Destiny 2: Weapon Crafting Revisited - A Potentially Unpopular Take

Sdílet
Vložit
  • čas přidán 29. 06. 2022
  • Now that weapon crafting got a pretty significant revision, I thought it would be a good idea to revisit the entire feature that deployed last season. I've been enjoying weapon crafting, but that's probably because I'm not treating it like how many other members of the community are treating it.
    Datto's Stream Archive: / @dattostreamsdestiny
    5% discount on ASTRO gear: www.astro.family/DATTO (works in all available regions)
    Save $50 dollars when you buy a pre-built PC from Evolve PCs when you use code DATTO at checkout: www.evolvepcs.gg
    Epic Games Store Creator Code: HelloDatto
    Danielle's Advanced.GG code: TRVL at checkout (Datto has no affiliation with advanced.gg)
    Need a good chair? SecretLab has you covered, use my referral link here: bit.ly/DattoChair (United States and SE Asia Only)
    If you enjoyed the video, a positive rating is always appreciated.
    Datto Does Destiny Social Media:
    Twitter: / dattosdestiny
    Twitch: / datto
  • Hry

Komentáře • 1,7K

  • @SethTheHuman
    @SethTheHuman Před 2 lety +1406

    The only problem I have personally is after I collect all 5 deep sights and then max the gun out to get the rolls I want, I just get burnt out and sick of using the weapon entirely.

    • @ethanhensley9355
      @ethanhensley9355 Před 2 lety +131

      LITERALLY every weapon I’ve grinded I got bored of the weapon from grinding it. They need to make it more lenient it rly isn’t that huge of an advantage

    • @matthewhastie8351
      @matthewhastie8351 Před 2 lety +107

      Would be nice if maybe if you had a crafted weapon and then got another red frame version to drop, you could infuse the new red frame into your crafted version to unlock the perks from the red frame/give it some exp?

    • @pedrodecarvalho8648
      @pedrodecarvalho8648 Před 2 lety +38

      I got burnt out of my calus mini tool immediately after crafting it. Farming fucking patrol was boring as shit and when I saw the amount of time I'd have to spend on shuro chi and was like "hell no"

    • @Collin_J
      @Collin_J Před 2 lety +14

      The only weapon that I like MORE from grinding it to 30 (I love those silly mementos) is Sweet Sorrow. Every other one got vaulted once I could apply the special shader.

    • @markreilly5122
      @markreilly5122 Před 2 lety +1

      This ^^^^^^

  • @VonnegutSon
    @VonnegutSon Před 2 lety +328

    Compared to last season, I’m way more relaxed on crafting. The only weapons I was in a hurry for were the Mini-Tool and Drang for maximum Incandescent. I am slightly concerned about the last season of an expansion, though.

    • @antrich110
      @antrich110 Před 2 lety +17

      yes, like, is there a way to get all the seasonal weapons from past seasons when the new dlc comes?? they usually disappear in some kind of "world loot pool". imagine trying to get a red frame then...

    • @formxr
      @formxr Před 2 lety +5

      I'm literally just doing them all cause I'm a triumph goblin. Not interested in anything but Mini tool and Austringer, personally. I just like finishing all seasonal triumphs within that given season. Once season 18 drops, I don't want to worry about getting old patterns.

    • @AmnesiaDream75
      @AmnesiaDream75 Před 2 lety +3

      Yeah, moving forward I'd like to see them maybe add a random selection of guaranteed DS weapons from vaulted seasons to Xur's inventory. Let catch-uppers work toward crafting stuff they might otherwise miss once Lightfall rolls around

    • @MrElmo54321
      @MrElmo54321 Před 2 lety

      Here’s hoping that the last season splurges out on loot & makes an effective path to earn red frame seasonal weapons

    • @TheMrMayo
      @TheMrMayo Před 2 lety +3

      That's how I've been for the trace rifle and sniper. As a PvE main, crafting has been nice and slow.

  • @topwolf2980
    @topwolf2980 Před 2 lety +104

    One of the ideas that I imagined might go into weapon crafting is as a partial reliever of vault space. Bungie has expressed that just changing your vault number is much more complicated than it seems, and they have only been able to work out temporary increases so far. I thought that weapon crafting might serve as a means of cutting down the fat in your vault. Instead of having to hold 3-4 rolls in anticipation for future sandbox changes or a new build that could use a certain perk, you can just have the one crafted weapon in your inventory capable of being any of the rolls you previously would have hoarded. If Bungie plans to use it for this though, then they either need to reduce the cost of switching perks, or make it so that you can craft multiple of the same weapon without releveling.

    • @sunnydaze905
      @sunnydaze905 Před 2 lety +7

      This! Once you've leveled up a weapon, you should be able to craft at that level

    • @ChristopherGoetting
      @ChristopherGoetting Před 2 lety +7

      yes, level up the PATTERN, not the weapon
      *edit* actually that could also alleviate the issue of continuing to get red borders after a pattern unlock. Make it so completing more red borders contributes to upgrading that pattern. Sure, you'll still get beyond level 20 where additional levels don't really matter, but it does give it some more life.

    • @fort809
      @fort809 Před 2 lety +2

      Yeah I think everyone expected that to be the case, since it was a really easy and obvious solution to the vault space issue. Unfortunately for the community freely swapping perks isn’t enough of a Skinner box

    • @Avoncarstien
      @Avoncarstien Před 2 lety +4

      @@sunnydaze905 I'll kinda contest this for the sake of questioning whether it's really worth the extra work to change it.
      How many of us, having already unlocked the pattern and learning that some new perk combo is the meta *wouldn't* toss aside our current leveled roll or craft a new version and grind it up to get access to those perks? Having the option alone is already pretty great, when you think about it, vs what it used to be where the weapon just rotated out and was now unobtainable.
      Essentially we've already future-proofed ourselves by unlocking the pattern, it'll just take a day's grind tops to get it where it needs to be.
      The game's fundamental gameplay loop is to play game to get loot to play game better to get better loot, how much do we really gain by shorting that by perpetually having access to the perfectly rolled weapon in a given archetype at the drop of a hat?

