D2R - Attack Rating Fully Explained (Hidden Mechanics)
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- čas přidán 19. 08. 2024
- Hello Guys and Gals Today I am going to go over the somewhat mystical Topic of Attack Rating and all of the hidden reasons why you can't hit the target.
Attack Rating Formula Chance to Hit = 2 * atlvl / (atlvl + dflvl) * AR / (AR + Defense) ; multiply by 100 to get CtH in %
The chance to hit has a lower cap of 5 % and an upper cap of 95 %. Thus, even if the formula returns CtH Greater Than 95 %, the chance to hit will be 95 %. Similarly, CtH Less Than 5 % will produce a 5 % chance to hit.
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15:12 what!?!?!? This is why i keep watching your videos, i always thought blessed aim aura was so good for bowazon, big bonus to AR thanks GGM i'll keep learning.
Real talk
These the videos I wanted you talk about 😊, explaining all these subjects , like how defense works, damage, damage reduced etc
...these "equations" warm our brains...but also show's the complexity of the amazing game that was created so long ago...great video 👍
Always coming back to your channel lol. You have The Best D2 Game Knowledge/Channel.
I wish you had time stamps on certain topics but other than that pure gold
You could always add them if you want to support the channel.
Just make the time stamps and put it in the comments and I will add them to the video
I did not know about Blessed Aim, one of my go-tos, overriding Penetrate. Great tip, thanks!
How to solve Attack Rating issues…1 play a caster character 😂 2 if u still choose to suffer get a weapon with ignore target defense on it and have some crushing blow or static field etc that can just chunk down monsters health when u do hit them 😎
Ignore Defense does not work versus Bosses though.
Be a barbarian and use a high level Battle Cry to reduce the Defense by 100%, works like a charm and versus every enemy in the game.
UBER-bosses are level 120 though so you still wont hit all the time.
1:09 to 1:21 less than 2 minutes in and my brain hurts lol
Awesome video, Ginger! Thank you for such a comprehensive breakdown that sheds much light on the mystery that is AR!
I go from everyman's builds like hammerdin, soso, etc. to more challenging to get it work builds like item find barb and I find your videos such these extremely profitable. Thank yo GGM for all the good info you provide us!
I've always said this game should be required material in any math class.
Long time returning diablo player. Thanks now I think i understand the AR system a bit more. 👍
Damn I didn't know about the blessed aim / penetrate bug at all! Thanks man
Hopefully they fix it eventually.
The fact that these "Diablo's formulas" were made in a time where AI wasn't at hand in order to come out with these kind of stuff just make me fall even more in love with this game
Just being good in math Will help. Youll love Quake Arena formulas, its in the stranges vidéo game math formulas of all Time vidéo
Diablo has one of worst stat showing mechanic, where it does not give accurate data to player at all, does not give dps, rather "damage" which does not include things like attack and cast speed, deadly strike, crushing blow etc. Lets say you put jewel with 15% attack speed into your helmet, you go see your "damage" and its same number, you dont see how much did it affect regarding damage-per-second.
GGM, I implore you to make a part II explaining Ignores Target Defense (do we still need AR) and Merc AR
Coming tomorrow
It's really simple, just remove the AR part of the equation:
CtH = 2 * Your Level / (Your Level + Target's Level)
or rewritten:
CtH = 2 * Your Level / ( 1 / (1 + Target's Level))
So if your level = target's level or above, your chance to hit will be 95% (the maximum)
This only applies to simple monsters, not bosses. So it's a great trait for builds that kill a lot of monsters, but not so great if you target specific named ones. You can read more on basin wiki.
Does not apply to bosses and elites. Itd only for basic mobs
in d2 lod you need to use weapons with ignore target defense else all those lod sets are shyt nothing more unless you use sigon, hsarus, or angelic attack boost.
see on another video expert with godly weapon botd and give up and get some angelic set boost to hit better at boss.
I had the speed set to 2x for another video when I clicked on this in the suggestions and I have to say, your intro song sounds really good at double speed. I of course set the speed down afterwards.
Dam I wish I could give my act 5 Merc Angelic Set so he could hit.
2 eth runes will do you more good.
1000 AR is way less valuable than minus 3k+ defense.
Been posting this around for about a year. Maybe one day they'll put it in a patch.
Make a new Act 4 quest. Simply fetch a tome in city of the damned and turn it in to the repair merchant for 1000 flat AR on your character per difficulty level. This would then be like having dual angelics on. Would be a good start to helping melee and adding new content that doesn't fundamentally change the game.
I'd be ok with that, completely doesn't help casters, and would strictly help melee/ranged. 3000 Ar would be enough to allow the + Percentage on skills to take over without being too ridiculously broken.
Although even if it was 250 per difficulty it would still help a ton.
@@GGMentor I said 3000 because that's about what you can achieve from dual angelics AND some charms AND gear like 3 piece mavinas and atmas scarab.
With demon limb and blessed aim on top of that you can get in the 90% range in terror zones while using the throw command, which has no inherent AR buff.
