N. Sane things about crates in Crash Bandicoot N. Sane Trilogy

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  • čas přidán 16. 01. 2023
  • / cogmonkey
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Komentáře • 178

  • @Rath_Man
    @Rath_Man Před rokem +347

    I think everyone who's into game development would agree that this was incredibly interesting, especially when it's about things you never actually see in the vanilla game like the crate position error message or the bazooka on a jetski! Keep up the awesome work!

    • @stonetimekeeper
      @stonetimekeeper Před rokem +21

      I'm not into game development or modding whatsoever and I still found myself sitting down for the good half hour this video is just to watch. It's quite fascinating.

    • @illiyo3832
      @illiyo3832 Před rokem +7

      idk man, I'm just a stan for Crash Bandicoot have been for as long as I remember

    • @Rath_Man
      @Rath_Man Před rokem +2

      @@illiyo3832 Honestly same

  • @PlebNC
    @PlebNC Před rokem +11

    "Just be glad they don't start adding boxes halfway through a level"
    Crash 4 completionists: Visible sweating.

  • @jellywillreturn
    @jellywillreturn Před rokem +48

    “Crash Bandicoot N. Sane Trilogy is Turing-complete” is not something I expected to learn today.

  • @Triple-Q
    @Triple-Q Před rokem +60

    The crosshair from the jetski is actually a leftover from Skylanders Supercharged! When you're racing and you get a homing weapon in that game the crosshair shows up, which leads me to believe that the racing was a basis for the jetski (and other vehicle sections)

  • @nappitatti
    @nappitatti Před rokem +146

    I'm once again very impressed with your dedication to setting up weird as hell interaction in-game just for a one second clip. This was really interesting and very well done!

  • @cobaltfolly
    @cobaltfolly Před rokem +62

    If this video was 8 hours long, I'd miss a day of work to watch it.

    • @ZorrotheArtist
      @ZorrotheArtist Před rokem +4

      How irresponsible of y- Same. Honestly, same.

  • @Donch32
    @Donch32 Před rokem +21

    22:45 the auto target visual is actually the same used in another game who was created by Activision, called "Skylanders Superchargers", developped by Vicarious Visions!

  • @QuintessentialWalrus
    @QuintessentialWalrus Před rokem +21

    🙌 THE BANDIKING HAS RETURNED 🙌

  • @davecarignan
    @davecarignan Před rokem +20

    21:09 would be an amazing addition to the Ripper Roo boss fight ! Great video 🙌

  • @nefarioustechsupport1243

    22:42 this feels like they took the sea vehicles from skylanders superchargers and used them as a template for the jet ski, why reinvent the wheel when you already have a decent vehicle system
    Also would explain the motion of the projectiles, as all the projectiles act like homing missiles

  • @ScarletAmethyst
    @ScarletAmethyst Před rokem +18

    I think this would be worth documenting on TCRF. As I've read from TV Tropes regarding Crash 4, the crates turning to Nitros for the Time Trials are used in that game. It's interesting that N. Sane Trilogy also has this unused feature since no crate in Crash 2 or 3 ever turns to a Nitro. Also, the Nitro list in Crash 1 is also interesting since Nitros (and and crates used in Crash 2 and 3) aren't ever used in any Crash 1 level although they are used in the "Crates" level.
    I noticed if a level had more than 999 crates, the counter glitches out trying to display 1000 (i.e., 18/ 01 instead of 18/1001) as seen in 17:00 although it seems Crash 1 levels can still display more than 999+ crates missed as seen in 16:34 if one somehow modded in 1000 or more crates. I wonder if this also happens with bonus levels that have more than 999+ crates and the Gem spawn that shows how many crates are broken/in the level.
    Speaking of the TCRF, Crash 3 actually has a Death Route texture for the Prehistoric and Future levels which goes unused. Not sure if that's the case for NST although Future Tense would use the Future Death Route texture.

