Weapon Mastery Ultimate Guide - D&D's 2024 Player's Handbook

Sdílet
Vložit
  • čas přidán 2. 07. 2024
  • We got our first glimpse at the new weapon mastery features in the 2024 Dungeons and Dragons Player's Handbook, but not all of them. Today's video showcases ALL of the weapon mastery features!
    Support this channel and become a youtube member here:
    / @gamemasters
    Support this channel and become a Patreon member here :
    |⚈ Patreon: / gamemasters
    0:00 Intro
    0:49 Cleave
    1:44 Graze
    2:45 Nick
    3:22 Push
    4:15 Sap
    5:15 Slow
    6:07 Topple
    6:46 Vex
    What weapon mastery combos can you come up with?
    Let me know in the comments below!
    Oh, and please give this video a thumbs up 👍!
    Thank you kindly for watching!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    📧 For marketing/business/sponsorship inquiries, email manager@gamemasters.com
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    👍 Support 👍
    |⚈ Patreon: / gamemasters
    💵 Direct Donation: paypal.me/GameMastersHere
    ⤻ Amazon Wishlist: www.amazon.com/hz/wishlist/ls...
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    🦋📺 Social Media 🦋📺
    💻 Website: www.gamemasters.com​
    🐦 Twitter: / gamemasters
    🌝📙 Facebook: / gamemasterscom​
    🤖 Reddit: / gamemastershere
    😎 Discord: / discord
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    GameMasters is first and foremost designed to bring entertainment to gamers of all walks. We have a heavy focus on Dungeons & Dragons but we also feature other games. Our CZcams Channel has various videos covering everything from movie reviews to D&D advice, from D&D product reviews to assorted geekery, shorts, and more!
    Links shown above pointing to various products or services may be affiliate links that go to support this channel when purchases are made. Review copies that we get in have zero influence on our opinion of said product or company, if we like the material, we will say, if we don't, we will say.
    #gamemasters #dnd
  • Hry

Komentáře • 39

  • @The-Swift-Kobold
    @The-Swift-Kobold Před 7 dny

    Love the cut aways in this video. And also "you knocked the ##### out of an enemy" was great. I am really loving this Weapon mastery will add some spice for sure. I am excited to see if they will use it in the new Monster Manual (I am a forever DM) hahaha

    • @gamemasters
      @gamemasters  Před 7 dny

      haha thanks, my humor is a bit dry but it's always fun when someone gets my attempt at it lol.
      I think one of the first things I'll end up doing to making my own homebrew list of weapon masteries for different weapons.. I mean.. a dagger, a hand crossbow, and a scimitar all having nick is fine.. except.. I think i'd change the hand crossbow to something else entirely. If my aim is off.. it's off. nicking my target and triggering a 2nd attack just isn't going to happen.

  • @garethhamilton1252
    @garethhamilton1252 Před 8 dny +3

    I must admit I am also warming to weapon mastery. However there is one thing that still grates with me that I’m certain to house rule if it is a change from the 2014 rules.
    As I understand it a character with multiple attacks can swap weapons from one attack to another to benefit from their different weapon mastery property’s. So for example a fighter with 3 attacks could attack with a battle axe, stow it, pull out their halberd from its handy extra-dimensional scabbard and make an attack, pack it away (maybe give it a quick clean and polish at the same time), and bring out their spear to make their third attack.
    To be fair this isn’t so much to so with the weapons mastery rules as it is the action economy allowed by the rules in general. If you can draw and stow weapons for free as part of an attack, that rule is changing in my games. I need some verisimilitude to my games.

    • @gamemasters
      @gamemasters  Před 8 dny +1

      yeah.. as i mentioned in my video, it's going to be a challenge to rethink my mindset when I'm crafting up encounters. Keeping up with what all characters can do NOW is a challenge just to keep everything straight, adding this on top of that... I mean.. that's not a complaint really.. I'm just not fond of having to maintain a spreadsheet when creating even a basic fight.

