5K OLED VR Headset: Bigscreen Beyond Hands-On Impressions!
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- čas přidán 2. 08. 2024
- The makers of BigscreenVR recently visited our studio with a surprise: a high-resolution virtual reality headset they've been developing that, at 127 grams, aims to be the lightest desktop VR setup to date. Bigscreen's CEO Darshan Shankar introduces us to Bigscreen Beyond, a SteamVR tracked headset using 2560x2560 resolution panels, pancake optics, and a custom facial interface tailor fabricated for each user.
Shot by Josh Self and edited by Norman Chan
Music by Jinglepunks
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#virtualreality #technology #vr - Věda a technologie
Literally almost the same exact size/form-factor imagined in Ready Player One. I didn't think we'd see something like this for years!
We haven’t actually seen it yet.. I applaud the effort of Bigscreen but let’s wait and see if this ships in the near future. I’m certain this early announcement is to try and get exposure before Apple make an announcement as the Apple device will probably be aimed at media consumption
@@andrewstones2921 thrillseeker has been a tester for the headset for a while and he has said its feel unreal and amazing. Watch his video on it
@@malaythakkar8772 I saw that, that was a working prototype and not a finished product. I’m not saying that it won’t end up as a retail product, I’m simply pointing out that it’s not actually real yet.. and a lot could happen between now and a potential actual release. The the company director himself said “pre orders will wait months and not years”, so make of that what you will. Not trying to be negative, but there have been so many vaporware products over the years that I have lost count. Elon musk does a good job of explaining the extreme difference between working prototype and production product.
Apple will beat the sh out of this
Long way off. Ready player one had the processor built in. Or they were streaming it.
As a VR SIM user I find the FOV the biggest killer here along with the price. We are however moving forward with VR tech and that's good to see
Keep in mind, that others are lying about FOV. According to Thrillseeker this has an FOV a little lower than Index and about the same as the Quest 2. CV1 from oculus was advertised with 110° but only had 84°.
@@thoreberlin I highly doubt it's close to an index in FOV. Anything lower than 130 is Scuba Diver's mask territory. The form factor is neat but it's asking too much for so little, even if you have index controllers. Not a bad idea overall since this pushes others to rethink bulk.
@@zemi2750 Index has 108°. What bothers me most is missing IPD adjustment. I wonder if the the size of the microLED display or the lenses are the limiting factor on FOV.
@@thoreberlin this is customised to the users face, that includes your IPD, see their website for more.
@@thoreberlin You mean horizontal FOV?.. if the case, isn't that calculated per person since the distance from the lenses is different for everyone?... the shape of the face, eye relief, 5°cant of the screen etc, you know.. every millimeter matters. If you meant the "fake" diagonal FOV, then I think it's around (at max) 130° calculated for distortion of course, but 120° being more realistic for all. I should had specify it more, my fault.
I use the measuring tool by Miami Mike, every time I get a new headset. Can't exactly member what mine was last time I check, but def not 108° for me. Agree on the displays and lenses being a factor though.
Seeing the passion and technical know-how of the CEO totally sells this for me. Amazing. Stellar interview and first impressions. Thank you!
Didn't expect a video player app to beat the giants to the next generation of vr hardware. This makes me excited for VR again
Usually, small companies make strides in tech but eventually get bought out by larger companies. I bet you they're going to be bought by either Google or Facebook.
First time I've been vaguely interested in a new VR headset for a looooong while
The new SONY VR2 headset has some interesting advancements and the price isnt to bad.
This is the kind of thing I expect we'll see as commonly on airplanes as headphones in the near future. People sitting down in their seat, pulling out their headset from the side pocket of their backpack, and checking out for the next 4 hours. :) Also oddly pleasing to see a company "Ok" with finding their lane and not trying to be all things to all people. that seems to often lead to better, use case-specific products. Even in the food industry, many of my favorite restaurants have relatively limited menus. Wish them the best in their work!
There's already some AR like glasses out there , I think NREAL is one of them that lets you use a sort of AR glasses to have a giant screen to play content from your phone or portable game system or even laptop.
However the Bigscreen Beyond won't be something you see in an airplane because it requires base station tracking meaning you'd need to put a base station plugged into power somewhere to track you.
EDIT: I forgot the CEO said they are looking into adding 3DOF tracking which wouldn't need the base stations and would in fact work on a plane or other small space.