    • @masterjim666
      @masterjim666 Před 2 lety +4

      @@Avoncarstien How much we gain is anecdotal. It's really just how much Bungie respects our time.
      Imagine you pull an exotic weapon from your vault that you deleted due to space issues, and every time you did that you had to re-do the kills for the catalyst. Kinda the same argument. Would you like that? It's just playing the game after all..

  • @Geechi_
    @Geechi_ Před 2 lety +15

    I do really love the idea of having all base perks unlocked when you initially craft a weapon. Having to use a terrible roll once you finally get to craft whatever you’re chasing really sucks. Being able to start w/ a solid base version of what you want would really help me enjoy the long leveling process

  • @cookienook425
    @cookienook425 Před 2 lety +371

    I think you should be able to level up a gun by using any version of that gun, and if you craft a copy of that gun, it should automatically be at that level

    • @Predatalien8859
      @Predatalien8859 Před 2 lety +7

      bounty exp should count to in some way, at least then once you have done all your bounties you can use the exp to level some weapons on the side

    • @sooperspeedy
      @sooperspeedy Před 2 lety +27

      Universal levels for specific weapons absolutely needs to happen, maybe even let us reshape our normal drops after we’ve unlocked the pattern

    • @chrismabe7575
      @chrismabe7575 Před 2 lety +5

      I've been saying the second part of your comment since this crap started. It irks me that if I want another crafted copy of a certain gun, I have to level it up after having already done it once.

    • @eli8585
      @eli8585 Před 2 lety +1

      I think the second part makes sense but the first part not so much

    • @bo__
      @bo__ Před 2 lety +1

      Same, and if you've spent resources on a perk before, you should be able to switch to it for cheaper / nothing

  • @SkyisZach
    @SkyisZach Před 2 lety +201

    Leveling up specials should be tuned separately from primary weapons they have less ammo and most aren’t made for just killing trash enemies, snipers and fusions mostly but shotguns to. It feels like to level them you just have to leave them equipped for everything you do

    • @roundraccoon6141
      @roundraccoon6141 Před 2 lety +6

      Ya there is not too much of a problem with heavies but snipers and bows. You need so many kills for a weapon that can't do group add clear most of the time. Without the tether trick at shuro chi it would take over 2h to get a thoughtless to level 20.

    • @F0XRunner
      @F0XRunner Před 2 lety +12

      Leveling up a linear fusion makes me want to tear my hair out

    • @roundraccoon6141
      @roundraccoon6141 Před 2 lety +3

      @@F0XRunner They are pretty short when using the tether trick at shuro chi. Other than that ya they take way too long.

    • @jacksonwertz2835
      @jacksonwertz2835 Před 2 lety +3

      1000% agree, it could be based on how many hits you get/damage dealt but definitely needs a change. Otherwise the best way to level it is doing activities with it equipped at the end for the bonus.

    • @kalashydra9016
      @kalashydra9016 Před 2 lety +8

      imagine if you got bonus to lvl by hiting headshots with snipers or dealing dmg with heavies, or geting 2 or more kills with fusions/shotguns and special ammo gls

  • @rexcyberblade9079
    @rexcyberblade9079 Před 2 lety +63

    I’m pretty fine with most parts of the system right now, but for me a change I’d really like to see is the ability to unlock a second row of perks on a crafted gun. Just for cases like say, Deliverance where I’m very interested in both a PvE and PvP roll. It would save me from having to have multiple copies of the gun for each roll. (Whether both are crafted or one is just an RNG drop) I honestly wouldn’t mind the cost to switch perks each time if I could just have options to switch on the fly. Even if unlocking that second row required reaching some high level on the weapon like 30, it would solve a lot of my issues with the system since I was the most excited about the system saving me vault space.

    • @Avoncarstien
      @Avoncarstien Před 2 lety +1

      Yeah, I think being able to craft a weapon with 2 picks in each column would negate any complaint I could reasonably attempt to level at the current crafting system; resource cost, grind time, perks not permanently unlocked... it's all kinda moot if you've got *some* amount of ability to flex a couple of options. It's part of what makes adept weapons so good, 1 weapon can theoretically take the place of 4 others just in terms of column 3/4 perks, let alone being able to chose your MW and col 1/2.

    • @FlamingWolf855
      @FlamingWolf855 Před 2 lety

      Yeah I agree I hate wanting a pve and pvp roll for a gun so I have to get two of them and constantly swap between all my characters and my vault just for the occasion

    • @seanherbert58
      @seanherbert58 Před 2 lety

      Bungie hire this man

  • @Mortal_Worlds
    @Mortal_Worlds Před 2 lety +84

    Honestly, I've had a similar take in regards to weapon crafting. I feel it can generate burnout faster in players who feel like they need to rush to get exactly what they want on a weapon. Tbh, I'm using this season to relax and play other games because I really don't feel as much urgency to get the weapon patterns and have them fully crafted right away.

    • @monadoboy9639
      @monadoboy9639 Před 2 lety +3

      Yep and this is the problem with a lot of destiny players impatience they just want the godroll handed to them which isn't gonna happen you either get lucky with drops or you spend time getting the pattern and levelling the gun so you can craft the perks you want it's completely fair

  • @jacobchristie727
    @jacobchristie727 Před 2 lety +132

    I like that crafting is a bit of an answer to the “sunsetting” problem with seasonal weapons leaving every year. Now you can earn the weapon and make it again later. If they buff/nerf some perks so now your roll is garbage or you want a better one, you can change the roll.
    I definitely agree with your take though. I don’t feel a need to grind out red borders or sit for hours in GOA leveling up a weapon since that’ll just happen naturally over time. It is annoying that you have to start with a garbage roll, but I’ll just throw it on and do strikes or whatever since you can just blow through those like it’s nothing

    • @Subsistence69
      @Subsistence69 Před 2 lety +6

      Exactly, Ill just throw it on and play some activities, do some bounties, seasonal challenges, whatever and just level it casually in the background. Definitely the fastest and more engaging way of leveling a gun as opposed to shooting the same thrall for 4 hours straight

