My brothers and I would play Tactics together growing up. Each of us got one character that we had complete control over. This game has a special place in my heart.
@@SpanishFly120 the worst part about how they implemented cyan is it's not based on speed. On the other hand if you can put up with him he's the most consistently damaging character
Orator is useful for permanently raising or lowering a unit's bravery and faith. For each 50 points those scores are moved up or down in a fight they go up or down 1 point after the fight. Very useful if you want to get your melee units to 100 bravery and your mage units to 90 something faith. You can also make a unit practically immune to all magic effects by taking their faith down to single digits, and dramatically increase item discovery by lowering bravery. On the down side if a unit's permanent bravery hits 0 they become a coward and defect, and if their faith hits 100 they become a pacifist and defect.
Knight abilities are all useful for different situations and can be used from long range. And they can use chaos blade the strongest weapon in this version, can even two swords chaos blade if you don't mind losing your shield, which would make all your battle skills activate twice. Battle skills are pa+wp+base for accuracy iirc. Mind break is useful to weaken ma based abilities including choco cure and choco meteor but also draw out and talk skills.
i love this "which is best" mini-series that you do on youtube.com. have you ever considered doing an episode for the jrpg octopath traveler? (edited since ubercomrade speaks english as a second language)
I fully admit that while yes, I do use Mediator/Orator every now and then...80% of the reason for it is just recruiting enemies for either rare equipment or stuff I can sell...and I guess the other 20% is "well, they can use guns right?".
Dark Knight in War of the Lions is pretty great. It allows generic party members to become damage dealers on par with those like Agrias and Orlando. High STR growth, instant ranged attacks, the ability to cure its own HP by damaging an enemy, and two short range AoE moves similar to Draw Out and Earth Slash respectively. I’m not sure if I’d put it in God Tier, needing to be better than Calculator, but I’d definitely say Top Tier.
Dancer is another job that's better as something else. Melia or reis are probably the best females for the job but the best pa job is less clear because while monk has the highest multiplier for pa they don't get the 2 pa twist headband but in any case if you want them to do more damage equip as much pa boosting equipment as you can. If you have at least 1 bard and 1 dancer bringing a mime will double the activations for all of them. But like the bard their other abilities are also helpful and potentially gamebreaking
Two Swords Blade Grasp (you can catch bullets at 97%) Teleportation It doesn't matter really what else you choose to do with your character once their brave is at max, you've become impervious to physical damage.
The summoner is actually one of the better options i was just talking about. They have some safe healing, some status effects that can't hit the wrong target, another gravity attack and the only magic stronger than meteor along with elemental damage for most elements none of which can hit the wrong target. It's great and even has decent range and handy passives like half of mp. While short charge lets you get out more spells in the same time half of mp lets you cast longer before running out of mp and needing a recharge from a monk or a bard or anything else that can restore mp. If you find yourself running out of mp alot things like absorb used mp and move gain mp can help a little. Spell absorb can help too but your target needs to actually have mp to steal any and you also have to worry about undead. On the other hand the bard can restore up to 99+20 mp without support abilities so it would obviously be higher in practice which should be enough to keep everyone near full especially since hp and mp restore are the bard's fastest abilities it should activate probably twice or more a turn and the pretty much most expensive spell in the game is 99 mp so it should be plenty
A thing to remember is that ALL magics in game bare a few are compatible with arithmetics. white, time, black, oracle....you only need a good magic power to make it broken. on a summoner, except for some aoe and a few engame spell you have ALL the magic in the game in one character, toss it a faith rod and put holy absorbing gear on all your unit , you get a nuke button. CT5 holy boosted is a guaranted 700\999 hit on all the map at the first turn. Oh and something everyone misses on orator, they are the only pole user, that are like spears, but magic based. you can toss 400 dmg all mid game as a frontline mage. same strat applies with any magic class and samurai skill, as it scales on magic, a wizard using samurai skills can instant AOE around him for free MP and one shoot nearly everything.
Good tier list . The only exception is that I think the Lancer once maxed out and has “javelin 2” He easily one kills almost everything in the game. That’s if you’re able to get javelin two which took me about 10 tries (ps one verson). Also to note if you do like cheating to a degree give everyone an Excalibur that absorbs holy use that with the Black wizard/mathematician Holy spell destroys everything heals everybody
Samurai is another job that's better off wizard because draw out is ma based so they can't really leverage their pa and like knight swords katana need max brave to do full damage. Draw out is good to use surrounded to get as many enemies as possible in the aoe or when you have several allies nearby for the positive ones. Blade grasp and hamedo also block stealing and breaking attempts so you only really need maintenance when fighting divine knights or if you're using different reaction. 100 brave with blade grasp causes enemies to only take actions that ignore it and it has a separate check from evasion. For hamedo at 100 brave enemies will still attack even though they have 0 chance of success as it will always activate when triggered. The downside with hamedo is it doesn't work against monsters.
It's true archers aren't that great but they have a few unique benefits with their longbows. First they have variable range and can have huge range on some maps and they also don't require line-of-sight so they can hit targets guns can't. Unlike guns, bow damage increases with pa and sp. I use charge when i need a little extra damage to finish off an enemy or with guns as It's one of the few things that improves guns
I think I’ve commented before, but I love your channel. Would love to see you do stuff from Nippon Ichi like the Disgaea series. Based on what I’ve gathered from your tastes, you’d love the “crunch” those games offer.
White mage is the best healers in the game. They blow chemits out of the water for everything they do unless you go out of your way to sabotage your own units. They restore more health to more units at once, esuna is better than remedy, and phoenix down is only good for resetting the timer. On top of which it has natural range and doesn't require line-of-sight so they can cure or revive units items can't help. In fact item is the only skillset with line-of-sight healing. If you know what you're doing you can make everything else 100% accuracy as well. If they couldn't use guns chemists would be borderline useless
What are you talking about not worth the cost your not making sense item is barely viable late game aside from elixir which is a pain to farm, you're better off with literally everything else with healing
Learning white magic is also necessary for getting the most out of your calculator and the loved ct5 holy came from this job. Holy is also stronger than flare iirc
Regen is pre-heal. aka makes your tanks tankier, like protect, it lets you keep alive a preferred unit, they're not even MA based spells. so a lancer could easily regen/protect themselves provided they've had faith training. unlike a chemist who is just reacting to damage done, that's bad healing
Life drain and spell absorb are just the tip of the iceberg regarding this job. First it can use several weapons , staffs, rods, books for a range attack and finally sticks. Staffs and sticks are based on ma, with sticks being stronger with 2 panel range, while rods are based on pa and books are based on pa and ma. Second it has overpowering spells pray faith and doubt faith. Pray faith maximizes all things faith based especially if you also put it on the target, including damage, healing, and accuracy for status effects and revival. Your status effects will never miss again except maybe with worst compatibility unless the enemy immunes it. Doubt faith is the opposite making the target not only unable to cast faith magic but faith magic targeting them will do nothing. And nothing immunes it including ribbon. It's other abilities are also useful for various things like foxbird lowers brave more than the mediator ability but relies on faith. In short oracle is really good
By the way the easiest way to apply pray faith to everyone is ct5 pray faith. Pray faith even makes malak do max damage without having to lower faith manually
The Orator / Mediator should probably be one of the top 3 classes only for their Brave enhancing and Faith lowering. The job itself is only ok, I guess Guns make them somewhat useful for attacking, but of course they're outshined by literally everything. I'd still say they are not "low" tier, you can totally break the game with Ninja Monks with 97 Bravery and 3 Faith Geomancer is kind of mid tier but I'd rate it higher. Its really good for 1 early game unit: Agrias. I always get all her sword skills then switch over to Geomancer because it allows her to equip attack buffing clothes later on, since her main job is actually kind of weak in the damage regard... I'd rate them slightly higher because they can be an early game CC unit that has an attack range of 5 tiles (6 with the spread out), I know its luck based but if you hit 3 or 4 enemies most likely some of them will get a status effect (for free), so kind of like more powerful and useful Squires Ninja and Monk should be god tier. Ninja has the fastest speed, very high movement, throw is based on movement distance, plus if combined with martial arts and high Bravery and strength, they can 2 punch almost anything. Monk should be god tier because of their early game abilities like earth slash and chakra, which remain useful even late game.