  • @64SuperYoshi
    @64SuperYoshi Před rokem +61

    at 4:55 The Nitros being in that list is actually more interesting then you may think at first glance. I'm pretty sure in some levels in The Wrath of Cortex, some crates change to Nitros. I wonder if they had more then just the trilogy in mind eventually

    • @WackoMcGoose
      @WackoMcGoose Před rokem +14

      It would make a lot of sense for them to code in anything they _think they might need at some point,_ so if they want to change things up later, they don't have to touch the game code to change what's in a level. Plus, they surely wanted to make more games after the trilogy, so if the "N. Sane N. Gine" already had the code to do X thing, they wouldn't have to add the feature in later when a level designer goes, "hey, wouldn't it be cool if we can do X?", they can just use what was added in ahead of time "just in case", without having to wait on a programmer to add it in later. Done well, it can speed up development, especially for sequels. But overdo it, and you get scope creep, code bloat, and game delays.

    • @wile123456
      @wile123456 Před rokem +1

      @@WackoMcGoose yea definitly but they really messed up the artstyle and the "feel" of the games so the 4th game went to a more talented developer instead

    • @kinggooktheautistickingewg788
      @kinggooktheautistickingewg788 Před rokem +2

      @@wile123456 Who fucked up the artstyle even more! GG

    • @Devourlord
      @Devourlord Před rokem

      @@kinggooktheautistickingewg788 I've always been more of a Twinsanity fan tbh. Really enjoyed Cortex's character and the over all story. I also thought the designs for everyone looked rather nice and I really love the 3D platforming along with multiple controllable characters. Shame it was rushed though.

    • @wile123456
      @wile123456 Před rokem

      @@kinggooktheautistickingewg788 nah, the 4th game is properly stylized that better translates the colours, pop and edges of the PS1 originals. The remake collection goes for an ugly Limbo of trying to be photoreal with ugly fur shaders and uninspired proportions for characters, instead of the proper cartoon stylization of the 4th game. The 4th game also has better animation and better animations fundamentals with squash and stretch, ease in and out and more.

  • @Isaacfromhitindiegametboi

    You know it's good when ARD post a new video

  • @greatsageclok-roo9013
    @greatsageclok-roo9013 Před rokem +21

    This was actually a really insightful watch.
    It's impressive what you are able to do with this game.
    That editor I know it gonna be so worth it when you release it!

  • @bradfjord
    @bradfjord Před rokem +3

    I'm getting a little bit of a game dev boner seeing how insanely robust the object system is in this game. The hot-swapping of slot machine crate results and the switch crate working with pickups and every vaguely crate-shaped object in the game... Chefs kiss. The crate counter properly updating itself without crashing when offers make crates that spawn crates... Is it hot in here or is it just me

  • @ozzindale8449
    @ozzindale8449 Před rokem +3

    The blokes actually posted again! Mate appreciate the classic Crash content. Has made my dreary london bus trip so much better. If you're ever in London I'd love to shout you a pint!

  • @LuchosFactory
    @LuchosFactory Před rokem +4

    I can't believe N. Sane Trilogy has a better auto aim system than Crash Bandicoot 4 and it doesn't even use it.

  • @PsclKmn
    @PsclKmn Před rokem +8

    This is all super fascinating! Really interesting to see what's going on under-the-hood in terms of design decisions

  • @lewisspring35
    @lewisspring35 Před rokem +55

    This template-and-spawner thing reminds me of the "tf_generic_bomb" entity in Source mapmaking. You can set that to have a template to respawn from. It was added to TF2 at the request of mapper UEAKCrash after he needed a customizable pumpkin bomb for one of his maps he made for the Invasion update.

  • @troyX
    @troyX Před rokem +2

    Crash Bandicoot live reaction: 🦊

  • @salmon-stan
    @salmon-stan Před rokem +13

    Another great video dude. The levels one could make with these mechanics would be incredible... if only I had an imagination ^^"

  • @TPD
    @TPD Před rokem +5

    fantastic work as ever. love this channel so much. happy new year!

  • @scorpionqueen11
    @scorpionqueen11 Před rokem

    @1:54 The floating Tawnas reminds me of the "Do not be afraid" angels. Lol.

  • @Gonzas97
    @Gonzas97 Před rokem +6

    I am surprised on how moveable boxes are in this game. Imagine all the amount of interesting levels people could make.

