Rhino v7 WIP - An introduction to QuadRemesh and more on SubD workflows | from Simply Rhino

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  • čas přidán 27. 07. 2024
  • Rhino3d | Rhino v7 WIP QuadRemesh Video from Simply Rhino.
    Live and Online Training with the Simply Rhino team - Now Available!
    Including Bespoke & Private Training: simplyrhino.co.uk/training/rh...
    In this video Phil Cook from Simply Rhino takes a look at another new feature in Rhino 3D v7 WIP: QuadRemesh.
    This video offers an introduction to QuadRemesh and takes a further look at SubD workflows, another feature of the upcoming new version of Rhino (v7).
    The QuadRemesh command can create a quad dominant mesh from any input object - Surface, Polysurface, SubD or existing Mesh - and provides an extremely efficient way of reverse engineering existing data particularly given that it can convert directly to SubD.
    The functionality and command options of QuadRemesh are shown in detail before Phil moves on to look at a real world example of how reverse engineering complex laser scan data can be radically simplified.
    Finally, Phil takes a look at how QuadRemesh can be used to quickly determine the starting topology of a conceptual hand-wash bottle model before moving on to demonstrate more SubD modelling and workflow techniques.
    Chapter 1 - 00:00 - Rhino v7 (WIP) QuadRemesh Overview
    Chapter 2 - 11:53 - Rhino v7 (WIP) QuadRemesh and SubD for Reverse Engineering a Scanned Mesh
    Chapter 3 - 25:00 - Rhino v7 (WIP) QuadRemesh and SubD for quick conceptual modelling - structural packaging example
    Video Credits: Shoulder Disarticulation Prosthetic - Izzy McInnes
    You can find Izzy via Instagram: / izzy.makes
    There is more Simply Rhino video material available if you visit our www.rhino3d.co.uk website. Alternatively of course you can subscribe to our channel here and be among the first to be notified of our new video material.
    If you're looking for Rhino3d training and would like to join Phil for some private bespoke training then you can visit the simplyrhino.co.uk/training/on... for details on this. We offer tailored training for Rhino3d and all key Rhino plugins with a variety of Authorised Rhino Trainers to suit all markets and verticals.
    #Rhino3d #Rhino7 #SubD #SimplyRhino #Rhinoceros3D #RhinoCommunity #ComputationalDesign
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Komentáře • 55

  • @SimplyRhino3D
    @SimplyRhino3D  Před 17 dny

    For full video backstory please visit us at: rhino3d.co.uk/rhino-for-windows/an-introduction-to-quadremesh-in-rhino3d-v7/

  • @carolinajimenez4000
    @carolinajimenez4000 Před 3 lety +3

    THE BEST WELL EXPLAINED, VOICE TONE, SPEED..... VIDEO I have even seen... I have been looking for this tools since weeks... thaaaaaaaaaaaks!

  • @tay.0
    @tay.0 Před 4 lety +2

    You're tutorials are the best and the most advanced ones on the internet. thank you

  • @martinmonteverde2676
    @martinmonteverde2676 Před 4 lety +1

    Thanks Phill. As usual, a "more than excellent" Rhino Tutorial. So far the most inspiring and informative ones to me. Thanks again for your time and effort to share these with all of us.

  • @franktaccetta784
    @franktaccetta784 Před 4 lety +1

    This is a perfect substitute for tsplines! I’m really stoked about it. Thanks!

  • @shawnastrom
    @shawnastrom Před 4 lety +1

    Awesome can't wait to try this!

  • @nelsong5750
    @nelsong5750 Před 4 lety

    Great tutorial. I really appreciate it. Thanks Simply Rhino...

  • @danabuscaglia8461
    @danabuscaglia8461 Před 3 lety

    Great video! So well done and useful.

  • @GiulioBuscaroli
    @GiulioBuscaroli Před 3 lety

    incredibly useful! thank you

  • @silvermyth2119
    @silvermyth2119 Před 3 lety

    Outstanding video! 👏👍 I thoroughly relished it. I’m gonna buy Rhino 7. Looking forward to using a NURBS based program for my 3D models & designs.

  • @Gonpilo
    @Gonpilo Před 3 lety

    Great video, just downloaded rhino 7. Keep it up

  • @NeroNequam
    @NeroNequam Před 3 lety +2

    I'm mind blown!

  • @KarenTz
    @KarenTz Před 3 lety +1

    Amazing!

  • @f.l.3339
    @f.l.3339 Před 3 lety +1

    So cool..! thanks a lot!

  • @marklandsaat3696
    @marklandsaat3696 Před 4 lety

    Really good Phil, thank you!

  • @user-vu3kf9cm3f
    @user-vu3kf9cm3f Před 3 lety

    great job!

  • @paymansalehishafa6884
    @paymansalehishafa6884 Před 4 lety +1

    Quadremesh is my most anticipated command. I hope we can get it to be so robust that we don't have to do any manual work in SubD mode.

  • @laxmanvaswani
    @laxmanvaswani Před 3 lety +1

    thanks a lot sir

  • @user-wy1du8ed9u
    @user-wy1du8ed9u Před 7 měsíci +1

    amazing

  • @Cadforcam
    @Cadforcam Před 2 lety +1

    Seems like a nice feature, still far from perfect but will make a good quality subdivision surface in simple objects. Hope it will keep improving so we could, in the future, use it in complex objects.

  • @blarvinius
    @blarvinius Před 3 lety +1

    This is so great! Thank you. Now we just need volumetrics.