The monk has 2 flaws. First lack of hats meaning no twist headband. Second their abilities largely have no vertical range which means they must have flat ground or at least equal height to an adjacent square to be most effective. Aside from those though monk is pretty great. Their attack abilities use pa twice similar to how rafa and malak do with ma, meaning boosting pa helps monk more than it would other jobs. Monk also has innate martial arts to boost it's pa even more and things like chakra and revive also improve by pa so accumulate doesn't just make your attacks stronger, it makes chakra heal more and revive more accurate. You get several different attacks which are good for different situations including a long range directional attack that hits multiple enemies, a mid range single target attack, a couple close range single target attacks, and even a spin attack that hits multiple enemies. On top of which monk teaches counter and hamedo so anything attacking him will probably be dead soon. I didn't mention this on the job that teaches it but counter magic can return things your units can't cast. Hamedo with the right weapons and equipment can totally shut down most missions with almost all human units. Counter is good for random battles and battles with a ton of monsters
hint, try learning accumulate from squire as the only skill, no dash, no stone. Monk + accumulate + counterattack. Enemies will literally impale themselves on your monk as he stands upon a pile of corpses getting stronger.
I agree with most of this list, with the exception of Summoner and Orator. Summoners and their charge times are too slow and they're outclassed by Black Mages and later on, Black/Time mages with Arithmeticks/Math skill. Orator has useful non combat abilities to raise bravery/faith, and to recruit enemies. They can also be used to make units magic immune. The most powerful physical unit in the game is IMO dual wielding monks, not knights. They are faster and clothing becomes better than armor later on in the game.
Thief is yet another job that's better as ninja, their abilities are helpful for getting equipment and other things and charm. Their abilities are based on sp and their only weapon uses pa and sp like bows. Thief is one of those jobs that benefit from a weapon skill like equip sword or equip spear or equip guns although if you can get your pa and sp up to max the best dagger may be able to outdamage guns but they have no range
Time mage is extremely useful but not for the extreme force of meteor which has similar chance to kill every unt in range including yours. Demi and demi 2 are faster and less likely to kill off your units. Aside from that, time magic buffs and debuffs are mostly borderline broken. Also teleport has a maximum range of 10 panels beyond your listed move beyond which it has 0 chance of success. You should also get short charge from this job. It makes highend magic more practical to cast but also lets you get out more spells in the same time
White mage low tier is such a hot take. Throwing potions is nice but white magic can set you up to tank like a boss before a fight opens with protect, shell and regen. And then there’s Holy... Not saying it’s the best or most broken job but it doesn’t belong in the same Company as mime for sure. Especially if you have good compatibility with your allies.
@@Web-jz9rg Yep, that's true, but it's also true for WotL. The exact chance of failure is 10% for every extra space you attempt to move beyond your move range. Reasonably, you can move maybe 1 or 2 tiles further, and that's nice, but you couldn't just hop anywhere on the map that you wanted.
I think I agree with all of them except Mime and Archer. Archer is shit tier, Chemist with a Gun does everything an archer can do, but better. You have massively underestimated the Mime job. Nitpick: You were focused on original FFT, but quite often used the WotL ability names (e.g., Blade Grasp vs Shirahadori and Math Skill vs Arithmeticks).
Durandal isn't even in the original, ninja are fantastic single target damage dealers, both close range with their two swords, and long range with throw which can reach 8 panels in this version because throw is based on sp for damage and move for range. To get 8 move you have to be a job that starts with 4 move, equip move 3, then add anything in accessories that adds move like germinas boots to hit 8. 8 move also makes hit and run attacks easier. Of course in the remake there's an accessory that adds 2 move so you can outrange guns with 9 move and throw range which is more than half the map but you do lose a jump with that accessory compared to germinas boots. Ninja have poor equipment for evasion despite having good character evade their ninja blades have minimal evasion and they obviously don't get shields so their only option is a mantle which can help somewhat but if you want to make effective use of abandon the more sources of evasion you have the better
Jobs to use it with because abandon doubles existing evasion so it's better on jobs with multiple sources of evasion like shields AND mantles. I wonder why it cut off.
Monks are useful throughout the ENTIRE game. They can easily one shot anyone, even the last boss. Their Martial Arts secondary ability is useful to any class. Ninjas are pretty necessary because, not only do they hit hard with Martial Arts and Brawler (almost as good as a Duel Wielding Monk), but also because of stat growth. Especially if you want to improve your speed stat, you need them. If you plan on Min/Maxing your stat growth with Degenerator traps, Ninjas are the best for that. Ninjas, Knights, and Mimes are the best classes to get the best stat growth.
You know. Mimes are so fucking useful and everyone just doesn't seem to know how to use them. They should be in top tier but should DEFINITELY be higher than the fucking BARD!
Accumulate is always nice and dash and throw stone can be decent for clearing certain status effects while doing minimal damage like charm and confusion, otherwise ramza is a squire with more abilities and equipment options. Heal can save money on items early
Charge is brilliant in melee. You can just look and make yourself do enough to kill every time, or do exactly as much damage as you can without shifting the turn order negatively. Also, saying any class is bad because the mathematician exists is just a dumb point to make. I don't disagree with you entirely, just your arguments and points are terrible. It is like saying don't slam your balls in a car door because of the sound it makes. Also, the bard is almost vital for growing stats because it's growth is so bad. After hitting level 99, change to a bard and dance on level down traps until level 1 again, then switch to a growth class and level back up. They are literally the eraser on the pencil.
Again fantastic list! What would actually be your recommended party set-up in Final Fantasy Tactics? Including characters like Agrias, Cloud etc.? (Of course, Orlandeau breaks the game though)
End game I pretty much only use 2 characters. Ramza as a teleporting duel weilding knight with Exalibur and Durandul and a Black Mage/Calculator. Using Agrias and Orlandeau just cripple any change of difficulty haha.
Minus the special jobs of the special characters, the best jobs for me are summoner, time mage, black mage, Ninja, and the Dark Knight (War of Lions). I built my time mage such that he/she has the special ability that cuts casting time (i forgot which ability was this), teleport, and with white magic. My summoner usually has black magic also for that offensive magic build. My ninja is paired with the abilities of monk or geomancer. Dark Knight is just purely broken and I usually have Ramza have this class, together with his squire abilities.