Wow Shankar is so well-spoken. He's like the quality of some hired PR/advertising person. Obviously Norm is good too, but it's part of his Job as a video personality, so he has more experience and/or it's more expected.
Unbelievably cool approach to the enthusiasts market. I don't own a PC, and the price is a little high, but this looks like a very cool option.
If they nail this form factor, VR is going to get so much more practical. amazing to see.
I think my only real concern and what's stopping me from just dropping a pre order right now is the 90 degree FoV.
Exactly this! Awesome device. They are on the right track. But the main compromise for comfort is FoV.
The 90 degree FOV is a drag. But the lightness of it and the custom inserts is a great start.
@@A-OKski you realize a lot of PC will struggle to hit even 90hz right?
@@A-OKski Depends on the game, I have a 3090 and DCS chugs at times on my Reverb G2.
This is the future of vr however you see how many things had to be cut out to make this size form factor.
I love your reviews and how detailed you are. You always seem to answer all my concerns, thank you! Great video!
Ill be watching the project! Thank you for sharing.
I use VR mostly for productivity reasons. Not as much as I'd like to, but this will be an absolute game changer on that front, and I cannot wait.
Bigscreen is still my VR home, this is such an unexpected tangent. Worth monitoring
This is exactly what I've been waiting for. I bought an Oculus Go years ago for watching movies but it wasn't comfortable and the movie had to be short to match battery life. This looks like a great solution.
As a CV1 owner who image > tracking for my uses, racing, flying, etc, this is the holy grail. Sign me up
Wow that's crazy compact, very exciting to see. Will have to follow the development of this one
Its beyond idiotic, it has 0 resale value. This is single use consumer waste.
@@Nobody-Nowhere I think you mean single user not single use?
@@woopygoman Same thing. All they are doing is maximizing profits by doing this. And the end user is the mark here, who apparently is clueless that the actual price you pay, is the difference of purchase price & resale value.
@@Nobody-Nowhere why? Why is it one use? Because the facescan? I mean it is for enthusiasts, if they want to sell to normal consumers theb they can make a simple silicone mask.
They explicitly said not aimed at consumer so lmao
@@Nobody-Nowhere Yeah, having the headset configured for a specific ipd is insane. It means when you want to upgrade, you can't sell it. Hell, can you even return it if it has dead pixels?
The option for something specific rather than an all-in-one headset is nice. Not quite at the marketplace price that Quest headsets are at, but its a great buy for the enthusiast for now. Bonus props that it has built in options for prescription vision.
Thanks for uploading, will definitely keep our eye on this
this is huge I want one now. and as a high prescription glasses wearer it makes me so happy to see that they're considering that and custom making prescription inserts!!
Been a diehard HTC Vive user since 2017, would love to make Bigscreen's headset my first optic upgrade
Omg, this sounds like just what I've been wanting, FOV sounds low. But other than that. But it's a hell of a lot of money no way I would pre order but look forward to longterm real world reviews.
Prescription, light wright and prescription lenses.
I use Bigscreen VR nearly every day. Crazy to hear they're developing a headset!
Me too! Bigscreen alone would justify my VR usage.
@@fabiano8888 I've had my Quest2 for around 8 months and have 350+ hours in BsVR. It was my most played "game" on steam in 2022. I spend too much time in there lol
@@EndoBaggins That's an amazing app. I don't play games on VR, I use it mostly for productivity, chat and the Bigscreen VR for entertainment. That really feels like having a theater at home. The new avatars are nicer. :)
my most used VR application by a mile!
@@EndoBaggins Considering that this headset is practically designed for Bigscreen (hell the whole down side of the smaller FOV isn't noticeable when playing it) this makes it a must get for yall.
I rarely ever play Bigscreen, but if I get this I can see myself playing it far more often since my biggest issue with Bigscreen was that it just wasn't all that comfortable to sit down and watch a movie with a Index, not to mention resolution being noticeable when watching a screen through a screen.
With the way higher resolution and comfort I can imagine Bigscreen will be way more fun to be in.
Fantastic headset! I love the custom fitting for better light blocking and better video quality! This will be my first VR headset.
My beyond arrives in around 2 weeks! I’m so excited!
You know the presenter is a legitimate VR enthusiast when he mentions Tundra trackers.
Gen-2 of VR is looking exciting!
Absolutely love the custom face plate, ipd, and optics!!!! It's such a great idea
This looks so interesting! I’m definitely excited!