    • @elizabethhicks4181
      @elizabethhicks4181 Před 2 lety +3

      I’ve been leveling the WQ sidearm for a while now (I love sidearms) and I’ve just been casually using it in raids and strikes and wherever the hell and I’m having a great time. Reminds me of Breachlight, and I can’t wait to get a similar roll my old Breachlight has. I basically only use Suro Chi for weapons I either REALLY WANT LEVELED FAST (like Forebearance after a bit playing around with it and realizing it would work great in my void Hunter playstyle) or for heavies like Cataclysmic that I really want the upgraded perks on, since Suro Chi lets me turn glimmer and legendary shards into heavy ammo via flags which generally makes the leveling process a lot less painful. I just throw on a podcast and vibe on deadfall tether and go from there

    • @jaywu4804
      @jaywu4804 Před 2 lety +2

      @@Subsistence69 the only small complaint i have is that i have to use the level 1 shit roll to get something like 1500 kills just to get to the level with the perks i want even after crafting. but that's fine, i got most of the god-rolls of the opulent weapons before i can get to 5 patterns.

    • @Subsistence69
      @Subsistence69 Před 2 lety

      @@jaywu4804 I agree the leveling rate is painfully slow

    • @sirpr3ce855
      @sirpr3ce855 Před 2 lety

      ​@@jaywu4804 i think *a* solution (even if probably a not feasible one for bungie or *maybe* even not the best for us) would be make crafting level be part of every gun with the same name and not only the crafted one. like this you could level your crafted weapon while using a better random rolled version until you are able to craft what you want on your crafted gun.
      I know bungie said that like this we could "try" other perks but a) nobody "tries" perks on crafted guns because its still pretty costy to just swap every level and b) most people playing now for 2+ years now know what kind of perks they prefer and being forced to play a perk i hate wont make me like or appreciate that perk anymore

  • @Spoooodyman
    @Spoooodyman Před 2 lety +57

    I agree with most of your points, I feel like a lot of the frustration that we've seen in regards to crafting is down to people being inpatient and wanting everything instantly. That said I do feel like Bungie could make it easier to level up guns once they're crafted, shortening the grind by 10-15% would be nice.

    • @Predatalien8859
      @Predatalien8859 Před 2 lety +1

      It should flow better if you have a weapon equipped during a strike you should get xp from kills and completions as well as xp from bounties you are doing whilst you are doing strikes. More ways to earn xp helps it flow with whatever you are doing. As opposed to firing up shuro chi for a couple of hours.

    • @Spoooodyman
      @Spoooodyman Před 2 lety +1

      @@Predatalien8859 I don't really do normal strikes or shuro chi. The rolls that I want are mainly for pvp but it's a grind trying to use an a** level one roll against dmts, god rolled pulses and last words in control..

    • @nicholaspaat7302
      @nicholaspaat7302 Před 2 lety

      Leveling up guns just feels terrible. If I could just use materials to use those perks now then I would. Instead of grinding arbitrary activities using the worst version of the gun.

  • @vallinorean-akl
    @vallinorean-akl Před 2 lety +6

    Thank you! I feel this is a rational and reasonable way to look at crafting. I do hope that they allow us to slot in perks at a reduced cost if we have already slotted those perks in that weapon before so I can reasonably switch between perks if I've paid the cost upfront.

  • @herbagoates5486
    @herbagoates5486 Před 2 lety +8

    This video hits it right on the head. Just getting the patterns casually and through focusing is how I enjoy it. Maybe one or two of the guns I get first to level up but that’s it. Weapon crafting is rng safety. Giving us more freedom to do the activities we enjoy

  • @tylerlloydboone
    @tylerlloydboone Před 2 lety +29

    The fact that I can craft a gun into what I want when I want is amazingly cool. The red label grind is a bit long and should be shortened some without taking the chase out of it. I feel once you get a weapon to level 20 there should be a dramatically decreased cost to changing the perks on it. There should be a reward for the time invested in a weapon.

    • @EggyWeggyIII
      @EggyWeggyIII Před 2 lety +1

      Bungie intended the system to work in the background like he said at the beginning. It’s not meant to be a grind, because you are meant to just get the red weapons over time. Red borders are fine imo because I’ve been able to get the 4/5 or 5/5 god roll before getting the craftable version so far on most of the weapons this season.

  • @SickWilde
    @SickWilde Před 2 lety +92

    I love the concept of weapon crafting for two reasons:
    1 - I have a notoriusly bad RNG (it's a running joke in my clan) so this system eases some of the frustration of grinding, because in the end I will eventually build the roll that I want and suits my playstyle.
    2 - Newcomers can build a decent arsenal: a really good friend came back to the game one season ago and crafting guarantees (again, eventually) that she can have guns to tackle any actitvity in the game. We don't want another "combat style" mods situation, which is super unfriedly to new players and people who take a rest from the game.
    All the points of the video are pretty valid and I have the same opinion, mostly. The most important thing it's people need to chill the f out and stop trying to craft every single weapon in the first two weeks of a season.
    Good work as always, Mr. Trv.

    • @Wulfen109
      @Wulfen109 Před 2 lety

      Any advantage given by a "godroll weapon" shouldn't be locked behind RNG. Because statistically, one could NEVER see it drop in any reasonable amount of time, while the guy who is whooping your ass got it on his first drop. Now, if godrolls are given due to time invested, spending the time to level items up, farm materials, you should be given what you want.

