@@NotAwesomeGabe all the focus I'd on gta online and gta 6 but I wonder why they decided to let the same people who made the old shitty ports and remasters another chance. It's a lazy release especially for the price but it's OK
Forget a Remake, If Rockstar's team had remastered the thing in RAGE engine instead of Unreal, The Graphics and nodels would be more consistent(No Thicc tommy and Sims Kendl) and the details would be better. The studio which made this (Grove Street Games) is a MUCH smaller studio, Has much less experience, and hence they cannot compare to Rockstar's Studios. They've done a great job, don't get me wrong, but A Rockstar Studio would have done a better job. If I had it my way, Rockstar should have released GTA 6 in 2023 or 2025, and then added GTA 3, VC and SA as DLC in that engine. And kept the originals as they were. Truth is, GTA 3 and VC are too Old to be simply "Remastered/Soft-remade" without updating the Anims, Adding ragdoll, and maybe even adding cover and free-aim drive-by mechanics.
0:43 what? i know for a fact, that NPCs react if you aim at them in the PS2 version of the game, so this is not a new change, its just the pc that screwed this up due to the freeaim system
@@krimsonk-9478 Something I love about the definitive edition is that the cars no longer stutter in animations or have the back end 'wiggle'. These issues I think were specific to PC due to playing at different framerates with VSync off. :) Credit where it's due though, they've kept the physics pretty faithful considering they moved the whole game to Unreal Engine. That's quite a challenge.
I wish they remade these in a different engine just like Mafia 1. Especially San Andreas, one of the best games ever made…deserved better than just a texture pack!
It is in s different engine they made this in unreal, the og's were in the "render" engine or something. Doesnt matter they didnt take advantage of any extra physics or anything cool
Fuck the different engine loser. ( Which Gta DE definitely has ). Mafia 1 looks NOTHING like the original game. They should have called it something else because this was a different game, not the long awaited remaster. Fucking kids don't get it, fuck off on roblox loser
@@alainportant6412 Complete imbecile. I used to play this back on the PS2 when it first came out. If I wanted to play it on 02 graphics then I would, but if I’m playing it on the Ps5 with a so-called definitive edition I’d like the option of modern graphics. Clearly OAP farts like yourself are too old to appreciate modern graphics.
@@Wyrmixx is a shame that the shaders are shit the windwaker was good looking because of its shaders Nintendo does the best in shaders along with some indie games the newer ones are a bit poped for me
everyone says this but consoles make up a huge percent of the gaming market and they can't simply install a graphics mod for vice city / san andreas so it not completely worthless
@@supervegito2277 Dude, this would be easy, as they could use 50% of 3D models and textures from GTA V and GTA online (who would complain if some inaccessible in original game building looked different?). As for scripts - whats stops them from using existing ones from original games? I bet you they could reuse 99% code from original games on top of GTA V mechanics. This is not creating entire games from scratch, just re-making them using GTA V as base
@@degeneratephoenix8889 Yeap, and some random dude on yt for sure knows better than me :P There even already were a fan-made GTA V mods that that made SA maps inside GTA V and so on.
Here's my take on the trilogy, its a re-release of Mobile ports of the 3D GTA games with better graphics and not the actual PS2 version, this is evident from the camera positioning , in-game text and lots of the same bugs in the Android/iOS version of the games being carried over to the definitive edition. Rockstar clearly didn't Play-test the remasters enough and just focused on the visuals, increasing the texture resolution and ploy counts on models , and in some instances yeah they do look good. Vice city Especially looks the best in the trilogy, but in other cases they killed the vibe of the games , like in GTA3 now it doesn't look gloomy and dull and yeah that's an artistic choice but its what made the games unique for me, and getting rid of the fog ,up-ing the draw distance and removing the orangish blue hue from San Andreas makes it look entirely something else although whether or not its a good thing that's subjective.
I don’t think this shiny, sterile aesthetic is an ‘artistic choice’. There’s no artistry involved in just picking the stock settings in the Unreal Engine with zero respect to the vibe the originals were going for (especially in the case with GTA3). The whole thing just looks like some fan-made asset flip.
This is the best comparison video I've seen yet. You hit on many small things I'd been wondering about. Thank you. I'll probably wait for this to drop below 20 dollars on the Playstation store.
I think that if they just upscaled, fixed and reused the 10th anniversary characters, it would be almost perfect tho. It would be good if there is mod support and bug patches.
@@kml_arf Speak for yoruself, looks amazing to me. Why would they allow mods? Would you like if someone comes and start living in your house? idiot, use your brain, not dick
NPCs will in fact react to you aiming at them in the original. The problem is you used what is obviously a GTA San Andreas-based aiming mod rather than the "Classic" control's autoaim (which is more faithful to the gamepad control scheme in the original PS2 version). GTA 3 has exactly the same control options.
