I'm now in Chapter 8 and holy sh**, the story is going nuts! I really really love this game and the story is one of the strongest aspects of this game! I enjoy doing my daily farmwork (Farm is on lvl 5) and whenever I finished all Quests related to your friends, I go and progress in the story!
I've got 25 hours in. 3 Fairys, a Clufowl Pen and the mount. I just did the orphanage side quest and it totally gave me the feels! (I did Shatolla quests first..) I'm having so much fun in this game that I've barely tapped my Pokemon Scarlet. I got crops to grow bro...
I also lowkey really wish that there was voice acting but eh I can understand that it's a big undertaking... I just feel like why not take another year to make the game the best it can be and have a smoother release and more positive reviews
I totally get you Star, I completely agree. I genuinely think it was jus ta budgeting decsion. Voiceover is very expensive, and I dont think they were confident in the game's performance to make back what it costed them to make it better.
I've been playing harvest moon and rune factory frontier, and something I noticed is that the story in harvestella is sooooo great really enjoyed it even when the "marriage" came after ending the game. It's a master piece for me, don't care what people who likes games like this think. It's a master pieeeeece!!!!✌️🥰 PD: got mad cause I felt they copied my favorite games, but when I noticed unreal was involved, well I said... Yeah!
If you don't progress the story and unlock all the Great Faeries for all the fairy orders, you can't utilize your farm to the maximum and will bleed money literally, even from side quests and other things helping you gain a income.
I have the same sentiments, but for me I'm more into the combat -- but the harvesting/life aspect keeps pulling me back to Brea haha. I can definitely see them making a sequel where combat is super fun. Aerial combos, combo strings between job changes, elemental advantages and such. I love how everything farm related helps you push dungeons a little bit further 'cuz dungeons do become crazier as the game progresses. Imagine having an infinite dungeon dlc where you can push levels and get greater rewards to pimp out your farm end-game? That'd be cool.
I don't usually go for slice of life stuff like farming but I actually love Harvestella. I was hoping for a good story because of Square Enix and I was not disappointed. Also some of the later job classes are a bit more complex, Aristotle in particular. It's probably the most complex of the bunch.
You can swap jobs during combat to use the skills of each while you wait for the cooldowns, so you can actually end up using 4x3 = 12 special skills almost in a row when you have all skills unlocked for 3 jobs. So levelling up jobs pays off.
Yeah by the time you reach 3rd special skill on all classes it'll become more of a mmorpg where you weave all your skills, change jobs, weave skills, repeat, normal attack a bit with the enemy's weakness when everything in cooldown, and repeat
Great video. Finished the story a couple of weeks ago and still thinking about it. Some pretty great stories and plot twists there. Awesome game, highly underrated. Like you said, even the side quests are memorable. spoiler; I was first noticing the title screen changing colours with each chapter and I thought that was cute. Then in Chapter 8 Aria was no longer in the title screen and I went nuts.
One day I'd love to take a stab at a video for Harvestella again! It's such a cozy game and I think going even more in-depth with it can be fun after having played more since this older video! But thanks for supporting the video, you've no idea how much it means to me! 😭❤
I just hate the way that I can see all of the shortcuts that they took with the animation and character designs. It just looks lazy🙄I was having so much fun for the first week but now I just get so tired of reading the dialogue and I roll my eyes when I see them reusing the same character design for the 8th mission in a row
I dont like to cal lwork devs did on a project lazy, I just think that the budget they were allowed to have, they can only do so much, which left a lot of visuals and animations to be lackluster in some areas. I'm sure the exact same team with a bigger budget and more time granted would absolutely make a higher quality sequel.
you will be close to 100% achievements when you are done with the faeries. It gave me a solid 110h to play, but the farming for materials was mind-numbing.
It's funny to see how Action RPG fans review this game as 'The action part is not as in depth or important, the focus is on the farming' while Cozy/Farming fans review it as 'The farming is not as in depth of important, the focus is on the action part'. I'm not sure if that means they made a game that works or doesn't work for both fandoms. As for the story, I'm hoping it gets better. I'm currently on Chapter 3 and so far I've felt like I've been playing a discount FFXIV with writing that just isn't nearly as strong. That said, FFXIV takes 4 or so expansions to truly get going as well, so I have hope.
I (respectfully) completely disagree with the FF14 take. FF14's base game (ARR) may be slower but its used to build its world, introduce the player to this continent, how it works, who the major powers are and findd their footing as a Scion. Heavensward the very first excpansion uses everything ARR setup for and begins applying it, which is why all of the expansions are looked at so fondly. The story is only so good because they took the time to set it up and get us to fall in love with its world, so now we care about what happens to it going forward. Genuinely dont think anyone who's actually played and beaten these expansions would think this way.