    • @Avoncarstien
      @Avoncarstien Před 2 lety +1

      holy cow the combat mod situation >_>
      Ada needs a look or a Xur-style "here's one mod you don't have a week" style approach, because IMO mods gatekeep returning players far more than godroll weapons (exotics have a monopoly on weapon gatekeeping ;) )
      Edit to address the tail end of OP's post:
      Yeah, the game is designed to have a lifespan, if you're complaining about burning out trying to do 100% of the content in the first week or two....that's kind of on you :/

    • @jaywu4804
      @jaywu4804 Před 2 lety

      @@Avoncarstien the mod situation has gotten worse especially after element 3.0 changes because everything is tied so tightly together, from subclass aspects to fragments to CWL mods and Well mods. missing one of them for a build could break it entirely (think heavy handed for 50% melee energy refund)

  • @mashoga
    @mashoga Před 2 lety +20

    I’ve crafted almost all weapons from both seasons and just completed crafting my last raid weapon. I do actually use a lot of them. As a player returning to the game after not playing since vanilla d2, it’s really helped me fill the void in my weapon choices. If I had a lot weapons from prior seasons, I imagine I’d probably feel the same as you and wouldn’t be engaging in it as much and would use it as a back up. I’m enjoying the guaranteed god roll ‘catch up’ mechanic. My only real annoyance is maybe neutral element cap and the amount of time to take to level a weapon. I wouldn’t mind leveling up multiple copies of weapon if it was just a bit easier. Maybe give just a bit more level xp on activity completion or something. Generally very happy with the system though. I dislike having to watch every roll that drops. I knew I was going to craft everything in the raid so I didn’t bother checking a single roll and turned it all into alloy.

    • @zachstokes9664
      @zachstokes9664 Před rokem

      Brother I've been playing religiously for months and have like 2 guns craftable....

    • @pootisspencer5492
      @pootisspencer5492 Před rokem

      @@zachstokes9664genuinely a skill issue

    • @zachstokes9664
      @zachstokes9664 Před rokem

      @@pootisspencer5492 I have multiple master dungeon clears, and my conquerors title, along with the new dungeon title that just came out... no it's not a skill issue it's an rng issue... bungie even addressed that the drop rate of red borders last season was bad so they increased the rates this season

    • @zachstokes9664
      @zachstokes9664 Před rokem

      @@pootisspencer5492 and on top of all that, not everybody has a team of 4 for doing ketchcrash master everyday 10 times a day

  • @Halador_
    @Halador_ Před 2 lety +3

    Thank you for this video. I’ve long felt the exact same way as you stated in this video about crafting. My only issue is that the dungeon craftable weapons should be tied to triumphs or some type of currency system (I.e., spoils for raid weps) so that it’s not painful repeat farming for pure red border RNG. I like that all other craftable weapons had an, albeit long sometimes, guaranteed end point to get the pattern.

  • @manynukes11
    @manynukes11 Před 2 lety +105

    I don't understand the "issue" that all future drops of a crafted weapon are worthless. That's literally the point, so we don't have to keep 5 copies of a single weapon or wait 2 years (in my case) to get the one roll you've been waiting for. This game has far too much RNG and this one system isn't going to kill the grind and Bungie knows that which is why not every weapon is craftable.

    • @pao845
      @pao845 Před 2 lety

      exactly

    • @michaelchesnut865
      @michaelchesnut865 Před 2 lety

      This will help with vault space, to be sure

    • @timothymcn
      @timothymcn Před 2 lety +2

      Tbf… I think the complaint is basically that you end up with more “blue garbage” in your inventory and postmaster. Getting worthless loot is an annoyance, even if it’s “worth it” to also be able to craft god-rolls.

    • @woomyboy98
      @woomyboy98 Před 2 lety +3

      And this "issue" applies to every gun in the game once you get the god roll you want unless you're one of the few people who want multiple god rolls of the same weapon. It's such a small and meaningless complaint because it's just how the game is with everything in it.

    • @vjmasta3809
      @vjmasta3809 Před 2 lety +2

      exactly bro. i cant understand people saying they got burned out after the grind. in my case the weapons got so much better to use with my desired perks. plus crafting it is optional like in the case of forbearance. i got ambitious and chain reac very early. this means that since i was blessed with a god roll i dont have to craft one anymore. but for other people who cant seem to get it crafting will be their savior. I prefer crafting because the best guns should be available to everyone. how you make use of it separates the people who can speedrun or are pvp gods from the ordinary players

  • @randomguy444
    @randomguy444 Před 2 lety +12

    Yeah, I had this reaction to Tassi's article this morning. Crafting hasn't seriously changed the way I engage with the game. It shifts the chase to those red borders and makes it easier to decide what to dismantle, but I don't dismantle everything. In the process of that chase, I save the guns that are close to what I will eventually craft. Like, I've barely gotten any Mini-tool drops, but I saved one that came with Incandescent.
    There are some improvements they could make, and I look forward to that, but Crafting continues to be something that I am happy is in the game now. One of the fixes is something you touched on. I think all regular perks should be unlocked prior to unlocking enhanced versions so that I can at least make the gun I want by level 6 or 7 or whatever. Enhancing those perks can come later, given time and mats.
    The other is just that I don't think every pattern should need 5 frames. It was that way in Witch Queen and for some reason they decided that the chase this season needed some extra padding. Like, the big stasis rocket launcher should not need as much investment as an Austringer or Beloved, yeah?
    Beyond that, I'm sure they're gathering feedback and obviously they're playing the game, too. Crafting is good, and it will get better.

    • @IainG10
      @IainG10 Před 2 lety +1

      I HAVE changed the way I play post-crafting: I will go out of my way to get red-borders of guns I have little interest in now but might need later (perk/archetype buffs, anti-Champion mods etc); a bit of grind now will save a lot of grind in future. My Ragnhild-D has ~5 levels' worth of kills, but is sitting at level 15 because it had backseated many a Strike/Cruible/Gambit match where I've never swapped off my Monarche (Nezarec Warlock weapon of choice), and should shotguns become meta (in PvE) for any reason, it's there and ready with my preferred roll.

  • @PadawanPreacher
    @PadawanPreacher Před 2 lety +1

    Thanks for this confirmation. I just needed someone to make a video about this. I feel the same way. There are a few weapons like Mini Tool and Palmyra that I want crafted so I can change perks if/when needed. But the rest can go strait to Shard Town. I crafted all the Witch Queen weapons to get the exotic glaive, and since then, I have done very little crafting. I may do Austringer when I get the pattern, but I already have an Outlaw/Rampage one that I LOVE. Don't see that being worth the time invested. Leveling up weapons should be a lot easier than it is. I think if you got a little weapon XP from the non-crafted versions of that that counted TOWARD your crafted one, that would be another way to take some of the pressure and time investment away. This needed to be said. Well done, Datto.