Something that I miss of this game is the dew effect on the screen when it was raining, bump a hydrant or use the chainsaw over somebody. They didn't use it nevermore in other games after Vice City.
@@FilipCordas sometimes the graphics look nice, the promlem is the art direction. The remaster looks like the Lego version of vice city which if they were going for that would of been funny...
Actually the NPCs reacted when you pointed guns at them in the original version as well when using the automatic aim (in consoles or in PC by changing the settings)
draw distance in gta3 and VC was great and high almost like the remastered. i hated the SA short as heck draw distance. Couldn't even see buildings from ganton. It does make SA feel smaller but i still prefer the high dd. and you only feel the smallness when high in the sky or on top of LS buildings
@tyt so by you calling me a "freak" is your opinion on a game...... Looks like your latest comment goes against your "expressed opinions". Did yourself in there. Looks like I won 😆🤷
Its a good nostalgic trip, but the price is too much for what it is. And there are a lot of bugs that were not presented back in the day. I think they got help and consultation from Blizzard how to do the remasters...
lol every game comes with bugs and glitches. some of them might not get fixed and might stay in the game, but no need to cry. this game is perfectly playable except I heard some bad things about GTA 3 and that they spent the least amount of time on that one. they will probably fix that in an update. and then there's this guy saying "don't hope anything from rockstar" bla bla bla dude go cry somewhere else
They could've reused assets from GTA 4/5, like animations, the physics, even some textures and NPC AI aspects. Also, before you complain about the engine scalability and portability, there are assets that can be ported. The entire GTA 3D Trilogy was made on the Renderwave engine and they did carry across the same assets to Unreal. This simply goes to show the lack of support & confidence from R* and 2K in this game's development. Ports like Isolation (on the f'ing Switch) have seen an performance/graphical improvement over their original counterparts due to the dev's support. These "remasters" feel like open world mobile games like Gangstar and that other andriod market crap. MasterChief Collection, Nsane Trilogy, ResE Remastered, WindWaker, etc were all remasters - How much of the game is reworked entirely depends on how much the developers and publishers care about the game. In an industry where we have games like 'No man's sky', I don't understand how people can even make excuses on behalf of companies that don't feel obligated to release gameplay or reviews before releasing a game and making it available for pre-orders.
@@NeoDeXs Nope. They used GTA V styled cosmetic changes in the maps, the weapon wheels and certain control schemes. Not the same thing. What they did was a bastardised window dressing. It made a lot of the existing experience much worse. A reused asset has a 1:1 correlation between the OG and it's repackaging. If GTA V animation loops or code would be used on NPCs, they'd act like GTA V NPCs with GTA III skins. Fallout New Vegas reuses assets from Fallout III. You can see how similar animation, AI and textures are. Even Hitman Absolution used assets from Hitman Blood Money. It's not lazy, if you do it right. Devs do it all the time. It just brings across ideas and visuals that work and updates them. GTA Remaster is an insult to any game remaster. I don't blame the studio behind it. They're small and probably didn't have the time and resources. R* and 2K however are absolute greedy invertebrates that can't give a semi-fuck about the games who's shoulders they stand on. It's absolutely disgraceful. And I'm sure the successful sales will probably cement shit like this into the game development zeitgeist. These pattern are so obvious. *Edit:* Those cumsuckling vampires at Ubisoft were trying to do the same with their POP remake. Where they gave away the project to a small studio with no experience to save up on the money and cash-in on the nostalgia. Ofcourse they didn't have nearly as much audacity as R* and 2K since that game seems to have vanished for good.
If they did this, another set of people will complain. People just don't know what they want. Also the trilogy will also be released on phones. That's gonna be interesting to see when it's released
Man forget about my opinion on the Definitive edition. I'm impressed that you managed to make me laugh without even speaking a word xD Great job on the editing my guy
Do the helicopter blades still keep spinning after you get out, so if you are quick you can get back in and take off again. I hated that they removed that in the subsequent games.
You’ve taken the time to put together a very interesting and informative video here mate when everyone else is divided on this game. The original still stands as my favourite game of all time even now with the release of another generation of games. Thanks for this
Feeling pity for them who just finished demolition man mission in definite edition and then just went in the water to test whether tommy can swim or not😂😂
They could’ve, but that would’ve taken a long time to produce and it would’ve been way too expensive. And they would not make a profit, so this is what we got.
Please compare the animation when you headshot people in their car. Do they still headless when they get out from the car, and suddenly feel after they close the car door.