This is wild. Big screen is my favourite app in VR. It's crazy that it's free and they've also been able to turn in into an incredibly looking headset.
I was skeptical but with their personalized approach it starts to make sense how it can be good
I would love to know why 90° FOV is a technical limitation of pancake optics.
This confuses me, because the Pico 4 uses pancake optics and can pull off like 104x104 degree FOV. It is noticeably larger than the Quest 2.
They could use a bigger panel and bigger lenses
5:05 Huawei VR Glass came out 3-4 years ago with similar pancake optics
I dig this! Bulky and heavy has been the major contributor to me not picking up my headset. For watching content, this is great!
Thanks for making this video! I miss Projections. Your background in tech is extensive and gives me confidence while making decisions. Keep up the great work Norm!
I miss that 80s or 90s style intro. Norm needs to bring it back!
I could listen to Norm all day. Such a smart guy and really great at making things clear, with genuine enthusiasm. I know this is an odd thing to say but, regardless his introduction in the video, Norm should be credited as more than just editor. Small potatoes, but something.
This heatset and the simula one vr hmd are the first headsets I am actually excited to get. They both really answer two different spaces too me too. Which is awesome.
Heck I could see combining them. Simula's work on the compute pack, and the AR rendering and these glasses could make for a pretty sick form factor.
the best video of all the youtubers imo! Wayy too expensive for me, but I'll keep an eye on it for shure!!
Amazing. This seems really high end. With no eye tracking I imagine that the gaming use cases will be for those with top of the line gaming rigs. Since eye-tracked foveated rendering allows the burden on the CPU/GPU to be lessened. The form factor is the direction we need to go!
Viable foveated rending is not really as possible as people think. The major limitation for Foveated rendering for VR is the need for very low latency eye-trackers with absolute positioning. Electrooculography is fast but only offers relative positioning (and you can't exactly do precise electrode placement in a consumer setting), and the cameras to do optical tracking with sufficient precision and latency currently cost more than any consumer HMD. You need to do the entire loop of capture-process-render before the eye can complete a saccade, so you're bringing your available latencies down from milliseconds to microseconds. If you compensate by making the 'foveal' region larger to allow for prediction variance, you lose the gained render efficiency to the overhead of having multiple renders per eye.
PSVR2 will be using a very high latecny version of this technology which is mild enough to not be noticed but also not work as well to actually bring performance down. Sony is once again lying about their technology capabilities in their console sector. To no one's surprise.
@@evolicious These other VR headsets will struggle to go up against the PS VR2 for many years to come. The only marketing tactics they can use against Sony is 5K 6K 8K etc but it won't matter since most people can't afford the graphics card to run these headsets until the next decade.
Non of these other companies has the resources and the expertise Sony has within camera technology and eye-tracking either. Sony are the largest manufacturer in the world within photo lenses/ camera and sensor technology just to mention a few aside from display, Video tech, video games, audio etc. Good luck to these other companies i guess
Yes so it's a different market to the psvr2: the thing alone without controller and tracking station is nearly the same as psvr2 + ps5
@@kettenotter That's true, it's a different market, i'm just stating the obvious facts here as a response the guy talking about Sony and the PS VR2
@@evolicious This isn't first time I've seen this argument, and it's never made sense to me. Your whole point hinges on the high res area potentially not being small enough to give a large enough performance uplift which is something entirely dependent on the headset's actual resolution, the computer rendering the images, whether "number of pixel rendered" is even the key factor in performance for a particular scene with particular GPU, all of which only become a problem once you actually have eye-tracking working in the hardware for developers to actually screw around with. It just feels like a massive, "but sometimes" issue lol. There's probably a lot of cases, where just using a relatively expensive upscaler in just the high res area would be good enough to give the illusion of a much much higher res experience. There so many way to work around the latency that it just seems so weird that people are so confidently dismissive of it.
I've been in VR for over a year now and the Bigscreen app is just one I never use... that being said, I'm really interested in this headset.
Sold. I'll be pre-ordering tomorrow.
Looks like I might by a VR headset soon!
Nice intro, thank you.
I do want to suggest that you link to the products or companies you are reviewing in the video description.
Cheers.
I'd imagine the max brightness of the off the shelf oled panels is also reduced to keep the size/weight of the headset down with smaller drivers and to limit the heat which is clearly an issue with the onboard fan.
