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Rhinoceros3d
United States
Registrace 22. 10. 2013
Rhinoceros (Rhino) is a stand-alone, commercial NURBS-based 3-D modeling software, developed by Robert McNeel & Associates. The software is commonly used for industrial design, architecture, marine design, jewelry design, automotive design, CAD / CAM, rapid prototyping, reverse engineering, product design as well as the multimedia and graphic design industries[1]
Rhino specializes in free-form non-uniform rational B-spline (NURBS) modeling. Plug-ins developed by McNeel include Flamingo (raytrace rendering), Penguin (non-photorealistic rendering), Bongo, and Brazil (advanced rendering). Over 100 third-party plugins are also available. There are also rendering plug-ins for Maxwell Render, V-ray, Thea and many other engines. Additional plugins for CAM and CNC milling are available as well, allowing for toolpath generation directly in Rhino.
Rhino specializes in free-form non-uniform rational B-spline (NURBS) modeling. Plug-ins developed by McNeel include Flamingo (raytrace rendering), Penguin (non-photorealistic rendering), Bongo, and Brazil (advanced rendering). Over 100 third-party plugins are also available. There are also rendering plug-ins for Maxwell Render, V-ray, Thea and many other engines. Additional plugins for CAM and CNC milling are available as well, allowing for toolpath generation directly in Rhino.
Getting started Rhino 8 for Mac - usb charger
A quick and easy one for those new to rhino, we talk strategy and modeling technique to create this simple part and a presentation rendering in about 30 min. If you are new to Rhino, enjoy!
zhlédnutí: 819
Video
Getting Started Rhino 8 windows- toy car speed build
zhlédnutí 2,7KPřed dnem
This is a start to finish build of a die cast toy car- we cover nurbs modeling, subd modeling, shrinkwrap, model strategy, render mesh settings, and more! A fast paced info packed video that you will want to watch with a notebook for making notes. Enjoy!
Shelling in Rhino 8- tips and tricks
zhlédnutí 1,7KPřed 14 dny
this short video talks in detail about how to shell a part, and more specifically what to do if the shell fails. It's a bit "talking heavy" but take notes... there is a lot here to help you get your work done. other videos to watch: czcams.com/video/58FRpidv1qs/video.htmlfeature=shared original forum post: discourse.mcneel.com/t/shell-makes-naked-edges-please-help/183443
Getting started rhino 8 vr headset
zhlédnutí 2,3KPřed měsícem
A full build from blank page to mode of a VR headset in Rhino 8. Learn how to make complex compound curvature surfaces, and the concept and model philosophy why one method works over another. If you ignore the crash in the middle, there is a lot to learn here. It's a bit long, but we talk about patch, rail revolve, inset, push pull, some of the new gumball tools, and much more.
New in Rhino 8 | GH Data Types
zhlédnutí 1,4KPřed 2 měsíci
Rhino 8 brings new Data Types for Grasshopper. Rhino Data Types allow you to bake geometry with custom attributes, import more file formats, control blocks, use native materials in the display pipeline, create hatches and annotations, and many other expanded workflows…
Build A Game controller with Rhino 8!
zhlédnutí 12KPřed 3 měsíci
A full build of a game controller in Rhino 8. we talk about build strategy, subd, shrinkwrap, push pull, inset, and all sorts of tips and tricks.
ReMap Cplane - Rhino 8
zhlédnutí 4,3KPřed 4 měsíci
A quick tip tutorial on how to use Remap cplane to easily realign skewed parts to world coordinates. This tool has been around for a long time, but it's surprising how few people know about it or how to use it! Great if you have parts that are not aligned to normal x,y,z axis. With the addition of auto cplanes in Rhino 8 it's more useful than ever!
Rhino 8 for windows - Action Figure build
zhlédnutí 3,4KPřed 5 měsíci
This simple build is great for beginners and will take you through a complete build of a toy action figure. We'll talk a lot about the new features of gumball as well as inset and push pull which are new for v8. and yes, I know... I built the knees backwards... do a live demo they said, it'll be fun they said... Hope you enjoy!