Awesome video! I'm kind of a noob, would you be able to brake down block chance/dex... I have no idea how many dex points I should be putting in my Hdin... so I've put none in so far at lvl 84 :P
If you move your cursor above your defense it shows the chance of block. 75% is max. With a paladin allways put at least one point into holy shield cos it elevates you block chans a lot so you dont need to put too much into dexterity. It also reduces your block animation which is insane.
unrelated to AR but something i have been playing with recently and would be cool if you know more about it... basically as a physical attack druid, (fury werewolf) i struggle with physical immunities, especially when they're fire immune as i have some spare skills in Fire claw, but not enough to make a dent on fury's attack speed.
i have found though... using glimmershred flying axe and a tiamats rebuke shield i can get a base ~5260DPS with a mix of lightening, fire, cold there's also 7k dps from physical but that's irrelevant..
it dwarfs my ~30k dps on my main weapon but is there any further way of buffing this rather than building into fire claws?
Fantastic video. Interesting insight
Ar is probably the most confusing stat of the whole game
it's easy to understand the idea of it, but it's the kind of thing where you have to keep looking up how exactly it works. Especially if you play lots of different rpgs, the general idea is always the same but the specifics are different.
That and attack speed
Hi, what headset are you using? The audio sounds great for a headset. Thanks
Cruiser p2310
Really nice video! How much AR do you recommend for a high player count game , having conviction ( for the - monster def) ?
When I was running my vengeance paladin I tried to maintain about 6k+
Do you know if the attack rating bug was ever fixed on strafe? I'm building a strafezon now and not sure if I should optimize AR around my normal attack AR or strafe AR that shows on character screen.
block chance completely ruined my mellee experience. chasing fallens all around the map with palas/barbs/assasins trying to get hit in and when you hit, it blocks you 5 times in row.. just super anoying.
how to deal with attack rating..... go caster, or 100% chance to hit (smite ☺)
what about JAH and the Ignore target defense thing, how that works ?
Ignores target defense does exactly what it says removes defense as part of the calculation.
However it only does so for trash mobs.
ITD does not work on bosses, elites, champions, or super uniques.
Um this was very insightful. But how does necromancer summons ar come into play? With there ar and "lvl they have..
For skeleton summons it is a mix of skill level and Character level.
diablo2.diablowiki.net/Necromancer_Summoning
It's difficult to list it all but some is listed here.
Moral of the story with skeletons is their AR is garbage, so things like an enchant Merc, conviction aura, or inner sight help them greatly by increasing to hit chance.
I got lucky with one of my anni’s it’s 20 /20 but only 5 on the experience. Why is the experience gain bonus so important. What’s the difference of the experience gain from changing a character level up one level and the experience gain with the skill gain from the shrine..
Make druid fire skills videos please. 😶
In time sir, working on the assassin atm
🪓🤠🛡
Does pemdas order apply to the maths?
iirc, multiplication and division is in the same step in pemdas (even though it's two letters), and all the addition is in brackets. So whether pemdas applies or not doesn't make a difference here, just go from left to right.
Also it wouldn't make sense to multiply before dividing in this, because then attack rating would be lowering your chance to hit instead of raising it, that doesn't make sense
Algebra is 9th or 10th grade right? I think most people who have access to CZcams should be able to do basic algebra... It's not THAT complex.
I agree. Waited 20mins for the formula to be explained, guy didnt even try... Just simply said it's too complex for you guys 😂
Nice
Yeah if ur not able to hit 22 k atk rating nowadays that's nuts imo 😂
I mean vs Ubers I have seen a ton of misses still lol 😂
@@GGMentor screw that content I think it's bugged lol
You should really open a book about percentages, because you are not applying them correctly.
Do explain I am always willing to learn
@@GGMentor Percentages are always multiplicative. +X% in diablo 2 means that the value needs to be multiplied by (1+X/100). X is divided by 100 because it is a percentage, and the added 1 corresponds to the base value (when you have +0%, you multiply by one, therefore the quantity does not change).
In your first calculation, around 3:40, you take the example of a character who has 100 base attack rating and +1000% attack rating. In this case, the total attack rating will be 100*(1+1000/100), which is 1100. The formula 100 + 1000 that you are using gives the correct value in this case, only because the base attack rating is 100, but if you use it for different base AR values, you will get incorrect results. For example, a character with 500 base AR and +1000% AR will get a total AR of 500*(1+1000/100) which is 5500, while your formula would give a result of 1500.
Another formula that you display at 14:00 give a wrong impression. It looks like you are implying that when you have a 95% chance to hit an enemy with 75% block chance, you will hit 20% of the time. This is incorrect because percentages needs to be multiplied, not added or substracted. The correct formula for chance to hit in this example is: 95/100*(1-75/100), which is 23.75%.
A way to demonstrate this last formula is to take a character with 75% block chance in the blood moor, where any monster will have a 5% chance to hit. If the chances were substracted, the monster would have -70% chance to hit, which would be rounded to 0. The actual chance to hit of the monster will be 5/100*(1-75/100), which is 1.25%. Give him enough tries and he will eventually hit you. He will miss 95% of the time, and you will block 3.75% of the time (which is 75% of the remaining 5%).
hardest intro in the D2 game rn
Yeahhhh no melee builds for me haha casters only.
Very informative video soul or no soul.