The Complete Roguelike Dev Tutorial Week 3 - FOV & Turn System
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- čas přidán 6. 07. 2024
- Ombarus does the RoguelikeDev Complete Tutorial. Part 04 : Field of View, part 05 : Placing Enemies & Kicking them (harmlessly).
Check out my Roguelike Space Game ►www.solar-rogue.com/
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My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.
Intro song :
"Future Setting B" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/b... - Věda a technologie
OK holy cow as someone who just started brute force learning python I'm so glad to see I'll never grow out of subtracting one in the range to try and fix index range errors. I can't wait to grow out of iterating over lists for everything
A better way to detect entity collision that I used in my project is to store the entity occupying the tile as a tile attribute. That way you don't have to iterate over all your entities to check if there is something on a tile. You just check if tile.entity!=None.
If you take into account my humble opinion I would recommend you to start by presenting graphically what's the beginning of this part and what will be the end. Thank you for your content and specially for the heart you put on it
I started by showing the result in this video. I can show the beginning too. Thanks for the suggestion!