Pacific Command!

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  • čas přidán 9. 05. 2024
  • In Episode 111 Mike has been working on his latest game, Pacific Command, and there have been some last minute developments. He and Glenn talk about them.
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Komentáře • 17

  • @pratzuli
    @pratzuli Před 2 měsíci +1

    I really like the vision of the game. A thing I love about stories pilots retold about midway was that they came upon the Japanese fleet unexpectedly, caught them unawares and vulnerable, etc. maybe incorporate chances for random airborne encounters of all kinds?

  • @richardhogg2600
    @richardhogg2600 Před 2 měsíci +1

    Sounds very interesting. I have considered war gaming this aircraft carrier era but had concluded it needed two maps and an umpire running between rooms…..so binned it. Looking forward to hearing/seeing more.

  • @maninalift
    @maninalift Před měsícem +1

    This sounds like a case where the abstraction can be more evocative. In the same way as DEFCON by introversion software, that achieved a staggering level of feeling real and tense without every trying to represent the outside world in three dimentions.
    18 minutes in, I agree with what Glenn is saying, about the UI problem and that prepackaged components could reduce the cognitive overhead
    If i can see a card with a silhouette of a fighter plane sitting in a specific card holder, i can instantly read the board, instead of needing to go through the work of interpreting a tableaux of playing cards - i haven't play tested the game, I'm just speculating

    • @RuleofCarnage
      @RuleofCarnage  Před měsícem

      For me its been a very interesting process seeing the development choices that Mike has been making in relation to the UI options. Restrictions are often the mother of invention.

  • @HomeDrone
    @HomeDrone Před 2 měsíci +2

    Going off just what I've heard here, having not seen the rules, but maybe Pacific Command needs a PDF printout of like a nautical map of the pacific to play on for the sell that you are commanders on a bridge pushing tokens representing fleets. And there should be a set of poker chips available that have American and Japanese iconography. If you don't have miniatures.. at least push the theme where possible?

    • @pratzuli
      @pratzuli Před 2 měsíci +1

      This is all good advice.

    • @RuleofCarnage
      @RuleofCarnage  Před 2 měsíci

      There are a set of printable map outlines of the islands and atolls of relevant battles so laying those across a blue sheet generates a nautical map feeling of the relevant area. Chips with themed faces would be a nice idea but unlikely for a non-boxed game like Pacific Command.

  • @grimskald
    @grimskald Před 2 měsíci +1

    I love those code name mind tricks 😅

  • @darrenhardy9005
    @darrenhardy9005 Před 2 měsíci

    The Pacific War has always intrigued me, but have never seen a system that captures the decision making but isn’t too detailed. Have tried to come up with something myself many times. Look forward to seeing what you land on (pun intended). Highly recommend the book Shattered Sword if you haven’t read it.

    • @crikeymiles
      @crikeymiles Před 2 měsíci

      Cheers! It’s on my shelf, but I haven’t consumed it all yet.

  • @EarlofChutney
    @EarlofChutney Před 2 měsíci +1

    I tend to play pre WW1 battleships with miniatures because of the scale issue. WW1 just about works but beyond this even gunnery duels are at ranges hard to deliver aesthetically on the table top. At the operational level (which sounds like what is being described) the game will be rather abstract if it is to be quick and playable. Should this be a boxed game? Osprey do publish boxed games and in the absence of minis it might sell better than a blue book. You could always use minis as markers still i guess. I've spent quite a lot of time playing Mark Herman pacific theatre simulations (boxed games) and what you are describing seems to bring something different to the table. A though on terrain, you could consider weather as terrain given the distances involved and its impact on locating ships and surviving dog fights.

    • @RuleofCarnage
      @RuleofCarnage  Před 2 měsíci

      Yeah, weather would be interesting, although it includes a whole set of additional mechanics and complexities.

  • @steeldrac
    @steeldrac Před 2 měsíci +2

    Sounds like a wargame in the way that Risk is a wargame. Or a more complicated Battleship. Can you zoom in and zoom out in phases to make the scales and the expectations of players meet? It might be a scenario thing but having some close combat action then zoom out to the bombardment… it’s complicated to have an opinion with only a video 😂

    • @RuleofCarnage
      @RuleofCarnage  Před 2 měsíci

      In an abstracted way, yes, so bombing runs involve cards and dice representing the planes dog fighting in a quick zoomed out sequence. Its certainly a game about war, and its certainly a non-discrete game, but those things without minis is a bit of a unicorn.

  • @gizmomathboy
    @gizmomathboy Před 2 měsíci

    Will the updated rules be available soon in the open beta?
    My oldest and I have played the older rules and gave feedback.
    These new rules sound like a tremendous improvement in simplicity and game play.