Love to see more videos of this before I make my decision wether to buy these games all over again. Thanks for putting this together. Loved seeing the weird glitches lol
Please do a part2. The bullets take a lot more damage from Tommy when hit. The explosions have a wider blast area. You can't use rudder steering controls on the RC planes/helicopters. You can now drive through the mansion doors and keep your car. There are more interiors to buildings. You cannot rotate the turret on the tanks (for that extra boost).
My favorite GTA is GTA 3. Bought it for the Definitive Edition for the PS4 and that game alone crashed on me 4 times in a row already! Big OOF! When it rains it's like a damn monsoon and you can barely see or drive in it! Not to mention completing the mission 'Turismo' for El Burro while it's raining and driving the Banshee. Do to its' lightweight, speed, and handling I failed that mission over 8 times till I tested almost every fast car I could think of. Eventually, I found out that the most balanced car for that race or any races, is the Mafia Sentinel. Handles like a dream even while it's raining.
I’ve been playing the hell out of GTA III and it’s harder than I remember. Modern gaming has made me soft haha. Them old school games did NOT hold your hand.
Most people, and especially younger gamers will still think gta trilogy looks dated, but personally this is exactly what I wanted to see, meaning old mechanics just with much better graphics.
@@XORevolveOX Except the game is $20, so it’s not bad for that price. Original PS2 versions also routinely sell for around $15-$25, so this is also on par. The issue is people wanting this to be a AAA next gen title, and in reality it’s a 20+ year old game.
@@ortiz5922 Sure there are some imperfections, but these are meaningless details. Overall GTA trilogy looks amazing compared to the original games, at least that's my personal impression.
What people don't understand is, that the trilogy is a 3d universe, it's different to HD universe of gta 4 and 5. The remaster is supposed to be like this, for the aesthetic and game's old art but rendered to better resolution and effects for the latest hardware and peripherals. The people wanted the remaster to be hyper realistic like most recent games, which struggles to be unique.
@@denimchicken104 You can tell hes an idiot by the way he writes. "the graphics looks amazing than what i've expected" That is bordering on illiterate.
they actually added some good small details, im sorta surprised, i always thought its just an official graphics mod xD sadly the news paper or some trash on the road detail got removed..
Did you know the helicopter landing gear leaves black tire skid marks on the road if it slides in the original GTA Vice city? I just discovered this yesterday.
I would’ve never guessed that this is an official rockstar product.
Well it was outsourced to another studio so they didn't exactly make it
@@hoyy5816 but they looked at it and said “yes, put the rockstar seal of approval on it”
*war drum studios product
@@NotAwesomeGabe all the focus I'd on gta online and gta 6 but I wonder why they decided to let the same people who made the old shitty ports and remasters another chance. It's a lazy release especially for the price but it's OK
I'm just annoyed they couldn't get the music licenses
If they took more time and effort to make it an actual remade Definitive Edition , people would honestly forget about a next gta for a long while.
All people completed it in 1 day
Or i think they will add online
Yes, thats true. Add one another year if they somehow combined three game's stories and maps together.
Forget a Remake, If Rockstar's team had remastered the thing in RAGE engine instead of Unreal, The Graphics and nodels would be more consistent(No Thicc tommy and Sims Kendl) and the details would be better. The studio which made this (Grove Street Games) is a MUCH smaller studio, Has much less experience, and hence they cannot compare to Rockstar's Studios. They've done a great job, don't get me wrong, but A Rockstar Studio would have done a better job.
If I had it my way, Rockstar should have released GTA 6 in 2023 or 2025, and then added GTA 3, VC and SA as DLC in that engine. And kept the originals as they were. Truth is, GTA 3 and VC are too Old to be simply "Remastered/Soft-remade" without updating the Anims, Adding ragdoll, and maybe even adding cover and free-aim drive-by mechanics.
@ZAP GAMERZ adding a graphics mod and porting SOME things to Unreal is just lazy.
@ZAP GAMERZ bro they're a multibillion dollar company
0:43 what?
i know for a fact, that NPCs react if you aim at them in the PS2 version of the game, so this is not a new change,
its just the pc that screwed this up due to the freeaim system
Also know for a fact that car handling was always sh*t
@@krimsonk-9478 that's what makes the game hard
@@alice_in_wonderland42 honestly it really is. Most of the challenges you'll face in this era of GTA was never enemies but your goddamn car.
In Android too
@@krimsonk-9478 Something I love about the definitive edition is that the cars no longer stutter in animations or have the back end 'wiggle'. These issues I think were specific to PC due to playing at different framerates with VSync off. :)
Credit where it's due though, they've kept the physics pretty faithful considering they moved the whole game to Unreal Engine. That's quite a challenge.