  • @arcticridge
    @arcticridge Před rokem +8

    that 10 bounce for crates should be a mod, I would love to have that back

  • @mrworldwide4705
    @mrworldwide4705 Před rokem +3

    That was a super interesting video. I would love to see more of that kind

  • @Mattbuddy0947
    @Mattbuddy0947 Před rokem +6

    The Switch wooden crate and the infinite crate was good and the mega cutscene would worked perfect when you collected all Crates the Bazooka in a Jet-sky Level would be really OP like in the Time trials but cool

  • @tamerlan6785
    @tamerlan6785 Před 5 měsíci +1

    21:06 poor guy knew what was gonna happen😭

  • @PuraOrigin
    @PuraOrigin Před rokem +1

    That's funny; I'm actually developing a Crash game for which I invented a crate type which explodes if you stand near to it for to long, and boxes that will fall from the sky and break on the ground. :D

  • @bestgames64
    @bestgames64 Před rokem +3

    YOOO nice to see you back mate!

  • @DarkWarchieff
    @DarkWarchieff Před rokem +6

    one question about crates: HOW are they there? I mean, they don't just walk when crash ain't there and go sit in funky poses. I hope. I doubt Cortex had them put there, as why would he put helpful crates for Crash in a level?

    • @juhadexcelsior
      @juhadexcelsior Před rokem

      the same dude that suspended rings in thin air for sonic did it I reckon

  • @lordfelidae4505
    @lordfelidae4505 Před rokem +4

    So what I’m hearing is this game is going to have some absolutely *kickass* kaizo hacks eventually.

  • @MidoriMushrooms
    @MidoriMushrooms Před rokem +2

    when Zelda 2 was undergoing testing originally, the devs kept making it incrementally harder because they kept getting bored during playtesting and by the time it was finished, the game was now too difficult for most players just because the devs needed a challenge to stay motivated to playtest it.
    so anyway, here's the devs of N.Sane giving themselves a bunch of extra checkpoints and iron crates so they don't die too often in the hard stages.

  • @alinkajames
    @alinkajames Před rokem +1

    Something I never knew I needed... Crate science! Amazing.

  • @Mikon2
    @Mikon2 Před rokem +1

    I love that cut at 5:58 lol

  • @PiePie453
    @PiePie453 Před rokem +4

    Oh yeah, crate expert over here. Also, I love you.

  • @morgenstern4.669
    @morgenstern4.669 Před 10 měsíci

    I swear, in every ARD video there is a TwinSanity cameo or gag and it's driving me NUTS (pun intended)

  • @dingoosh
    @dingoosh Před rokem

    What an incredibly informative, well explained video. Thank you so much for making this!

  • @dyslexicsoap7605
    @dyslexicsoap7605 Před rokem

    Never really played crash, never watched you, but you are really wonderful to listen to. Thoroughly enjoyed this

  • @vl8371
    @vl8371 Před rokem +3

    Nice to see a live on this soon

  • @StuD44
    @StuD44 Před rokem +1

    Me: What can you do with this game?
    Ard: Yes.

  • @TheMrLeoniasty
    @TheMrLeoniasty Před rokem +1

    This is some crazy stuff, thank's for this great video!

  • @smoreblox3485
    @smoreblox3485 Před rokem +2

    If EVERY crate is TNT, I would STILL beat it lol!

  • @Zenlore6499
    @Zenlore6499 Před rokem +1

    This is fascinating! Thanks for sharing!

  • @anchor-cross
    @anchor-cross Před 7 měsíci

    12:12 Vicarious Visions likely made this change because in the PS1 version you would be softlocked if you failed the challenge with an Aku Aku mask.
    You would be live since the mask took the hit but you're now sandwiched between two pillars with the height of 4 blocks, so the average player would need to restart the whole level to try again.

  • @raccoonpeddler6730
    @raccoonpeddler6730 Před rokem +1

    you know i love crash when i just watched a 25 minute video about crates

  • @AvocadoKado
    @AvocadoKado Před rokem +2

    Idk why this is so interesting

  • @pi8049
    @pi8049 Před rokem +1

    At 13:16 he has 69 lives and they stay at 69 even after opening the life crates. Nice.

  • @TheEvilRayquaza
    @TheEvilRayquaza Před rokem

    This was very informative, never considered crates were like this. Also the targeting thing in the jet ski levels would've been really cool if it was like a normal vanilla mechanic that every player had the chance to use, would've made for some awesome levels

  • @Proul0811
    @Proul0811 Před měsícem

    I absolutely LOVE the thumbnail

  • @-inputoutput
    @-inputoutput Před rokem

    incredibly well presented
    i dig it

  • @mattgillam7379
    @mattgillam7379 Před rokem +1

    Babe wake up ARD posted! Babe? Oh right.

