How PAY 2 WIN is Riot MMO going to be? | Asmongold Reacts
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- čas přidán 11. 09. 2024
- Asmongold Reacts to "How Will Riot Monetize their MMO?", an upcoming MMORPG from the creators of League of Legends might have some unpleasant surprises... but how bad can it really get?
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Riot Games is killing it lately, I can’t wait for a MMO from them. Their music and art design is unreal. Arcane is a game changer and Valorant is free to play and very successful, just off cosmetics. No pay to win.
FUCKING ARCANE MAN WHAT A TRIP THAT WAS
as long as the game is mediocre or better, im sure that it will be super successful purely because of the visuals and cinematics. Every time they released a new cinematic while playing league i hoped for a deeper world, cant wait to see how they flesh one out
That’s all Arcane was, was flashy graphics and a decent sound track…
The story was exceedingly predictable and the characters were shallow mannequins for “THE MESSAGE.”
It was not a “good” show… it was an appealing veneer with no substance.
Graphics and music alone don’t make a good show or game.
@@kellynantonacci7885 I strongly disagree. The art alone is a masterpiece and I thought the writing was much deeper than I expected it to be. The entire production is phenomenal.
@@kellynantonacci7885 good rule 34 tho
League actually lets you earn Skins using in game progression,
it also used to be WAY more intensive on rune pages that used to require you purchasing the runes individually which costed a ton of the earnable currency(now called blue essence) which sapped hours of play but could also be bought with real money quite easily but weren't worth it because you needed ALL the runes(or most of them) if you played more than a select few characters.
now rune pages and mastery pages are merged and you can edit them in real time allowing you to play whatever you want on a single page(or with a little more convenience with the starting 3 pages)
Which is why 90% of the playerbase bought the champions with real money and bought runes with IP.
@@totallynottrademarked5279 I mean yeah but that was back then. At this point it's so easy to get all the characters you want to play and with the way league balances the game it's always easy to have 2-5 champs that are always gonna be good and meta. The best part about league is that you can make an account and level it while still playing normals games and learning it. People will say league is toxic but for the most part you should be muting all anyway when you play to help you better focus on improving.
And when they got rid of runes the refunded all your IP you spent on them!
@@207illustrated Yeah but none of the money everyone was buying champions with because you had to save all of your IP for T3 runes. Was a simpler time, when you didn't have to do calculus to determine how much damage a champion will do to you once you factor in 100 passive procs.
@@207illustrated *Partially refunded.
Riot have generally been very good with their monetisation models. In all of their games, microtransactions have managed to not be intrusive and always optional without impacting gameplay.
In league some skins are pay to lose with their animations 😂😂😂😂
@@Mhmmz can you give an example of some problematic skins for league? i have all skins and spent 9 years playing this game and skins were (almost) never an issue, even when they were they fixed it immediately
@@David-rr9lo Some skins are banned in pro play because they have bad visual clarity like underworld tf's cards look smaller project ashe arrow etc and some skins just feel smoother for some reason like galaxy rumble that being said it's very minor imo
@@David-rr9lo Woad King Darius has different timings on his Q and E to regular Darius.
Zombie Brand's W has less delay time before it activates
Elementalist Lux's Q/E/R in some forms is damn near invisible
There are a few dozen other examples. We're usually talking of a difference of a few frames at most when talking about p2w skins in League, but it's not nothing
@@JordaanM it is nothing, how often are you gonna see those problematic skins? 1 in 100 games? i played 800 games this season and i never complained about a skin, broken hitboxes? yes, but not because of the skin thats just ridiculous and an excuse.
You're not faker, a few frames wont make you play better or be the difference if you die or not.
Oh hey that's my video!
Thanks for sharing!
Hey I really loved the video you did! One small criticizm I have, is that the graph at 1:31 seems to not be accurate. Genshin Impact made over 2.45 billion usd in 2020 but it is nowhere on the list despite being free to play. Sorry I know it's not a big deal, it just bothered me a bit haha
The very generous monetization in Legends of Runeterra makes Hearthstone look like a dystopian hellscape. That alone got some goodwill from me, hope they continue delivering on it!
Riot has always been really good with their monetization. All of LoL's are cosmetic for the most part and the cosmetics are pretty damn cool. Most importantly, IMO, is that they don't use all those little psychological tricks to try and get you to spend money. They're just like "Here, look at this bitching skin."
Yup, they actually admitted that the monetization in LoR barely let them break even and that they are going to change it, or atleast add other stuff that will have different monetization.
@@wildeyoung3943 I still hate when they make you pay for something like... additional rune pages or whatever though. (not the best ex because you can also use a ton of blue essence to get more but you get the idea) Charging for convenience is that grey area that most gamers still flipflop enough on that companies can get away with a lot.
@@wildeyoung3943 honestly, their worst monetization is valorant. And that’s simply because they have insane pricing and you have to buy more shit to upgrade the skins, but those still don’t effect gameplay and is more of just an opinion.
@@wildeyoung3943 why is effective marketing, and utilizing your brain to entice people to spend money for your company "psychological tricks". Its no different than literally any other company having specials, seasonal stuff, or limited stuff.
Another cool thing about league's monetization is that you can get most of the skins in the game for free. It's mostly dependent on RNG, lootboxes (that you can acquire for free by playing the game) and participation in in-game events, but I still find it to be one of the best systems for free cosmetics collecting among popular games. League has a crafting system in wich you can get skin shards and upgrade them to permanent skins with the free game currency, or you can choose to roll 3 skin shards into 1 random permanent skin. I always roll my shards because it feels like a fun minigame, something to look forward to after every couple of games. IMO this system puts stuff like Fortnite's free battle pass to shame, and I'd like to see more games adopting Riot's approach.
i have over 30 skins that i got without spending any money, if you value that at 5usd per skin (which is probably more), i got 150usd worth of skins just by playing
been playing league since beta, spend around 200 bucks over the years (most of them where gifted by friends cause i didnt intend to give riot money). i have all the champions no problem, like 15 additional runepages and around 160 skins, most of them from chests. people can talk shit all they want but riot has picked the best way to monetize their game.
@StavroGavro Besides that riot managed to make a card game that is easily playable as a f2p in higher ranks unlike most others.
I quit years ago. Really good to hear that they've made a decent system to get some of the skins they're pumping out. Considering how many there are, it's not reasonable to expect people to buy all of them at this point.
Now I wish Path of Exile would start doing that. $5 for a single shield skin is ._. Along with their lootbox skins every season, they're heading in the opposite direction League is.
@StavroGavro in my case i get around 35/50 skins every year. you can get a max of 60 chests for free if im not wrong just from getting S at the end of the game. If you play the events its kinda easy to get a shit ton of skins. i have atleast 1 for each champion and champions like lee with 5 all of them for free except 4/5 that got gifted to me by some girls
Riot is amazing at making cosmetics feel like essentials, I always get so invested in the characters and lore that whenever a new skin comes out for one of my mains I just feel like I need to get it.
What do my eyes see here? The single best pfp ever created? All hail the vape cat!
They also just constantly output high quality cosmetics. Not every skin-line hits, but it has been a long time since a skin for any character I like was dissapointing.
That''s smart af, because I have spent way more money on games that aren't pay to win unironically.
That's cool, I have friends that have spent thousands on skins. All I can do is shake my head. Self-control
i can't help thinking it's so stupid spending money in skins for a character specially if you already have one!. You end up with 10 skins and you only use one. I prefer buying new games and having new experiences.
Looking at how they’ve been treating their side-scrolling fighter project, and how openly they’ve expressed their delays in order to keep the quality of the game at its absolute highest, I feel very optimistic about this mmo.
Considering they have people like Ghostcrawler on board AND showing this transparency of their work ethic, makes me absolutely hyped for it. Even people who hate their other games have to admit that RIOT is one of the most down to earth and respectful companies when it comes to community feedback.