I wish they remade these in a different engine just like Mafia 1. Especially San Andreas, one of the best games ever made…deserved better than just a texture pack!
It is in s different engine they made this in unreal, the og's were in the "render" engine or something.
Doesnt matter they didnt take advantage of any extra physics or anything cool
They remastered these so they can remake these again in ten years and sell it to you again
Fuck the different engine loser. ( Which Gta DE definitely has ).
Mafia 1 looks NOTHING like the original game. They should have called it something else because this was a different game, not the long awaited remaster.
Fucking kids don't get it, fuck off on roblox loser
@@alainportant6412
+15 cents
Your doing great Rockstar Bot!
@@alainportant6412 Complete imbecile. I used to play this back on the PS2 when it first came out. If I wanted to play it on 02 graphics then I would, but if I’m playing it on the Ps5 with a so-called definitive edition I’d like the option of modern graphics. Clearly OAP farts like yourself are too old to appreciate modern graphics.
Tommy in remastered looks like he’s a 2012 character while others are still in the age of 1996 Tomb Raider
Don't let this distract you from the fact that I get bullied because my classmates think my videos are the worst. Please don't agree, dear qg
This comment is gold
but they all look like unity shaders/assets
Tomb Raider is from 1996. 😅
@@LogiForce86 oh you’re right, thanks for mentioning
The car body rolls makes everything more intense when on a high speed chase
They basically added power steering 😂😂😂
it’s annoying
@Mach-Infinite yeah !
@Mach-Infinite I loved IVs handling. My favorite in the entire series, and also the car damage as well
@@Boba_Fett1980 it has the best phys
The way the remastered looks is how I thought the originals looked when they first came out lol
Nope
Same! Power of imagination sure is powerful
The original felt better overall, it was fun
Plus it was on a TV with the glass screen.
"Gras is a 3D vegetation Texture"
Every game developer just got a heart attack reading this statement
I used blender once and if i understand correctly is a material with shading baked into the texture
Nailed It Bruh 🤣
@@JR4996 it looks like the one here is an actual 3d model
basicly POM/PBR thing
@@Wyrmixx is a shame that the shaders are shit the windwaker was good looking because of its shaders Nintendo does the best in shaders along with some indie games the newer ones are a bit poped for me
This just looks like a goddamn mod. I can't believe they have legitimately priced this as a product.
I can understand that, but I would buy if it was only cheaper...
well... originals with mods looks the same
No mod will ever be able to get Unreal Engine 4 lighting into the game.
@Robert Anthony wait hol up! they charging people 59.99? that is crazy
everyone says this but consoles make up a huge percent of the gaming market and they can't simply install a graphics mod for vice city / san andreas so it not completely worthless
They should have recreate the trilogy games entirely on GTA V engine, then it would actually be worth the money they are asking.
@@supervegito2277 Dude, this would be easy, as they could use 50% of 3D models and textures from GTA V and GTA online (who would complain if some inaccessible in original game building looked different?). As for scripts - whats stops them from using existing ones from original games? I bet you they could reuse 99% code from original games on top of GTA V mechanics.
This is not creating entire games from scratch, just re-making them using GTA V as base
@@gagarin777 You have absolutely no understanding of how game development works if you think it'd be that easy lmao
@@supervegito2277 they’re loaded….. money is NOT rockstar’s issue
@@degeneratephoenix8889 Yeap, and some random dude on yt for sure knows better than me :P There even already were a fan-made GTA V mods that that made SA maps inside GTA V and so on.
But you're also a random dude on CZcams...
Here's my take on the trilogy, its a re-release of Mobile ports of the 3D GTA games with better graphics and not the actual PS2 version, this is evident from the camera positioning , in-game text and lots of the same bugs in the Android/iOS version of the games being carried over to the definitive edition. Rockstar clearly didn't Play-test the remasters enough and just focused on the visuals, increasing the texture resolution and ploy counts on models , and in some instances yeah they do look good. Vice city Especially looks the best in the trilogy, but in other cases they killed the vibe of the games , like in GTA3 now it doesn't look gloomy and dull and yeah that's an artistic choice but its what made the games unique for me, and getting rid of the fog ,up-ing the draw distance and removing the orangish blue hue from San Andreas makes it look entirely something else although whether or not its a good thing that's subjective.
Nah
Not to mention a lot of things were cut out too like the original tracks for Vice City.
@@DerkuiDerkui and 3 and SA
I miss my oranges 🍊 😢
I don’t think this shiny, sterile aesthetic is an ‘artistic choice’. There’s no artistry involved in just picking the stock settings in the Unreal Engine with zero respect to the vibe the originals were going for (especially in the case with GTA3). The whole thing just looks like some fan-made asset flip.