Bard is far from useless. It's the only way to heal all your units no matter where they are without also healing enemies like ct5 cure 3. Ramza is the best bard because he has female ma. On the other hand if you want to heal better make him a wizard, both their ma and equipment are better for sing than bard itself. At max ma they are much better healers
Wizard is good yes but has little variety. It's all about elemental damage and status effects. And flare. The spells are useful throughout the game, but there's safer options and also more innately damaging options from other jobs despite wizard being almost always the best carrier for ma based abilities. The further you get in the game the less likely you'll still be using black magic as your main offense. That said things like poison toad and death are handy to have, especially toad which can basically makes anything weak to it significantly less dangerous and is yet another way to deal with mages or anything with dangerous abilities including most monsters. Poison is there to help you kill things faster, while death just kills things.If you can hit a weakness elemental damage is twice as effective and stacks with elemental boost for 20% more and the level 4 ones have wider aoe, but even then there are better options overall.
@@vincechan2096 that works too but ramza is more effective than delita for magic both because ramza has female ma, and because ramza can have up to 100 faith permanent without leaving
Let’s be real... if you use Cid, everyone is dead anyways before the math nerd can move lol. My party at the end is usually Orlandu, Beowulf, Agrias, Black Mage Generic Character with Time skill, and Ramza is a Ninja or Lancer. I don’t know why people don’t put Lancer higher. Lancers kill everything, are able to equip the best armor, etc.
Mediator is another job that's better as wizards but you're kinda stuck with monster talk several of It's abilities are very helpful and perfectly reliable with enough ma and equip guns is nice for certain classes. Persuade lets you stop any enemy from getting turns including zodiac monsters. The success of the status effects ignores faith so they have unique use. The faith and brave abilities are helpful as well as you can increase or decrease ally and enemy faith and brave to suit the situation. For example using the brave lowering ability on a unit that relies on brave like a monk or a monster with a strong normal attack will weaken those attacks and also enemies that have annoying reaction abilities like blade grasp.
Invite and train are the only way to recruit monster units aside from the ones that join during the story or side quests. You can also recruit human units and take their equipment and either keep them or boot them
The list is agreeable if you only want to beat the game normally. Without Chantage the only two classes that I have not purely beat the game are Theif and Mime. Pure Chemist has Autopotion while Samurai has Bladegrasp. Theif and Mime have nothing to protect themselves in their abilities. Look at my Bard pure run.
U can't just say teleport allows u to move anywhere on the map without explaining the fail rate, plus how can the chemist be a top tier and priest bottom? That 150hp X potion doesn't really do much when you wanna heal someone with 400+ hp, if anything the chemist is good cuz they can use guns
1. Summoners are mid tier mostly because they take too long. 2. Teleport is overrated because they can fail very often. A failed teleport can be critical when you can't get to your allies or kill an enemy on time. Move+3 is consistent and therefore more useful. 3. Weapons are typically not as strong as bare fists. A weaponless, Martial Arts Ninja with Brawler can whoop anyone. 4. A Dual Wielding Monk is even scarier than a Ninja and can easily one shot anyone, even the last boss. 5. You should have also mentioned Ninja, Knight, and Mime as the best jobs for stat growth.
Geomancer is a great career job for most secondary abilities and has excellent equipment options and elemental is free, instant, has decent range and aoe and can be improved by pa and ma and 108 gems so something like runesword, aegis shield, flash hat, wizard robes, genji glove with ma up for all of them or 108 gems for the elemental ones will do noticeably more damage than general equipment, because ma helps more than pa
The bard is actually my favorite. I usually train one right away. He's versatile and has high MA as a base stat. When you're trying different combos he makes sure they don't miss or fail early game. I played it once with Ramza as a bard but there are more fun things he can go for. His squire is like a bard in many ways anyway. The extra point of MA his squire gives him is fun to play with.
teleport doesn't work that way. you lose a massive success rate the further you go from your native move ability, and if you move like 3-4 spaces further than native, it's pretty much guaranteed to fail and waste your move. meteor is useless as well lol.
i like my Chemists and Orator equip gun and Boom dmg is nice! But that's what's so awsome about the game too many ways to become OP'd, Army full of Archers with some of the Op'd bow is nice too
Mime works well with attacks that can't hit your units like bard, dancer, samurai, summoner. Alot of skillsets are much better on other jobs as secondary abilities
Been a long time since I played but pretty sure one of my end game party configs consisted of a calculator, dancer and multiple mimes. Incidentally, I love FFT but wish it was more challenging.
Lancer is kinda a single target damage specialist although jmp taking a while at normal speeds along with the need to calculate when you are going to land really limits lancer. Although you can put jump on faster jobs like thief or ninja makes it less of a crapshoot In some cases you might be better off whacking things with your spear. Lancer like archer is kinda a one trick pony with variations of one ability. For that reason there's not much to talk about. 2 panel range helps i guess. Ignore height is outperformed by fly and teleport both of which let you move through enemy units in addition to ignoring height.
Knight as a base with anything else tends to be really strong. People might think they're a bit too meat and potatoes, but the game is about knights so why not main a ton of them?
No. Chemist is the worst option for healing for a significant portion of the game. Chemist should be where you have mime items are far from broken. They recover less hp or mp than any other option to fewer people. The only decent item is elixir which is still a pain to farm. Phoenix down still only good for resetting the timer. Remedy is still worse than esuna and stigma magic. The single status heals that make the bulk of the set are all borderline useless. But even aside from the line-of-sight targeting and needing a valuable support slot to give it decent range, and no you can't throw items across the map, the worst thing about items is you have to unlock the items by progressing the story. Only one other option with healing does that, draw out. Everything else you can get the abilities near the beginning of chapter 1 if you want . Again Chemist would be borderline useless if they couldn't equip guns
for me, the MOST broken character is a character with 87 faith, mastered Time Mage, Black Mage, Priest & Calculator, has a Job of Black Mage, and finally with +Magic Items. The Most FUN would be Beowulf, you know why.
Exellent list while I may disagree with some of your placements (example not mentioning secret hunt for the thief) and I am not a fan of oricals at all. I would say overall very accurate.The only other thing is that the SPEED stat of caculators is horrible like enemies can get 2 or 3 turns before you do so not great for a solo pure class run. (but the best secondary support bar none)
I hated the mechanics in tactics for a chance of any top tier single drop rarest best items can be a Phoenix down instead just on a chance roll and that is it forever.
Actually, the mime is the most OP class in the game, they gain 20+ hp per level, so 10 levels gained as a mime = +200 hp. the trick is to re-level a de-leveled character as a mime, frogged, and berzerked lol, oh yeah plus random knight breaking and petrifying others so frog gets the limelight. You'll have such high hp/mp/dmg/speed that god tier weapons are irrelevant as you wade into battle butt-ass naked looking for a challenge. Try Equipping your Orator with monks Hamedo FROM A GUN, garunteed lolz enemies just look at your orator funny and they'll get shot in the face. Then for your actual turn you can threaten them for RP value. The True form of a Geomancer, is where you hide you priest. Priests are squishy, Geo's are not, have shields and prefer to stay at ranged combat, right where a priest SHOULD be. You'll find you never have to res your res'r again with a geo/priest onboard
In truth a serious list should divide between skillsets and equipment/stats of each job (carrier jobs). Some jobs such as Geomancers are basically carrier jobs, used solely to combine with our skillsets. Meanwhile Calculator is the inverse. It's not that godlike of a job, it's basically a godlike skillset if you equip on any other magician. On Calculator the horrible stats balance it out (mostly). Making a list on the basis that you wont be equipping a secondary skillset or any skills of other jobs is pretty pointless. Nobody plays like this except for challenges.