People hate on riot for internal stuff but it's hard to deny the quality of their work and essentially making the f2p model what it is today
@@ThatWildcard You're joking, right? I've been with "Riot" ever since 2010 before they sold out to Tencent, a S1 League player, worst fucking company in existence
i dont care if a game is delayed a year, or two, i would even pay a higher upfront price, if it means that the game will be in a higher quality.
@@Zaiderdarkstar lmfao you can’t just throw the worst company title like that when Activision blizzard still exists and riot is a more respectable company than others they work with their audience and are more down to earth now if you’re upset about their balancing of characters (or toxic players that’s an audience problem not theirs) yeah they are shit at that specially in league can’t blame them no moba game I’ve played has ever got it right they either have op ass hero’s or dog shit ones it’s something u can’t fix and no moba can ever fix. Riot literally worked with people outside of their company to create their show and look how awesome it came out. They have trust in their audience and it’s what’s good.
The thing I’m most excited about for riots mmo, is actually the story and worldbuilding, as the story for the world of runeterra has been developed over the course of a decade+, now it will be brought to life through this mmo, I hope they don’t ruin this project, then again riot seems to have a good idea of what their fans want to see in a game.
If the cosmetics are as well-polished and comprehensive as the skins in league, they won't need to put in P2W aspects. Riot's art is industry leading if you ask me
I hope they go for the smite way of skins (as in how expansive the skins are)
As someone who's played league since 2014, yeah Riot's art/ visual design departments are literally carrying the entire company. Their questionable game design principles and balancing decisions are completely meaningless in the face of their phenomenal art team going above and beyond at literally every step of the process. I don't think anyone could tell me this game would be anywhere near as successful as it is without the art team carrying it.
@@B1u35ky you know, everybody don't have to buy microtransactions/skins if mmo already have variety of skins inside wich you get by gameplay
@@castlewhale4746 Their music too, and sometimes their lore team as well
What art industry? The splashes for skins?
In its current state, I disagree. I think subscription fees are nice in theory, but as soon as developers stop releasing new content, or timegate the content, they are managing to get the same amount of money by holding me hostage, while I cross my fingers and hope for a new drop.
Free-to-play with (purely) cosmetic options is definitely the best way to game.
Absolutely, I hope that's what they do
100% agree, plus some people just can't afford to pay so much for a game. It'll be great for the player base too if it's a 1-time purchase and then purely cosmetic game(or free but with more expensive cosmetics, but that feels like asking a bit much).
They're doing it well with their other games, so i have high hopes it'll actually be a purely cosmetic free to play game.
good thing thats every game riot have made so far
would also be very weird for them to now start with subscriptions when you can play all other games without it. And riot makes the games f2p so ppl start playing them. Even a non paying player is good as the server costs arent THAT high that they loose much - but they provide a better playing experience for those who pay. And perhaps the same player who didnt pay for 5 years now pays 100$ once and he financed his own costs
Hopefully, and expectedly, they will continue on their philosophy of play to win, pay to look better doing it. I don't see any reason for them to change that. We have plenty of MMOs that let you put on an 'appearance armor' that you wear on top of your actual armor and is there purely for the aesthetics, and I wouldn't be surprised if Riot make some amazing looking armors and weapons that are pay to get, and pure aesthetics. Not to mention pay to get cosmetics like hair cuts, wings etc
Yup like Star Wars The Old Republic. They have a whole store of items you can’t find in game and it’s YOUR choice whether you want to spend it or not. Out of all the games I’ve played SWTOR does the best at making it free to play without forcing you to buy a sub.
One thing I hope they do, is take a lesson from TESO, because the appearance system in that game is amazing. Not only you can just buy appearance armor, buy any armor piece you unlock, you can craft an appearance too. So even though you may have new amazing armor you just crafted or got from a quest, but you don't like how it looks, you can BUY an appearence peace for any armor you've unlocked.
You might be wearing an bunch of amazing artifacts but they don't fit together and you look like a clown? And you really like how these old leather pants look with shitty Nordic iron armor? Boom, you can do that.
Personally, I'm expecting the shop to focus on cosmetics, and basically just cosmetics. Though, instead of just for the character, I'm expecting stuff for like housing, followers, maybe abilities. And probably for it to have an in-game system to make alts very accessible, to promote more character cosmetics. Probably with different cosmetics catered for specific races and/or classes to boot.
If you've played Legends of Runeterra, you can see how Riot could implement gameplay based microtransactions in a fairly ethical manner.
How much do you need to pay in league to unlock all playable heros? Seems pay to win to me.
@@taylorsps12 I think it’s uncompetitive to lock heros behind a soft paywall. Oh you can unlock heros after 10 games wow.
I'm gonna spend so much money on cosmetics itll going to insane
@@taylorsps12 so if player A and player B have the same skill, and A has money and B has none. Does player A have an advantage when playing against player B? Yes because he can counter player B and his team, while player B can only play his small free champion pool.
You see if the game would make every hero free than it would be more fair, it’s fine as it is sure but it’s not 100% fair. In DotA for example all heros are unlocked from the start.
Honestly I have really high hopes for the game, the world and lore they have is so expansive and there’s so much that we still don’t know. They also have a great track record with just about everything aside from balancing League.
did i hear 200 years of gamedesign?
League has its balance ups and downs for sure but I think the game is in a decent place right now, personally.
Dude they do a good job with league balance the community is just ridiculously toxic and never satisfied. Actually play the game and form your own opinion without emotional bias and it's a solid experience.
@@mattkeller5913 its really not a solid experience you got some big ol copium rn. game is absolute dogshit
It’s riot … they never disappoint
Riot is so fucking good, every game is free, polished, with 0 pay to win. They HAVE to keep it up with this MMO, I have a lot of faith in them. if they could make F2P with only cosmetics, I'd be so fucking happy and would probably buy a bunch of stuff just to support it
I would greatly argue with you that League of legends is polished xD
Yet you have Malwarant, which gives Riot entire control of your system, and in turn chinese juggernaut Tencent also has.
@@TheSucidalpanda people tend to be too harsh on the balancing team in Leauge, unless you are in the 8% of the high level playerbase you shouldnt have problems honestly and its a 5v5, games tend to go differently than planned
@@sovo1212 You know literally nothing. Do your own research.
@@jakerouy4114 I did, I suggest you to do the same to get rid of your ignorance.
As long as games keep micro transactions strictly to cosmetics only I’m totally cool with it. As long as there’s also plenty of good stuff you can unlock by simply progressing
I'd love to agree wholeheartedly, but there's a *but* to be had there. Even in the video there's a small section where it shows even some cosmetics can give advantages. I'd say 'cosmetic only' wouldn't be bad, but you should only be getting stuff that'd give you a disadvantage in those certain scenarios.
beautifully written.
that would be on brand for them currently. we can only hope.
but what about p2p like exp boost, same like in league? (:
@@castlesbard1547 Riot is extremely wary of this already though. In league of legends skins, they specifically design skins to have the same visibility and the same sizes of animations as the original. (sometimes this goes wrong but rarely) And any skin that changes the outline or walking animation of a champion is almost instantly rejected because it would fuck with pattern recognition.
Riots feels like the good guy gaming company right now.
Never felt forced to spend money on their games, when I did it was just because I genuinely liked the item. They actually had a "p2w" item on the cash shop back in s1/s2, not sure, many years ago, in the form of rune pages, which were basically mandatory, now they are convenient, but you can play the game just fine with only one rune page.
Plus they actually make good use of all the money they get, actually investing in their IP, stuff like the music videos, the cinematics, Arcane, new games, list goes on and on.
True. We can trash Riot a lot when it comes to balancing, patching and community feedback, but they've been more than fair with their monetization for years.
Look at whats happening recently in League with nerfed skins, raised prices, less free content, worse events that get nerfed and made grindier every time etc.
They keep promising to improve systems only to make them worse and less consumer friendly. They are slowly getting greedy and scummy while trying to gaslight players.