Actually panckake lenses are really optically inefficient meaning they don't let through a lot of light. And additionally displays used in VR headsets are constantly flashing the display on-and-off to reduce persistence (i.e ghost trails/smears/blurs). So when the display is on, they are probably using close to maximum brightness.
thrillseeker said it was really bright because of the high contrast.
Another thing to keep in mind with these tiny displays is that brightness measurements are relative to area. A 3000 nit 1" display will only output 1/4 as many photons in total as a 3000 nit 2" display. If both cover the same FOV, the brightness value alone isn't useful without factoring in the display size.
@@knexfan0011 No assembly of lenses can actually increase the _brightness_ of a surface: en.wikipedia.org/wiki/Etendue#Brightness_theorem
@@koulatko1171 Yeah, what I mean is that instead of listing the brightness of VR headsets in nits as measured from the display on its own, we should instead measure the brightness that actually reaches the user.
For example imagine two headsets, one with 2" 1000 nit displays and one with 1" 4000 nit displays (assuming they're both covering the same FOV with the same light loss % in the optical path). The way I see it they should both be listed as having the same "brightness", since the number of photons reaching the eye in each example would be the same.
At least that's how I understand it.
This whole custom design service approach is extremely logical to me. As a nerd I usually judge hi-tech by what its most idealised future version would look like and I can't image a future where we buy one-size-fits-all VR goggles at Walmart, but rather buy daily-use tech that is bespoke and integrated into our very personal environment and physical needs, with a service infrastructure behind it. Just like our phones, or better.
So true, The trade off is so worth it for the majority of vr users already. Success for this type of headset pretty much a guarantee. I will most definitely be buying one!
Wow, im actually excited for vr again
Norm you're the best! Can't wait to hear about your more in-depth hand-on review of this!
I wonder how well this would work for an immersive desktop monitor replacement.
Not even remotely, considering Varjo XR3 and Quest Pro are not viable according to users.
Excited for this. If next iteration has wider FOV it’d be amazing. Love the 60’s Batman poster BTW. I have the same one lol
This setup reminds me of the slim style we have in the VR RC racing. Having a higher fidelity headset in this form factor will be quite awesome.
@@Optimus514 the cost will be the same as an index with the base station and controllers.
Norm - you always have interesting and unique Hi-tech technology in your reviews.
It's very interesting and cool to see technology limits pushed, but personally I don't really have a problem with comfort. I still use a rift S and honestly the biggest thing I wish I could improve on it, is the field of view. Games like pistol whip and walkabout mini golf make me think "I can't wait to come back to this game in the future with wider FOV and this will be even better."
Im thinking something with a night vision goggle setup with 4 screens could probably do it, at least for horizontal fov
I don't have a "problem" with comfort per se, but I definitely wish they would sell just that personalized gasket for my Vive while we wait for the development of this headset. The visual isolation, the cleanability, the personalization.... I want it.
Because of the high contrast ratio of the MicroOLED panels used, in a dark environment like a Bigscreen theatre the "cut-off" where the field of view ends is reportedly (Source: Thrillseeker's video) not noticeable. The FOV will also depend on your face shape and could be higher than what they have quoted. They are electing to "undersale and overperform" which is admirable.
@@zig131
Yeah I saw that. Unfortunately I think this headset still just isn't for me. Because since I'm currently on rift S, I have no controllers or base stations. So getting into this headset would be $1,500 or more. For that price I think I'd rather wait for an index 2 or a hp reverb g3 or something like that.
Cuz I think Thrill really likes it because of the form factor. Because he lives in VR and probably wears a headset 4 times longer then I do. I generally don't play for more than like 3 or 4 hours in a row tops and I find the rift S plenty comfortable for that.
I think this headset will be ideal for some people that do VR chat or sim rigs or marathon sessions.
@@Trio3224 I'm waiting on more details about the Somnium One.
It's Lighthouse tracked also so I'd still have to buy those but /could/ be a cheaper option.
The biggest thing that puts me off both Beyond and Somnium One is the rubbish choice of Lighthouse-compatible controllers.
Knuckles are well liked but it seems foolish to spend $300 on them when the batteries are not user-replacable so they'll be e-waste in 5 years.
I wanna test this on the SteamDeck😂
Gription. I'm going with that! I've learnt two new words over the years now watching Tested. Greeblies and now Gription. Thankyou gentlemen.
These guys are listening to guys like me. I want to get these, but I'm not going to be home when these come out this year. I definitely plan on buying these as my next headset though. I really do hope they add the 3DOF experience. I would wear these on a plane attached to my laptop.