I beg to differ i had a meditator character with blaze gun for the better part of 10 years and Geomancer is broken imo with rune blade and aegis shield you can get into the 200-300 damage range with geomancy amd its free cost and 5 range is def top tier. Oh and 108 gems
Clearly the Best character are the named characters like cloud and arigis and don't even get me started on orlendueu he's basically the win the game button for how good he is.
Maybe but for whatever reason most of these comparisons don't include special characters and/or don't know how to use them effectively or even some of the generic jobs. Even rafa and malak can be good with the right setup although you can get their ma much higher in the remake and their abilities are better as well like meliadoul
I have some problems with this. First off, why did you skip high tier and go straight to top tier? There should be a separation to divide the mediocre from better classes. Second, when making a tier list like this, it's better to separate best class builds, and which job is best. You put Ninja in top tier and argued by saying putting duel wielding with Knights is broken. That's two jobs? I could put every job in God tier by combining two classes together. Lancer in no way shape or form should be mid tier. Lancer is a super early class uou can get and a poach HOLY SPEAR. Which is the best weapon you can obtain in early-mid game. And then get Javalin and Escutcheon late game. WHICH IS ONE OF THE BEST WEAPONS IN GAME. Also Arithmetician should be in trash tier. The Ability is God tier. However the title and tier list uou were making were jobs. No disrespect I just think a little more effort could've gonna into this.
Having a great weapon isn't enough to offset the lame ability I'm guessing. Also in the remake it's no longer the second best weapon. Lancers are about as lame as archers
@@aerinlockeadon827 whether lame or not is an opinion. However, as far as Tank builds go, they are faster than Knights and Samarai. The range of jump is absolutely stupid and could save you a battle if losing. Having the ability to have a shield and a spear to attack from 2 blocks away is also fantastic. You null Counter(aside from Lancer obv) and Hamedo/attack first. You also gain the ability for Dragon raise, which means you never die. The only thing that even comes close from setting the samarai above a Lancer is Shirahadori/Blade grasp. Which I don't even remember him mentioning. The main problem I have for this video is his evaluation of jobs in a tier based on their combinations. Also this is the original game, not the WotL edition. On a technicality, I could say Knights are God tier in this game because of the Excalibur/Chaos blade duplication glitch. And a Knight with Double speed is absolutely stupid.
@@chasem3657 while all of that may be true in theory in practice you'll likely miss that game saving jump and in most cases you can kill that same target with throw or a gun with no delay. And most people give Lancers and other jobs with 2 panel weapons two hands anyway so there goes the shield.There are other jobs with 2 panel weapons and there are also ways around range differences where they can potentially catch you with a counter or hamedo. Dragon spirit doesn't prevent you dying indefinitely by itself. You need to have enough hp to survive the hit for reraise to be applied and also 100 brave to guarantee activation. He hid mention blade grasp but He called it shirihadori. Well using abilities from several jobs is how most people play the game so it makes sense he would too. Sure is and definitely.
I loved FFT when it first came out! Initially it was a fun challenge with all the available classes. However later on when you learn all the tricks it easily becomes broken. You can be level 99 with everything maxed by just playing the first map over and over
@@xcaluhbration So the thing is.........you don't have to break the game. lol, you can proceed through it naturally, only fighting when necessary and it's a completely different game. The thing that makes it great is that you can do it but you also don't have to, so you can choose how difficult it'll be. That's where it starts to shine again, when you start making your own rules. Like limiting job classes or Ramza only when possible, etc.
Some war of the lions spilt into thi s, for example the samari reaction ability is misnamed here from the original. You used the naming from wotl lol. As well as misnaming the mediator.
My brothers and I would play Tactics together growing up. Each of us got one character that we had complete control over. This game has a special place in my heart.
Square Enix has a bias towards samurai and ninja...Cyan has left the chat.
😂
Just like Cyan must've left Samurai training midway through, lol.
@@SpanishFly120 the worst part about how they implemented cyan is it's not based on speed. On the other hand if you can put up with him he's the most consistently damaging character
Cyans my dude!
Orator is useful for permanently raising or lowering a unit's bravery and faith. For each 50 points those scores are moved up or down in a fight they go up or down 1 point after the fight. Very useful if you want to get your melee units to 100 bravery and your mage units to 90 something faith. You can also make a unit practically immune to all magic effects by taking their faith down to single digits, and dramatically increase item discovery by lowering bravery.
On the down side if a unit's permanent bravery hits 0 they become a coward and defect, and if their faith hits 100 they become a pacifist and defect.
Yes but for actual combat not really
I know we tactics fans can be a scary group but I can't really complain with your list. Good job!
Christmas came early! Thanks for the compliment!
I love tactics never met that group. Favorite job death knight.
Knight abilities are all useful for different situations and can be used from long range. And they can use chaos blade the strongest weapon in this version, can even two swords chaos blade if you don't mind losing your shield, which would make all your battle skills activate twice. Battle skills are pa+wp+base for accuracy iirc. Mind break is useful to weaken ma based abilities including choco cure and choco meteor but also draw out and talk skills.
I am HYPED for a unique party member tier list!! I just hope Marach & Rapha are above the Byblos at least!
Seconded.
Cid - The God Tier
In War of the Lion Rapha is broken. Her spells will hit with 50% in the Central Field, and it hits from 1 to 10 times.
Damn it you have to bring my favorite game back for your who is the best playlist
i love this "which is best" mini-series that you do on youtube.com. have you ever considered doing an episode for the jrpg octopath traveler? (edited since ubercomrade speaks english as a second language)
Sure have. Might happen next year! Thanks for the support!!
This sentence was edited to make even less sense.
Just found your channel, you make some great content. Definitely earned my sub!
Glad to have you onboard. Make sure to participate in our weekly polls!
I fully admit that while yes, I do use Mediator/Orator every now and then...80% of the reason for it is just recruiting enemies for either rare equipment or stuff I can sell...and I guess the other 20% is "well, they can use guns right?".
Monster breeding as well. Much easyer to breed my own gear with secret hunt then reley on the RNG of random battles.
Using guns and maxing out Brave. Its a fine niche
I subbed keep up the good work squid
Dark Knight in War of the Lions is pretty great. It allows generic party members to become damage dealers on par with those like Agrias and Orlando. High STR growth, instant ranged attacks, the ability to cure its own HP by damaging an enemy, and two short range AoE moves similar to Draw Out and Earth Slash respectively. I’m not sure if I’d put it in God Tier, needing to be better than Calculator, but I’d definitely say Top Tier.
I’d put it God Tier for sure. I love that class
Best class def
Dancer is another job that's better as something else. Melia or reis are probably the best females for the job but the best pa job is less clear because while monk has the highest multiplier for pa they don't get the 2 pa twist headband but in any case if you want them to do more damage equip as much pa boosting equipment as you can. If you have at least 1 bard and 1 dancer bringing a mime will double the activations for all of them. But like the bard their other abilities are also helpful and potentially gamebreaking
Their weapons are also two panel in dancer and based on pa and ma
Two Swords
Blade Grasp (you can catch bullets at 97%)
Teleportation
It doesn't matter really what else you choose to do with your character once their brave is at max, you've become impervious to physical damage.