  • @M30W3R
    @M30W3R Před rokem

    What a blast from the past that intro was. At this point you might as well try and beat Crash Bandicoot 1 but with all crates replaced by Crash Bandicoots. Crashes Bandicoots?

  • @wistfulanthophila9317

    this was a super interesting video but now i am EXTREMELY intrigued at how using a bazooka in the jetski stages is even possible.

  • @LetsPlayKeldeo
    @LetsPlayKeldeo Před rokem

    This stuff is the shit I NEED more please ! I love to see development stuff

  • @FlergerBergitydersh
    @FlergerBergitydersh Před rokem

    Why has this world given us both a COGMONKEY and UKOGmonkey...and they both like Crash Bandicoot?

  • @stewartbugler
    @stewartbugler Před rokem

    I just remembered!
    Tnt boxes in time trial levels change into Nitro boxes! Like I specifically remember this from snow go in crash 2 pretty sure it's always been the case

  • @badja08
    @badja08 Před rokem

    Find it interesting af when the message “level missing bonus round teleporter” appears at 1:56, something that would only ever be seen when mods are used and the devs must’ve known this to stop the game from crashing

  • @crazycoot647
    @crazycoot647 Před rokem +1

    Solid Snake: Interesting

  • @PlebNC
    @PlebNC Před rokem

    -Breaks crate.
    -Spawns more crates.
    -Clear Gem OCD PTSD triggered.

  • @noblewolf6265
    @noblewolf6265 Před rokem +1

    19:00 you think that naughty dog used this as a test for the properties of the nitro detonation switch for crash 2 onwards

  • @njdmanok
    @njdmanok Před rokem +1

    Great video bro

  • @theguyinthere
    @theguyinthere Před rokem

    so many rules to hide secrets. i love this video.

  • @Linkislinkoopsie
    @Linkislinkoopsie Před rokem

    This is a crate video. Keep up the good work

  • @RicPendragon
    @RicPendragon Před rokem

    Well this was extremely hypnotic and interesting, can't wait to see how the level editor ends up.
    Activision could make a mint if they released a Crash Course Creator game

  • @DrRank
    @DrRank Před rokem +1

    I think the crosshair in the jetski levels might be left over from the racing mode in Skylanders: Imaginators.

  • @ACatwithNoHat
    @ACatwithNoHat Před 16 dny

    Now we need to know
    "Can you beat Crash Bandicoot if every crate is N Tropy?"

  • @Jgtack
    @Jgtack Před rokem +1

    13:16 Nice

  • @cheatsykoopa98
    @cheatsykoopa98 Před rokem

    the lock on particle on dingodile reminds me of nina's levels from twinsanity

  • @Aidan.w
    @Aidan.w Před rokem

    I really like the idea of the key in the Great Hall unlocking Stormy Ascent.

  • @thatcloveplant
    @thatcloveplant Před 11 měsíci

    looking at the targeting reticle at around 22:47, i noticed that its the same exact reticle that's used in Skylanders Superchargers. makes sense as Activision also owns Skylanders

  • @BlueCore18
    @BlueCore18 Před rokem

    Amazing video. +1 sub

  • @sickman9124
    @sickman9124 Před rokem

    The bazooka on the jet ski would've actually been pretty cool

  • @NGPlusVideos
    @NGPlusVideos Před rokem

    That was actuallyvery cool. The things that are possible in the code would make for a lot of interesting new ideas. We have Mario Maker, Crash Maker would be awesome.

  • @UltimaJC
    @UltimaJC Před rokem

    This is not the video I was expecting. It's better than what I was expecting LOL

  • @MazeMaker4Life
    @MazeMaker4Life Před rokem +2

    Could try to beat the games with all creates as TnTs and get all gems :P increase the anti up lol

  • @quetzal5666
    @quetzal5666 Před rokem +1

    Cool video!

  • @crashbash8549
    @crashbash8549 Před rokem +1

    Crash bandicoot crate lore

  • @aikuisviihteenarkkipiispa8602

    great video!

  • @PlebNC
    @PlebNC Před rokem +1

    Hey, to be fair to Activision they made Stormy Ascent free for a week when it released.
    While not as nice as free forever, it's more generous than Activision typically is.