Unfortunately FOV is too small. The FOV is similar to Quest 2 and even on that I find FOV a problem if I watch movies anywhere but in the rear seat of my virtual cinema.
Looks and sounds promising, however, if a larger FOV is not addressed based on what consumers are requesting... VR Headsets are going to remain a niche product.
Awesome to see new HMD options with custom fit and lenses.
This looks great, and I think thinking of it as glasses, made to your specific specs and meant only for you and you only is the way to go in my opinion.
Superb presentation!!! Fantastic to see more competition enter the market at the higher end whilst also pushing the boundaries which rallies more innovation… I’d agree the market segment for this headset is towards existing VR enthusiasts/owners. As a new comer to the market I think a lightweight standalone wireless headset with good optics and FoV with the option of plugging into a PC is favourable. Wishing Big Screen great success in this bold venture!!!!
No one is going to buy this horribly engineered e-waste
This seems really interesting! I have a question for you: Does it actually use native steamvr software or does it come with its own software with a layer of compatibility issues etc, and bad motion smoothing, like the varjo devices?
Yeah, this is an important thing. If it's just native SteamVR, then I'm more interested, and it has a better chance of not being a dumpster fire like another small company's product that I made the mistake of buying.
Funny seeing you here! Thanks for all your videos!
@@cedricknapp2889 heh thanks! :)
I like the focus on custom ergonomics and light-weight.
This is the first headset since I got my index that has me excited.
Even if this isn't necessarily the perfect headset given the limited FoV and that it's obviously meant for a wired experience and of course it's pretty expensive considering it costs 1k and doesn't come with controllers. It's still a really good demo of just how compact the technology is getting these days. I wonder if they might be able to increase the volume just a little bit to help up that FoV a bit to be more in line with their competitors without increasing the weight too much to keep its soft strap form factor.
From the look of the strap, It looks like you'd be able to wear a good set of headphones without the strap getting in the way. I'd love to be able to wear open backed headsets and watch movies without the headset getting in the way.
The problem is that improving the FoV would require increasing the size of microdisplays and their cost increases exponentially with size, because they are made like silicon chips.
"Cant say what it is, It's skin safe, used in other industries, plenty of work done ..."
What does it say about me that my mind immediatly went :
"Ah yes, human skin"
What does it say about me that when I read your comment my mind immediately went: "toys"
The bespoke idea seems like a step toward the ultimate future of VR. So far it's been approached in the same way as game consoles or televisions--something that's a general device that can be shared by a household. I imagine if we are to take the step toward it being fully integrated into our lives, it would need to be closer to clothing or accessories like prescription lenses than something meant to be used by multiple people. Maybe more expensive, but that's fine. Even if this device doesn't work out in the long run I think it's helpful to change the perception and norms of what we expect a headset to be like.
Thank you for thinking of all us four-eyes!
So glad Norm is still covering VR after all these years. Hands down the best tech reviewers. I miss the guy with the beard, cant remember his name.
Will Smith?
@@evolicious Yes! You two made a great duo.
This is really cool, I might finally replace my OG Vive headset for this. Hovewer, I'll definitely wait for reviews, especially since this is their first hardware venture. I've been burned too many times. $1 k would be a steal if only for these OLEDs.
are you willing to give up 20 degrees of FOV?
@@john_barnett Good point. Not sure about that...
@@john_barnett the og vive doesnt have 110 FOV what are you on about bro ? lol he most probably wont notice a big FOV diffrence going from OG vive to this. also the creators of the headset say that they underpromise on the FOV, for thrillseeker as example. its around index - quest level FOV. but i agree with jakub to wait for reviews.
@@derphosenstall4789 quest is quite a bit smaller than index, ~10-15°
@@lorsch. yeah. I meant to say the ballpark amount will be somewhere in that range between the index and quest. But since this headset will be a fully individualized unit it probably will be different for everyone.
this headset seems like a dream wish the fov was more but still might need one
Thought I'd be waiting for the Index 2 but this has me convinced and as someone who wears glasses daily from when I wake up to when I go to bed this is extremely welcome.
Index 2 will never happen.
Deckard (a new PCVR/standalone hybrid) is a very rumored piece of hardware, but valve being valve, we may never see it.
