SF6 KEN - Safe Jump Set-up. EASY and POWERFUL tech!

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  • čas přidán 23. 08. 2024
  • #sf6 #streetfighter6 #fgc
    In this video we demonstrate an easy and powerful safe-jump setup from chinbuster into medium jinrai.

Komentáře • 58

  • @i4nigtdomok349
    @i4nigtdomok349 Před rokem +7

    Nice setups! I didn't know about these ones. Thank you sir. Also one thing to note, when you do safe jump setups against grapplers, just make sure you hold up if they CA. If you do not, they will grab you.

  • @unixjpn
    @unixjpn Před rokem +7

    This is the kind of content I have been looking for. Thanks for sharing how to play KEN as I main him and trying to learn him as well. Subscribed.

  • @McMeatBag
    @McMeatBag Před 3 měsíci

    Great tips. I find myself often hitting a midscreen jinrai and then not knowing how to continue pressure off of it

  • @PuertoRicanStyL
    @PuertoRicanStyL Před rokem +2

    That's insane! Thanks for sharing the knowledge, man.

  • @ebd9636
    @ebd9636 Před 8 měsíci +1

    you can do the same oki setup from the beginning on run tatsu, and can do a safe jump with jumping lk after run dragonlash, and if they don't get up backwards it is also a cross up (both have more damage, dragonlash is good for a possible side switch and tatsu is good for massive wall carry)

    • @Leather_Warlord
      @Leather_Warlord Před 7 měsíci

      No, you can jump safely after run tatsu combo ender, but jump attack will not connect. Run tatsu leaves you at +43 on KND, you need +42. That one frame is taken on opponent's wake-up animation where you cannot hit him

  • @chiliesauce8381
    @chiliesauce8381 Před rokem +2

    That kens face in the thumbnail for this video looks very cool. Like how he looked in the sf2 new challengers artwork head shot on the select menu back in the 90s.

  • @Soupian
    @Soupian Před rokem +2

    LETS GO! more ken content. Good shit dude!

  • @alexdb983
    @alexdb983 Před rokem

    You da bomb for giving out this information. Thank you!

  • @unsolol
    @unsolol Před rokem +2

    Love it will use it 🙏🔥 thank you

  • @branflakes115
    @branflakes115 Před 5 měsíci +1

    This is very cool, thank

  • @floridaman7206
    @floridaman7206 Před rokem +11

    Dang this is so much easier to set up than ryu’s it’s kinda unfair lol

  • @sinetwo
    @sinetwo Před rokem

    That's awesome! This is turning more and more in to a precise game of chess. Or poker. Or Street fighter I guess

  • @abelmelo6409
    @abelmelo6409 Před rokem

    Nice tech man. Thanks!

  • @gsel1128
    @gsel1128 Před rokem +4

    I've been trying to use this safe jump for a while after going into the lab and seeing what leaves Ken +42. My problem with it is either you are:
    1. Not in the corner when you hit chin buster, in which case you're giving up doing run tatsu and taking them to the corner, and also if they back tech the safe jump doesn't really do much because the +11 at like max range doesn't give a lot
    2. In the corner, in which case you're skipping the second hit of kinrai into DP, which means you're giving up 1200 damage to get a safe jump instead of +33 Oki, which doesn't seem worth it
    I love safe jumps, but it never seems worth it to use this one on Ken

    • @naception
      @naception  Před rokem

      You are right. Highest level optimal play probably wouldn't use chin buster much at all. But it's still good tech to know. This set up also works of crouch HP heavy jinrai no follow up.

    • @Ryan-tc2el
      @Ryan-tc2el Před rokem +1

      You should be doing heavy DP followup which is +27-28, where 2LP or 5LP depending on hit height will give you the perfect framekill for 5HP

  • @kingj521
    @kingj521 Před 10 měsíci

    This is going into the Ken tech Catalog.

  • @KILLzone_565
    @KILLzone_565 Před rokem +2

    Nice find man! Ken mains rejoice

  • @SgtHeartmann.
    @SgtHeartmann. Před rokem

    Very good find man

  • @katman2192
    @katman2192 Před rokem

    You just need imagination what a trully legendary game

  • @davidf9222
    @davidf9222 Před rokem +2

    Its a nice safe jump but im failing to see a situation where you would end a confirmed chin buster into jinrai

    • @rayvsthaworld
      @rayvsthaworld Před rokem

      Perfect parry maybe. You don't get good damage so you go for the setup.

    • @davidf9222
      @davidf9222 Před rokem +1

      @@rayvsthaworld what do you mean? Chinbuster into run tatsu corners your opponent and is arguably the best setup in the game.

    • @rayvsthaworld
      @rayvsthaworld Před rokem

      @davidf9222 if the safe jump setup is also in the corner that's the best setup you can have.

    • @davidf9222
      @davidf9222 Před rokem +1

      @@rayvsthaworld i think youre missing the point. Theres no reason to use that as a corner combo. The extension of that combo adds another 1200 damage into pressure.