  • @Ketharuil
    @Ketharuil Před 2 lety +5

    Your take on crafting is EXACTLY how I've felt. People have been going on about burnout from running from chest to chest to chest to get the MOST optimal way of getting Opulent keys. And I've never quite wrapped my head around it.

    • @Kvothe3
      @Kvothe3 Před 2 lety

      Yah man. I agree. I happen to be one of those players because I actually enjoy the loop of trying to slay and flow through the Leviathan like a force of nature :-) Also I only game a couple hours a week.

  • @CrushableDread
    @CrushableDread Před 2 lety +76

    I just hate that they made “enhanced” traits a thing. Weapon crafting should allow you to essentially freely swap the traits after leveling and unlocking them, so the good roll you get doesn’t get outshined (even by a small margin) immediately by a crafted roll.
    Then I’d completely agree that it should be a back up, or a way to give you a perfect roll that you haven’t had yet.

    • @decsperry
      @decsperry Před 2 lety +1

      then the problem becomes if you manage to get a good weapon to drop and it's either 5/5 or you're happy with it, weapon crafting becomes redundant for that weapon at all, and there's no more reason to care about it

    • @onebraincell-q9f
      @onebraincell-q9f Před 2 lety +8

      @@decsperry And how is that a bad thing?

    • @decsperry
      @decsperry Před 2 lety +1

      @@onebraincell-q9f would make it more redundant, bungie wants people to feel a reason to go out and craft the weapons over gr8nding different rolls like usual

    • @marvinf4548
      @marvinf4548 Před 2 lety

      @@decsperry i have to disagree. I do think Weapon Crafting to be more of a backup plan. A possibility to give you the roll, if your rng is just too aweful. Kind of like a bad luck protection. Enhanced Perks kind of ruin it for me in that case. I also dont think bungie intends to just make crafting the main way of achieving a good weapon, since random rolls are a big part of what makes the grind exciting

    • @snowboundwhale6860
      @snowboundwhale6860 Před 2 lety +1

      @@decsperry One of crafting's long-term pro's is being able to reshape your weapon, so while it's niche there's room there to argue that getting the pattern for a gun you particularly like is probably somewhat worth it even if you got the 5/5 already, just in case a balance patch hits the perks on it or buffs something else in it's pool you're interested in trying.

  • @SteelShad0w_
    @SteelShad0w_ Před 2 lety +51

    I vibe with a lot of what's being said here, my only real issue with crafting is how expensive it is to switch from one enhanced perk to another. To Datto's point, I also usually know what perks I want before I enhance them. But what if perks get better/worse down the line and I want to go back to an old setup? I'd have to pay the steep cost all over again.
    This reminds me a lot of how changing the element of Masterwork Armor used to be before they made the excellent change to that system. I'd honestly like a similar (not identical) approach with enhanced perks. Once I spend the time and expensive resources to get an enhanced perk unlocked, let me go back to it later for a reduced cost.

    • @davidmcdevitt7583
      @davidmcdevitt7583 Před 2 lety +1

      I'd love it if you just paid the same upfront cost to "unlock" the enhanced perks, then swapping them at the table could just cost a small amount

    • @LynchtheFinch
      @LynchtheFinch Před 2 lety +1

      Once you've unlocked a perk, it should be a permanent unlock in the perk node of your weapon. Instead of crafting a PvE and pvp god roll, you could simply craft 1 weapon that can swap between PvE and pvp perks

    • @snowboundwhale6860
      @snowboundwhale6860 Před 2 lety +1

      Even if they didn't want to give every perk available to swap between free from a visit to The Lure (after spending enough resources to get to that point), having crafting allow for 2 perk rows would be nice. Potentially an unlock after hitting like level 20 or something.

  • @lucasbareis-golumb2388

    I totally agree Datto! I've just been playing my normal amount and eventually got all the season of the risen craftables, and the same is happening with the haunted ones now as well. The war table red border perk really helps with this.
    I feel the only grind I was sort of EXPECTED to do was the throne world weapons, since some of them drop from content that wasn't necessarily just everyday content, if that makes sense.

  • @inexzackt
    @inexzackt Před 2 lety +3

    Honestly I've really come around on weapon crafting. I love how my crafted weapons feel like my own, and putting all that time into it also increases my personal connection to the weapons. Also, it's just more stuff to do in Destiny, and that sounds great to me

  • @migueldevera5080
    @migueldevera5080 Před 2 lety +12

    Pretty sure the only weapon I've actively sought crafting for is Explosive Personality, and that was just because a month of farming gave me a bunch of red borders but no rolls with Auto Loading Holster.

  • @michaelburton4471
    @michaelburton4471 Před 2 lety +51

    This actually solves one of the issues Bungie has been looking at recently: catching up new players to veterans. This allows them at least a few god roll weapons nearly out of the gate. To make or better, I would almost say to have a weapon set (2-3 weapons for each slot) that are just unlocked from the start, The Enigma being the first in that list.
    Make them not as good as they can be, but good enough to "compete" with

    • @underscore_5450
      @underscore_5450 Před 2 lety +6

      Exactly. Things like the Hakke shotgun for pvp or Palmyra for pve are great because they're easy for new players to get their hands on and work into god rolls.

    • @joshuacooper4815
      @joshuacooper4815 Před 2 lety +2

      I’ve never really thought of it in that light but yeah that makes a lot of sense

  • @jeremystone4139
    @jeremystone4139 Před 2 lety

    You pretty much nailed it on this topic. I only have a few crafted weapons above LVL 16, and hate how tedious it is to upgrade them. I really don't like having to take up vault space with red-bar weapons to save up neutral elements either. To me, weapon crafting is in its early stage... I would love to be able to change scopes, elements, and multiple enhanced perks per weapon.