You definitely deserve more views. Keep up the good worm
*work
Arithmetician with the team wearing Chameleon Robe calculate holy kill every thing
Generic Job:
Knight(female)
Set:
Battle skill
Throw
Blade garps
Two sword
Teleport
Equip:
Chaos blade
Excalibur
Ribbon
God robe
Chantage
Special job
Orlandu
Set:
All swordskill
Punch art
Dragon spirit
Mded up
Teleport
Equip:
Chaos blade/excalibur
Echusteon2
Twist headband
Power shelve
Bracer
The summoner is actually one of the better options i was just talking about. They have some safe healing, some status effects that can't hit the wrong target, another gravity attack and the only magic stronger than meteor along with elemental damage for most elements none of which can hit the wrong target. It's great and even has decent range and handy passives like half of mp. While short charge lets you get out more spells in the same time half of mp lets you cast longer before running out of mp and needing a recharge from a monk or a bard or anything else that can restore mp. If you find yourself running out of mp alot things like absorb used mp and move gain mp can help a little. Spell absorb can help too but your target needs to actually have mp to steal any and you also have to worry about undead. On the other hand the bard can restore up to 99+20 mp without support abilities so it would obviously be higher in practice which should be enough to keep everyone near full especially since hp and mp restore are the bard's fastest abilities it should activate probably twice or more a turn and the pretty much most expensive spell in the game is 99 mp so it should be plenty
You should do a class tier list for one of the disgaea games anyone will do but personally you should try 4,5 or 7 maybe 6
A thing to remember is that ALL magics in game bare a few are compatible with arithmetics. white, time, black, oracle....you only need a good magic power to make it broken. on a summoner, except for some aoe and a few engame spell you have ALL the magic in the game in one character, toss it a faith rod and put holy absorbing gear on all your unit , you get a nuke button. CT5 holy boosted is a guaranted 700\999 hit on all the map at the first turn.
Oh and something everyone misses on orator, they are the only pole user, that are like spears, but magic based. you can toss 400 dmg all mid game as a frontline mage. same strat applies with any magic class and samurai skill, as it scales on magic, a wizard using samurai skills can instant AOE around him for free MP and one shoot nearly everything.
No need to be scared of us FFT fans because you did a great tier list!
My mime is looking at this list and shaking with rage
Good tier list . The only exception is that I think the Lancer once maxed out and has “javelin 2” He easily one kills almost everything in the game. That’s if you’re able to get javelin two which took me about 10 tries (ps one verson). Also to note if you do like cheating to a degree give everyone an Excalibur that absorbs holy use that with the Black wizard/mathematician Holy spell destroys everything heals everybody
Teleporting monks with calculate and auto haste. Game over.
Samurai is another job that's better off wizard because draw out is ma based so they can't really leverage their pa and like knight swords katana need max brave to do full damage. Draw out is good to use surrounded to get as many enemies as possible in the aoe or when you have several allies nearby for the positive ones. Blade grasp and hamedo also block stealing and breaking attempts so you only really need maintenance when fighting divine knights or if you're using different reaction. 100 brave with blade grasp causes enemies to only take actions that ignore it and it has a separate check from evasion. For hamedo at 100 brave enemies will still attack even though they have 0 chance of success as it will always activate when triggered. The downside with hamedo is it doesn't work against monsters.
It's true archers aren't that great but they have a few unique benefits with their longbows. First they have variable range and can have huge range on some maps and they also don't require line-of-sight so they can hit targets guns can't. Unlike guns, bow damage increases with pa and sp. I use charge when i need a little extra damage to finish off an enemy or with guns as It's one of the few things that improves guns
Concentrate is good to have especially if you're not using things with natural perfect accuracy
Charge helps more with stronger weapons. With a chaos blade charge 1 adds 40 damage. Charge 2 adds 80 damage and so on
I think I’ve commented before, but I love your channel. Would love to see you do stuff from Nippon Ichi like the Disgaea series. Based on what I’ve gathered from your tastes, you’d love the “crunch” those games offer.
I have thrown around disgaea but man that one’s going to be a beast to tackle.
White mage is the best healers in the game. They blow chemits out of the water for everything they do unless you go out of your way to sabotage your own units. They restore more health to more units at once, esuna is better than remedy, and phoenix down is only good for resetting the timer. On top of which it has natural range and doesn't require line-of-sight so they can cure or revive units items can't help. In fact item is the only skillset with line-of-sight healing. If you know what you're doing you can make everything else 100% accuracy as well. If they couldn't use guns chemists would be borderline useless
What are you talking about not worth the cost your not making sense item is barely viable late game aside from elixir which is a pain to farm, you're better off with literally everything else with healing
Staffs are also ma based weapons
Learning white magic is also necessary for getting the most out of your calculator and the loved ct5 holy came from this job. Holy is also stronger than flare iirc
Regen is pre-heal. aka makes your tanks tankier, like protect, it lets you keep alive a preferred unit, they're not even MA based spells. so a lancer could easily regen/protect themselves provided they've had faith training. unlike a chemist who is just reacting to damage done, that's bad healing
Life drain and spell absorb are just the tip of the iceberg regarding this job. First it can use several weapons , staffs, rods, books for a range attack and finally sticks. Staffs and sticks are based on ma, with sticks being stronger with 2 panel range, while rods are based on pa and books are based on pa and ma. Second it has overpowering spells pray faith and doubt faith. Pray faith maximizes all things faith based especially if you also put it on the target, including damage, healing, and accuracy for status effects and revival. Your status effects will never miss again except maybe with worst compatibility unless the enemy immunes it. Doubt faith is the opposite making the target not only unable to cast faith magic but faith magic targeting them will do nothing. And nothing immunes it including ribbon. It's other abilities are also useful for various things like foxbird lowers brave more than the mediator ability but relies on faith. In short oracle is really good
Haha you would have a job on this channel if I could afford an employee.
@@locloudanerpg If only lol
By the way the easiest way to apply pray faith to everyone is ct5 pray faith. Pray faith even makes malak do max damage without having to lower faith manually
I found that the wall spell on the whitemage is really useful especially since my softer units usually die first
The Orator / Mediator should probably be one of the top 3 classes only for their Brave enhancing and Faith lowering. The job itself is only ok, I guess Guns make them somewhat useful for attacking, but of course they're outshined by literally everything. I'd still say they are not "low" tier, you can totally break the game with Ninja Monks with 97 Bravery and 3 Faith
Geomancer is kind of mid tier but I'd rate it higher. Its really good for 1 early game unit: Agrias. I always get all her sword skills then switch over to Geomancer because it allows her to equip attack buffing clothes later on, since her main job is actually kind of weak in the damage regard...
I'd rate them slightly higher because they can be an early game CC unit that has an attack range of 5 tiles (6 with the spread out), I know its luck based but if you hit 3 or 4 enemies most likely some of them will get a status effect (for free), so kind of like more powerful and useful Squires
Ninja and Monk should be god tier. Ninja has the fastest speed, very high movement, throw is based on movement distance, plus if combined with martial arts and high Bravery and strength, they can 2 punch almost anything. Monk should be god tier because of their early game abilities like earth slash and chakra, which remain useful even late game.
