Rhino 8- Introducing Push Pull

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  • čas přidán 27. 07. 2024
  • A quick intro in to a new feature for rhino v8. Push Pull and inset allow you to quickly develop and detail forms using very simple techniques.
  • Věda a technologie

Komentáře • 65

  • @schultzeworks
    @schultzeworks Před rokem +6

    This is a VERY cool new set of commands and workflow. The blocky house was an excellent intro, but you sold me on the sphere detailing! Kyle is rocking the demo yet again. 🤓👍

  • @rhinowitharman3121
    @rhinowitharman3121 Před 9 měsíci +1

    Rhino has improved so well... great job!

  • @gabrielegelfofx
    @gabrielegelfofx Před rokem +6

    Finally. Please, add Push-Pull to create/modify fillets in real-time.

    • @Rhinoceros3d
      @Rhinoceros3d  Před 2 měsíci

      that's a huge job... since we do not use a parasolid kernal at the base of our fillet code, (or any of our code for that matter) it's not as easy as dragging a slider and having the numbers update. I'll have to defer this request to much bigger brains in our dev team-

  • @krzysztofmathews738
    @krzysztofmathews738 Před rokem +3

    These look incredibly useful! Thank you!

  • @mdex1
    @mdex1 Před rokem +1

    Kyle, these are very very useful tools and workflow, I can see using these creeping into my workflow for sure 👍🏽

    • @Rhinoceros3d
      @Rhinoceros3d  Před rokem +1

      It’s certainly done that here in very short order. Detailing stuff is fun now instead of tedious and painful.

  • @cocoricov
    @cocoricov Před rokem +1

    Awesome! We've been waiting for this feature for so long! 🎉🎉🎉

    • @Rhinoceros3d
      @Rhinoceros3d  Před rokem

      me too, happy to see the foundation laid and it be part of rhino proper. Very excited about the potential development arc for these tools in the future!

  • @thiagoaraujo3d
    @thiagoaraujo3d Před rokem +1

    Loved it 🎉🎉🎉

  • @dudule1232
    @dudule1232 Před rokem +4

    this is huge for hard surface modelling.

  • @RenzoIR144
    @RenzoIR144 Před 9 měsíci +2

    Now rhino will have Sketchup and Blender features, cool.

    • @Sidowse
      @Sidowse Před 4 měsíci

      Yeah, Sketchup had the push/pull feature in 2006. For me the upgrade-price is still too much. Skip a generation, buy another seat. For solid modelling use proper CAD software with history and real time editing.

  • @arifmandal6365
    @arifmandal6365 Před rokem +1

    Thank you sir❤️❤️

  • @filmdesigner800
    @filmdesigner800 Před rokem +2

    Very nice. A "multiple face select" on the push pull command for faces that are not part of the same surface would be nice to cut down the need to select each face as you did in the sphere example. That being said Im already seeing the speed increase that will happen in much of my work. Thanks for sharing.

    • @Rhinoceros3d
      @Rhinoceros3d  Před rokem

      Agreed, let’s get this tool bug free and speedy 1st and we can add features thru-out the v8 service release cycle.

  • @SuperSuperka
    @SuperSuperka Před 10 měsíci

    yes!

  • @harry1975ist
    @harry1975ist Před rokem +1

    I remembered they were a plugin... for Push dan Pull plugins right ?? ....in Rhino v5...if i am not mistaken..

  • @Yurikyurik
    @Yurikyurik Před rokem +1

    push pull with setting an angle would be nice

  • @ChrisTietjen_00
    @ChrisTietjen_00 Před rokem

    👍

  • @Kk-jj3xi
    @Kk-jj3xi Před rokem +1

    Hello sir! I have a question on extracting a logo from a png file as an object. I have a logo with letters done in png. and have to use it (extrude it to make a text object, and attach on a ring to actually cast out). I tried to draw out, but since this is a brand logo, it really needs to be super accurate and I have no guarantee with myself to trace a perfect one. Is there any way to extract a png image? like a text object? I Googled it and found so many people also searched.. Thank you so much!