  • @thif4722
    @thif4722 Před 2 lety

    I could not agree more. Especially the ability to acquire one guaranteed red border each week in the raid and through umbral focusing makes collecting patterns a pleasant experience for me, even though I do aim to collect and perfect them all over time. I do worry how this will work when the yearly rotation comes around though, haven't thought about that until this video so thank you for the warning.

  • @TheMcK777
    @TheMcK777 Před 2 lety +24

    My personal take on crafting has actually been a mix: each season has had one or two weapons I really want over the others (Insidious and Taradiddle last season, Hollow Denial this season) and the rest are just filler. I zone in on my favorites, build them, and slowly progress the others at my own pace. Most do wind up in my Vault unused, but the ones that don't are personal favorites.

    • @andrewlance5471
      @andrewlance5471 Před 2 lety +1

      Same here. Crafted Under Your Skin first last season and used pretty much only that until this season

    • @underscore_5450
      @underscore_5450 Před 2 lety +2

      Same. I only go out of my way to craft guns I know I'm going to like or use a lot. Everything else, I snag a decent roll and toss in my vault.

    • @Coda-jj
      @Coda-jj Před 2 lety

      All I wanted from vog was the void praetorian foil adept. Didn’t even have the gun. All I wanted this season is the void epicurean but it’s now locked behind an impossible rng. What does bungie have against void fusions? That’s all I’ve been wanting for a while. Have about 40 of the first boss clears about 20 of the final boss and only 2 red bars to show for it. Gave up

  • @traviswilliams2348
    @traviswilliams2348 Před 2 lety +47

    I feel like the issue with craftable weapons comes from the fact that this whole season revolves ENTIRELY around crafting. The leviathan exists solely as a gameplay loop to unlock craftables.
    You run containment, to get bound presence and keys to get red borders so you can go do a sever to go grind another set of red borders. It doesn't really have anything outside of that. So having those red borders have terrible drop rates feels bad because it's the only tangible progress you can look at, and I say this as a person with every craftable weapon minus the dungeon ones done this season. Once i finished crafting the last weapon, containment was dead to me minus story requirements.

    • @kylelwsn
      @kylelwsn Před 2 lety +10

      What? I haven't crafted a single weapon this season and have been playing several hours a week. Most seasons have an activity you do to get an objective done, then don't touch it.

    • @renegranados4288
      @renegranados4288 Před 2 lety +13

      @@kylelwsn that's because you do touch grass guardian!

    • @DrGuyPHD
      @DrGuyPHD Před 2 lety +3

      It’s definitely not around crafting. It’s around loot, just like every other season has been so far. The deepsight drops are bonus like datto said. It’s a extra background bonus you get while getting loot

    • @traviswilliams2348
      @traviswilliams2348 Před 2 lety +5

      @@kylelwsn correct. But this season it's the ONLY thing they added. The leviathan is straight up the only thing haunted added, as the dungeon is sold separately. And it exists as a giant red border loop. Even if you say "well containment is the portion of the leviathan you ignore when your done weapon crafting", then what else is there to do? Kill random ads in a patrol space and occasionally kill powerful nightmares? There aren't public events, and the powerful nightmares are just another way to farm opulent keys and red borders outside of doing them each once for a triumph. And severs have bad loot unless you get a bound presence, or have the high stat armor upgrade that applies *checks notes* once per week. Unlike expunge during season of the splicer that dropped high stat armor every time.

    • @traviswilliams2348
      @traviswilliams2348 Před 2 lety +1

      @@renegranados4288 also there was a bound presence glitch in like week 2 or 3 that you could abuse, and I farmed a ton then.

  • @jennybrooks6084
    @jennybrooks6084 Před 2 lety +3

    If anything the red border chase was slightly LESS grindy than I expected crafting would end up being. As Datto said you are making YOUR PERFECT ROLL and with how time investments can be for getting that with a default gun taking many hours or days (or not ever dropping ever) I really think crafting is a pretty easy and forgiving grind. Sure you may go days without a red drop but if you play the content enough you are guaranteed to get the full pattern after a certain amount of resets and there is no rng for that.

  • @dursa8314
    @dursa8314 Před 2 lety +4

    I enjoy playing crucible so this helps me get deepsight: play a match with your preferred loudout and then before match ends swap weapons. You’d get 40% from match completion.

  • @milzhere
    @milzhere Před 2 lety +19

    I just wish there was more thought put into enhanced perks. Some are nice, like incandescent, but WAY too many only add +4 to a random stat, or add +1 to reserves, or add literally ONE second to time-based perks (OFA only increases from 11 to 12 seconds). I get that bungie is afraid of power creep, but most of the enhanced perks just aren't worth the time and resource investment.

    • @davos4667
      @davos4667 Před 2 lety +1

      I feel like i grind out double enhanced perks on my crafted weapons solely to see the yellow border around the gun rather than the added effects, since it wont have it if you craft it with regular perks.

    • @sandwichdude97
      @sandwichdude97 Před 2 lety +2

      I don’t think enhanced perks are meant to be something you specifically grind for, they’re more of just a minor bonus for the people that do decide to put a lot of time into a weapon. Enhanced perks are supposed to be very minor because otherwise they would render non-craftable weapons completely obsolete and Bungie doesn’t want that.

    • @woomyboy98
      @woomyboy98 Před 2 lety

      @@sandwichdude97 And on top of that this season they're very easy to get. Just running containment a handful of times will get you 2 ascendant alloy which use to be the only hard thing to get for enhanced perks. Since enhanced perks are so easy to get from just using the weapon and playing the game it makes sense they're a minor reward with small bonuses.

  • @FireDavio42
    @FireDavio42 Před 2 lety +10

    "Get red borders as a part of natural play".
    100% the truth, I just finished my first red frame of the season this week and it's weird to me seeing everyone so stressed out when we have plenty of time.

    • @MrinalKantiM
      @MrinalKantiM Před 2 lety

      You do realize that by the time you get that god roll crafted "naturally", the season would be almost over and the seasonal mods that made the weapon feel great are already leaving. The sooner you achieve something the more time you have in the season to utilize it. That goes for everything in the game, whether weapons or power levels.