The monk has 2 flaws. First lack of hats meaning no twist headband. Second their abilities largely have no vertical range which means they must have flat ground or at least equal height to an adjacent square to be most effective. Aside from those though monk is pretty great. Their attack abilities use pa twice similar to how rafa and malak do with ma, meaning boosting pa helps monk more than it would other jobs. Monk also has innate martial arts to boost it's pa even more and things like chakra and revive also improve by pa so accumulate doesn't just make your attacks stronger, it makes chakra heal more and revive more accurate. You get several different attacks which are good for different situations including a long range directional attack that hits multiple enemies, a mid range single target attack, a couple close range single target attacks, and even a spin attack that hits multiple enemies. On top of which monk teaches counter and hamedo so anything attacking him will probably be dead soon. I didn't mention this on the job that teaches it but counter magic can return things your units can't cast. Hamedo with the right weapons and equipment can totally shut down most missions with almost all human units. Counter is good for random battles and battles with a ton of monsters
hint, try learning accumulate from squire as the only skill, no dash, no stone. Monk + accumulate + counterattack. Enemies will literally impale themselves on your monk as he stands upon a pile of corpses getting stronger.
@@vincechan2096 yeah that works
I agree with most of this list, with the exception of Summoner and Orator. Summoners and their charge times are too slow and they're outclassed by Black Mages and later on, Black/Time mages with Arithmeticks/Math skill. Orator has useful non combat abilities to raise bravery/faith, and to recruit enemies. They can also be used to make units magic immune. The most powerful physical unit in the game is IMO dual wielding monks, not knights. They are faster and clothing becomes better than armor later on in the game.
Thief is yet another job that's better as ninja, their abilities are helpful for getting equipment and other things and charm. Their abilities are based on sp and their only weapon uses pa and sp like bows. Thief is one of those jobs that benefit from a weapon skill like equip sword or equip spear or equip guns although if you can get your pa and sp up to max the best dagger may be able to outdamage guns but they have no range
Secret hunt ensures enemy monster units can't be revived
Calculator is BUSTED
Time mage is extremely useful but not for the extreme force of meteor which has similar chance to kill every unt in range including yours. Demi and demi 2 are faster and less likely to kill off your units. Aside from that, time magic buffs and debuffs are mostly borderline broken. Also teleport has a maximum range of 10 panels beyond your listed move beyond which it has 0 chance of success. You should also get short charge from this job. It makes highend magic more practical to cast but also lets you get out more spells in the same time
Demi and demi 2 also don't bork you against undead and demi 2 removes 50% max health so demi can actually kill things in this game
White mage low tier is such a hot take. Throwing potions is nice but white magic can set you up to tank like a boss before a fight opens with protect, shell and regen. And then there’s Holy...
Not saying it’s the best or most broken job but it doesn’t belong in the same
Company as mime for sure. Especially if you have good compatibility with your allies.
Cast Holy walk away and win
4:52 "Teleport gives your unit complete instant movement to anywhere on the board." No, it doesn't.
I think in the original FFT teleport could move a unit anywhere on the board, but it had a chance of failure the further away from your start point.
@@Web-jz9rg Yep, that's true, but it's also true for WotL. The exact chance of failure is 10% for every extra space you attempt to move beyond your move range. Reasonably, you can move maybe 1 or 2 tiles further, and that's nice, but you couldn't just hop anywhere on the map that you wanted.
@@Web-jz9rg Yeah, using teleport to delevel myself, I've accidentally teleported 30+ tiles away, it took 6+ turns to get back to the degenerator
I am fond of the dragoon class of final fantasy tactics
I think I agree with all of them except Mime and Archer. Archer is shit tier, Chemist with a Gun does everything an archer can do, but better. You have massively underestimated the Mime job.
Nitpick: You were focused on original FFT, but quite often used the WotL ability names (e.g., Blade Grasp vs Shirahadori and Math Skill vs Arithmeticks).
The channel I didn't know I needed
Welcome to the fam
My friend actually taught me to play one battle as long as possible, because it’s actually easy to finish quick.
Durandal isn't even in the original, ninja are fantastic single target damage dealers, both close range with their two swords, and long range with throw which can reach 8 panels in this version because throw is based on sp for damage and move for range. To get 8 move you have to be a job that starts with 4 move, equip move 3, then add anything in accessories that adds move like germinas boots to hit 8. 8 move also makes hit and run attacks easier. Of course in the remake there's an accessory that adds 2 move so you can outrange guns with 9 move and throw range which is more than half the map but you do lose a jump with that accessory compared to germinas boots. Ninja have poor equipment for evasion despite having good character evade their ninja blades have minimal evasion and they obviously don't get shields so their only option is a mantle which can help somewhat but if you want to make effective use of abandon the more sources of evasion you have the better
Jobs to use it with because abandon doubles existing evasion so it's better on jobs with multiple sources of evasion like shields AND mantles. I wonder why it cut off.
Monks are extremely useful in chapters 1 and 2. Ninjas and Samurai are great, but take a long time to get.
Monks are useful throughout the ENTIRE game. They can easily one shot anyone, even the last boss. Their Martial Arts secondary ability is useful to any class.
Ninjas are pretty necessary because, not only do they hit hard with Martial Arts and Brawler (almost as good as a Duel Wielding Monk), but also because of stat growth. Especially if you want to improve your speed stat, you need them.
If you plan on Min/Maxing your stat growth with Degenerator traps, Ninjas are the best for that.
Ninjas, Knights, and Mimes are the best classes to get the best stat growth.
Where's the WOTL tier list? Are you still planning to make one?
Eventually
i like monks a lot. one of these lists for the special units would be cool too.
Yeah I have that in the que!
You know. Mimes are so fucking useful and everyone just doesn't seem to know how to use them. They should be in top tier but should DEFINITELY be higher than the fucking BARD!
Accumulate is always nice and dash and throw stone can be decent for clearing certain status effects while doing minimal damage like charm and confusion, otherwise ramza is a squire with more abilities and equipment options. Heal can save money on items early
Throw stones at your own party members with speed save.
Squire for exp building. Fav is ninja dual wield. Throwing a chaos blade will ruin someone’s day too.
Charge is brilliant in melee. You can just look and make yourself do enough to kill every time, or do exactly as much damage as you can without shifting the turn order negatively. Also, saying any class is bad because the mathematician exists is just a dumb point to make. I don't disagree with you entirely, just your arguments and points are terrible. It is like saying don't slam your balls in a car door because of the sound it makes. Also, the bard is almost vital for growing stats because it's growth is so bad. After hitting level 99, change to a bard and dance on level down traps until level 1 again, then switch to a growth class and level back up. They are literally the eraser on the pencil.
Again fantastic list! What would actually be your recommended party set-up in Final Fantasy Tactics? Including characters like Agrias, Cloud etc.? (Of course, Orlandeau breaks the game though)
End game I pretty much only use 2 characters. Ramza as a teleporting duel weilding knight with Exalibur and Durandul and a Black Mage/Calculator. Using Agrias and Orlandeau just cripple any change of difficulty haha.