    • @DQuartermane
      @DQuartermane Před 8 dny +2

      I can understand the weapon stowing and such. We will need to see the final text on this of course. But in my head already I have had a few scenarios come to mind.
      1. The fightwmer being bad ass can strike then stow as part of the attack acrion. Again because they are masters of their weapons I could see it.
      2. During a fight the weapons are used the pulled from the ground or bodies within range. A bit of a stretch I admit but still an idea within reason. Just come coppers

    • @TrixterTheFemboy
      @TrixterTheFemboy Před 8 dny

      Doesn't the Thrown property specifically state that the weapon can be drawn as part of the attack? If that's the norm for all weapons, why would it specify that?
      And if I'm wrong on this, the GM can of course rule using common sense that, no, you cannot hotswap heavy weapons in the middle of a flurry.

    • @garethhamilton1252
      @garethhamilton1252 Před 7 dny

      @@TrixterTheFemboy thrown weapons are also released from the hand as part of the attack, so that makes sense. If a player were to just drop their weapon on the ground it wouldn’t bother me so much, though what sane warrior would start throwing their weapons away mid fight? (I realise that PCs rarely fall in the category of sane🤪)
      It might not even become a issue at the table requiring a house rule. As I understand it fighters get to use multiple masteries with the same weapon, and then, once magic weapons are thrown into the mix, the PCs might want to keep using the magic property of that weapon rather than the weapon mastery of another weapon.
      Everything considered there are simple fixes for me as the DM. A strict enforcement of encumbrance might be all the incentive a player needs to keep things sensible.

  • @SophiaAphrodite
    @SophiaAphrodite Před 8 dny +1

    Keep in mind Nick does still allow you a bonus attack if you choose based on their explanation

  • @Zr0din
    @Zr0din Před 7 dny

    Nice editing and videos. You video kept my attention.

    • @gamemasters
      @gamemasters  Před 7 dny

      @@Zr0din that is good to hear! I try not to add extra "fluff" for sake of adding extra time to a video. I believe in giving exactly the information necessary (perhaps a little humourous quip or two here and there). Glad you enjoyed it! :)

  • @BigFrakingSword
    @BigFrakingSword Před 8 dny +2

    Monsters certainly should have these weapon perks. In some cases, they should also be applied to natural attacks. An Adult Dragon's Tail attack for example could have Cleave, Push or Topple.
    This certainly would spice up monster encounters and I am curious to see if effects like these will find there way into the new Monster Manual.

    • @gamemasters
      @gamemasters  Před 8 dny +3

      oooh! good call on the dragon's tail! I wonder if there is a weapon that could potentially have multiples.. (like the dragon's tail)

    • @SophiaAphrodite
      @SophiaAphrodite Před 8 dny

      TBH this can be incorporated if you use action oriented monsters without needing to rewrite like MCDM uses.

  • @akbrowncoat5192
    @akbrowncoat5192 Před 7 dny

    Looks great. More variety and options. Can be no worse than waiting for someone to read a spell, etc. once people are used to their weapon options, the speed will pick up. Net gain for the game.

    • @gamemasters
      @gamemasters  Před 7 dny

      yeah, I've seen a few claim this will slow combat down a bit.. I'm not seeing it. I DO see it the way you do, specifically for weapon mastery there is so few to "remember" that it'll be a fairly quick addon.

  • @enterdreamverse
    @enterdreamverse Před 7 dny

    thanks for talking a bit about it. Did they all explain it in the official video?

    • @gamemasters
      @gamemasters  Před 7 dny

      They went over about 4 of them. My video covers all of them.

  • @elfbait3774
    @elfbait3774 Před 6 dny

    I don't think you will need to change the way you design encounters at all. If, like me, you design encounters that make sense and not to present a certain effect or cinematic, they just take care of themselves. Weapon Mastery may give the party some extra options but at the same time, therei s nothing to say you cannot apply similar abilities to the attacks of skilled encounters - veteran soldiers, skilled brigands, cultists warriors, or orc bodyguard, etc. etc.