@@evolicious Deckard is a codename, It will most likely be called the Index 2 or something else entirely. Valve is very unpredictable tho your right, but they most definitely will be releasing it eventually. Hopefully within a year, as speculated
I like that they have prescription lens inserts, but eyes change over time. I hope that future iterations allow users to manually change diopter settings as needed. I'd be happy to pay more for this feature as a "pro" capability.
As someone with astigmatism, I much prefer the prescription insert solution. I imagine inserts will be available separately so it would just be an extra cost on top of a yearly eye appointment.
They're magnetically attached, change them as you vchange glasses. Easy.
And as explained in the video you'll get a much higher quality experience.
Yes, this is my concern too. I already changed insets on my Index twice as my eye "malfunction" changed.
I realize this was a weight issue. But no in-side out tracking is a no-go. The custom setup is great, but I would wait for gen 2 if it comes with in-side out tracking.
Bigscreen is awesome. Love watching movies in 3D in my HP G2.
I’m absolutely getting one of these, the Reverb G2 has been my main headset for a while now but I don’t share it much and this seems like a much better option. Most of the games I play easily hit way past the 90hz cap at 2160x2160 so gonna be nice
Looks awesome, excited to see it when it releases!
No standalone/wireless is a big miss in today's VR market though. Losing portability is okay, but losing the wireless freedom means more active games are gonna have some additional pain points.
Would be interested to see if anyone comes out with a battery/wireless adapter for it!
When USB 4.0v2 can allow 80GB/s and 120w over one thin usb-c cable you can move all the bulk hardware off the googels and have them on the desk and have just a thin cable connected. Just tether it to an arm or the roof.
Agreed. No wireless, no sale. Both WiFi 6e and 7 are more than capable of transmitting enough data.
Wireless is coming to PC VR. The first to get there will sell a lot of headsets.
@Michael V for me it's the lack of everything. Eye tracking, wireless, inside out, 120hz, controllers.. they left it out for the form factor, yet still make it index priced.. clearly made for people with money to burn, that already have all the equipment to use it properly.. thing should be $400 at most.
@@smittyvanjagermanjenson182 I assume the price could be attributed to volume constraints and the use of micro oled. IMO an $800 price point would make a bit more sense for me.
@@TimAhlen Even the thinnest cord is still a trip and tangle hazard or requires a ceiling rig.
Wireless is a game changer and is coming to PC VR. Wireless will probably be available by the time this headset actually ships.
I would love to see companies focus more on FOV. We need to push those outside boundaries
Not possible due to current lens technology. Maybe in another 10-20 years, lens technology breakthroughs are decades away.
This. Thankful Pimax is. Fov is most important
Truly amazing tech i need one
I love this headset already. I’d love to see a full set like this. Custom base stations, haptics, headphones, trackers, and such but made by one company. As of now we have to mix and match between index, Tesla, htc, and more to get fully suited up. Imagine a suit with trackers and haptic that work together. Base stations that seamlessly mesh with headset ui. Headsets molded to your ears for full sound. Controllers that use ipu for 360 and so much more would be possible if we could just have one system runs all.
This looks incredible. Being compatible with existing hardware is also a big plus. If it delivers, the only downside would be to get wired again if there is no wireless options.
With any luck Nofio might be able to solve that since this uses DisplayPort like the Index.
@@JeppeBeier Nofio uses 6ghz wifi6e, which is still not good enough when compared to 60ghz wigig.
@@evolicious For now Nofio is just the only company I've seen working on anything that remotely looks like it might be compatible, so that's why I mentioned them.
@@JeppeBeier True, still very disappointed they opted for something that induces 50ms+ of inherent latecny for a kit that is prized on ultra-low latecny.
Valve did have a 60ghz wigig2 kit ready to launch for Index before covid, and then that project disappeared.
Hoping that tech will be in the Deckard (if they are actually developing such hardware).
I would definitely buy this as someone that has an index with *many* hours of use... if it weren't for the FOV. The main thing I'm really hoping for with the next gen headsets is higher FOV (130-150) with foveated rendering using eye tracking. I've gotten so used to the headset being on my face at this point, I'd like to see the next gen headsets also be smaller and much lighter but it's not a priority for me. This is awesome either way and still pretty tempted to buy it because the custom fit sounds like it would feel really comfortable compared to what we have now.
The index is not 130. You can measure it yourself, it will come out to 110 at the maximum. The quest measured out to 89, at least for me. This is because of ipd. If you have a small ipd, then you get 110 on the index, bigger ipd will get even less.