@@DrPlonk Lets not forget about the FOMO prestige skins (which if anyone didn't know, aren't earned by actually playing the champ) which were awful for years and still kind of is. But only now years later do they go back to fix them, the catch is that you only get the better version if you already owned the first version before a certain date. which not only punishes people for not buying shitty skins but also sets a precident for shitty skins getting upgraded later further feeding into the fomo. Because maybe the skin will be good in 2 years so I should get it now. Making the skins worse and more expensive is bad but this felt like a real spit in the face.
I owned 23 rune pages in season 3 all bought with in game currency. They were a serious non-issue, just gid gud.
@@lance6651 one word, exclusivity
Kinda surprised Legends of Runeterra (Riot's cards game) was not discussed. The monetization for this game was insanely amazing. Some even say revolutionary for the genre. Some even speculated riot was losing money on the game because of how its entirety was practically free for the first year or so.
Still is entirely free. Just like Valorant the only thing you can use money to get are cosmetics. Even those come out for free in events as long as you play enough to earn them. And those aren't even a grind.
Riot will almost definitely not put in anything pay to win, however they'll probably do something like the Spirit Blossom event in League's client where if you pay for the pass you'll also get an extra little bit of gameplay disconnected from the normal experience. Like in Spirit Blossom they let you play a small dating sim during the event on the downtime of the actual game
Yep, I also think they’re gonna have similar to league a whole seperate store thats purely cosmetic but atleast riot skins hold up in quality so even then I won’t be disappointed if they do.
yeah but u didn't need the pass to play the dating sim
the dating sim game was completely free.
If what i would miss is a "dating sim" i'll be happy to play for free lmao
and maybe riot will sell a exp boost same like in league, so maybe a small amount of p2p
Cosmetics is fine in my book, charge all you want just don't make the game p2w
I'm hoping riot will do what they always do, provide the MMO with enough of a PvP competitive gameplay aspect that people will want to give them money separately from their rank climb.
The overall reason riot gets away with F2P, imo, is that the games have enough competitive integrity that people stay to prove their ability -providing the raw player-base and 'clout' needed for the income to roll in
Yeah, having an MMO with a good PvP aspect would be awesome. I miss Tera's alliance system and Aion back when it didn't suck.
@@vcool122 bdo
i think the aspect Riot is going to struggle the most with the the PvP/PvE balance. Because while most MMO's have a decent amount of Core players that like PVP, it ISNT generally the majority of the players.
They have proven they can balance PVP to an acceptable standard (not always great, but good enough), but there is EXTREMLY limited information on how well they can manage PvE because they seem very reluctant to let us have PvE game modes in LoL even when lots of people have enjoyed the ones they gave us
@@giusepperecchia970 The problem with BDO is it's insanely aggressive monetization. It's better nowadays specifically with the addition of more premium item drops from events and monthly rewards but it's still pretty damn bad. It just has such an amazing combat system that it keeps people playing like myself. It imo has the single best combat system from any MMO ever. When grinding the same mob after 500 hours feels just as satisfying to do as when you first started doing it you've got something special. The game would be in a much better spot if it didn't have the reputation of P2W that it does.
@@huntersuper98 i fully agree and don't get me wrong its predatory for sure but now a days like you said its much better and constantly moving in the right direction. You can play the game basically f2p all i Did was get a tent for my first 1k hours no issues at all.
"800% better than pay to win." Well played Asmon, well played.
I was laughing and wondering since its such a weirdly specific number, but it seems it was a reference to something... Could you tell me?
@@Growlie_ It is a running joke on the 800% bonus tag on the first microtransaction offered to you in Diablo Immortal.
@@thesoffen48 thanks
Two EXTREMELY important details on Guild Wars 2's cash shop tho are that A) you can convert your ingame gold to gems and B) you can't buy anything that makes you "stronger" due to the horizontal progression system (rather than vertical aka a gear treadmill).
It's not particularly cheap but especially when doing basically anything in endgame you can get gold rather easily and after a certain point you don't really need much anymore anyway. I've bought most of my upgrades (bag slots, bank extensions, char slots, etc) by converting gold actually (they are also on sale at some time too).
When doing achievements you also get 400 gems every 5000 achievement points (AP).
Most AP are tied to story or additional challenges/easter eggs/hidden stuff (that's tied to story instances or open world most of the time) so even new players can get their first 800 or 1200 gems rather quickly just by playing the game and get some upgrades with it.
this is copium
@@DsiakMondala Been playing Guild Wars since original Factions. And GW2 since second beta. Comments like these are certaily copium, lol. If you want to devote your life to the game then yes, you can "earn gold to convert to gems". but...want that fancy dragon mount skin in the limited amount of time the put them up for sale? Good luck grinding the thousands of gems before its removed. xD Maybe not pay to win, but still scummy tactics either way. FOMO, loot boxes, random mount skins, item drop boosters, max level boosts. The same "PaY 4 cOnVeNiEnCe" that other games get endlessly criticised for.
@@riokolza1782 How are they supposed to make money then? The game has a one time fee for an expansion that lasts for several years, which brings several free updates along the way in the form of living world seasons. All the games listed in this comment section do the exact same thing, except a lot of them are also either P2W or P2P, which GW2 is neither.
@@riokolza1782 I played since before factions as well (amazing campaign, my nightblade in ESO is named Lou of the Knives) but GW2 dropped the ball on monetization, not to mention the game was honestly dogshit compared to GW1. They had the same problem as WoW, all good old devs left to other companies now its the same bullshit cash shop farm as any other MMO.
One thing Riot has master is that they know how to put price tags at products that will not alienate the fans they have that are broke.
In tft for example you can spent tons of money for avatars but you can easily spot someone that pays money from someone that hasn't paid a single cent. Hope they do something like that.
can you in tft? I mean sure, at the beginning you have that blue spirit, but you get little legends for free or not?
@@MisterAssasine you get eggs for free by doing missions and progressing the free battle pass, you get about 2-3 eggs per season for free and they can have rare drops as well, the only ones you can't get are promotional avatars and chibi characters avatars, but those are about 20 bucks so you won't see them too much either way.
I have played 4 seasons in total and I have a rank 3 rare avatar (a samurai penguin or something) you also get some dust every now and then barely enough to rank up to 3 a single avatar.
I'm uncharacteristically optimistic. Their model is fantastic for League and obviously very profitable. I think they know what they're doing. I've dropped the amount of a AAA title on League so far and I don't regret that. The RP actually feels valuable because the content is fantastic.
1350 RP, 10$ for a single skin lmao
@@TrueHylianKnight just get a job omegalul
@@TrueHylianKnight Dude , i play league for 7 years now (still suck , but o well :D), and each year around the worlds event i buy 20 $ worth of currency and buy a team logo for that worlds (the team that i have as my favorite ) and a skin on a champ i play. I dont do that for the skin , but becouse i enjoy the game and i believe that they have earned it .
@@TrueHylianKnight yes but it is your decision to spend it. Every now and then I'll give them some money cause I think the content service is great. 🙃
@@TrueHylianKnight the skins are well made 🤷 and you don't have to buy them
As someone who played LoL since release without spending a dime I love games that are entirely funded on cosmetics. Make them as great and expensive as possible.
Well early Lol was pay to win tho. Getting a complete rune page took a very long time. I was super addicted and didn't pay for anything. Took my ages to get one full page with the Runes I wanted and that wasn't good on all champs.
@@littleDainolf but they improved in that front which says a lot about a company.
@@littleDainolf Not to mention needed diff rune pages for diff champs lmao.
@@Cryptonite26 yea like 5 years later when they were rich. Skins are still overpriced but you can get lucky and get most of them for free so I let that slip.
@@tychus3340 never was gonna happen.Your best bet was getting 1 page that could work for most champs like armor/hp/hybrid Pen. One single page still took along time. On top of that you needed to buy champions. Buying the new champions was hella expensive and power creep was real. You had to play with champions on rotation with sub-optimal rune page unless you played 10 hours a day or payed money.