This is the best comparison video I've seen yet. You hit on many small things I'd been wondering about. Thank you. I'll probably wait for this to drop below 20 dollars on the Playstation store.
I think that if they just upscaled, fixed and reused the 10th anniversary characters, it would be almost perfect tho. It would be good if there is mod support and bug patches.
Certainly yes if T2 accepts
@Debasish Mishra "our"
Bruh it’s a remaster not remake
@@0nlytati.2x I mean, character models and bug fixes have nothing to do with that. They should also put a lil fog to the horizon cus it looks ugly.
@@kml_arf Speak for yoruself, looks amazing to me. Why would they allow mods? Would you like if someone comes and start living in your house? idiot, use your brain, not dick
The things were made for San Andreas and then imported, thus the details fron the legendary has carried over I think
You just got rick rolled
@@Felix_luckys hopefully that was for my pic and not the facts
Yes i did type it because of dp
@@Felix_luckys lol thanks :)
@@dragonic_ragecore i thought i get rick rolled by your profile pic
NPCs will in fact react to you aiming at them in the original. The problem is you used what is obviously a GTA San Andreas-based aiming mod rather than the "Classic" control's autoaim (which is more faithful to the gamepad control scheme in the original PS2 version). GTA 3 has exactly the same control options.
the "San Andreas-based aiming mod" is not a mod and infact how it is on the original gtavc on PC
Thanks for the video! This was pretty chill to watch haha! 😄
1:51 Tommy is more powerful than before xddd
Haha
@@prollypriyanshu haha get caught in 4k Ultra HD
@@YeetBoi678 RTX 3060 8k Intel HD graphics 10000000 I11 processor 100 GB RAM
Similar thing happens in original
Just like Gta in Tehran
5:41 "Not bad in definitive edition too" dude is black smoke wtf is that?
yeah that's ridiculous, the devs didn't bother watching any irl burnout video on youtube?
Something that I miss of this game is the dew effect on the screen when it was raining, bump a hydrant or use the chainsaw over somebody. They didn't use it nevermore in other games after Vice City.
I was excited when this was announced, but Rockstar dropped the ball so hard
they should call it GTA reforged, at last Warcraft made it so you could turn off the terrible new graphics.
@@FilipCordas sometimes the graphics look nice, the promlem is the art direction. The remaster looks like the Lego version of vice city which if they were going for that would of been funny...
@@kitfisto6345 To me it looks like someone did machine up scaling put raytracing on and didn't open the game once. Mods look better than this.
@@FilipCordas agreed, this game is the defention of cashgrab
@@kitfisto6345 Bigger issue is the old version was removed and you can't play it that is just a d@#$ move
Everyone: talking about the characters and mechanics..
Me: thinking about tommy swimming
Edit: daaaaamn!!! 380 likes
He can't swim in definitive edition either
Don’t worry there’ll be a mod for that
@@xgaameer8735 if RS allow modding.
Me too
Actually the NPCs reacted when you pointed guns at them in the original version as well when using the automatic aim (in consoles or in PC by changing the settings)
Was just thinking about that. 😅
Nice video dude! I like the way you compare
4:33 this is the main reason behind Tommy's disability of swimming
Not gonna lie the fix draw distance kinda ruins how vast the world felt in each game on the original PS2 days
Yes, maybe a bit of fog effect would help...
I dont remember the 3 or VC having significant fog, it was really noticeable in SA because they used it as cutoff for render distance.
draw distance in gta3 and VC was great and high almost like the remastered. i hated the SA short as heck draw distance. Couldn't even see buildings from ganton.
It does make SA feel smaller but i still prefer the high dd. and you only feel the smallness when high in the sky or on top of LS buildings
yeah, im playing the original on PCSX2 today, its downloading now lmao
fuck i hateee that i can see how big/small is san andreas i wanna delete that from my memory
I can't believe how good the original ones feel even now
Play the mission G-Spotlight again and you'll reconsider.
@@alioth2021 Easy mission, not worth 60 bucks to fix the jank.
@@elcobra98 it was worth it. It's awesome
@tyt ok piss pot.
Go shit on someone else's parade
@tyt so by you calling me a "freak" is your opinion on a game...... Looks like your latest comment goes against your "expressed opinions". Did yourself in there. Looks like I won 😆🤷
Great video man highlighted some good instead of just shitting on the bad and also great production and all that not just uploaded footage
Thanks my friend!!
Its a good nostalgic trip, but the price is too much for what it is. And there are a lot of bugs that were not presented back in the day. I think they got help and consultation from Blizzard how to do the remasters...