My main use for my Oculus Quest to is to watch my movies using "Bigscreen" Thanks for that awesome software.
Very excited for this hmd. The res and contrasy should really make any game come alive. As an avid vr gamer in both flying and racing i find my index to always feel like im sitting to close to the tv, counting pixels. So hopefully this will get some good reviews once it launches and that will encourage me to take the leap i to bigscreen beyond
Cool I guess as a TV replacement, but I really hope they come out with a wide FOV version for immersive VR.
*"Cool I guess as a TV replacement"*
And OFFICE replacement. This looks like something you could actually _work_ in.
@@ReductioAdAbsurdum Absolutely not considering the Quest Pro and Varjo XR3 are not viable for that kind of use. This thing would be FAR worse.
@@evolicious The main reason Quest pro and Varjo are not viable for work is that they're not comfortable enough. This would be FAR better.
This is the headset I've been waiting for. Shame it doesn't have a higher FOV. I'll probably get it regardless.
I heard from a hands on review that it's not actually 90° but more like the quest 2's FOV, something about "underpromise, overdeliver" or something
@@AMan-xz7tx I just saw that too. Sounds promising.
@@AMan-xz7tx The quest 2's fov IS 90
I can't wait!!!!
Wew custom just for you VR headset 👍
interesting perspective hope this leads to a better VR experience and more competition to have better VR tech
Please, for the love of all that is holy, make it adjustable to fit people that need size 8 1/2 hats.
Interesting... 1500$ is a bit steep, but depending on how well this does it might be worth the cost. I'm waiting to see what the follow-up to the HTC Vive is like and what Apple introduces into the market before I look at deciding what to go with. I'm still running with my original Quest 1 lmao, so when I upgrade I want to make sure its to something properly better :'D
Everything is better then quest 1 tho
The preorder on their website is $999
I'm just waiting for quest pro 2 vs Apples "reality" hmd.. one or the other will be my new headset.. this thing is way too expensive for how absolutely basic it is.
If the clarity is a nice bump, 1.5K is def on my consider list.
Haha awesome! Way to go Darshan!
I like this dude. I like the headset. Gonna try it.
Disappointing these new headsets still only have 90 FOV
Let's get the FOV up to 120+ and the refresh rate to 144 and we'll be in VR heaven!
Yes yes, fk physics!
@@Xsynth not really a fuck physic moment, I believe it's more then possible
@@Xsynth Nah, it's possible, just very expensive. Would probably involve some kind of internal bending or canting of wide OLED panels to curve around the user's face
150 + FOV. 120 is still tiny
Good job Norm!
Nice video- subscribed
Interesting video! I love that companies are innovatiing in VR like this, it's the time and hope it continues. However, this is niche within a niche, within a niche! Way too many barriers to entry unless you're already a hardcore VR enthusiast with all the pricey accessories needed to even make this viable. Nice try Bigscreen, but I don't see how this could be a big seller...well maybe a few Uber VR purists will buy it love it, but I doubt that's a big market. Hope that's enough for you to continue in this market.
Eh, I think the fact that everything is custom manufactured kind of speaks to the audience size they're going for. This isn't going to be a product that sells by the thousands, and I don't think they're really intending that either, this is a product marketed and tailored to the individual as they come. If that's 50 or 100 units, that's probably fine, since that's probably the amount they can keep up with.
I guess the best comparison would be someone on Etsy making something custom for someone, but just barely a step above that.
@@Optimus514 Yeah, downgrade in refresh rate isn't great. I'd much rather have 120Hz than 90Hz.
9:20 Hoping they'll explain how they'll deal with people who need glasses.
Custom inserts!!
Prescription inserts. I use them on my Quest2.
If I can watch 4k movies on a vr big screen using my physical media and identical or near identical to watching an OLED, then I'm all in!
if they announce HDR capability I'm preordering. I already have an index with additional base stations and full body tracking but after buying a 4K HDR OLED TV recently the Index feels a little flat and I want more impressive colors and would like to get away from godrays in the older display tech.
This has answered my biggest questions that I couldn't find elsewhere. Thank you! Also resolved many concerns I had too!
man that face pad looks so bad.
The entire product looks like it was made with a 3d printer and recycled parts.
First. I love Adam savage
Secondly, I Agree.
I want to see a part 2😮
Nice Set.
Suggestion. Add a soft Cotton Head band with eye holes to go between User's skin and your cool setup. Hope to get one some day.