  • @rhinoshoetv
    @rhinoshoetv Před 2 lety

    Great turonial 🥰🥰

  • @jeremydemarco8697
    @jeremydemarco8697 Před 2 lety +1

    I just came for Quads I learned a lot more

  • @vinay8467
    @vinay8467 Před rokem

    Great video, 👍 I have some facing issue to convert solid into Quad mesh , it is coming in triangle. Can you please help me.

  • @Thebrainrahul
    @Thebrainrahul Před 4 lety

    Well, damn. That quad re-mesh looks insane! Looking forward to trying out the v7 WIP! Will there be a set of grasshopper tools to work with the Sub-D workflow too?

    • @SimplyRhino3D
      @SimplyRhino3D  Před 4 lety

      Hey, yes, there will be a QuadRemesh component and a Settings component for GH. Enjoy the WIP!

  • @niazivianemi6733
    @niazivianemi6733 Před rokem

    When Im going to explode the poly surface extracted from the nurb, it says it doesnt explode single surface!

  • @davidarmstrong2410
    @davidarmstrong2410 Před 4 lety +1

    Is crease weight in the future?

  • @uchihai_a_h4871
    @uchihai_a_h4871 Před 3 lety +1

    So now I can use Rhino for my game modelling and Uv unwrapping would be easy : )

    • @samanabdinejad8638
      @samanabdinejad8638 Před 3 lety

      This is my question and I can't find the answer. We really don't need to learn any other software for that purpose ?

    • @alexflores4458
      @alexflores4458 Před 3 lety

      @@samanabdinejad8638 I´m not sure but, since rhino is a nurbs base program uv unwrapping would be easier in polygonal and subd modelling software such as blender, maya, 3dmax, etc. And for your purpose of game develepment polygons are easier to calculate than nurbs either for rendering and animating.

  • @matteoorsini9601
    @matteoorsini9601 Před 2 lety +1

    Hello and thanks for this video. I have a QUESTION: at 8:23 you select "Surface evaluation" view, a setting I do not have in my Rhino 7. How can I have it?

    • @avramidis3d
      @avramidis3d Před 2 lety

      Check at 28:50. He explains it thoroughly. ;)

    • @SimplyRhino3D
      @SimplyRhino3D  Před 2 lety

      Yes, as Dimitris says, take a look later in the video where Phil explains how to do this :)

  • @danielpineda6053
    @danielpineda6053 Před 3 lety +1

    Great video! but i've got a doubt, you know if is it possible to extract the no-smooth geometry from the command Toogle SubD display?

    • @SimplyRhino3D
      @SimplyRhino3D  Před 3 lety +2

      Hi Daniel. When you use the ‘Extract Wireframe’ command you’ll get the Smooth (Limit) surface. So I think you’ll need a workaround:
      Toggle the display mode to Flat (Control Net) to see the boxy geometry;
      Run Duplicate Edge - All;
      This will create Polylines.
      If you need a Mesh do this:
      Explode the resulting Polylines into Lines;
      Create a Mesh using Mesh from Lines (note the Options)
      Hope that helps.

    • @danielpineda6053
      @danielpineda6053 Před 3 lety +1

      @@SimplyRhino3D It works! thank you so much! you're so kind!

    • @SimplyRhino3D
      @SimplyRhino3D  Před 3 lety

      @@danielpineda6053 You're welcome, that's great!

  • @AbhilashJose9289
    @AbhilashJose9289 Před 4 lety +1

    Hey Phil, I am predominantly using unigraphics NX for the 3D modeling and assemblies.
    when i am importing the any external 3D assembly in Rhino, the file imported as single block so that i am unable to select the each parts separately how to solve this issue ? which is the best file format to import in Rhino ?

    • @SimplyRhino3D
      @SimplyRhino3D  Před 4 lety +1

      Hi there, When you import from NX or other solid modellers via a neutral file format like STEP then if the geometry is a ‘block instance’ in Rhino you can use ‘Explode Block’ give you editable geometry. Hope that helps, Cheers, Phil.

    • @AbhilashJose9289
      @AbhilashJose9289 Před 4 lety +1

      @@SimplyRhino3D Thankyou for the quick response 🙂

  • @Micropterus06
    @Micropterus06 Před 3 lety +1

    This is what keeps people from buying other products than rhino for their workflow

  • @kimshana9425
    @kimshana9425 Před 3 lety

    Can you show we animal face relief tutorial use curve - surface technique

  • @sinaesmaili1749
    @sinaesmaili1749 Před 2 lety +1

    is there any true way of exporting Rhino modeling to 3ds max? I haven't found the appropriate way of doing that.

    • @SimplyRhino3D
      @SimplyRhino3D  Před 2 lety +3

      Hi Sina, Rhino to 3DS Max: We would suggest meshing the NURBS geometry in Rhino first (maybe using QuadRemesh ) and then exporting via OBJ format. OBJ should support materials and texture placement. Hope that is helpful.

  • @wilhelmmartin3525
    @wilhelmmartin3525 Před 4 lety +1

    How to trim out the SubD on corners so even? thx

    • @SimplyRhino3D
      @SimplyRhino3D  Před 4 lety

      Hi Wilhelm. Thanks for your question. SubD faces are essentially untrimmed, and if you draw (for example) a SubD Plane it will have rounded corners. You can ‘sharpen’ the corners by selecting the corner point and adding a crease (_Crease) to it. Some SubD commands will have a ‘corner’ option that you can toggle on/off. Hope this helps.

  • @fulanxi6434
    @fulanxi6434 Před 3 lety

    It is a right harm Bro... :D

    • @wacomtexas
      @wacomtexas Před 3 lety

      Yes, a replacement arm mirrored from the scan of the left.. 🤦🏼‍♂️