New in Rhino 8 Teaser
zhlédnutí 6KPřed 5 měsíci
Rhino 8 brings new modeling tools like ShrinkWrap, a huge speed boost for Mac users, SubD Creases, PushPull workflows, better drafting tools, a more customizable User Interface, a faster Render engine, new Grasshopper data types, and much more.
New in Rhino 8 - texture mapping and UV mapping
zhlédnutí 7KPřed 5 měsíci
Join Brian James in a comprehensive workshop on how to use the new UV mapping and editing tools in Rhino 8. If you have struggled with UV mapping in the past, this is a must see video!
Rhino 8 for Windows- Ski Binding Build
zhlédnutí 10KPřed 7 měsíci
A Full Build of a Ski Binding toe piece - we talk about modeling strategy, how to use bad input art, and most importantly how to keep your models simple and easy to edit. We cover change degree, modeling with history, and even a little shrinkwrap.
Rhino 8 The Secret Sauce!
zhlédnutí 21KPřed 7 měsíci
a quick tutorial on how to reverse engineer a low poly scan with shrinkwrap, quadremesh, and subd.
Rhino 8 - simple chair
zhlédnutí 15KPřed 8 měsíci
This Simple build uses both Nurbs and Subd elements to make a convincing chair concept. We'll do some basic rendering and talk about model strategy, the rule of three, and how to work from a sketch. Good for beginners in Nrbs or Subd.
Rhino 8 for Windows - Making Lap joints
zhlédnutí 6KPřed 8 měsíci
This demo shows A new feature for Rhino 8. We use Shrinkwrap and mesh booleans as well as some standard mesh repair to create a complex shelled part with lap joints at the parting line. This process was previously impossible in older version of Rhino and is now a fairly straightforward process with the release of V8. Enjoy!
Rhino 7 for Windows - making a Toy Robot (full build)
zhlédnutí 5KPřed 11 měsíci
Full build and rendering of a toy robot. We'll cover sub object selection and editing, split face and how to rapidly add detail to a part. In true live demo fashion, the rendering section went awry, but there is a fix at the end- thanks for watching!
Rhino 7 for Mac- Rotary tool (full build)
zhlédnutí 13KPřed 11 měsíci
Rhino 7 for Mac- Rotary tool (full build)
New In Rhino 8 | FilletSrf Improvements
zhlédnutí 11KPřed rokem
New In Rhino 8 | FilletSrf Improvements
Rhino 8- building a house with Push Pull (new!)
zhlédnutí 23KPřed rokem
Rhino 8- building a house with Push Pull (new!)
Getting started Rhino 7 for windows - Rhino phonic Speaker build
zhlédnutí 5KPřed rokem
Getting started Rhino 7 for windows - Rhino phonic Speaker build
Rhino 8 windows- never fail shelling with Shrinkwrap (new feature!)
zhlédnutí 21KPřed rokem
Rhino 8 windows- never fail shelling with Shrinkwrap (new feature!)
Getting Started Rhino for Windows - Spooky Skull!
zhlédnutí 8KPřed rokem
Getting Started Rhino for Windows - Spooky Skull!
Getting started- Rhino for Mac SubD Ski boot
zhlédnutí 7KPřed rokem
Getting started- Rhino for Mac SubD Ski boot
Rhino 7 for windows - How to lay out a car in SubD
zhlédnutí 47KPřed rokem
Rhino 7 for windows - How to lay out a car in SubD
Looks great, thanks for sharing!
Excellent presentation on this. I always appreciate all the useful information that you give in these demos.
This is every day for me doing props. But still I enjoy watching you work.
thanks for watching! Prop work is fun (most of the time)
Am I first to say "thank you for another video!"?
Hope you enjoyed it!
This is perfectly watchable on 2x speed.
This is extremely helpful. Thank you.
Is it possible to invert cut direction in gumball? for instance if I have a extusion and another smaller curve far away from the extrusion, then grabing the gumball with cut handle, would be nice to have an option to cut outside of the curve and not just only inside of the extrusion. Or am I missing something? Thnak you.
at the moment no, but that's a great suggestion.
