now I know more! Thank you for the awesome video, Connor!

  • @whitewolfsounds2273
    @whitewolfsounds2273 Před rokem

    I recently stumbled across your channel and instantly liked it.
    As someone who played Q3 and QL for an excessive amount of time in the past 3 years, I'd personally love to see you covering a topic like DeFrag. like the history, most played maps (like dfwc2017_6), why those maps remaining relevant and popular to this day, etc.

  • @Stratocaster42
    @Stratocaster42 Před rokem +1

    Yess! I love your videos :D brings me right back to my childhood, at least for as long as the video lasts :)

  • @Hovezipwn
    @Hovezipwn Před rokem +1

    Great explanation. Keep this going, man.

  • @sanderbos4243
    @sanderbos4243 Před rokem +2

    This content is delicious, I'm so happy to be informed of this history

  • @BSzili
    @BSzili Před rokem +11

    The moral of the story: always visualize your vectors. Then again, I can't really blame them considering Quake's troubled development.

  • @maciejgrabowski9863
    @maciejgrabowski9863 Před rokem +1

    Nice, informative video, and the background music totally rocks

  • @klenha
    @klenha Před rokem

    your videos are very interesting and very well made. you dont see that often on youtube, thats why i am subscribed!

  • @impact0r
    @impact0r Před rokem +3

    Fascinating. Does this 'bug' also work in QuakeWorld against other players?
    I have never heard of it and I played QW for 10+ years on the European scene.

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  Před rokem +3

      Modern QW (KTX) rewrote most of the progs and doesn't have the bug anymore. Original DM, original QW and the remaster all still have it.

    • @impact0r
      @impact0r Před rokem

      @@quakespeedrunsexplained I am guessing it was already fixed by the late 90s in the original Kombat Teams (KT) as it was never a thing in the QW world.

  • @joaopedroalbuquerque8787

    I am not into speedrunning, but your videos are so well made that I watch them with interest. Nice work!

  • @petervlcko4858
    @petervlcko4858 Před rokem +4

    For me these old games looks better then new ones. Idk I do not need so much photorealistic graphics but enjoyable to eyes and good gameplay.

    • @Vile-Flesh
      @Vile-Flesh Před rokem +1

      Believe it or not, Quake STILL feels new to me all these years later. I remember hearing about it and reading about it LONG before it came out. We got it for Christmas 1996 but couldn't play it till one month later when we got our Pentium 133. It is such a well made game and the deathmatch was amazing.

  • @dinckelman
    @dinckelman Před rokem +1

    I've never been into Quake but this is quickly becoming one of my favorite channels

    • @chrisstrebor
      @chrisstrebor Před 7 měsíci

      Same here. Been an fps gamer since the first doom, mainly played consols then got into pro halo 1,2,3 and competitive cods but these videos have me hooked

  • @DJBeatzMelb
    @DJBeatzMelb Před rokem

    love your videos!

  • @transcommiegrindfreak

    I don’t know anything about quake speedrunning i’ve never even played quake or watched a single video on it and honestly im bot that into speedrunning, but holy shit this is interesting i wanna get good at quake now. Also your voice is so soothing. It makes me wanna fall asleep even though i just had a cup of coffee. Subbed!!

  • @Thomas1984.
    @Thomas1984. Před rokem +1

    A nice. Just what I needed after a day’s of hard work.

  • @MrDoomquake777
    @MrDoomquake777 Před rokem +1

    This is the first time I've heard of this. Mind blowing 😮

  • @FallkyrieLynner
    @FallkyrieLynner Před rokem +1

    fantastic video, subbed.

  • @nenntmichbond
    @nenntmichbond Před rokem

    Great vid!!

  • @okolenmi7511
    @okolenmi7511 Před 10 měsíci

    This video is really helpful thing if you want to sleep. The voice, background music, content transitions...

  • @starshipwaters
    @starshipwaters Před rokem

    wow, i would have never guessed this is what was happening with lgbug. amazing video!