    • @gamemasters
      @gamemasters  Před 6 dny +1

      perhaps.. it's the wm that grants an additional attack (just does more damage) or can cause the enemy to get knocked down, etc. It's that that I've got to keep in mind when creating an encounter.

  • @RIVERSRPGChannel
    @RIVERSRPGChannel Před 8 dny +2

    I think it will slow down combat but make it more interesting for martial classes. I think they kinda went backwards to 3.5 for some of these things. I still prefer 3.5 and I’m still not supporting WotC either so I won’t buy their new edition

    • @gamemasters
      @gamemasters  Před 8 dny +4

      yeah, i can't see myself delving too deep into this new edition. Not out of defiance but rather because.. I've already got enough books.

  • @303cisco303
    @303cisco303 Před 5 hodinami

    This sounds like DC20. Did it come from another system?

    • @gamemasters
      @gamemasters  Před 2 hodinami

      it didn't come from DC20, this version of weapon mastery was in their playtest from last year, long before dc20 started.
      It looks to me to be largely taken from d&d 4th edition. Take a look at this Paragon Feat:
      _Scimitar Dance
      Prerequisites: Str 15, Dex 17
      Benefit: If you miss with a melee attack with a scimitar and you wouldn’t otherwise still deal damage on the miss, you deal damage to your original target equal to your Dexterity modifier. This damage receives no modifiers or other benefits you normally gain on weapon damage. _
      that is A LOT like Graze, only it's specific to the scimitar in 4e. Given that those in 4e were feats and the ones depicted in 5.5 are features of the weapon itself, I can see where the origins and inspiration came from.

  • @RottenRogerDM
    @RottenRogerDM Před 8 dny

    WHY IS no masking tape on your 1e DMG?
    Graze is hit on a miss. Which will lead to “Nat 1 always fail” fights.

    • @gamemasters
      @gamemasters  Před 8 dny +2

      nah, no reason to put tape on it, i don't want to ruin it!

  • @dungeondr
    @dungeondr Před 7 dny

    Not a fan of how these slow the game, adding effects on top of attacks. I'd have liked something closer to catrips: e.g. all adjacent creatures of your choice make a dex save against your weapon dc or take it's weapon damage. Alternatives to attacking instead of attack +complexity.

    • @gamemasters
      @gamemasters  Před 7 dny +1

      from a narrative standpoint, I can see the "flavor" this adds. I just think it's ultimately going to boil down to... the DM just needing to know the total amount of damage delt regardless of the extra flair.

  • @zug-zug
    @zug-zug Před 8 dny

    I am unsure about weapon mastery. One of the few criticisms I had for 4e was all of the effects every ability had made for extremely slow combat. Also, I feel like One D&D is getting SO MUCH power creep. Unless monsters are twice as dangerous the game is going to suffer.

    • @talldarkstrangerpr
      @talldarkstrangerpr Před 8 dny

      This is why I tell people to wait for the three ruleboks to see what they have in store.

    • @zug-zug
      @zug-zug Před 8 dny

      @@talldarkstrangerpr Completely agree. I wish WotC would talk about it more. They've talked very little and the little they have hasn't made it seem monsters are improving much at all, other than a revised format.
      Very much looking forward to seeing the whole pie.

    • @gamemasters
      @gamemasters  Před 8 dny

      yeah, I really don't like that we have to wait for all 3 rule books to come out. I've a BIG feeling that some of the official replies to our questions about rulings from the PHB will be, "when the DMG/MM comes out, it'll make sense".

    • @talldarkstrangerpr
      @talldarkstrangerpr Před 8 dny

      @@gamemasters this is why I’d rather wait than jump into conclusions without all the necessary elements needed to make an informed opinion. But hey, those books won’t sell themselves, so WOTC needs to spread content, hype, and brand awareness far and wide. At the end of the day, people will homebrew, pick, choose, leave it for another game system or all of the above.