  • @DorkyDanMan
    @DorkyDanMan Před 2 lety +1

    If I could just use any Mini-tool to level it up before I crafted, that would fix a lot of issues in my mind. Make it where you could level a weapon before you were able to craft it and then after you craft it, then you would have access to all the base perks, but to get the enhanced perks you would have to use your crafted version. That way people would have to put time into the crafted weapon to get it perfect, but at least would have access to a fun role to use while leveling it.

  • @dabeerdsgamer7763
    @dabeerdsgamer7763 Před 2 lety

    I completely agree with you Datto; we are on the same page with regard to crafted weapons.
    I just play the game and unlocking patterns when they unlock, then I level guns as time permits; usually doing weaponsmith bounties I will break out my crafted weapons to level them a bit and get those bounties done; or I'll slap on a crafted heavy when I jump into crucible because just having it equipped levels it up.
    Up until quite recently, I was dismantling red box weapons because I had no space in my vault to hold them and I was capped in crafting materials.

  • @colef2222
    @colef2222 Před 2 lety +48

    The counter argument to “everything shouldn’t be craftable” is that their is an INSANE pool of weapons in this game. Getting the 3-5 patterns for a specific weapon would be difficult, but provide a more passive experience where it encourages people to be constantly trying new weapons. If I got a terrible gunsmith drop that’s a red border, I frankly delete it cause I’m always full on crafting materials, despite constantly using and leveling crafted guns . But, if I knew that drop progressed towards a pattern, I’d be much more inclined to engage in the system in the way Bungie wants it to be engaged with.

    • @epsilon752
      @epsilon752 Před 2 lety

      I'm full on materials and I keep wanting to craft something but none of the craftable weapons are interesting enough to me. If I could get the pattern for the weapons I actually like and use, I might actually bother dumping my resources into it. I already crafted a shotgun that I like (Ragnhild) but I can't do anything else with it that costs resources anyway once it hits the build I want. I also don't ever want to put enhanced perks because they're expensive, weak, and the lack of refunding means you just lose resources by trying to be flexible (literally kills the exact fucking reason you'd craft anything in the first place.)

    • @lemontonk
      @lemontonk Před 2 lety +1

      I mean you would delete it anyway what’s wrong with that. Making everything craftable would kill the loot grind in this game

  • @Regulith
    @Regulith Před 2 lety +42

    It's so nice to finally hear someone sane talk about weapon crafting. Ever since it came out I've seen people nonstop treating the system like it needs to give them their patterns immediately so they can craft a literal perfect copy of the weapon and then run over to Shuro Chi or Grasp of Avarice or whatever and power-level it to 20 before the season's even a quarter over, and it's been driving me nuts. You're absolutely right: It's a failsafe. It's a long-term goal. It's not a replacement for random drops. If you want to do literally everything there is to do in this game, you're going to have to spend a lot of time on it.

    • @ivanderricky4991
      @ivanderricky4991 Před 2 lety +3

      Probably the same ppl that will complain that the season is content dry 3-4 weeks in

  • @TheEsuohdla
    @TheEsuohdla Před 2 lety

    I feel similar to Datto about the crafted weapons but as someone who only started up playing in season 15, I do rush for patterns where I don’t have a good weapon to fill the niche, like rushing for thoughtless last season because my kinetic sniper options were pretty poor. It’s more than bad luck protection it’s also a nice way for newer players to catch up in terms of getting well rolled weapons.

  • @h00ded0ne4
    @h00ded0ne4 Před 2 lety

    To date, I've crafted 5 weapons. Osteo Striga and Enigma because I had to for a quest, Syncopation, Likely Suspect and Sweet Sorrow. I discovered that last season I spent too much time focusing on grinding the red borders and not doing the things I wanted to, so this season I haven't done a single one. I do plan on crafting a Beloved as it was my favorite sniper before but I'm not actively trying to find the red border weapons. In fact, I delete most of them.

  • @daleclinton8520
    @daleclinton8520 Před 2 lety +16

    I don’t mind a bit of a grind to get the craftable weapons I want; however, I only have two issues with it. The number of patterns required and the amount of kills/activities required to get a weapon to level 16 for all enhanced perks. Considering the drop rate of red border weapons, I think 5 deepsight weapons is a bit too much. 3 would be ideal. Also, leveling a weapon to 16 takes about 2300-2500 kills (no activities), and I’d rather see that number halved, or even just 1500 kills with zero activities.

    • @CurryBoy17
      @CurryBoy17 Před 2 lety +1

      Idk about other weapons but Austringer requires 5 patterns iirc and u can get a guaranteed red border each week by focusing the first umbral engram as an Austringer if u have the Crown power up unlocked

    • @Subsistence69
      @Subsistence69 Před 2 lety

      @@CurryBoy17 what you said is true for all weapons this season

    • @CurryBoy17
      @CurryBoy17 Před 2 lety

      @@Subsistence69 5 patterns? ;-;

    • @Subsistence69
      @Subsistence69 Před 2 lety

      @@CurryBoy17 unfortunately lol

  • @aarondempsey939
    @aarondempsey939 Před 2 lety +3

    I totally agree, I got what I think is a god roll of the Calus Mini-tool day one and I’ve had no desire to try other drops or craft it since because it feels too good

    • @aarondempsey939
      @aarondempsey939 Před 2 lety

      But if one day I want something else on it or it’s not working for me know the option is there

    • @camburger8263
      @camburger8263 Před 2 lety

      Same. I have a really good Mini already, grave robber incandescent, and the only thing I want different is the masterwork.

  • @junkjy1
    @junkjy1 Před 2 lety

    Good stuff. I cared a bunch at the beginning but soon realized that a god roll craft-able would still not be as preferable as most of my dropped god rolls. I also hate getting a bunch of kills on a shaped weapon when it sucks. The Enigma and Osteo where the only ones that got the kills during normal play.

  • @mechatr0nix
    @mechatr0nix Před 2 lety

    Very coherent explanation and an important message. I got caught up in the buzz of grinding for red borders this season. Fortunately the activity is pretty fun, and the weapons are great, so I don't regret it. I think the main problem is the design of the activity. Vestige of Dread should be most efficiently gathered from playlist activities to encourage playing the rest of the game. If they did that, the activity could also be more generous because you've spent time elsewhere.