  • @pleaserespond3984
    @pleaserespond3984 Před rokem

    14:00 oh they gave speedrunners the mystic eyes of beam perception!

  • @AlexNovakim
    @AlexNovakim Před rokem

    Great video! I like your intros too

  • @0mn1P4wn4g3
    @0mn1P4wn4g3 Před 7 měsíci

    Wow crazy. I always thought the lightning gun was underwhelming, this explains it.

  • @Dewgma
    @Dewgma Před rokem

    amazing video like always

  • @ericdanielski4802
    @ericdanielski4802 Před rokem +2

    Nice speedrun documentary.

  • @Fotel
    @Fotel Před rokem +3

    ahh what a pleasure to see how thjs 25 years old game is popular again.
    Regarding this bug: I was sure that this was some kind of wall-penetration bug or something simple like that. Never heard of existence of additional two rays. Wow.
    I wonder if you can die when water is struck by these additional bolts :P

    • @LagDotCom
      @LagDotCom Před rokem

      Sadly no, you can't cause a discharge with the other beams - the discharge only ever emanates from the player's position.

  • @calimobilesus7187
    @calimobilesus7187 Před rokem

    Yknow its a good day when QSE uploads.

  • @i_am_ergo
    @i_am_ergo Před rokem

    Speedrun tech history or god-tier ASMR? I honestly can't tell!

  • @davidk6720
    @davidk6720 Před rokem

    Love this. Sounds like a younger Les Hiddins describing how to get bush tucker.

  • @bledlbledlbledl
    @bledlbledlbledl Před rokem

    that reminds me of a bug in the old video game Descent 1, where if you stuck the nose of your ship right up against a locked door, you could shoot the bots on the other side of the door (might've only worked with one of the weapons)

  • @MaxMustermann-yj1wz
    @MaxMustermann-yj1wz Před rokem

    Never even played quake1 but i love speedruns and psychodelic music.
    Thumbs up. 👍

  • @Qnnrad
    @Qnnrad Před rokem

    I ADORE the music!

  • @pannomic1818
    @pannomic1818 Před rokem

    I love new tricks on classic games

  • @hrrawr
    @hrrawr Před rokem

    Man, what a great outro.

  • @eadweard.
    @eadweard. Před rokem +4

    One thing still confuses me: given how common, populated and exacting online death matches were back in the day, how in hell didn't we notice that the LG worked way off to the side?

    • @thchris
      @thchris Před rokem +2

      thats what im wondering too.. that was actually the first thing that came to mind when I heard about the bug. like how would nobody ever notice some random bursts of damage from a invisible source. i imagine it doe not come into play very often since players are usually moving their mouse quite a bit but still..

    • @flechett3
      @flechett3 Před rokem

      Honestly I think it was because it wasn’t a popular weapon, no one really knew that it worked that way, and while it was strong you had to have line of site on your target AND have good aim.

    • @subtlewookiee
      @subtlewookiee Před rokem +1

      100% my first thought, too. I logged 1000s of hours of CTF and DM in the 90s and never experienced this or heard anyone mention it.

    • @Vile-Flesh
      @Vile-Flesh Před rokem

      Same. Never seen or heard or experienced anything like this and I played a lot of Quake Deathmatch '97-'99 in pure DOS and later in Win95, software and GL. Then again, because of limited energy cells for it I didn't really use the Lightning Gun that much other than intentionally discharging into the water if I saw 2 or more Quakers going at it in the water. That NEVER got old.

  • @secretreleases
    @secretreleases Před rokem

    This is incredible

  • @deereboy8400
    @deereboy8400 Před rokem +1

    0:11 DId you read "Lightning Bug Gun" too?

  • @bloodymonkey
    @bloodymonkey Před rokem

    Love these vids. Went and had some fun with the lightning gun after this.
    Question tho, why do you have model shadows turned on? they're not anywhere in the original presentation (unless you count glquake's buggy stencils). Just personal preference?