I love how he think's it's weird to buy skins in league as a streamer that gets donations constantly. Like people spend money on league because they love the game and are willing to offer money to support it's continued operation and development. just like a donation to a streamer helps them do the same thing. only with the skin you get a permanent little reward that's cool and you can show off for providing that monetary support. This is why pure cosmetic shops are never a problem in free to play games. They offer a way for the player to give money to something they really enjoy and get something back for it in a way that does not compromise the integrity of the game itself, because it's a free game and you can earn everything you need to play and master the game without paying a single cent.
on the same note games like Wow that you have to spend money on base game, then buy expansions, then pay a sub fee for....them having a cash shop that's anything beyond services like name changes, transfers and all of that will always be seen as super shitty because with all that money you're already putting into the game you SHOULD be able to EARN every damn cosmetic/collectable reward. None should be locked behind even more money, which is why that kind of cash shop leaves so many people with a sour taste in their mouth.
The only problem with league's skins system: the most popular champions receive more skins that unpopular ones. In some cases a champion gets more than one skin in a year, while others have to wait 3 years for a skin. If you like anime and weeb things you'll be happy with 90% of the most recent skins. If you are more into traditional western fantasy then it's harder to receive skins that you like
100 Anime girl skins,
While only 1 monster skin ^_^
As a business that makes perfect sense
even if only 1% of players of x champions buy the skin for that champion, its more reasonable to cater to the champion that has 10k players than 1k players. Even if Skarnar get the ultimate prestige skin of the highest tier it doesn't mean people will buy it. Heck people would rather buy the lowest tier skin for a character they use rather than the next popular thing.
Yeah but LoL you can unlock skins with skin shards…. And you can eventually unlock all of them if you play enough…. You also get a new one you don’t have when you reroll 3 you already have (or don’t feel like unlocking with free shard points, on a champion skin you won’t use)…. LoL is legit the best way for a company to go about it in a moral way.
The only issue LoL has, is that even if you get your account to the proper level to play comp, you need a certain amount of unlocked champions, to do that by simply just playing takes a very long time if you don’t have hours on end to play every day, so most people end up paying to get the two sets of champion packs to unlock enough champions to play competitive play.
Yup very true vel koz has 5 skins and he’s 8 years old
Riot is so good at selling skins and cosmetics, just look at their current games, its a major source of income. And the goal of their MMO has to provide good content and gameplay satisfaction, because looks and appearances will not be the goal or the achievement of your progress unlike WoW.
Appearance progression is a goal in almost every MMO... I have no problem with a cosmetic store. The LoL model is great. However, assuming that the LoL MMORPG will have gear progression. Also assuming that that gear will have different models as you level. I don't want to be able to tell that 90% of their work goes into the store rather than the in game achievable armor. They could make a MMO that has zero armor appearance and you just pay for skins. Sure, however it's a little too early to tell. Especially when gear and appearance progression are a staple at this point in almost every MMO.
Also. People generally don't want to play a game when everyone looks the exact same as you. In LoL you are dealing with 9 other people who cant play the same champion as you. So there aren't 10 LuLu's running around all with the same skin in every game. This would be very different in an wide open MMORPG setting.
@@Subvaries In leagu and valorant a lot of work goes into the store.
Also they are only "good" at selling skins, because 80% of skins are for popular characters. Some characters having 10 skins+ vs some other characters who are not as popular having like 1 skin sometimes.
Aswell as instances of buffing the same champ a patch before he gets a skin sometimes...
And in Valorant they have a predatory system where you cannot buy everything you want anytime, you have 4 skins rotating everyday to get children to buy the skins "what if that one skin I have in my shop now, doesnt come into my shop for 4 months?".
Coming from a long time league and valorant player.
I would love a subscription model, but to be honest it wont be a subscription model imo.
The riot playerbase is 99% kids that dont have a lot of money. Thats why their games are optimized for bad pcs.
Dont think they will ever go above selling cosmetics. They doing it from the start, it pays well. Current game is broken but not cos of the cosmetic. Selling cosmetic does great for game like Path of exile. Dont see nothing wrong there either. If their MMO has store for cosmetics as well, let them.
i love the amount riot actually cares about there games i really hope this one is a good one especially since i love mmos
riot games are amazing at making copies of games fun and accessible, which makes the community actually wanna buy cosmetics cause the games are actually good first
Like what blizzard used to do.
league of legends? a good game? cmon man. Valorant is solid though.
@@sdadsada8528 The game is good, the community less :)
@@sdadsada8528 lol is good tho. Shitty players is the problem hahaha. Well its a cons of a f2p community is pretty toxic since almost half don't pay shit.
@@sdadsada8528 league of legends is better than valorant imo. both of them still garbage tho
Riots art teams are soooo consistently good, that I'm sure they will just pump out dope ass cosmetic stuff that we actually will want to buy. Pair that with a sub fee or a battle-pass and that's all they will ever need.
*10 cent art teams
@@BrendanZanitCoen why would you ever spend money on that lol
@@kimandre5842 wdym?😯
Every game that Riot has released is the best in its class. They have managed to generate lots of money while keeping players interested. I don't see why they would decide to go with a different approach this time.
Eh, I wouldn't exactly call Valorant a top-of-the-line shooter or Ruined King a fantastic turned-based RPG, but LoR is extremely underrated as far as card games go.
If there's one thing that really bothers me when it comes to Riot's games - is that they always take the cheap/mobile route as far as production goes. I would really like to see them tackle an expansive, risky Triple-A game for PC and consoles, and I suspect their MMO won't be that kind of project at all. It'll be something that can work with & fit on mobile phones to accommodate their immense Chinese & Asia playerbase. So, something akin to Diablo Immortal or Genshin Impact - but without the insanely predatory business models.
@@alexs29 I remember Valorant as one of the best if not the best experience with a shooter I've ever had. This is obviously fairly subjective and if you go strictly by player count, CS:GO and maybe even COD are probably "better".
I can see your anger towards the mobile trend. As someone who couldn't care less about gaming on my smartphone, I'd rather have a great PC experience but as you have already mentioned, the asian market can't be dismissed by Riot because that's were microtransactions are the rule rather than the exception. And I believe Riot has done a good job at finding a balance that works for all markets.
After I got done with WoW years ago I decided that I wouldn't be paying another subscription service game, because it made me feel like I had to play as much as possible or I was "throwing my money away". Its felt like a great decision ever since, and for me personally, its a huge point against the subscription model.
I have played GW2 on and off for almost 10 years now, and expansions aside I have spent 20€ on it.
Got a ton of stuff from the cash shop too, mind you. I merely spent in-game gold to get almost all of it.
This exactly. I made the same point. Subscriptions are also just lines of code like asmongold calls cosmetics. It's a line of code that dependi g on its status allows you access to a server or not. Subscriptions are worse than good f2p standards
Developers that allow you trade ingame currency for bought currency are a win in my book, subscriptions are an outdated gaming model
Despite GW2 being semi-B2P, so correctly no F2P, this fits also my experience. You can "F2P" GW2 for such a long time in the "demo mode", that until you reach the point where you actually "need" to buy the game to unlock stuff to make your life easier, you spent hundreds of hours of great gameplay.
Try quitting and let the sunk-cost fallacy sink in and you will be in the same boat.
@@ryancresawn4726 what? the difference is choosing when to spend and if the spend is worth it while enjoying the game, with a subscription it's pay before you spend time no matter how much you spend within the time limit the price is the same. I'm not sad about any games I've spent money on that I've decided are worth it. what would really give me a sour taste in my mouth is realizing I paid over 1000 zar to simply get access to a server that I may or may not be able to spend time on for the next 6 months and when those 6 months are done you have nothing to show for it aside from having been able to play the game. I'd prefer to choose when to spend and how much I'm willing to give up in any given moment. but hey, Fallacy. it's an argument that can't win or lose. see it as an opinion.