    • @rayvsthaworld
      @rayvsthaworld Před rokem

      @@davidf9222 I get it, I'm just saying there could be moments where you could use it. Like after perfect parry because the damage difference won't be that much.

  • @king_jenkins3234
    @king_jenkins3234 Před rokem

    I subed off this video alone 😎

  • @Slowbro00101
    @Slowbro00101 Před rokem

    Yo about Zangief throws, Siberia Express, hellstab, headbutt, chop (M,M) and stomp ( M,M ). Could you make me a style. Do unique moves and EX moves reversal.

  • @NaClSandwich
    @NaClSandwich Před rokem

    Thanks man this is gross and I love it :)

  • @wassimsmati16
    @wassimsmati16 Před rokem

    Hey man, it's a great guide thanks a lot ! Does Ken have others meaties mid screen ? ( other than the cancel run into MK) In case we want to mixup our setups a little bits.

    • @lucasdingli5991
      @lucasdingli5991 Před rokem

      The only other auto timed meaties mid screen, that I know of, is two forward dashes whenever you get run tatsu. Leaves you +4 so you can get stmp or throw meaty.

    • @lucasdingli5991
      @lucasdingli5991 Před rokem +1

      Also I forgot to mention that off of any run into overhead setup, you can just run cancel into a low, throw or delayed tech (if they dp) for a mixup

    • @wassimsmati16
      @wassimsmati16 Před rokem

      ​@@lucasdingli5991Wow thx man ! Can I combo with the run+low like with overhead ?

    • @lucasdingli5991
      @lucasdingli5991 Před rokem

      @@wassimsmati16 the low check is just to mix up the opponent, but you can hit confirm it into you light combos or tick throw. Plus it's safer on block since run overhead at best leaves you either 0 or -1 on block depending on how meaty it hits.

    • @naception
      @naception  Před rokem +1

      you can do chin buster into heavy jinrai whiff NO follow up. Then use Standing Heavy Punch as soon as you recover and it will auto hit meaty and give you +5 on normal hit. You will be too far to combo into MP so I alway DR right after to combo or if they block you DR into pressure. Sub for my upcoming vids for more tech!

  • @goji101
    @goji101 Před rokem +1

    I dont think that safejump would work, as most people will backroll, and your attack will whiff since the bot is set to wake up normally. Not to mention why would you go into jinrai in midscreen instead of doing run tatsu for corner carry, and if you were to do it in the corner, you are cutting a ton of damage from your combo for a safejump.

    • @naception
      @naception  Před rokem

      JH can still reach back tech. All safe jumps not off a hard knock down can be back teched. Idk don't use it i guess 🤷I usually do it when I'm playing wake up on DP bots. Works often.

  • @sinetwo
    @sinetwo Před rokem

    Is MP > HP > medium Jinrai safe from punishment?

  • @powerk21
    @powerk21 Před 11 měsíci

    Does it work in the corner? Because I don't see myself doing a safe jump setup after a chin buster when I can just take them into the corner with run Tatsu xd

    • @naception
      @naception  Před 11 měsíci

      Yes it does. I like to do this at the end of a punish combo if my opponent is left with only a small amount of health left.

  • @562merdoc
    @562merdoc Před 11 měsíci +1

    What if they grab?

    • @naception
      @naception  Před 11 měsíci

      The jumping heavy kick will still counter hit if they grab on wake up. That's what's so good about safe jump set ups. They are safe!

  • @NotoBones
    @NotoBones Před rokem

    I play on modern so I don’t have heavy kick but does J.HP still work or no?

    • @naception
      @naception  Před rokem

      Yes. It does. However it does not have the same reach, so if the opponent backtechs they will definitely escape. Otherwise everything still works the same.

  • @schecter006
    @schecter006 Před rokem +1

    This can be back tec'd right?

    • @naception
      @naception  Před rokem +1

      If they back tech you can still just reach them with jumping HK if your timing is right. You may whiff but you will still recover in time to be safe.

  • @fodolocraigo8426
    @fodolocraigo8426 Před rokem

    Jp bros, I don't feel so good

  • @Medali1234
    @Medali1234 Před rokem +1

    Why do people always whiff a jab in oki setups ?

    • @naception
      @naception  Před rokem +3

      yep claveaumich is correct. Its because the whiff jab sets up the timing rather than trying to feel it out and time it manually. Just make sure the whiff jab comes out as soon as you recover so its not delayed. This way oki is better timed.

    • @Medali1234
      @Medali1234 Před rokem

      Ah makes sense now, thanks 😁😁

  • @Daria-Morgendorffer
    @Daria-Morgendorffer Před rokem

    well that hardly seems fair xD

  • @dvskane1808
    @dvskane1808 Před rokem

    Seriously????

  • @xmiiasma3997
    @xmiiasma3997 Před rokem

    Works off of chin buster xx light tatsu as well, might give you more corner carry than this too