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  Před rokem

      Yep I never really paid attention to the shadows but have had a couple of comments about them. I'll turn them off in the future

  • @dhedarkhcustard
    @dhedarkhcustard Před rokem +1

    The lightning gun does look like it could have worked like 3 lightning bolts because it has 3 points out the front of it.

  • @f14m3z
    @f14m3z Před rokem

    That's nothing like I imagined.

  • @romukassa
    @romukassa Před rokem

    Wow this is the first time hearing about this bug. I played QuakeWorld a lot as a kid. This was not known in the community

  • @Aldar21
    @Aldar21 Před rokem

    Next video: How 6 + World Records Were Broken This Month

  • @pain799
    @pain799 Před rokem

    My friend, I love your work, and I want you to take this in the best way possible
    I think your voice would be great for an evil villain like Gman or Dr. Betruger from Doom 3. I wonder what other voice work you've done in the past?

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  Před rokem

      haha thank you! 😅But I've never done voice work. This channel is the first time I've recorded myself speaking...

    • @pain799
      @pain799 Před rokem

      @@quakespeedrunsexplained Well it's a good start, if you ever wanted to do it, I say you've got an edge. Keep up the great content man!

  • @snrfl
    @snrfl Před rokem

    i fuggin love quake 1

  • @RedHedDes
    @RedHedDes Před rokem

    Fascinating

  • @HeathenDance
    @HeathenDance Před rokem

    Very interesting. In the last 10 years I've been playing Quake on the N64. It's funny, I actually think that the N64 slightly foggy graphics make the game look more sinister and spooky.

  • @DrMeowingtonMD
    @DrMeowingtonMD Před rokem

    so cool great video

  • @rodyoki
    @rodyoki Před rokem

    great video, this really got me into going back to Quake. Pardon my ignorance but what engine is it running on? I didn't know you could cast shadows below the models

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  Před rokem +3

      It's Joequake, which is the standard engine for speedrunning (original physics but a lot of QOL improvements for runners)

    • @rodyoki
      @rodyoki Před rokem

      @@quakespeedrunsexplained thanks, I'll check it out

  • @kuss116
    @kuss116 Před rokem +1

    Hello, you absolute legends!

  • @Dukefazon
    @Dukefazon Před 9 měsíci

    And I thought I know this game... This is mindblowing!

  • @juanchol21
    @juanchol21 Před rokem

    Very interesting video

  • @quint3ssent1a
    @quint3ssent1a Před rokem

    because of that weird pattern LG is probably one of the most original guns in vidya. I mean, HL1 tau cannon with it's cool ricochets is cool and all, but not "has 2 additional invisible firing lines with weird aiming tech" level of cool.

  • @znojnyj
    @znojnyj Před rokem

    AWP in CS2 should work like this imo

  • @jkrigelman
    @jkrigelman Před rokem +1

    Feel like I would have seen this more back in the days we played in multi-player matches. Does this happen in quake world too?

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  Před rokem +1

      Modern QW (KTX) rewrote most of the code and doesn't have the bug anymore. Original DM, original QW and the remaster all still have it.

  • @hellocyrax
    @hellocyrax Před 5 měsíci

    Does this bug show up in multi-player?

  • @affegpus4195
    @affegpus4195 Před 5 měsíci

    From the makers of rocket jump... INVISIBLE LIGHTING!!!

  • @honorablejay
    @honorablejay Před rokem +1

    So knowing this, here's my question: Does this mean that by attacking enemies at angles where all 3 beams converge, can you deal triple damage to enemies? Or does the code check to see if an enemy has already been damaged by one of the beams?

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  Před rokem +2

      only one beam can hit a single enemy. But you can hit multiple enemies at the same time.

  • @eyezaryvideos
    @eyezaryvideos Před rokem

    Magnificently mindblowing =)