All kinds on my channel.
Minus the special jobs of the special characters, the best jobs for me are summoner, time mage, black mage, Ninja, and the Dark Knight (War of Lions). I built my time mage such that he/she has the special ability that cuts casting time (i forgot which ability was this), teleport, and with white magic. My summoner usually has black magic also for that offensive magic build. My ninja is paired with the abilities of monk or geomancer. Dark Knight is just purely broken and I usually have Ramza have this class, together with his squire abilities.
In wotl, dark knight with arithmetic is and excalibur is able to map wipe turn 1
Bard is far from useless. It's the only way to heal all your units no matter where they are without also healing enemies like ct5 cure 3. Ramza is the best bard because he has female ma. On the other hand if you want to heal better make him a wizard, both their ma and equipment are better for sing than bard itself. At max ma they are much better healers
Oh and alot of their other abilities both bard and dancer are potentially gamebreaking like last song, especially if you field alot of monsters
Learning Math through singing songs is the true power of Bard
@@vincechan2096 or dance lol
Wizard is good yes but has little variety. It's all about elemental damage and status effects. And flare. The spells are useful throughout the game, but there's safer options and also more innately damaging options from other jobs despite wizard being almost always the best carrier for ma based abilities. The further you get in the game the less likely you'll still be using black magic as your main offense. That said things like poison toad and death are handy to have, especially toad which can basically makes anything weak to it significantly less dangerous and is yet another way to deal with mages or anything with dangerous abilities including most monsters. Poison is there to help you kill things faster, while death just kills things.If you can hit a weakness elemental damage is twice as effective and stacks with elemental boost for 20% more and the level 4 ones have wider aoe, but even then there are better options overall.
Wanna know how OP black mage is? Equip Delita with black magic, and teach him poison, prepare to be amazed.
@@vincechan2096 that works too but ramza is more effective than delita for magic both because ramza has female ma, and because ramza can have up to 100 faith permanent without leaving
Never have I ever..... used the calculator/arithmetician class in FFT or WOTL.
Let’s be real... if you use Cid, everyone is dead anyways before the math nerd can move lol. My party at the end is usually Orlandu, Beowulf, Agrias, Black Mage Generic Character with Time skill, and Ramza is a Ninja or Lancer. I don’t know why people don’t put Lancer higher. Lancers kill everything, are able to equip the best armor, etc.
@@JRHYTNATIONS Lancers jump as well.
Not at all. Cid gets speed booster by exaliber and while fast not enough to get across the whole damn stage. Calculator is banned online for a reason.
Mediator is another job that's better as wizards but you're kinda stuck with monster talk several of It's abilities are very helpful and perfectly reliable with enough ma and equip guns is nice for certain classes. Persuade lets you stop any enemy from getting turns including zodiac monsters. The success of the status effects ignores faith so they have unique use. The faith and brave abilities are helpful as well as you can increase or decrease ally and enemy faith and brave to suit the situation. For example using the brave lowering ability on a unit that relies on brave like a monk or a monster with a strong normal attack will weaken those attacks and also enemies that have annoying reaction abilities like blade grasp.
Invite and train are the only way to recruit monster units aside from the ones that join during the story or side quests. You can also recruit human units and take their equipment and either keep them or boot them
The list is agreeable if you only want to beat the game normally. Without Chantage the only two classes that I have not purely beat the game are Theif and Mime.
Pure Chemist has Autopotion while Samurai has Bladegrasp. Theif and Mime have nothing to protect themselves in their abilities. Look at my Bard pure run.
U can't just say teleport allows u to move anywhere on the map without explaining the fail rate, plus how can the chemist be a top tier and priest bottom? That 150hp X potion doesn't really do much when you wanna heal someone with 400+ hp, if anything the chemist is good cuz they can use guns
Happy Thanksgiving dude
To you as well!
1. Summoners are mid tier mostly because they take too long.
2. Teleport is overrated because they can fail very often. A failed teleport can be critical
when you can't get to your allies or kill an enemy on time. Move+3 is consistent and therefore more useful.
3. Weapons are typically not as strong as bare fists. A weaponless, Martial Arts Ninja with Brawler can whoop anyone.
4. A Dual Wielding Monk is even scarier than a Ninja and can easily
one shot anyone, even the last boss.
5. You should have also mentioned Ninja, Knight, and Mime as the best jobs for stat growth.
Geomancer is a great career job for most secondary abilities and has excellent equipment options and elemental is free, instant, has decent range and aoe and can be improved by pa and ma and 108 gems so something like runesword, aegis shield, flash hat, wizard robes, genji glove with ma up for all of them or 108 gems for the elemental ones will do noticeably more damage than general equipment, because ma helps more than pa
I end up using it alot. Not having to charge has several benefits including taking less damage from physical attacks
The bard is actually my favorite. I usually train one right away. He's versatile and has high MA as a base stat. When you're trying different combos he makes sure they don't miss or fail early game. I played it once with Ramza as a bard but there are more fun things he can go for. His squire is like a bard in many ways anyway. The extra point of MA his squire gives him is fun to play with.
I would heavily laugh at this but I like the mime so....
Not much point keeping him in squire unless you're trying to get level 8 for mime...
Any chance on which characters in tactics gameplay wise you would use? Cidolfus is God tier by himself definitely
They’re all pretty good honestly. I don’t know if there’s one that isn’t worth using.
teleport doesn't work that way. you lose a massive success rate the further you go from your native move ability, and if you move like 3-4 spaces further than native, it's pretty much guaranteed to fail and waste your move. meteor is useless as well lol.
i like my Chemists and Orator equip gun and Boom dmg is nice! But that's what's so awsome about the game too many ways to become OP'd, Army full of Archers with some of the Op'd bow is nice too
Mime works well with attacks that can't hit your units like bard, dancer, samurai, summoner. Alot of skillsets are much better on other jobs as secondary abilities
Been a long time since I played but pretty sure one of my end game party configs consisted of a calculator, dancer and multiple mimes. Incidentally, I love FFT but wish it was more challenging.
Lancer is kinda a single target damage specialist although jmp taking a while at normal speeds along with the need to calculate when you are going to land really limits lancer. Although you can put jump on faster jobs like thief or ninja makes it less of a crapshoot In some cases you might be better off whacking things with your spear. Lancer like archer is kinda a one trick pony with variations of one ability. For that reason there's not much to talk about. 2 panel range helps i guess. Ignore height is outperformed by fly and teleport both of which let you move through enemy units in addition to ignoring height.
Knight as a base with anything else tends to be really strong. People might think they're a bit too meat and potatoes, but the game is about knights so why not main a ton of them?
I like the Oracle (Mystic) is theory, but I always find their accuracy unreliable.
Start with pray faith. It won't be
No. Chemist is the worst option for healing for a significant portion of the game. Chemist should be where you have mime items are far from broken. They recover less hp or mp than any other option to fewer people. The only decent item is elixir which is still a pain to farm. Phoenix down still only good for resetting the timer. Remedy is still worse than esuna and stigma magic. The single status heals that make the bulk of the set are all borderline useless. But even aside from the line-of-sight targeting and needing a valuable support slot to give it decent range, and no you can't throw items across the map, the worst thing about items is you have to unlock the items by progressing the story. Only one other option with healing does that, draw out. Everything else you can get the abilities near the beginning of chapter 1 if you want . Again Chemist would be borderline useless if they couldn't equip guns
Later in game auto-potion will stop healing enough to keep you alive
Knight with 2 sword, Elite
oh nice timing, i was planning to play fft (i played years ago, and i sucked at it, this time ill come prepared)
for me, the MOST broken character is a character with 87 faith, mastered Time Mage, Black Mage, Priest & Calculator, has a Job of Black Mage, and finally with +Magic Items. The Most FUN would be Beowulf, you know why.