Damn, tommy becomes more op in the definitive edition 😂 (btw, I hope they fix the bugs and glitches ASAP)
Don't hope anything from rockstar they will just disappoint you
Yeah we need patch like seriously.. Adding ragdoll and fixing some issues will make the game better
lol every game comes with bugs and glitches. some of them might not get fixed and might stay in the game, but no need to cry. this game is perfectly playable except I heard some bad things about GTA 3 and that they spent the least amount of time on that one. they will probably fix that in an update. and then there's this guy saying "don't hope anything from rockstar" bla bla bla dude go cry somewhere else
@@akash_4043 wardrum studios made this
@@Pr1mitiveX9 I know
1:51 wasn't that supposed to be the flying kick animation when he's stealing the bike from the front
Lol yes
I think that was in GTA SanAndreas...
@@akshityadav2003 It is featured from VC to every 3D era GTA (except GTA Advance) .
Maybe they use Gta in Tehran because in that game you can one punch npc so hard they flying
@@ThottyShawty And GTA III. Bikes were introduced in GTA VC
6:12 my man literally typed testes there. I see you are a man of culture
you got a great presentation brother...your channel will grow soon👐🏽
6:12
"Special thanks to these random dudes for joining our _testes_ "
This is the greatest spellingerror ever, and i don't want you to fix it.
🤣
Poor choice of words
Every GTA character has a special ability. You just need to figure it out
Claude-mute boi
Tommy- can survive any fall damage, can outrun traffic
Cj- parkour,swimming,planes,basketball,etc.
@@dripfoe9569 cj can also recruit gang members
CJ has another special ability
The N word
@@krishnaarmy3315 this is not a valid reason but its fine
@@wadejr3101 yep 👍
I respect you. You are one of the few who reviewed the positive aspects of the remaster.
Also, cars in the definition edition always pack with explosion. Just a minor damage and they will explode within seconds.
Maybe that reflection of the game it self, the quality of cars same as game they cannot stand longer like predecessors.
Thats how it was in the original
They could've reused assets from GTA 4/5, like animations, the physics, even some textures and NPC AI aspects. Also, before you complain about the engine scalability and portability, there are assets that can be ported. The entire GTA 3D Trilogy was made on the Renderwave engine and they did carry across the same assets to Unreal. This simply goes to show the lack of support & confidence from R* and 2K in this game's development. Ports like Isolation (on the f'ing Switch) have seen an performance/graphical improvement over their original counterparts due to the dev's support. These "remasters" feel like open world mobile games like Gangstar and that other andriod market crap.
MasterChief Collection, Nsane Trilogy, ResE Remastered, WindWaker, etc were all remasters - How much of the game is reworked entirely depends on how much the developers and publishers care about the game. In an industry where we have games like 'No man's sky', I don't understand how people can even make excuses on behalf of companies that don't feel obligated to release gameplay or reviews before releasing a game and making it available for pre-orders.
They did use GTA V assets.
Mobile devices can run gta 5? No, they need money, money litterally makes us humans and you cant deny it
@@NeoDeXs Nope. They used GTA V styled cosmetic changes in the maps, the weapon wheels and certain control schemes. Not the same thing. What they did was a bastardised window dressing. It made a lot of the existing experience much worse.
A reused asset has a 1:1 correlation between the OG and it's repackaging. If GTA V animation loops or code would be used on NPCs, they'd act like GTA V NPCs with GTA III skins.
Fallout New Vegas reuses assets from Fallout III. You can see how similar animation, AI and textures are. Even Hitman Absolution used assets from Hitman Blood Money. It's not lazy, if you do it right. Devs do it all the time. It just brings across ideas and visuals that work and updates them.
GTA Remaster is an insult to any game remaster. I don't blame the studio behind it. They're small and probably didn't have the time and resources. R* and 2K however are absolute greedy invertebrates that can't give a semi-fuck about the games who's shoulders they stand on. It's absolutely disgraceful. And I'm sure the successful sales will probably cement shit like this into the game development zeitgeist. These pattern are so obvious.
*Edit:* Those cumsuckling vampires at Ubisoft were trying to do the same with their POP remake. Where they gave away the project to a small studio with no experience to save up on the money and cash-in on the nostalgia. Ofcourse they didn't have nearly as much audacity as R* and 2K since that game seems to have vanished for good.
If they did this, another set of people will complain. People just don't know what they want.
Also the trilogy will also be released on phones. That's gonna be interesting to see when it's released
@@-mysto- 🤯💯😭🤞🤮
I love those goofy animations, it adds a charm to this game.
nostalgia goggles moment
But I think it’s bad for a 2021 game
@@HypeXGTA you have to take into account that the game runs on an almost 20-year-old engine lmao
I think there should be a mode tho for those who actually want a more realistic experience, like ragdoll physics.