A small comment about Riot having you buy champions or agents, the cost and ease to obtain generally has nothing to do with how good the character is, usually more to do with age in league's case. The expensive champions aren't always better.
@UhAhMan it's just worth mentioning because in most cases where you buy characters the more expensive ones are clearly stronger
@@verxintRising Nope. The more expensive ones have more modern kits. However riot also updates their older characters kits if they already feel too dated. Like theyre literally doing 3-4 Character reworks per year to modernize dated kits.
If anyone can solve the problem of fair monetization in MMO's it's Riot, they've nailed it with literally every game so far across many different genres.
I Have faith in them, after arcane´s success, Riot has too many haters but they nailed it with arcane, league isn´t pay to win even on the skins, also even if people don´t like the company because of it´s balances or whatever, i hope they nail the mmo i love the stories in the game´s lore
I've played league a lot the past 8 years. I am more excited for this than I was for new world, and I was fully bricked up for that launch
It's riots lore, knowing that will become an MMO... something else. The world of runeterra has something for everyone.
On the plus side for guild wars you can still buy everything in the shop for ingame gold, so even if I really wanted one of those skins I could still get it without ever spending money. I think it's one of the best ways to monetize a game after all.
Also helps against gold inflation since everyone is spending their gold to buy cosmetics and other things from the gem shop... too bad it is quite the grind to make money in gw2
@@Feliprins 20gold per hour more or lest...so for mount 17 euro mean 30 hour gold farming...btw its better this way...Warcraft last time i see for mount have a price 1.5million gold...
Considering that Riot doesn't really make p2w games, I doubt that they're going to make the MMO p2w.
Riot has done amazing work when it comes to gaming and now even TV shows I doubt they would ruin their reputation like blizzard
Riot is a joke of a company I can tell you have never played their games
Riot had a gender discrimination lawsuit and other litigation for bad work environment. Also League of Legend has become dog shit over the years, people play just because of familiarity. Valorant is just ok. The best thing they've got going for them is their TV show which is ironic for a gaming company. Arcane is amazing.
All that being said, I am very interested in seeing what kind of MMO they come up with.
@@Meltyclaw you can say the same thing about any old game world of warcraft runescape call of duty halo
@@Meltyclaw Wont deny all their faults, but after those scandals they have improved their work environment and employee support massively. Of course those kind of things doesnt make the news, even Riot doesnt advertise it, its only know because a few Rioters share those changes on twitter.
Lmao, I love how people will turn a blind eye to the numerous amounts of shady shit Riot has done just because they enjoy their games. Multiple accounts of sexual harassment, but they throw out a good animated show, and all is forgotten. But at least they're better than Blizzard, right?
Guild Wars 2 Mounts are unlockable in the Path of Fire expansion. The monetization is for skins for the mounts. Plus the f2p regions of the game have plenty of checkpoints to teleport to nullifying the absolute necessity for mounts. It's when you get into the expansions where mounts are needed to traverse particular regions and even then, there are areas that need mastery traits instead of mounts.
Lol. Me after 150g sink for giffon 👀
playing the game without mounts is beyong tiring
@@Exel3nce Lmao no it's not. The base game maps are all really enjoyable to traverse on foot. You are meant to do shit on the map, not just jump from 1 to the next.
@@ea3414 It feels slow especially I play a class that has the worst PVP, aka: Thief
@@ea3414 enjoyable at first but that doesnt hold long. it would make the travalling much more enjoyable with a good sprint or mount
Riot is incredible at cosmetics, I'd assume that something like mount skins, cooler housing etc. will be a very big part of their money maker. and I'd assume they'll sale character transfers, name changes, appearance changes etc. all at release. Riot knows how to monetize and they aren't stupid. I highly doubt they'll even come close to pay to win aspects because they know that will destroy their game.
Not maybe pay to win, but QoLcan be in the shop like space inventory, bank space, loot pet etc etc
@@tabemono7398 i highly doubt that honestly, the only thing even similar to what you are suggesting is runepages which isnt even anything special, as you can easily just use one with essentially no inconvenience
The thing about sub fees are, they're a stressful business model where you either lose money for not playing enough, or end up paying way more than you should because you have to keep paying infinitely as long as you play. That's why I still prefer f2p games over anything that requires a sub fee. I get to control how much I spend and I am a pretty hardass gamer when it comes to not spending money in f2p games. I will gladly weather through whatever inconveniences they throw at me because I've been hardened by games like Ragnarok Online my whole life.
Now imo the ideal monetization scheme is Guild Wars 2. The game is pay-upfront for a modest price, then you also have the option of paying for cosmetics and boosters (nobody buys boosters) in-game. No P2W, and you only end up paying for expansions down the line when you want to, or maybe some story mission areas you weren't around to claim when they were relevant. There's a ton of great cosmetics to be earned in-game too, so it's not like people who don't spend on cosmetics have to look bad either. Most of the best-looking characters in gw2 are made by putting together custom armor from the in-game rewards, and many of those rewards can't be bought in the store.
Im a fan of the way ESO and SWTOR have handled new expansions when it comes to cost, (they dont do it the same) generally you get either most, or all of the previous content if you Sub for the current content. It means new players, or players returning from a long break dont have to pay a ton to get back up to date, which is much healthier for the players, and is generally okay for the developers, because each time they drop new content, they get an influx of cash on top of the hardcore playerbase who stays subs regardless
I trust in riot, they are one of the few good studios left.
LoL, Valorant and legends of runetera all have extremely fair business models so their mmorpg will probably have a fair business model as well
runeterra is easily the most f2p online ccg ive ever played by a mile and ive played A LOT, i think people just didnt want to try the new base card game rules style, if only they had just confirmed to the normal yugioh/mtg style
Lol, league of legends entire business model is banning people for the most innocuous comments to soft force them into buying xp/ip boosts / rune pages / champions on new accounts
@@kaleb8420 such a small amount of the player base has been perma'd that if you face this issue, you're the problem
@@kaleb8420 found the toxic player
@@kaleb8420 that’s simply not true lol if you got banned that’s probably justified
Tbf, Riot is masters at making skins feel necessary. If you guys notice in League, they buff a champ they plan to give a skin. So if you buy the skin, you'd not only feel like the skin is good, but the champ feels better
One thing i have to give riot is the monetisation of their games. Even the lootboxes have an equal value. 1. The things that drop you can buy on its own in the shop 2. The cost of the lootbox is equal to the loot you'll get.
We'll see, but I've yet to see a good free-to-play MMORPG that doesn't have a LOT of monetization problems to support that model, partly because a lot of money is required to keep adding good content to the game on a regular schedule. Also, if it's going to be playable on mobile (not sure yet if it is), then I would expect something like Albion Online in terms of quality - which means it won't be for me.
the thing still is why would you spend any money at all in an unfunny game?
For real, is valorant funny? Is league or legends of runeterra funny? I've tried those and it's a garbage experience
@@Random_person98 congrats, you wrote the dumbest comment I’ve read in weeks
If 1 equals zero ya lol
@Mordekaiser the biggest problem with league is that they removed the tribunal, after that the community start going sour, and i get why the company does it, it would hurt their F2P module since many toxic people pay money.
who knows its a studdy out there somewhere corelating toxic character traits online with spending money ingame, my point is that when you stop giving the community tools to correct itself, and you stop banning people for being a ass becouse they give you money... your left with a dumpsterfire... its not the moba genre fault that the playerbase is having a attitude problem, its the company's fault, and i honestly dont think 10cent is going to change up much regarding that area just becouse they release a new game
The sub fee is what kept me away from ever trying ff14 (and that you need a tutorial to buy the damn thing)
Dota 2 is funny because some skins do alter animations enough to have gameplay effects. However it's arguably not intentional as many skins have been called "pay to lose" because the new animation is more predictable not less. And the "pay to win" skins are most likely similar mistakes.