Beowulf is so great. Turning people into chickens with your sword never gets old haha
Chemist with max speed
What about the solider class for Cloud
Easy. Time Mage.
Something is missing.. Why you didnt put in the list the dark knight?
This was the og tactics. Not war of the lion.
Exellent list while I may disagree with some of your placements (example not mentioning secret hunt for the thief) and I am not a fan of oricals at all. I would say overall very accurate.The only other thing is that the SPEED stat of caculators is horrible like enemies can get 2 or 3 turns before you do so not great for a solo pure class run. (but the best secondary support bar none)
The correct answer is orlandu
i always played ninja/mnk and 1 shotted bosses as well as supported my party.
No Dark Knight?
I hated the mechanics in tactics for a chance of any top tier single drop rarest best items can be a Phoenix down instead just on a chance roll and that is it forever.
Calculators are banned online for a reason.
Davidvinc made basically this exact same video. Im not 100 percent but the geomancer clip used was 1 for 1
I love Davidinc. I used his for reference though I changed around a few classes like the ninja for example.
Actually, the mime is the most OP class in the game, they gain 20+ hp per level, so 10 levels gained as a mime = +200 hp. the trick is to re-level a de-leveled character as a mime, frogged, and berzerked lol, oh yeah plus random knight breaking and petrifying others so frog gets the limelight. You'll have such high hp/mp/dmg/speed that god tier weapons are irrelevant as you wade into battle butt-ass naked looking for a challenge. Try Equipping your Orator with monks Hamedo FROM A GUN, garunteed lolz enemies just look at your orator funny and they'll get shot in the face. Then for your actual turn you can threaten them for RP value. The True form of a Geomancer, is where you hide you priest. Priests are squishy, Geo's are not, have shields and prefer to stay at ranged combat, right where a priest SHOULD be. You'll find you never have to res your res'r again with a geo/priest onboard
Make a final fantasy 13 tier list
I plan on doing all of the FFs at some point.
I think they did a really good job at balancing that one.
In truth a serious list should divide between skillsets and equipment/stats of each job (carrier jobs). Some jobs such as Geomancers are basically carrier jobs, used solely to combine with our skillsets. Meanwhile Calculator is the inverse. It's not that godlike of a job, it's basically a godlike skillset if you equip on any other magician. On Calculator the horrible stats balance it out (mostly). Making a list on the basis that you wont be equipping a secondary skillset or any skills of other jobs is pretty pointless. Nobody plays like this except for challenges.
Pretty much
Velius used to OWN me!!! 😢
I beg to differ i had a meditator character with blaze gun for the better part of 10 years and Geomancer is broken imo with rune blade and aegis shield you can get into the 200-300 damage range with geomancy amd its free cost and 5 range is def top tier. Oh and 108 gems
Wel, it's not every spell, but pretty much
Clearly the Best character are the named characters like cloud and arigis and don't even get me started on orlendueu he's basically the win the game button for how good he is.
Maybe but for whatever reason most of these comparisons don't include special characters and/or don't know how to use them effectively or even some of the generic jobs. Even rafa and malak can be good with the right setup although you can get their ma much higher in the remake and their abilities are better as well like meliadoul
In fairness part of that is his equipment that autohaste excalbure is a HUGE factor why he is so good.
Which is best... Final Fantasy?
I know it was a chore to get but I love the dark Knight... wish they weakened it a bit and made it easier to acquire
Will there be a fire emblem list?
Yessir!
I have some problems with this. First off, why did you skip high tier and go straight to top tier? There should be a separation to divide the mediocre from better classes. Second, when making a tier list like this, it's better to separate best class builds, and which job is best. You put Ninja in top tier and argued by saying putting duel wielding with Knights is broken. That's two jobs? I could put every job in God tier by combining two classes together. Lancer in no way shape or form should be mid tier. Lancer is a super early class uou can get and a poach HOLY SPEAR. Which is the best weapon you can obtain in early-mid game. And then get Javalin and Escutcheon late game. WHICH IS ONE OF THE BEST WEAPONS IN GAME. Also Arithmetician should be in trash tier. The Ability is God tier. However the title and tier list uou were making were jobs. No disrespect I just think a little more effort could've gonna into this.
Having a great weapon isn't enough to offset the lame ability I'm guessing. Also in the remake it's no longer the second best weapon. Lancers are about as lame as archers
@@aerinlockeadon827 whether lame or not is an opinion. However, as far as Tank builds go, they are faster than Knights and Samarai. The range of jump is absolutely stupid and could save you a battle if losing. Having the ability to have a shield and a spear to attack from 2 blocks away is also fantastic. You null Counter(aside from Lancer obv) and Hamedo/attack first. You also gain the ability for Dragon raise, which means you never die. The only thing that even comes close from setting the samarai above a Lancer is Shirahadori/Blade grasp. Which I don't even remember him mentioning. The main problem I have for this video is his evaluation of jobs in a tier based on their combinations. Also this is the original game, not the WotL edition. On a technicality, I could say Knights are God tier in this game because of the Excalibur/Chaos blade duplication glitch. And a Knight with Double speed is absolutely stupid.
@@chasem3657 while all of that may be true in theory in practice you'll likely miss that game saving jump and in most cases you can kill that same target with throw or a gun with no delay. And most people give Lancers and other jobs with 2 panel weapons two hands anyway so there goes the shield.There are other jobs with 2 panel weapons and there are also ways around range differences where they can potentially catch you with a counter or hamedo. Dragon spirit doesn't prevent you dying indefinitely by itself. You need to have enough hp to survive the hit for reraise to be applied and also 100 brave to guarantee activation. He hid mention blade grasp but He called it shirihadori. Well using abilities from several jobs is how most people play the game so it makes sense he would too. Sure is and definitely.
@@aerinlockeadon827 all you said was people give Lancer unoptimal stuff. You just said what I said was true. So thx
@@chasem3657 in theory
and kids, here is why you should study math!
I loved FFT when it first came out! Initially it was a fun challenge with all the available classes.
However later on when you learn all the tricks it easily becomes broken. You can be level 99 with everything maxed by just playing the first map over and over
Between this and FF8 which do you think is the most easily broken?
@@xcaluhbration So the thing is.........you don't have to break the game. lol, you can proceed through it naturally, only fighting when necessary and it's a completely different game. The thing that makes it great is that you can do it but you also don't have to, so you can choose how difficult it'll be. That's where it starts to shine again, when you start making your own rules. Like limiting job classes or Ramza only when possible, etc.
Ninja + unarmed until you get Orlandu. Orlandu will beat the game by himself.
Some war of the lions spilt into thi s, for example the samari reaction ability is misnamed here from the original. You used the naming from wotl lol. As well as misnaming the mediator.
The mathmatician is pretty broke.