@@KingdomAce This is exactly what I said though. It takes its time to get going. That said, I've done the MSQ on multiple characters over the years (RPers tend to have lots of ALTs) and I believe that people tend to forget just how slow and uninteresting huge parts of ARR were. The Devs even agree, that's why they cut such a large part of it in the rework. I personally didn't love the story, and even loathed some of it (original ARR patch content almost made me quit, so did SB), until ShB where it finally finds the stride it's been on for the last two expansions. With hindsight, sure, it helped flesh out the story (though having recently replayed the reworked ARR again it's very clear to me that while some things were entirely mapped out, others were probably changed quite significantly from their original intent), the world, and some of the main characters that we still follow today, that doesn't take away from the fact that many had our doubts about where this was going in the years before those expansions. Some content I still have doubts about, even if I'm willing to let it go for the sake of the bigger picture. I'm glad there are people who fell in love with it earlier than I did, in some cases even ARR, but to suggest that those of us who have been with the game for years and have critiques of the downright sluggish pacing and in some places awful/dull story telling haven't finished the current MSQ is 'meh' to say the least. It would be the same as me suggesting that it is hard to believe that anyone could not see these critiques as anything but objective fact unless they weren't there for the years that we didn't have the benefit of hindsight or hasn't replayed the MSQ recently enough to remember just how bad it could get. Again, I'm glad that for others, replaying the entire MSQ is a joy from beginning to end. I got another alt stuck on SB though (I don't need a story skip, past me said) and I need emotional support :( Edit: About the expansions being looked upon fondly, that does honestly give me some doubts on if we're in the same community. ARR was a meme within my circles with how new players almost always struggled to get through certain points of it, and SB has been quite polarising with a lot of people either loving or hating it. I don't recall there being much HW discourse, and ShB and EW are afaik beloved by most, but let us please not downplay the feedback and critiques that the community has given over the years. I'd like to think it helped make the game what it is today.
Okay so your content has me laughing. I know the world's ending but my carrots are ready lmao. You Def get a follow.
Thanks Mercy 😂💀
I've been really enjoying this game lately I'm in chapter 3
I feel like everyone is in Chapter 3 😭🙏🏾
@@KingdomAce yeah I've been getting beat lately so I'm just doing side quests and doing the farming content to upgrade everything
stuck finding holy capital of agrene haha
So i am thinking of playing it so is it really good hows the rpg elements and fighting gameplay and story wise
I'm now in Chapter 8 and holy sh**, the story is going nuts!
I really really love this game and the story is one of the strongest aspects of this game!
I enjoy doing my daily farmwork (Farm is on lvl 5) and whenever I finished all Quests related to your friends, I go and progress in the story!
I've got 25 hours in. 3 Fairys, a Clufowl Pen and the mount. I just did the orphanage side quest and it totally gave me the feels! (I did Shatolla quests first..) I'm having so much fun in this game that I've barely tapped my Pokemon Scarlet. I got crops to grow bro...
Literally exact same for myself lol fuck pokémon during my play through
Yeah, I definitely would've normally beaten Pokémon Violet by now 😅
"got crops to grow bro..." hahaha.
I also lowkey really wish that there was voice acting but eh I can understand that it's a big undertaking... I just feel like why not take another year to make the game the best it can be and have a smoother release and more positive reviews
I totally get you Star, I completely agree. I genuinely think it was jus ta budgeting decsion. Voiceover is very expensive, and I dont think they were confident in the game's performance to make back what it costed them to make it better.
I've been playing harvest moon and rune factory frontier, and something I noticed is that the story in harvestella is sooooo great really enjoyed it even when the "marriage" came after ending the game. It's a master piece for me, don't care what people who likes games like this think. It's a master pieeeeece!!!!✌️🥰
PD: got mad cause I felt they copied my favorite games, but when I noticed unreal was involved, well I said... Yeah!
Love it. This has become a very underrated game.
If you don't progress the story and unlock all the Great Faeries for all the fairy orders, you can't utilize your farm to the maximum and will bleed money literally, even from side quests and other things helping you gain a income.
Yeah I figured, they're determined to not let one half of the game's identity overtake the other. Which is very very commendable!
I have the same sentiments, but for me I'm more into the combat -- but the harvesting/life aspect keeps pulling me back to Brea haha. I can definitely see them making a sequel where combat is super fun. Aerial combos, combo strings between job changes, elemental advantages and such. I love how everything farm related helps you push dungeons a little bit further 'cuz dungeons do become crazier as the game progresses. Imagine having an infinite dungeon dlc where you can push levels and get greater rewards to pimp out your farm end-game? That'd be cool.
I don't usually go for slice of life stuff like farming but I actually love Harvestella. I was hoping for a good story because of Square Enix and I was not disappointed.
Also some of the later job classes are a bit more complex, Aristotle in particular. It's probably the most complex of the bunch.
Glad you seemed to enjoy it like I did, I wanna play more so badly!
That thumbnail is cleannn.
Thank you!
Hey! 👋 My first Vid with you and you 100% earned my like! Love the content and the subtle humor, keep it up!