    • @Rhinoceros3d
      @Rhinoceros3d  Před rokem +1

      check out the vectorize plugin from the package manager (run the packagemanager command then search for vectorize)

  • @joacolaborda
    @joacolaborda Před 2 měsíci

    Hi Kyle, I wonder if there is a way to choose more than one region with shift o preselecting surfaces with the latest updates of Rhino. I know the invert way but it seems like a feature needed.

    • @Rhinoceros3d
      @Rhinoceros3d  Před 2 měsíci

      Agreed- more features coming as this matures!

  • @No_Plastic
    @No_Plastic Před 5 dny

    Is it possible to invert cut direction in gumball? for instance if I have a extusion and another smaller curve far away from the extrusion, then grabing the gumball with cut handle, would be nice to have an option to cut outside of the curve and not just only inside of the extrusion. Or am I missing something?
    Thnak you.

    • @Rhinoceros3d
      @Rhinoceros3d  Před 4 dny +1

      at the moment no, but that's a great suggestion.

    • @No_Plastic
      @No_Plastic Před 21 hodinou

      @@Rhinoceros3d I would also suggest if I may, having the ability to cut only selected parts as right now it cuts multiple objects at once. Maybe the ability to select the objects you need cutting be cut and the rest left alone.
      My 2 cents :)
      Ability to invert direction of the cut (maybe with a modifier key to press or an option)
      Added option to cut only the selected parts.
      I think that will make the gumball the ultimate tool :)
      Thank you

  • @arch_slim8576
    @arch_slim8576 Před rokem

    this is the only feature I missed, when I made the switch from Vectorworks 3D Workflow to Rhino

    • @Rhinoceros3d
      @Rhinoceros3d  Před rokem

      Please try it and let us know what you like (or hate) on discourse.mcneel.com.

  • @reyalicea
    @reyalicea Před rokem +3

    Plasticity baby!

  • @constantinosschinas4503
    @constantinosschinas4503 Před 7 měsíci

    It would be nice if there was an option for those arrayed details to extrude and not offset. So you get straight extrusions from projected curves too.

    • @Rhinoceros3d
      @Rhinoceros3d  Před 7 měsíci +1

      you can simply split and then extrude with the extrude dot on the gumball. Push Pull uses offset as it's base, so If you need extrusions, you'd need to use split face and extrude using gumball

    • @constantinosschinas4503
      @constantinosschinas4503 Před 7 měsíci

      @@Rhinoceros3d But if we are talking about spheres or other surfaces, how will gumball orient to ie. the Normal of the center of the selected surface? Will selecting the Object's Plane in Gumball options achieve that? Have never tried it with non planar surfaces.

    • @Rhinoceros3d
      @Rhinoceros3d  Před 7 měsíci

      @@constantinosschinas4503 the gumball will orient to the bounding box center of the object selected. can always relocate/ rotate gumball to your desired orientation.

    • @constantinosschinas4503
      @constantinosschinas4503 Před 7 měsíci

      @@Rhinoceros3d Yes i know, that is why i suggest to consider adding the option for extrude in push pull. And suggestion B, make gumball snap to surface, with Z pointing to the normal of the snapped point.

    • @Rhinoceros3d
      @Rhinoceros3d  Před 7 měsíci

      @@constantinosschinas4503 if gumball is oriented by object, it is indeed oriented by the (uvn) normal when the object is a surface. if you say, pull an isocurve and snap gumball to that as a mechanism for snapping to the surface, when you select the surface itself, it will be 100% be oriented to the normal.

  • @IronMan-yg4qw
    @IronMan-yg4qw Před rokem

    awesome. whens 8 comming out?

    • @Rhinoceros3d
      @Rhinoceros3d  Před rokem +1

      when it's ready ;-) if you own v7, you can try the v8 wip now- go here discourse.mcneel.com/t/welcome-to-serengeti/9612

    • @IronMan-yg4qw
      @IronMan-yg4qw Před rokem

      @@Rhinoceros3d ya but its still a wip! when will 8 be actually released?

    • @VicenteCruz
      @VicenteCruz Před rokem +1

      @@IronMan-yg4qw when it's ready lol, there isn't a target date more specific than 'sometime this year' (i was curious abt this before and explored the McNeel forums, this is the most I could find)

  • @andrewh9948
    @andrewh9948 Před 3 měsíci

    I'm not sure if I'm missing something obvious, but at 13:20, my PushPull command doesn't seem to give me the Select Region/Invert options. This means I can only PushPull a single quadrant at a time..