I'm surprised nobody has said this, but some people buy the cosmetics for the sole purpose of supporting the game. The cosmetic itself is just icing on the cake. If they didn't give anything and just had a 'donate $20 to support our free-to-play game' people would do it, they are out there. Obviously not everyone, but the folks with the $ and the passion.
I'm usually part of this crowd when I have money, but then again, maybe I'm just lying to myself to justify spending money on cosmetics.
There's not enough of these people to make the game profitable
Totaly agree
supporting the game works for small teams or indie devs or whatever. Multimillion/billion dollar company? It's not my job to support the devs or support the game outside of buying the game.
i would probably give them some aswell if the micro transactions actualy was micro, considering the cost for the product is allready made, considering they got a infinite amount of said cosmetics they can sell without aditional cost.
considering the item even 10 years from no will sell without aditional cost...
See with Guild Wars 2, before they even went free to play, sold those items in the store because they didn't charge a sub. They've been doing it for quite a number of years now, plus that was what I liked about it. I'd rather those reasonably priced lines of code, that I didn't bother buying, over paying a sub. I think this /WAS/ a lot less egregious back in the day. I say this because a lot has changed now and it's gotten considerably worse I'd say.
i play gw2 and tbh at the end of the day they are just shiny skins you can easily ignore and there is helluva alot of skins for you to farm instead of just looking at the gemstore and also for some reason people always forget you can genuinenly get everything for free by grinding in gw2 with the gold gem conversion (except the expansions ofc)
I do hate the pay for convenience parts. The very limited storage space especially, I had characters that I couldn't use because their inventory was my bank.
@@Rakkoonn yeah I think that came about with free to play. As someone that started prior to free to play I never had issues with bag space on any character. Plus I mean that's easily circumvented if you can catch the latest expansion on sale.
On the plus side for guild wars you can still buy everything in the shop for ingame gold, so even if I really wanted one of those skins I could still get it without ever spending money. I think it's one of the best ways to monetize a game after all.
@@Rakkoonn yeah valid, but still something you can get completely for free just by grinding some gold, PoE also has the same problem except you actually do have to pay for inventory.
they should mention how f2p their card game is(legends of runeterra) , with the weekly vault and sheer amount of wildcards you get along with general free loot is quite impressive and they still focused on cosmetics which is quite a good sign in my opinion
I think Riot is coming in at a good time. A new wave tried and failed, and they’re now able to see that P2W games don’t have any sort of staying power in the industry. Because Riot is a huge studio, they can forgo short term costs of not making it P2W and really try to build a community. I’m excited to see what they do, but they’ll only have one shot probably.
@@doroza2lol I meant with P2W mmorpg’s. Not games in general.
@@doroza2lol How many of those mobile games really have any staying power? Which mobile games are running for 10 years that are disgustingly p2w and what are their player numbers now vs launch?
Riot got player retention down on league without any p2w elements, destroyed hearthstone with tft and pulled up and took a large chunk of the FPS market with Valorant. No p2w in sight. These games will last and become cash cows for them for years to come.
I'll be looking forward to what further EU legislation does to these mobile games. And keeping an eye out on diablo immortal's profits when it inevitably shuts down.
MMO subscription helps filter out bots and bad players
It doesn't prevent them from coming, but it does help reduce their numbers
So yeah, I prefer a subscription based MMO, it generally helps improve the player base
Free to Play MMOs typically have players who do not fear getting banned because they can just make another character/account
MMO subscriptions are pure garage, I shouldn't have to feel like I have to play the game or feel bad taking a break
and subscriptions most definitely do not filter out bots, have you played Old school runescape ? and even if is does, its by a small amount and why tf would you want new bad players to not play to game, do you want the game to die, new players are integral for a game to thrive
this reminds me of a old MMO user that doesn't understand that the general player base is degenerate/toxic and that's why the genre sucks
Leagues loot box/skin system is pretty good. You get a box by playing well on a champion that you haven't earned a box on yet this season You open a box you can get a random skin fragment if you like that skin you can buy it with in game currency that's accessible for free albeit slightly more difficult to obtain. You can also take three those fragments and reroll them into a random skin. Then buying skins through micro transactions there's often sales and periodically it puts a personalized shop with skins for champions depending on your play rate of them for deep discount between 40% and 70% off. Even without sales 10$ is usually enough to get a nice skin. I've only ever bought the microtransaction currency to get my friend a skin for their birthday but even then I had some left over to get one of my favorite skins on discount. Playing 100% free makes earning skins feel like an accomplishment and I'm glad that Riot has kept this opportunity accessible while having their whole corporate microtransaction nonsense run around. there's event passes but usually more than enough free content. Lately events have been getting lazier but that's not just for free to play the paid content has been stagnating just as much if not more. League has a lot of potential to be a great game but its been falling of with new content lately its been the same 2 maps and game modes for 13 years and the event maps and casual modes disappear within a month
they made billions out of a game that sells only skins
You can buy champions with RP. How delusional are you?
@@thevannmann yes you and who does that is stupid if u actually played league you would know you get like so many free champs just with the chests of leveling up
I have faith in Riot. They develop the biggest moba despite the amount of shit it gets, and they also have one of the biggest FPS games too. They actually care a lot about their mainline games. I haven't tried their smaller games like the Ruined King but I believe in Riot's MMO. Probably will stick to FFXIV still though.
Ruined king wasn't even made by riot just so you know, they licensed out the ip to a smaller indie company
yeah, thats true, ruined king its not a game that riot make, its just with the universe of runeterra, but its not a riot games game, but riot care a lot of they games, even legends of runeterra wich started with not many players, now its growing a lot just because riot invested in the game and dont just abandon and close the game
@@jeremyshiu that smaller indie company is Riot Forge 🙏
I have no faith in Tencent who owns Riot. I don't have faith in the fact that there are board members in Tencent that are Communist Party members. They do the bidding of the Chinese Communist Party.
@@markvincentcocjin you talking like as if they have a choice lmao
Purchasing skins and other cosmetics is a great way to support the game if it has no sub option whilst being free to play so it's entirely optional, I have no issue with that at all and no one else should if there is no monthly sub.
The WoW Token thing I think would be fine as long as it only goes one way. Make the players be able to get either the subscription or the "premium pass" for free by just playing the game, that incentivizes the players to put the hours in. Just don't make the token sellable on an auction house.
The thing about the WoW token being sellable on the auction house means that people who buy tokens are directly paying for other people's sub time. It's just like buying gold from third party services, the only difference being that instead of giving money to a third party, you're giving money to blizzard, and also giving someone a month of game time.
It's scummy either way, but at least this way it goes towards the developers, even if most of that money ends up in Kotick's yearly bonus.
@@nef36 True, and I wouldn't mind that system too much if Blizzard would bother doing something about all the bots flooding the auction houses with materials and ruining the god damn economy. Kinda unfair to people who can't afford/would rather grind more and play for free.
I think it is as simple as this: Players are willing to pay, we don't care if we don't have to. We want a good game. The gaming community has been so thirsty for a great game with a great community for years. Whatever that takes, make it happen and the money will follow.
"great community" on a riot game? lol keep your hopes up buddy
@@thealonegamingtr that goes for any competitive games. Can’t really blame riot for that
Great community through a Riot game? With their toxic community rep? Sorry; does not compute.
@@thealonegamingtr Buddy, it's not just Riot you're talking about, it's online competitive games in general and it's normal, because it's inevitable. David is right, you can't blame Riot for it.
they also introduced a way to get the skins with the normal currency, every time you get an extremely good game with a character you get a loot box for free and you have a chance to get a random skin shard or a champion shard that can be redeemed with blu or orange essences (two other in game currencies you get just by playing). everything in league you could get by just playing and waiting for the random thing out of the boxes. you also get a chest every time you level up or you get lots of honors from your teammates (this was more of a way to "subsidise" or promote good behaviour in game).