Thanks so much, Bob!! I appreciate it 🙏🏾
Square Enix doesn't always include cooking food in their games, but when they do.... ah... it makes me want to cook too. The artwork is so yummy 😋
Fair regiew. I find it really well written and am okay w the simplistic combat
You can swap jobs during combat to use the skills of each while you wait for the cooldowns, so you can actually end up using 4x3 = 12 special skills almost in a row when you have all skills unlocked for 3 jobs. So levelling up jobs pays off.
Yeah by the time you reach 3rd special skill on all classes it'll become more of a mmorpg where you weave all your skills, change jobs, weave skills, repeat, normal attack a bit with the enemy's weakness when everything in cooldown, and repeat
Great video. Finished the story a couple of weeks ago and still thinking about it.
Some pretty great stories and plot twists there. Awesome game, highly underrated.
Like you said, even the side quests are memorable.
spoiler;
I was first noticing the title screen changing colours with each chapter and I thought that was cute.
Then in Chapter 8 Aria was no longer in the title screen and I went nuts.
One day I'd love to take a stab at a video for Harvestella again! It's such a cozy game and I think going even more in-depth with it can be fun after having played more since this older video! But thanks for supporting the video, you've no idea how much it means to me! 😭❤
Final Fantasy: New Horizons! 😩🤌
😭🙏🏾
you got good content gangy keep it up
I don’t wanna do chores in games after doing things all day I don’t wanna do in the first place lol
Some games ain't for everyone! And that's okay 🙏🏾
my broke ass sitting here waiting for a sale😭
Felt that in my soul 💀
I just hate the way that I can see all of the shortcuts that they took with the animation and character designs. It just looks lazy🙄I was having so much fun for the first week but now I just get so tired of reading the dialogue and I roll my eyes when I see them reusing the same character design for the 8th mission in a row
I dont like to cal lwork devs did on a project lazy, I just think that the budget they were allowed to have, they can only do so much, which left a lot of visuals and animations to be lackluster in some areas. I'm sure the exact same team with a bigger budget and more time granted would absolutely make a higher quality sequel.
it sucks, the way to unlock the fairy orders is bad. you won't be complete any of them in first year. and it takes forever to farm
you will be close to 100% achievements when you are done with the faeries. It gave me a solid 110h to play, but the farming for materials was mind-numbing.
It's funny to see how Action RPG fans review this game as 'The action part is not as in depth or important, the focus is on the farming' while Cozy/Farming fans review it as 'The farming is not as in depth of important, the focus is on the action part'. I'm not sure if that means they made a game that works or doesn't work for both fandoms.
As for the story, I'm hoping it gets better. I'm currently on Chapter 3 and so far I've felt like I've been playing a discount FFXIV with writing that just isn't nearly as strong. That said, FFXIV takes 4 or so expansions to truly get going as well, so I have hope.
I (respectfully) completely disagree with the FF14 take. FF14's base game (ARR) may be slower but its used to build its world, introduce the player to this continent, how it works, who the major powers are and findd their footing as a Scion. Heavensward the very first excpansion uses everything ARR setup for and begins applying it, which is why all of the expansions are looked at so fondly. The story is only so good because they took the time to set it up and get us to fall in love with its world, so now we care about what happens to it going forward. Genuinely dont think anyone who's actually played and beaten these expansions would think this way.
@@KingdomAce This is exactly what I said though. It takes its time to get going.
That said, I've done the MSQ on multiple characters over the years (RPers tend to have lots of ALTs) and I believe that people tend to forget just how slow and uninteresting huge parts of ARR were. The Devs even agree, that's why they cut such a large part of it in the rework.
I personally didn't love the story, and even loathed some of it (original ARR patch content almost made me quit, so did SB), until ShB where it finally finds the stride it's been on for the last two expansions. With hindsight, sure, it helped flesh out the story (though having recently replayed the reworked ARR again it's very clear to me that while some things were entirely mapped out, others were probably changed quite significantly from their original intent), the world, and some of the main characters that we still follow today, that doesn't take away from the fact that many had our doubts about where this was going in the years before those expansions. Some content I still have doubts about, even if I'm willing to let it go for the sake of the bigger picture.
I'm glad there are people who fell in love with it earlier than I did, in some cases even ARR, but to suggest that those of us who have been with the game for years and have critiques of the downright sluggish pacing and in some places awful/dull story telling haven't finished the current MSQ is 'meh' to say the least. It would be the same as me suggesting that it is hard to believe that anyone could not see these critiques as anything but objective fact unless they weren't there for the years that we didn't have the benefit of hindsight or hasn't replayed the MSQ recently enough to remember just how bad it could get.
Again, I'm glad that for others, replaying the entire MSQ is a joy from beginning to end. I got another alt stuck on SB though (I don't need a story skip, past me said) and I need emotional support :(
Edit: About the expansions being looked upon fondly, that does honestly give me some doubts on if we're in the same community. ARR was a meme within my circles with how new players almost always struggled to get through certain points of it, and SB has been quite polarising with a lot of people either loving or hating it. I don't recall there being much HW discourse, and ShB and EW are afaik beloved by most, but let us please not downplay the feedback and critiques that the community has given over the years. I'd like to think it helped make the game what it is today.