    • @Rhinoceros3d
      @Rhinoceros3d  Před 3 měsíci

      send your model to tech@mcneel.com Attn: Kyle and I'll take a look

    • @andrewh9948
      @andrewh9948 Před 3 měsíci +2

      @@Rhinoceros3d Thanks for the response. My mistake: I was splitting the sphere instead of projecting the curves onto it. Now behaving the same as the video 👍

  • @JasonGillmanJr
    @JasonGillmanJr Před rokem +1

    Greeble the easy way!

  • @mohameddawood1720
    @mohameddawood1720 Před 10 měsíci

    wonderful features , i wish someday we will have a complete remake of the VERY old UI and button layouts that looks like a software from the 90s to turn it to something modern like Blender for example, maybe also a new modern dark theme i hope

    • @Rhinoceros3d
      @Rhinoceros3d  Před 10 měsíci +3

      Glad you like it!
      UI arguments would occupy the rest of the days the universe has left. What one person likes, another person hates. There is no way for us to win.
      Unless it's zbrush we are talking about. Because everyone hates their UI. >wink

    • @SuperSuperka
      @SuperSuperka Před 10 měsíci

      I love Rhino UI: it's beatiful and customisable! I would suggest never touch UI in general. Blender (which I often use) looks pretty but is not convinient at all.

    • @No_Plastic
      @No_Plastic Před 4 dny

      @@Rhinoceros3d I Love Zbrush UI, I grew up with it and need no change to it. They give you enough customizations to modify it as you please. In fact I'd be quite annoied if they make a change, it's a second nature and that applies to Rhino as well.

    • @Rhinoceros3d
      @Rhinoceros3d  Před 4 dny +1

      @@No_Plastic you are the first person I have ever heard who likes it. I stand corrected... "everyone hates their UI except one guy"... ;-)
      (teasing)

  • @redsixonefive
    @redsixonefive Před rokem

    Push-pull w/ taper?

    • @Rhinoceros3d
      @Rhinoceros3d  Před rokem +1

      only straight for now.
      But, you could subobject select a face and scale it with gumball for a taper-ish result.

  • @GustavoSoares-rh4pb
    @GustavoSoares-rh4pb Před 9 měsíci

    I bought the Rhino 8, but I didn`t find the new Gumbal Icon like in the 11:00. Someone can help me activate it?

    • @Rhinoceros3d
      @Rhinoceros3d  Před 8 měsíci +1

      that was a wip version of rhino 8.. that has changed a bit in the final release.

    • @rustyshackleford1260
      @rustyshackleford1260 Před 8 měsíci

      @@Rhinoceros3d This feature is extremely helpful for my workflow and is the difference between me having to edit models in mastercam vs Rhino a lot of the time. Is it something that will be implemented or brought back as an option at least?

    • @rustyshackleford1260
      @rustyshackleford1260 Před 8 měsíci +1

      @Rhinoceros3d Nevermind, I see that it is still an option inside of the command. that should work for me well enough

  • @tomjerry84
    @tomjerry84 Před rokem

    Will you guys improve block editor? It’s totally garbage and needs a lot of improvements😌

    • @Rhinoceros3d
      @Rhinoceros3d  Před rokem

      your comment is not at all related to this video-
      please start a topic on discourse.mcneel.com to discuss block editing. We'd certainly be interested in your thoughts there.

    • @tomjerry84
      @tomjerry84 Před rokem +1

      @@Rhinoceros3d Yeah I know, and I did submitted a post on the forum about “Block Editor”.
      Actually I just wanna draw your attention to this problem, since I didn’t hear from you about that post, so I thought it had been forgotten😌

  • @lynnnoronha7143
    @lynnnoronha7143 Před rokem

    your volume is soo low that I had to put my ear to the com to hear you.

  • @cmdlkc
    @cmdlkc Před rokem +1

    Please improve Make2D

    • @Rhinoceros3d
      @Rhinoceros3d  Před rokem +2

      please go to discourse.mcneel.com and start a thread there about this, provide examples where it's failing for you and we'll do our best to tune it up!