I would still be very happy even if they do lore-breaking cosmetics because at least it ain't pay2win. Actually Riot is really good at making "side-lore" skin themes in Lol. I wouldn't mind if they shamelessly cash out on those types of COSMETICS.
I played league from ~2012-2016.. never felt like I spent much on the game.. a friend looked up all of our expenditures and found that we had all spent ~$1500 over the couple years we played 😅
thats the beauty of it too, you never feel like you need to spend money in league, you do it because you want to and because you actually enjoy the game.
@@dinozorman who enjoys league? Everyone ik play it because its a game thats addiciting not cuz they enjoy it. Valve just compeltely shits on riot, the fact they have a marketplace among other things. If u were playing dota 2 and bought 1500$ in skins you could recoup it by selling it back on the marketplace. I dont know why more riot fans talk about this.
@@sdadsada8528 lol no one is talking about valve, are they making an mmorpg?... and lets not get started on valve and lootboxes haha. stop comparing apples to oranges. the point of skins is you dont feel pressured to buy them, you buy them because you want to.
@@dinozorman that’s fair that your not pressured to buy them. My point is it’s a dogshit system that you spend 20$ for a skin and can’t do anything with it. You can’t resell you can’t trade it you can’t transfer it to another account. It just feels like a huge rip off.
@@dinozorman I just compared it to valve because steam does a very good job about skins. I used to buy sets for dota 2 heroes I used to play and when I stopped playing them sell them and buy it for another hero. People in this comment section talk as riot is some god tier game developer.
ok so the logic behind this is pretty simple, people go to restaurants when they can just buy ingredients and make their food at a cheaper price, ppl go out clubbing, partying, to amusement parks and don't get any material thing out of it, it's simply having fun and spending money on stuff useless, temporary stuff that makes you happy. Some give more value to going out drinking like 20-30 dollars a night or spending hundreds of dollars on maybe a family trip you repeat every year and it's the same stuff, but it just feels good. Or the most real-life similar case which would be buying new clothes so often when you already have enough outfits to exist yet you want some new style that will also be eventually left behind. In this case it seems shallow cuz ppl treat games usually as a childish thing with no value that should be done minimally for a little bit of relaxation. But some people get genuine joy and satisfaction from games cuz maybe they don't like going out and spending their money out that much, so the same joy they would get from going out drinking or eating at a restaurant (all of these being volatile experiences that require money), they get the joy from buying and using a new cosmetic or whatever. Most of the money ppl earn are spent on "useless" stuff that ends up being forgotten at some point but was enjoyed during a short time at one point. However in this case it could even be a more perpetual enjoyment if u end up playing a game for years so u can enjoy a certain cosmetic for years as well, and usually the spending also adds up over years so 600 dollars spent on LoL or other long-running games could've been spent on a span of 6 years, which could be like 8 dollars a month, which could be equivalent to a cheap "subscription" or voluntary donation to keep that game running
I’ve played league of legends both on the computer back in the day and now I’ve been playing it since it came out on the phone. And I can say this “wild rift” is a amazing version of league of legends. It takes me back to I would say 2012 times of playing league of legends. I have majority of the champs unlocked and have also received/earned skins in the game multiple times for free or from events. So I firmly have hope and trust in riot right now so far.
Wild Rift is really good. I hoped Diablo immortal would take inspiration and just make a full game on mobile. But no. Lol.
Imagine playing league mobile LOL wtf
@@ezaf5989 my brother in Christ mobile market is rapidly growing how long are we gonna call mobile bozos out personally I'm starting to accept them
@@ezaf5989 dude you’ve literally never been touched by a girl. Imagine being you.
@@iLLya_ PC gamers snorting the crap out of their copium ever since their favourite game devs taking advantage of a huge market called mobile gaming
I think they will go hard on the cosmetics. They have always been doing that with their games. Riot is smart and pretty fair to it's players. It feels like they atleast have some respect for it's players most of the time and their games have always been high quality. So i'd say they will probably succeed with their MMO and it will most likely not be pay to win in any form.
If the game is f2p cosmetic is completely fair imo. If it's a sub/pay to play style it's a little bit more eh, but I'm still cool with it
Honestly, if there is no visual progression then it will be a hard pass for me.
@@MeldinX2 That is true but I don't think Riot will be stupid enough to damage the games integrity with pay to win microtransactions. They will surely come up with a good way to monetize it if skins aren't a viable option.
"it's only 17 dollars!? it's a line of code. there's no anchor"
who wants to tell him about his WoW sub?
Asmongold clearly doesn't understand how good some cosmetics look when they're made by people who actually care for the game. You can't tell me Elden Ring Pyke isn't worth buying if you're a big Pyke fan
RIOT will hit the shit out of the genre. It will be the best game ever, no doubts, no P2W.
Having too much expectations lead necessarily to disappointment, so I préfère keeping it sceptic for now until it comes out
Riot’s philosophy is
Typically pay for cosmetics, or pay for items that you can grind your ass off for
I am a card game enthusiast and I have tried most of them, and LoR from riot is definitely in my opinion the best, the fact that someone with barely some cards made it to the seasonal tournament just by his skills is amazing, and the fact all the cards are free to get, and makes me want to buy almost all cosmetics on the game.
Their balancing had its ups and downs but you cannot complain about the monetization model.
@@jcon2060 true, sometimes the balancing was very bad(azir irelia or bandle hell) but I honestly think they have learned a lot on how to balance the game. The current patch is so good, so many good options to play, the meta is not defined by 2 or 3 decks. Is so important that they listen to the comunity, in so many things. The complaining about the balance has been reduced considerably.
@@ernyestrategias Yup, you're right. I came back for the current meta and had zero issues keeping up. Their F2P model is arguable the best among online CCGs.
I hope they can keep growing because with the behemoth that is hearthstone, I feel apprehensive about any other "competitors". Going off track, but did you know they cut out a portion of Gwent's team? That makes me sad because it reflects the current state of the card game market and how hearthstone cannot be dethroned.
@@jcon2060 the worst part is that I just tried hearthstone a few weeks ago, and the game is not that exciting, the pirate warrior deck was super broken and super easy to play, but the fact building another meta deck is so hard, just make me delete the app again. And is so sad for gwent I guess the competition nowadays is so hard with master duel also in the spotlight
Based on how effective lol and valorant monetization is, riot has proven they can monetize their games without disrespecting players. Idk how effective cosmetic only monetization could work in an MMO but riot has proven it can work in an fps and MOBA so I'm excited to see what they do with their mmo.
Valorant monetization is a joke, the price for weapon are really too much. If Riot apply the same price for their MMO, that's not a good thing.
the worst thing about ingame currency like riot points is that they purposefully dont match ingame items. like there is a skin for 7 dollars. you cant buy that, you can buy currency for 5 or 10 dollars, but no way to get what you want.
Gotta mention, in GW2 you only buy the SKINS, the mount itself can be obtained after you reach the corresponding part in the story. Skins are just visuals.
@@olfan92 Mind explaining how is it p2w? I mean I agree their monetization is scummy and not the best, but I don't see how the game is p2w.
@@olfan92 how when it doesnt have gear treadmill you can easily get exotic armor for like 10 gold total that will be perfect to like 90% of the content lol
@@Dookie6891 idk bruh i still havent paid a dime yet for bag space and im doing fairly fine you dont have to keep every single junk in your bank , you also have material storage.
@@Dookie6891 Then you just convert your own gold for these. It is still free :)
@@olfan92 GW2 is buy to play. Every store item is obtainable with your converted gold, don't be a lame...
As a GW2 player, I have to say that even though the mount skins are pretty damn expensive, you don't need them at all. You get no benefit except the cosmetics, the core mounts so to say can be unlocked by playing the expansion Path of Fire. So while I think it would be great to have more unlockable mount skins inside the game, the core mounts already look awesome.
And mounts in GW2 in general are much more enjoyable compared to any other MMOs I've played.
This. I played so many mmos, lost ark being the recent one, and i always go back to gw2. Since you can't fall behind it's very easy to get back to it.
