SF6 Ken: Most Important Kenfirms

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  • čas přidán 5. 07. 2024
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    TIMESTAMPS -
    00:00 Intro
    00:47 Stand HP
    02:08 Light Attacks
    02:45 Chin Buster
    04:52 Triple Flash Kicks
    06:24 Crouch MK
    09:10 Crouch MP
    10:16 Run into Overhead
    10:46 Random Guard Training Settings
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    #StreetFighter #SF6 #Capcom
  • Hry

Komentáře • 38

  • @tjames975
    @tjames975 Před 3 měsíci +8

    9:03 It's worth mentioning to your viewers that of course you can cancel into level 3 if they try to drive impact your jinrai step kick.

    • @RushG
      @RushG  Před 3 měsíci +2

      Very true if their DI is done later in the string. Good call

  • @davinhatsengate9136
    @davinhatsengate9136 Před 3 měsíci

    One of your best! Fantastic video - exactly at the level of detail and explanation for my game. Really really appreciated, thank you!

  • @majorlaggames4506
    @majorlaggames4506 Před měsícem +2

    Great analysis, I feel my Ken is becoming so optimal with all this knowledge. Thanks for sharing. Great work. I am looking forward to utilizing this tech.

    • @RushG
      @RushG  Před měsícem +1

      Awesome stuff. Better meter management and optimisations help so much. I've found that ive been able to close out many games sooner just by hitting the harder combos

  • @hoagiesupreme
    @hoagiesupreme Před 2 měsíci +1

    Kens standing light kick is a god button. You don’t have to be very close at all for it to reach, so you have about an half hour or so to confirm on 3 consecutive light buttons if it ends in standing light kick, which cancels into all the important stuff.

  • @susoloist
    @susoloist Před 3 měsíci +23

    gotta change that V to a VI

    • @RushG
      @RushG  Před 3 měsíci +7

      My bad, old habits 😅

  • @420haxx
    @420haxx Před 3 měsíci +3

    Great tips as always mate.

  • @garethelrick7253
    @garethelrick7253 Před 3 měsíci +1

    Very good video Rush, thank you for all the information.

    • @RushG
      @RushG  Před 3 měsíci +1

      Any time, youre welcome

  • @phaze5594
    @phaze5594 Před 3 měsíci +2

    I needed this one lol

  • @jamesbutler5630
    @jamesbutler5630 Před 2 měsíci

    Wow this guide is absolutely amazing I pre determine my button presses as a new player and never understood hit confirms. I absolutely hate when I commit to tatsu or shoryuken and get punished now I see I must practice confirms to make it safe. Thank you rush.

    • @RushG
      @RushG  Před 2 měsíci

      No probs James, glad to be of help

  • @lucascurintcha1
    @lucascurintcha1 Před měsícem

    Nice tips
    I would just add the jinray low follow up counter hit confirm, and the step kick counter hit confirm

  • @MarqcDaymon
    @MarqcDaymon Před 3 měsíci

    Good stuff rush appreciate you bro. But damn my guy in my time you uploaded this at 3am make sure youre catching your zzz's lmao

    • @RushG
      @RushG  Před 3 měsíci +1

      Im in UTC so it's all good, but I appreciate the concern 😅

  • @KaZey77
    @KaZey77 Před 3 měsíci

    👌

  • @shacharrachmany1102
    @shacharrachmany1102 Před 3 měsíci

    I've never been able to connect the light standing kick counter and I got no clue what I'm doing wrong. Help?

    • @RushG
      @RushG  Před 3 měsíci

      After counter hit Stand MK? If the Stand LK isn't connecting it might be range or your timing. You have to time the Stand LK precisely else it won't combo

  • @HereToHaveFunn
    @HereToHaveFunn Před 3 měsíci +5

    Hey new to the channel, just started playing ken in sf6 and this video was really helpful. thank you. 🤪

    • @RushG
      @RushG  Před 3 měsíci +1

      Welcome in man! Enjoy your stay, be here to have fun (a good friend taught me this)

    • @HereToHaveFunn
      @HereToHaveFunn Před 3 měsíci +1

      lmfao gotchu fam xD@@RushG

  • @DarkMaestro88
    @DarkMaestro88 Před 5 dny

    Are those delayed chin buster combos not applicable anymore? I tried to delay the HP but it doesn’t seem possible.

    • @RushG
      @RushG  Před 5 dny +1

      @@DarkMaestro88 nope they won't work anymore. Worth me taking the dedicated delay chin buster video down now as it doesn't apply

  • @mekanator108
    @mekanator108 Před 3 měsíci

    How do i figure out the hit confirm for a character? also how do I see the cancel window

    • @RushG
      @RushG  Před 3 měsíci +1

      That's a great question and I actually don't know how to calculate how confirmable it is outside of feeling how big / small the window is
      You can use random guard and try to cancel very late from a normal, if the follow up comes out then that strongly suggests it's hit confirmable.
      I'll look into this and come back to you

    • @mekanator108
      @mekanator108 Před 3 měsíci

      thanks for the reply!@@RushG

  • @M.saeed247
    @M.saeed247 Před 3 měsíci +1

    Rush bringing the heat 🔥

  • @McMeatBag
    @McMeatBag Před 2 měsíci

    I just cannot get a good run tatsu off of the HK punish counter. Every time it drops the opponent behind me, while missing that last hit for no dragon lash potential.

    • @RushG
      @RushG  Před 2 měsíci

      It's to do with timing. To get the Dragonlash follow up the time of when you do Stand HP > run Tatsu is very specific

    • @McMeatBag
      @McMeatBag Před 2 měsíci

      @@RushG speaking of weirdness from run tatsu. Tokido had a DI punish counter combo of jump HP > DR crouch MP > run tatsu where the last hit launches them forward > jinrai loop into super

    • @McMeatBag
      @McMeatBag Před 2 měsíci

      @@RushG I finally got the timing to keep them in front of me like a regular run tatsu juggle. Can't hit the tatsu too fast or it puts you in the corner, too slow and it puts you in the corner or misses. So much of Ken's stuff is so timing specific.

    • @RushG
      @RushG  Před 2 měsíci

      Nice work. I tested this a few days ago ironically, it's really cool but like you said timings are tricky

  • @ErrkNjerk
    @ErrkNjerk Před 3 měsíci +2

    Im beyond frustrated with SF6 atp. Stuck at plat 4 for months now. The skill gap is crazy. I either get wrecked or wreck players that shouldnt even be plat

    • @RushG
      @RushG  Před 3 měsíci +1

      It's not much different in master and MR league. There are some high MR players and I have no idea how they've managed it. Game is very stressful

  • @gxqx797
    @gxqx797 Před 3 měsíci

    Love this shit rush! And yes im still in the discord, just not logged in in a while. I'l do that soon, and we'l arrange a set 💪

  • @jasonbestkills
    @jasonbestkills Před 3 měsíci

    thanks beast