@@Rhinoceros3d I would also suggest if I may, having the ability to cut only selected parts as right now it cuts multiple objects at once. Maybe the ability to select the objects you need cutting be cut and the rest left alone. My 2 cents :) Ability to invert direction of the cut (maybe with a modifier key to press or an option) Added option to cut only the selected parts. I think that will make the gumball the ultimate tool :) Thank you
Your working is wonderful ...
thank you! that is kind of you to say.. thanks for watching!
I’m glad you laugh at the haters. All the things that get you stuck in the mud are so relatable. Your ability to laugh at issues that arise (and yourself) make your tutorials great. Tutorials that go perfect are far less useful. You are the best!
Thank you so much for the kind words- I really appreciate you! thanks for watching!
Thanks, interesting model. One thing I've noticed after converting subd to nurbs is that structure/topology of those nurbs surfaces are quite bad... There are hundred pieces, they are not perfectly continuous, and pretty much non-editable anymore. Is that kind of model acceptable in production, or... to call it A-class it would require to rebuild everything? In SubD world we have retoplogy tools, that allow to turn junk meshes to clean quads. Is there some analogue for nurbs?
there are a lot of surfaces involved in a subd to nurbs conversion, but they are continuous as per the original subd surface. The only exception is around a star point, and those are settable in the conversion itself from g0 to g2. The difference is how many iso's get added around the point itself. you can certainly rebuild a converted object using curves extracted from the polysurfaces itself, just like you can with any nurbs model. to answer you 2nd question, you can certainly tool from a converted subd model assuming it meets all of your tooling requirements, and the results will be as good as any other method that meets your tooling requirements, but you are correct in your observation that editing such a converted model can be difficult. I keep a copy of the subd itself for editing if the need arises.
Is there a shortcut for turning points on and off? How did you select only the one point on the subD plane without turning on all the points. This was at 29:34 in the video.
ctrl+shift allows you to sub object select a point on a subd (or edge or face) f10 on a pc turns points on, f11 turns them off, or you can make an alias for them, or copy the pton ptoff buttons to your pop up menu.
Thanks a lot!
Very amazing sir
thanks for watching!
Extremely helpful and perfectly explained. Thank you
molto buono
thanks for watching!
Right at the end of the process. "I have no idea what size this thing is" :).
I promise when I do real stuff that’s not a demo, I pay attention to units and sizes… :-)
@@Rhinoceros3dFor the benefit of all the intro users, give that little pro tip. Scale the sketch quick at the start. Helps with tolerances, fillet expectations, shelling, shrinkwraps, etc., is an easy step to be productive.
@@skaa9217 you are 100% right, I will do that going forward. Since these never get made "for real" I tend to breeze past that critical part which I absolutely do for all my "real" production work. Thanks for the note, I'll mention that in my next video-
Apologies but I'm old and not very clever. Who was the rhino modeller you mentioned early in the video? My brain was too slow to pick up his name and channel. Ps, I really do like your tutorials. Do you do one for old guys who struggle to even get the basic? Many ideas but no ability! .
Who is the other modeler, 36bertz? Im having trouble finding him
Smash N Mash
move fast try not to break stuff. ;-)
So this is what 3D artist in Windows XP era proud of at the days... Always wondering why they showcase simple 3D object, seem like I'm 20 years behind.
Do Rhino have asset library like sketchup warehouse where people share their model?
no, but we can import just about anything from any 3d model site like turbosquid, sketchup warehouse etc..
when I create the first surface through the "pull" command I have to change the surface degree manually. Whereas in the tutorial this happens as a result of the origin curve being third degree. is this a problem? how do I solve it? thank you!
degree can be set in both the u and v directions, if you extrude a degree 3 curve, it will be degree 3 in one direction, and degree 1 in the other unless you manually change degree.
Hi Mr. Houchens, Because in my case with Rhino 8 when I try to extrude and move the object it does not refer to the control points like it does for you? at part 44:50 of the video. I already activated all the object references and it still continues to extrude freely. thanks for the support.
set your gumball to have "snappy dragging" in the gumball preferences.
I am astonished. I just tried and the results are amazing, my first rendering. Thanks!