  • @f.a.santiago1053
    @f.a.santiago1053 Před 8 dny +1

    I am SO stripping many of the new 2024 mechanics and rules for other games.
    Just imagine using a modified version of the weapon masteries for use in ShadowDark.

    • @gamemasters
      @gamemasters  Před 8 dny +1

      easily done.. I mean.. heh.. that's what I do with the 2014 version of 5e I strip elements of other game systems for my homebrew table's version of the game.

    • @f.a.santiago1053
      @f.a.santiago1053 Před 8 dny

      @@gamemasters Like a true Game Master.

  • @saraphys5555
    @saraphys5555 Před 9 dny +1

    I think my biggest problem, is that this is a (in my opinion) bad approach to "fixing" the problem...
    Currently playing in a 3.5 Epic Level game, and talking with the 3 "Fighters"/Martials in the group, and they are ALL built differently...because they all have taken different Feats to specialise in the different weapons that they use.
    One has a Warhammer that he's taken tons of Specialising Feats in, so that at this point, he's adding +20 just from feats to each of his 4 attacks... and then there's all the special properties that the weapon itself has, and its some 8-12d6's +20... plus any modifiers from the Leader or Bards or Cleric or Druid.
    Another has a Greataxe, that, along with the Warhulk PrC, he's basically adding his Strength score to every hit... now, he doesn't have as many attacks, but when he hits, he's doing generally over 100 points of damage...not including Crits.
    The last Martial has basically taken up the "Thor" trait, with a Hammer of Thunderbolts and everything... While he can hit, he doesn't hit like the others, because he took the Leader Feats so he could rally the Company, do extra damage to Giants and Undead, and move in Heavy Armour like being in Medium.
    The point is...
    By fixing these qualities to specific weapons, rather then making them "Feats" or "Descriptors" that a player can pick up so they can instead favour their preferred weapon, it feels like it further dulls the creativity of the players... granted, this could be the wrong take, we wont know till the game comes out. But since 5E, it seems like WotC is more focused on making a game thats easier to pick up and play...
    ...but not be a roleplaying game. You have to hack the game up to give it those roleplaying elements, and at that point... why are you playing that game? There are better designed games out there that already have roleplaying designed... from simple mechanics that focus on the Narrative, to Crunchy games with all the mechanics.
    OI!
    ...Do a Dragonbane video! :P

    • @gamemasters
      @gamemasters  Před 8 dny +1

      (Do a Dragonbane video!) - I'll address this first; I've got three ready to roll out, just knocking out a could of "hot iron videos" first. I'm aiming for next week.
      Regarding these weapon mastery aspects.. You bring up a good point. Damage in 3rd edition got crazy due to feats, but it was simple enough for the DM to adjust for that either in terms of difficulty or in terms of balance. It's also true too that we don't 100% know the context in which these will be used, but.. to an extent we do since this is, more or less, "5.125E" so the basis of game play mechanics already exists.
      That said.. I can't help but feel that a healthy mix of feats and weapon mastery would have been the better way to go.
      I also looked over the list of weapons vs what their mastery "category" was and I'm still having a hard time understanding the justification as to why some of them have the ones they have.

  • @tjrooger1092
    @tjrooger1092 Před 8 dny

    Stolen from Pathfinder and it's going to slow down combat more. They should have gotten rid of short rests. Getting more than 1 combat per session is going to be even less likely.

    • @gamemasters
      @gamemasters  Před 8 dny +3

      not sure how it's "stolen" from pathfinder.. I mean.. in PF, weapon mastery isn't tethered directly to the weapon at hand, it's instead tied to the fighter class and is considered a feature (feat). For example, Devastating Assault, while someone with a longsword can use it, it can also be used by a monk's unarmed strike, so again, it's not attached to a specific weapon whereas what D&D is doing _is_.