  • @VixYW
    @VixYW Před rokem

    This is just beyond fascinating. And I won't ever get a single second of sleep ever again until I have answers as to why the targeting and the homing bazooka exists in the jet-ski levels. Now it feels like a wasted opportunity for an amazing new DLC level that they could've done but never did.

    • @gnammyhamster9554
      @gnammyhamster9554 Před rokem +1

      It's likely they copied some code from skylanders superchargers to use as a basis and just didn't get rid of all the superfluous features.

  • @fabionoronhazampieri7639

    20:16 this would makr the sneaky shoes from wrath of cortex more useful

  • @Lonely_Soldier
    @Lonely_Soldier Před rokem

    I didn't expect so many weird quirks of the Na Sane Trilogy engine, that's some pretty cool stuff you can do with it. On the topic of level editing, I'm curious as to if the engine can do like a more open world map/areas kinda like Banjo Kazooie or Mario 64. I think the gameplay mechanics of Crash 3 and the powerups could make a very fun open world platformer experience.

  • @moz6388
    @moz6388 Před rokem +2

    Where you been man? Missed you so much :(

  • @Singbebe002
    @Singbebe002 Před rokem +1

    Finally posted another video

  • @amigopuerco
    @amigopuerco Před rokem

    I guess crash was more popular than I thought. I have been getting all sorts of recommendations. I never played it. I was a Nintendo kid

  • @countryballlabatories9851

    I hope you read this ARD i love your content and when i watch These videos i always wish there Was a tutorial of some sort to download mods and add them to the game. And i dont mean making my own mods but downloading your mods and making them work. Its a mystery for me. NO ONE Talks about modding crash nst so i would be sooo thankfull if you could make a tutorial or just a guide online! I really wanna try These mods but i cant. I would be so thankfull.

  • @Daniel-et2ce
    @Daniel-et2ce Před rokem

    Yooo this vid is n sane!

  • @reda29100
    @reda29100 Před rokem +1

    23:30 is it possible the jetski is a variant of N.Tropy's red projectiles? They are homing as well.

  • @user-ju8ud6tz5t
    @user-ju8ud6tz5t Před rokem +1

    Sometimes i like to imagine i am a crate that crash is breaking 🥵

  • @CasuallyClutching
    @CasuallyClutching Před rokem +1

    This is so swag

  • @dreamer72
    @dreamer72 Před rokem +1

    very neat

  • @DA-te7xe
    @DA-te7xe Před rokem +1

    Hi ARD I'm about to start learning unity C#, do you use this? Also could anything you know help me with it?
    Also I plan to use crates etc for my game

  • @MikeOTR
    @MikeOTR Před rokem

    this is interesting, can you do one for Crash 4?

  • @toddb7947
    @toddb7947 Před rokem

    While I understand not wanting to a do whole video of “can you beat with whatever crate” for each crate, I would be interested in maybe choosing one level to run through with each crate type to give an idea of what it would look like

  • @Charlzey1998
    @Charlzey1998 Před rokem +1

    How do i change the bounce crate from 5 to 10? The crate file has literally quintillions of limes to go through :(

  • @CrazyCatNear
    @CrazyCatNear Před rokem

    Amazing

  • @caseydewitt6236
    @caseydewitt6236 Před rokem +1

    As someone who mostly deals with the asset art side, but has some knowledge of level design in Unity and Unreal, this is legitimately fascinating to me (also as a Crash fan too).
    But sorry, did you explain why TNT doesn't appear as one of the template options in CB1 while nitro does? I know you explained why nitro shows up (based on the time trial needs), but I don't remember why TNT isn't on the list.

    • @caseydewitt6236
      @caseydewitt6236 Před rokem

      Maybe I just missed it and can't find it again?

    • @Trimint123
      @Trimint123 Před rokem +3

      Because there's no TNT template used on the first level of Crash 1, those only appear on later levels. As mentioned, the Time Stop Crates and Nitro Crate is always available as a template for the Time Trial no matter if the Time Trial is available or not.

  • @minecrafteksperten
    @minecrafteksperten Před rokem

    9:25 ah yes heckpoint

  • @crazyrabbit23
    @crazyrabbit23 Před rokem

    I wonder if the bazooka working with the jetski was at all inspired by the crash 3 cover art showing crash using the bazooka on the motorcycle. does it work with any other veichles?