Hey, Kyle. I started learning Rhino from v7, and I have few questions about most popular addons/plugins. Don't you have a video on that? Rhino has million plugins, would be nice to hear what is good for what from an expert. Thanks in advance! 1. As I understand T-Splines are fully replaced with SubD toolset in v7? Are they really the same, or there still might be reasons to go back for T-Splines? 2. And what is your opinion on xNurbs? On video demonstrations it looks like loft/patch, which can automatically fill holes in complex surfaces with G2 continuity... But I'm confused here... I thought any Nurbs soft should be able to do it by default! Is it really worth the money, or you can achieve it with Rhino default tools? 3. Maybe you can name other plugins worth mentioning?
TBH, I don't use many plugins myself. Tsplines is gone, so Subd in rhino is your only option at the moment. xnurbs is very well liked by many product design users. I believe they have a free trial, I'd give it a go and see what you think. The only other plugins I use are "peters tools", which is a little utility plugin that has some nice automations and streamlining tools. what type of work do you do? It would be a good idea to ask this question on our forum which is discourse.mcneel.com
Great stuff Kyle. I'd certainly agree that having simpler starting surfaces would make Shell work much better - but sometimes you just have to work with what you've got. When Shell fails a result is generally achievable with a little bit of work.
yep, something to start with is way better than "just won't do it" which is how a parasolid kernel modeler fails. Shell gets a lot of hate, some of it deserved, but IMO it's good parts are often overlooked.
Super. Thanks for explaining the process. I did not know how to resurface with split by isocurve. That's where I had no idea how to proceed. If you are curious - it's an enclosure prototype for wall mount electronics. I'm trying to learn the right way to model these curved surfaces so I did try to resurface the base model to simpler curves / single span after watching the primary surfacing videos and it went fairly well. Until I ran into a weird thing I can't explain. Not sure if it's bug or I did something wrong, but I did do exactly same thing on other 2 corners and it worked well. Two corner sweeps went as expected but other two of the corner sweep surfaces, when I tried to work on them, acted like they are one surface from corner to corner even though selection shows it as separate one. I tried to extract the corner sweep surface by split and it gave me not the surface I selected but whole top. It's in this post. -> discourse.mcneel.com/t/shell-makes-naked-edges-please-help/183443/5?u=harijs_zablockis
Oh, I think I've got waht I was doing wrong with resurfacing the model. It's super important to rebuild every curve and the surface them with edgesrf not leaving curves as is and trying to rebuild separated surfaces.
After I learned what single span was, my surfacing life got 1000x better.
right?!? want to learn more? watch this series...it's amazing. czcams.com/play/PLABJCJR46itOX8XT3bd2dh590McA94W7k.html
Thanks, good stuff! Nice hard surface model, different modeling techniques, a bit of problems resolving (my favorite part). Only thing missing is chamfer/fillets. I don't know, maybe it is normal in CAD workflows, to leave perfectly sharp edges/corners, but in SubD modeling we never do that. But as I understand that is a weak side of Rhino - filleting complex assemblies would be a nightmare from what I know now... That "edge softening" is nice, but very limited compared to what we have in 3ds Max+Vray. Vray EdgeTex gives a lot more control, and can render HUGE fillets without a problem, not sure why Rhino is starting to break at 0.04 value... But anyway, it is just a rendering trick, not even sure if anyone renders with Rhino.
for these demos I typically am running as fast as possible to get a result in the time allotted. Certainly fillets could be added later. Don't believe the hype..Rhino fillets just fine. There are rules to follow for filleting a surface model and if you don't follow them it causes issues. Could it fillet better? sure, and we are working constantly to improve where we can.
wow great tutorial i am really impressed!
I honestly want somebody to tell me that
did you get the answers you needed?
@@Rhinoceros3d yes, I always thought topology and doing everything with subd, if i am using subd.
Beside the amazing tutorial, I think your toy design actually make your rhino model looks so appealing ❤
thanks!
Hi Kyle! Great video! Helped a lot on my sunglasses project! I have a question. Is there a video about your hotkey setup? Thanks!
There is not, but I'll make one soon! thanks for the idea-
thank you prof. Kyle
thanks for watching!
