DOOM: SIGIL II - E6M7 - UV MAX with VDP Monster Randomizer

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  • čas přidán 19. 05. 2024
  • Map: E6M7 - Descent Into Terror
    Difficulty: Ultra Violence
    I wanted to do a better playthrough of this map, but those Grell enemies 0:17 & 5:22 kept making me not want to try this again.
    So many times they would fly too high or low off screen and took forever to kill them. I didn't want that for the video. So I had to keep restarting and this is the longest level.
    The second one 5:21 is a great example of that almost happening again.
    They seem to behave this way in more vertical levels. Probably going to edit them a bit in future.
    But I am going for 100% kills so can't just ignore them.
    I don't think this video ended up bad, just wish it would have been little better here and there.
    4:06 I saw the second Grell out there.
    Tried to get a better look if I could maybe kill it already. That's why I fell.
    4:11 that loud sound is from the Cyberdemon replacer "Maephisto" (11:01). It's infighting something else.
    That attack blinds you for a second. It doesn't happen in this video.
    Should probably make the sound a little less loud at some point... or at least make it not to play at full volume no matter where you are.
    It's one of the monsters that won't appear if you have "Monster types" set to "Neutral" in extra options. It'll disable the most unfitting monsters for Doom.
    I origianlly added it, because I liked it gameplay-wise.
    4:58 usually a lost soul would rise here.
    That's what I was waiting for.
    8:00 I forgot that happens for a second.
    9:18 the first time I finished this level recording. I was missing 1 kill.
    It was an Imp down here. It took a while to find it so I chose to re-do this level.
    16:16 I purposely left the one that hasn't shown up in this whole playthrough yet as the last one. "Queen".
    And killed it slower so you get a better look of what it does.
    -----------------------------------------------------------------------------
    Sigil II is for Doom/Ultimate Doom. So normally there is no Super Shotgun.
    I manually placed it to a secret in the first map to make this more fun.
    GZDoom was recently released for current Xbox consoles for dev-mode.
    So I got inspired to try to record something Doom again.
    Because it's so easy to do on the console itself.
    And on PC I can only record 720p/60 fps or 1080p/30 fps. And not without problems.
    This wasn't perfect either. There's occasional lag here and there. But mostly flawless 4K/60fps is still a win for me.
    For this whole playthrough I thought that the RUN/WALK button didn't work on Xbox GZDoom. Even though it works on PC with Xbox controller.
    I had set the move sensitivity to 2.0 instead of 1.2 what I intended. And that made the run/walk button have no effect.
    I realized it after recording each level, so I didn't use the walk button at all. Which occasionally is very helpful.
    -----------------------------------------------------------------------------
    SIGIL II (by John Romero):
    romero.com/sigil
    VDP Monster Randomizer:
    forum.zdoom.org/viewtopic.php...
    www.doomworld.com/forum/topic...
    GZDoom:
    forum.zdoom.org/viewforum.php...
    GZDoom for Xbox One - Xbox Series X (dev-mode required):
    github.com/aerisarn/gzdoom-uw...
    discord.ly/xboxemus (for help)
    Played and recorded on Xbox Series X.
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Komentáře • 1

  • @pdxbla
    @pdxbla  Před měsícem

    4:06 I saw the second Grell out there.
    Tried to get a better look if I could maybe kill it already. That's why I fell.
    4:11 that loud sound is from the Cyberdemon replacer "Maephisto" (11:01). It's infighting something else.
    That attack blinds you for a second. It doesn't happen in this video.
    Should probably make the sound a little less loud at some point... or at least make it not to play at full volume no matter where you are.
    It's one of the monsters that won't appear if you have "Monster types" set to "Neutral" in extra options. It'll disable the most unfitting monsters for Doom.
    I origianlly added it, because I liked it gameplay-wise.
    4:58 usually a lost soul would rise here.
    That's what I was waiting for.
    8:00 I forgot that happens for a second.
    9:18 the first time I finished this level recording. I was missing 1 kill.
    It was an Imp down here. It took a while to find it so I chose to re-do this level.
    16:16 I purposely left the one that hasn't shown up in this whole playthrough yet as the last one. "Queen".
    And killed it slower so you get a better look of what it does.