I think those animations look bad on these modern graphics, looks so out of place.
got a sub bro, keep up the good work
@@outsider_9711 thanks!! ♥️
Nice Video, well made, but the music will follow me in my dreams tonight.
Finally the legend has came back
Hi
@@BlackPot hello i watch your videos everyday. And i love gta sa and vc
@@Kiyotaka975 bro you're awake still? 😂
@@BlackPot yes😂
@@BlackPot slide for Abraham Lincoln
But I remember NPCs raising hands when pointed with a gun in original VC
Bro I remember you from Mohit Tyagi sir's channel... Damn!
On PS2 they do afaik
Yes on console version when tommy targeted npcs they absolutely raised their hands
@@riverbord5353 And if you point a gun at a cop it's an immediate 2 star wanted level.
Man forget about my opinion on the Definitive edition. I'm impressed that you managed to make me laugh without even speaking a word xD
Great job on the editing my guy
Do the helicopter blades still keep spinning after you get out, so if you are quick you can get back in and take off again. I hated that they removed that in the subsequent games.
You’ve taken the time to put together a very interesting and informative video here mate when everyone else is divided on this game. The original still stands as my favourite game of all time even now with the release of another generation of games. Thanks for this
Saddest thing, immortal god can't able to swim in definitive edition also 😭
It ain't sad kiddo
Clearly af you haven't played the og's in their time
it would destroy the part of the game where it was supposed to be like the original
It isn't meant to be added anyways its a remaster they don't add new animations
yes:(( it's just in gta vice city stories, but i have vcs on my psp:))) im still playing on psp in 2021:)
😃😄 Thnx bro for refreshing my 4 year old memory
is the kill animation at 6:10 still the same in the Definitive Edition? I am talking about the cop who is jumping around and then falling.
1:27 hey man love is beautiful 🤣🔥
Feeling pity for them who just finished demolition man mission in definite edition and then just went in the water to test whether tommy can swim or not😂😂
well atleast they now have autosave xD
Bruh the new impact cancels the animation on the last effect while shooting at water...
Good video
7:12
That NPC in the back was having a stroke.
0:46 in the ps2 version the npc run away OR raise their hands as they slowly walk away. xd
They do in the PC version as well if you set your controls to classic.
I that's what I was thinking as well. If you use a gamepad on pc so you can lock onto them, I think they should react as well.
They could have remade the whole game, like they did with mafia 1
Do you know how much time that would have took? Especially for 3 games…
They could’ve, but that would’ve taken a long time to produce and it would’ve been way too expensive. And they would not make a profit, so this is what we got.
like they did with mafia 1, but not with the other 2 mafia games
Rockstar knows people will buy even the laziest low-effort products, so they just dont try anymore.
Bruh do you even know anything about rockstar game inside news what's actually happened you guys just don't even know anything
the minigun barrel does not rotate in the remaster? how does anyone mess that up? it just sits static when it shoots.
Please compare the animation when you headshot people in their car. Do they still headless when they get out from the car, and suddenly feel after they close the car door.
Love to see more videos of this before I make my decision wether to buy these games all over again. Thanks for putting this together. Loved seeing the weird glitches lol
Please do Gran Theft Auto San Andreas remastered comparison please, you do it with so much effort i really enjoy those in depth comparisons.
You said the burnout smoke effect pretty good in the new version, you ever saw black burnout smoke or saw a car in your life doing burnout?
What's with the white outlines around the people? I noticed that on my copy.
some glitches need to be improved like when tommy hit the two-wheeler guy...
OP video bro
from where did you got this game?
It looks so cool, it’s like old and nostalgic but futuristic at the same time lol
Futurisctic
It looks like a game from 2005 🤭🤣
@@Wolfenstein1942 it actually meant to look like that. The goal of rockstar was to overhaul the game without taking away their feel
Please do a part2.
The bullets take a lot more damage from Tommy when hit.
The explosions have a wider blast area.
You can't use rudder steering controls on the RC planes/helicopters.
You can now drive through the mansion doors and keep your car.
There are more interiors to buildings.
You cannot rotate the turret on the tanks (for that extra boost).
too cool man too cool I didn't expect that rockstar will improve graphics this much
My favorite GTA is GTA 3. Bought it for the Definitive Edition for the PS4 and that game alone crashed on me 4 times in a row already! Big OOF!
When it rains it's like a damn monsoon and you can barely see or drive in it!
Not to mention completing the mission 'Turismo' for El Burro while it's raining and driving the Banshee. Do to its' lightweight, speed, and handling I failed that mission over 8 times till I tested almost every fast car I could think of.
Eventually, I found out that the most balanced car for that race or any races, is the Mafia Sentinel. Handles like a dream even while it's raining.