Hey, Kyle! Thanks again, love your tutorials! Step by step Rhino starts to make some sense)) Only problem I had following this was Fillet didn't work for me, trying to use ChainEdges it went partially flipped/inverted/broken... But trick with Pipe-Boolean-Blend worked fine. I'm wondering if there is a tutorial showing how to solve those problems with messy surfaces? How to clean bad topology (when control points are fighting each other), why match surface not working because of trims, kinks, why split/merge sometimes doesn't work... etc. In this video you showed few very useful tricks like that Extend Surface not working because of some invisible trim on pipe object. But problem is it is very hard to find answer like "why my Extend surface is not working?". Google will not find this video on such request... Is there some sort of Rhino golden rules how to avoid such problems?
best way to sort issues like that, send the model to tech@mcneel.com and we'll take a peek and advise.
❤❤❤
Thank you for the video, it was very helpful. I just wanted to ask you a question, I tried following the process and building this along with you but every time I had to add an edge to the SubD (loop or single edge/vertex) it didn’t work. The command would just show the preview of the edge line, but after clicking enter the command would just not work. Do you have any idea on how this is possible? Thank you again!!
send us the model to tech@mcneel.com and I'll take a peek!
Works beautifully. Takes the frustration out of filleting! Thank you!
How to add material after creating this geometry?
How do you define which commands deserve "boop"? And yes, another great tutorial. Thank you!
one does not deserve "boop" one must simply clear their mind and feeeel the "boop" Then and only then, will the "boop" reveal itself.... 🤪
When it is a Sub-D surface it does not recognize the textures.🤕
I love that you focused on different methods to get result, it really helps to learn better. Thank you for your tutorials.
thanks- that's THE WHOLE GAME in my mind.
Why materials treated badly in Rhino? I tried adding materials from Vray and closed it, mext time I opened it, one of the material is not shown. I appliad a material, and when I pushpull it, the material is not shown correctly (stretched). Lastly, when there's many material applied to objects, my Rhino become slower. Any explanation please
We don't make vray so I'd likely refer you to the chaos folks who make it. Do you experience the same problems if you disable vray temporarily and use rhino render? please send an example to tech@mcneel.com so we can help you sort this.
I love the fact that Kyle's demos are about how to THINK as much as about various tools and how to use them. I also admire his willingness to fly by the seat of his pants. . .
I get burned occasionally, but move fast and break stuff has kinda always been how I roll... The ones that burn me are usually where he growth happens... thanks for watching!
subd is the best thing i discovered through this channel
wait till you see shrinkwrap...;-)
Thanks dear Kyle,please share us more about surface modeling like this. watching you and problems struggling and the way you pass them has so much to learn and so joyful. Still waiting for your master clips for molding stuff in rhino. Best regards
thanks for watching, this one fought me more than usual, but the fixes are often the same, rebuild bad surfaces, make cleaner curves, make trims intersect completely, etc... and most importantly, never let the computers beat you.. ;-)
Love your tutorials, warts and all…and thank you for NOT making this in SubD! 🙂
to be fair...would have been a looooot easier... ;-)
Thank you. This is by far the best method and explanation I have came across in my journey into learning rhino.🙏🙏🙏
So glad you found this helpful! happy modeling!
I appreciate that you are sharing your struggles during the process. It means a lot to me because I also face similar challenges, and knowing that even a master encounters the same problems helps me feel more at ease, thanks for sharing!!
Sometimes they just fight you every. Damn. Step. Just remember… never let the computer win. You are the designer it is the tool… :-) thanks for watching!
Kyle, the Master. Thank you for this tutorial!
This one fought me a bit..but I'm glad to hear you were able to get some good stuff from it. Some days you are the shoe...somedays you are the ball... today I was the ball... ;-)
Working with subd is very inconvenient. My opinion is that it is better to do the subd in a polygonal program, for example Blender or Cinema4D (where it will be much faster and better), then import it into Rhino and continue working further. And most likely the problem is that you don’t understand topology, otherwise you would have done everything differently from the very beginning, rather than making a bunch of changes just like that. Sorry for my statement...
thanks for your input
Great feature. Maybe one day Grasshopper programs have a clean interface mode. Basically making them component configurators to make an component library with or shared app-store with. That would be less technical and very collaborative.
How did your hide command hide everything else ( I expected it to hide the selected objects), and how did you bring the armada back up?
the isolate command will hide everything except what is selected, and the show command will bring everything back.