@@NycroLP Absolutely. I've tried many MMOs, but GW2 is the one I love the most and keep coming back to :) Wonderful game
A smart way for them to market it would be to sell a transmog for each equip able item you can get through the game.
Riot doesn't lets you pay for upgrades. They just force you to pay for different classes and looks for those classes. Everyone gets Warrior Mage and Archer. You got to pay / ULTRA grind for the other classes just like in league. Either grind for years or pay once
This is the most likely option. New classes can be added and purchased or grinded out but may take 2-4 weeks just to get.
My friend tried to get me to play league, which i quit in a week, since the champions are just too big of a hurdle to play and buy. Smite has a battle pass one purchase 25 bucks and you unlock all champions, for ever.
@@CMarkem I played for a week and unlocked more champions than I ever cared to use. The free rotation and the ability to craft any champ you want make it really easy to go F2P on. Unless you very specifically want to play all the very newest champs, right away, you're spoiled for choice.
@@laurelkeeper 10 games a day still takes 6 months to unlock all the champions unless you buy them.
@@symphonixblades Yeah no. You CAN pay to buy champions or GRIND for levels for a new champion. Either way it comes down to "Pay with cash or Pay with time"
in league you can get skins by just playing the game and they come with funny interactions that can create funny situations besides being just a cooler texture. Same with the emotes.. its not like you need them and the 95% are trash but if it makes you happy, then its justfied. About the MMO, it is definitely not going to be p2w in anyway, they will probably just sell skins, slots and stuff like that
Riot games in general get all of their money from in-game cosmetic purchases (league of legends skins, valorant gun skins etc) so Im fairly confident this MMO will follow their philosophy
Honestly even if the Riot MMO is pay to win, as long as it's not too predatory I can give them the benefit of the doubt, the reason people can't give blizzard that same benefit is because blizzard has a history of predatory monetisation for the purpose of making a profit, whereas Riot has many outstanding games which are available completely for free, usually tries to steer clear of predatory monetisation systems, and often exceeds user expectations with their live events, music videos, cinematics, new games, updates, competitive scene, in game updates, TV shows, and expended universe. Riot has a history of making good content so we can hope that if there is pay to win elements in their MMO, they are using that money to make more content for us
cosmetics and battle pass.. if MMO Devs just utilize these two like Genshin utilize the Waifu collector simulator (they're even handicapping themselves by having an almost non-existent skin system cause the moment they put the bikini skins etc is the moment they become a trillion dollar company) instead of putting a massive paywall at every step a player make..
You think is weird spending money for a skin, but you probably don't think it's weird to spend on a pizza, which runs out in a few minutes.
"Obviously I need to eat" yes but you could eat cheaper stuff but you preferred to eat a pizza just because it tastes different.
A skin, like an expensive pizza, is a luxury we choose to have, even if we don't need it.
PS: but the skin at least lasts longer.
with 200 years of experience of game developing, I think riot will "kill it" this mmo
I think Asmongold is in love with subscribing to games to play them. The fact that he doesn't understand how messed up that is, is beyond amazing. But what do you expect from a guy that became rich outta making a fool out of himself on the internet. You pay for a product you can't use, you have to pay even more monthly to use the product that you already bought. Then you have to buy expansion packs so you can get 10 new levels and new dungeons and the cycle goes on. Meanwhile, while this is happening.. Asmon decided to take a stance against paid mounts :) that is optional... this is what this young smart man decided was the problem. Not the fact that you buy a product you don't own and have to pay monthly to use + expansion packs. No no no.. the rich man used all he's brain power and came down to the conclusion, mounts are the problem :)
;) ur all monkeys
Its a companies decision to make a good and fair f2p model without being p2w, but investors are like the embodyment of diablo in real life, they are mostly the problem.
Let it come, riot is the single one company on the planed that still can milk me as they want.
Even Hextech mayhem was not a bad game.
Riot never let me down so far, meanwhile companies like bioware, blizz etc are done for me already.
hahahahaha, you belive your being milked by rito games?
dude wake up, its 10cent that is milking you, not rito games
Solution is to just make skins for mounts that you've purchased in-game. Example, you spend 100g on a mount in-game. You pick from like 3-4 colours. Then if you want, $15 you can get a skin for that mount OR you can grind in-game for that skin. Same for weapon skins etc. You can buy the skin or grind for the skin.
I've spent $2K on Valorant skins with no regrets. I would try Riot's MMO if it's free to play and would never if it's subscription based. Even if there was a free trail to start.
The reason they dont add skins for the valorant characters is because when you peek a corner if you see a guy with a mask on and there's 6 skins with masks boom it directly negatively impacts gameplay.
As a veteran League player I disagree partly. While you aren´t "forced" to spent money on skins, it takes forever to get champions by "just playing".
The most appealing compromise I've seen in games in the past is having a cash shop whose premium currency is still earnable through gameplay, though in lesser amounts and/or over the course of longer periods of time than if you opened your wallet.
thts how vain glory fell... they have high quality game and they already held multiple huge tournaments....... they engaged in selling skins, customizations etc. too late, they already lost way too much money
what you need to understand is tht selling some stuffs makes the developers have the funds to make the game stay up
Imagine bringing up good F2P games and not bringing up DotA.
imagine you can sub to a game, and that way get missions for skins that you want to unlock, but you can always only do one mission at a time. but also, if you dont want to do the mission, you can just buy it for actual money. (obviously, the mission should be reasonably doable)
Riot is building a HUGE cosmos around league of legends and all their characters. They basically do what Blizzard has done with their characters, everyone who played Warcraft 3 and was invested, loved to see them in the MMO. On top of that they do a highly successful Netflix Show with Arcane and plan to release more plus whole movies. And they release cinematics and music videos that get hundreds of millions of views.
That said they will probably monetize through skins, mounts, emotes and stuff you find in their other games. Also they will most likely have loot boxes with random cosmetic drops and ultra rare mounts, whales will make them big money.
If that means it's free2play, partnered with twitch prime drops and some drops or monthly income if you play through the xbox gamepass, I'm totally fine with that.
One way to understand why people pay for skins/bundles for a free game is to support the developers. That's the main reason I've purchased stashtabs/cosmetic boxes each League on POE. It's F2P and I want to help GGG succeed! The plus is always that I have different awesome transmogs for my character!
sea of thieves not only lets you earn the curency in game slowly but shows you the exact cash value of an item if you are buying it
whats good about valorent skins is the skin shooting animation is only for you.
only you can see the laser coming out of your skin and for the enemies the bullets stay the same
In League of Legends even the limited time skins can be earned in game through chests and you get the chests just by playing the game and doing well well I agree it does create the pressure of buying RP so that you can get the skin you can still get the skin even after the event ends
I honestly think that Riot does their monetization very well I've been playing World of Warcraft since it came out I don't like that they sell mounts that I think should be in the game for free when I have to pay a monthly subscription I don't like that they sell pets that I should be able to just get in the game I'm already paying $15 a month to play the game I should not be expected to spend real money to get pixels I'm already paying to get pixels I should not be in a queue for 4 hours when I get off work to play a game that I'm already spending money on I love world of Warcraft I just wish that it was not so heavily monetized lately I've been playing more wrath classic than retail and it's nice to only have to worry about paying the subscription it's nice to not have a shop in game game that I can open and see a million different things that they want me to spend my money on when I play League of Legends it's nice that I can just play the game and I don't feel obligated to spend money anytime I spend money on League it's because I like the game I want to support the Developers the reason that them selling cosmetics is okay is because the game is free
I don't mind pay to win as long as it doesn't affect PvP, if you wanna spend money to be a world first at killing a stupid NPC mechanic be my guest.
honestly new world did the cosmetics thing very nice in my opinion by making you use it as a cosmetic on top of the armor you already have equipped so if theyre gonna do cosmetics i hope thats how they do it
The monetization of LoL is PURELY cosmetic.
That alone gives me hope.