Same bro
My Xbox one X crashed 3 times in row
I hope rockstar updates/patches the definitive edition
Oh no
I've not had any problems for 3 on PC at the moment, except being blinded by the rain. Takes time to adjust. Lol
@@SilverKnight752 Is the Rockstar Launcher still down?
I'm glad you didn't have any problems with crashes.
Nice video. Good that rockstar fixed those small details. You can aslo make part 2 with bullet decals, car deformation, traffic ai and many more :D
After reviewing this game, now I appreciate more of what they have done with GTA 5
The way that guy flew off the scooter bike😂😂😂
LoL, when he shoots another bullet the previous bullet effect is gone😂🤣
And did you saw the shark st 4:34
I hate that outline surrounding the NPCs
From on trigger enter to on collision detection enter if tagged object… gotta love physics force
How do you make tommy run 🏃♀️ faster on the controls here??
I liked the little text commentary, made it way more enjoyable
I’ve been playing the hell out of GTA III and it’s harder than I remember. Modern gaming has made me soft haha. Them old school games did NOT hold your hand.
It’s easy af ngl
@@danielamaris6367 ur mom is easy af, lmoa get owned kiddo
@@justno8019 who hurt you?
@@justno8019 lmao nice
@@justno8019 YEA YEA TELL EM
3:03 dude say “spasibo”
Спасибо
Does the old cheat codes work on the definitive edition as well?
foggy day in gta vc:*fogs everywhere (of course)*
Foggy day in gta definitive edition: 7:33
Most people, and especially younger gamers will still think gta trilogy looks dated, but personally this is exactly what I wanted to see, meaning old mechanics just with much better graphics.
Even though, 60 dollars is too much for an out dated game
@@XORevolveOX Except the game is $20, so it’s not bad for that price. Original PS2 versions also routinely sell for around $15-$25, so this is also on par. The issue is people wanting this to be a AAA next gen title, and in reality it’s a 20+ year old game.
changing grey smoke (realistic) to black (nonsense) on burnouts = better graphics lmfao
@@ortiz5922 Sure there are some imperfections, but these are meaningless details. Overall GTA trilogy looks amazing compared to the original games, at least that's my personal impression.
What people don't understand is, that the trilogy is a 3d universe, it's different to HD universe of gta 4 and 5. The remaster is supposed to be like this, for the aesthetic and game's old art but rendered to better resolution and effects for the latest hardware and peripherals. The people wanted the remaster to be hyper realistic like most recent games, which struggles to be unique.
All comparison youtubers:
OH YEAH BABY ENOUGH STUFF FOR NEXT YEARS
2:55
TOMMY: guessing why is this building standing there. 😂
Author: This is a remaster, not a remake
The same author: Why hasn't physics changed? :(
This guys an idiot. Burnout smoke is pitch black now, and apparently that just looks super great to him lol.
@@denimchicken104 right? Lol
@@denimchicken104 its not a smoke its fucking void
@@ausar6539 lol relax man
@@denimchicken104 You can tell hes an idiot by the way he writes. "the graphics looks amazing than what i've expected" That is bordering on illiterate.
they actually added some good small details, im sorta surprised, i always thought its just an official graphics mod xD
sadly the news paper or some trash on the road detail got removed..
4:10 its good have that ripple effect but why does it cancel after every new bullet
The base is solid and good enough. Can't wait for the modd. There's already quite a few out.
2:40 the most iconic thing about GTA games am I right?
1:55 go play with traffic 😂
Did you know the helicopter landing gear leaves black tire skid marks on the road if it slides in the original GTA Vice city? I just discovered this yesterday.
Are bike physics/handling the same in this definitive edition?
7:30 he thinking its fog i think and the fire is my brain problem XD
pls pin me
7:40 that is expected in every gta game
They did react on weapons on ps2 where you had auto aim and it was sure you're pointing at him
Everyone focused on the visual stuff. Glad to see stuff like this.
That suv handled like it did in the original San Andreas.lol
I thought you are a bot advertising a website 🤣🤣🤣 because of that dot lol
@@monkeydluffy3961 nah.lol CZcams has kindy gotten rid of bots on here.
What is that red thing under the water at 3:36
Landstalker was always crazy like this, the only thing you did not show us how landstalker was in OG
Gta 3 and gta vc trilogy I'm addicted to them gives me nostalgia
4:40 The physic lol
San Andreas may be considered the best of the trilogy but Vice City holds so much nostalgia for me.
Nice avatar, man ( ͡° ͜ʖ ͡°)
Yo when homeboy flew off the scooter, I nearly died!
So weird how there can only be 1 water ripple at a time the moment you re shoot the water the last ripple disappears lol