  • @Jaja111389
    @Jaja111389 Před 2 lety +6

    IMO you’re on point. I personally prefer my grind being towards a weapon pattern over a random god roll. In my mind there is a finish visible finish line where as that never clicked for me with random rolls so I was never particularly motivated to grind for those. I feel like with a healthy number of patterns released each season and a reasonable amount of rng the grind could easily replace the old random roll grind. This season the rng feels a bit bad vs last season to me.

  • @jeffm7007
    @jeffm7007 Před 2 lety +19

    From the second Bungie revealed crafting and especially once it was actually in the game and we got our hands on it, I immediately put in my mind "this is supposed to be a long-term thing." and I immediately stopped worrying about every aspect of it because I figured it would all sort itself out eventually and when I really needed something, like a Fourth Time/Bait and Switch Cataclysm, then I could turn up the heat a bit to get that weapon.
    Just cause you can get something doesn't mean you have to go get it. You're allowed to let things come to you. Bungie very clearly intended this system to work that way, dunno why the community has been so stubborn about it.

    • @bennapier1897
      @bennapier1897 Před 2 lety +3

      Someone who gets it

    • @rkay2869
      @rkay2869 Před 2 lety +1

      Exactly what I thought, everyone needs to chill out because it's really something that should go on in the background overtime rather than in 2 weeks

    • @A2Ztigers
      @A2Ztigers Před 2 lety

      Idk how you play the game, but I tend to do all my pinnacles at the start of the week, the seasonal weekly mission, then what? Short term goals achieved, I persue long-term goals. Getting god-rolls, farming Legend Lost Sectors for well-statted exotics, trying to hit Legend in Comp, etc.
      Then Bungie introduces a long term goal that isn't based entirely on RNG - Get Enough Drops And You Can Craft Your Perfect Weapon, God Rolls Guaranteed! Enhanced Perks Included!
      Nobody should be surprised that the community at large just grinded the shit out of it.

    • @jaywu4804
      @jaywu4804 Před 2 lety

      @@rkay2869totally agree. there are complaints about getting patterns being too grindy and they drop too rarely, but this isn't really a problem because you might be getting the god roll in the pattern grind itself! i would take anything to avoid that 100 Fanatic nightfalls just for a 3/5 mindbenders bro.

  • @DashunicornII
    @DashunicornII Před 2 lety +2

    Do you guys remember in D1 when we had to literally unlock the perks of a gun by just playing the game and getting experience? I think the red boarder should just be an indicator that it can be crafted, and that's all you need. Let the drop rate for a red boarder gun be much lower, but only require that one gun to crafted. Then you'd need to rank up the gun like we do now, except maybe similar to that D1 unlock system I mentioned earlier. Once fully unlocked, THEN it can be crafted. Once crafted, the gun would need to have its perks that were newly craftedb unlocked again. I feel this way it makes the grind much more bearable, and would be exciting to get that red boarder as you now have a craft able gun, but also maybe you would have gotten a god roll drop even before you get that red boarder.

    • @akurei4532
      @akurei4532 Před 2 lety

      Bad take since this means they would have to remove almost all forms of guaranteed weekly deepsights which is the only thing that makes deepsight grinding bearable for people with lives irl.

    • @DashunicornII
      @DashunicornII Před 2 lety

      @@akurei4532 that is a good point. However like Datto said, crafting isn't supposed to be a core peice of game play, just a bonus. Casual players will find no difference to game play while committed players actually have something to grind for.

  • @SymbioteMullet
    @SymbioteMullet Před 2 lety

    During witch queen, I crafted 3 weapons (enigma, osteo striga, some rando fuzor that I was just doing for a quest before I decided I wasn't too fussed about that quest right now).
    I only intend to craft 1 this season (a mini-tool, because I enjoy incandescent).
    I don't feel like I'm missing out for not using the crafting system.

  • @inventor4279
    @inventor4279 Před rokem +3

    Main issue is people thinking they NEED to get enhanced perks, when they are literally pointless

  • @olivegardenchef4114
    @olivegardenchef4114 Před 2 lety +7

    I feel like my main problem is that it’s hard to treat crafting as a backup when crafted weapons are technically just better than regular drops because of enhanced perks and stat buff at lvl 20. If those things didn’t exist and crafting just got you a 5/5 that would still be insentive enough ro craft if you don’t get the roll you want while grinding, but wouldn’t make crafted versions of a weapon just objectively better than non-crafted versions even if only marginally.

    • @nathanyoung9640
      @nathanyoung9640 Před 2 lety

      exactly my issue. i like going for the best version of the weapon I can get, so if its craftable with the option for enhanced perks all random drops are worthless to me even if they roll perfectly. I think they fix it by letting you enhance the perks on your random roll somehow even if you can't change anything else on it so it can match at least match a crafted version.

  • @chrisbearz2976
    @chrisbearz2976 Před 2 lety

    Well I got the patterns of all the craftable
    Weapons this season besides the 2 dungeon ones. I love the scout rifle enhanced motion and explosives rounds. I like to rush things when a season launches to not worry anymore through out the season

  • @skydog4034
    @skydog4034 Před 2 lety

    I agree. I'm a newer player and a pretty casual one at that and I've only crafter I think the glaive and the exotic and that's it. I only did those for quests. I just have all my red borders in my vault and if banshee has bounties for a red border I have ill use that for the play session

  • @dewdusmaximus7692
    @dewdusmaximus7692 Před 2 lety +4

    Agreed; I usually pick a single weapon to chase the craftable frame on, and pick up the rest along the way through natural play.

  • @Fndlord
    @Fndlord Před 2 lety +4

    I like grinding out guns, it gives you an appreciation for said gun. It brings back D1 vibes where you literally HAD TO level up every piece of equipment (armor perks and exotics included!). The problem is, the fact that primary ammo weapons take WAY too long to level up and unlock perks for, Whereas, heavy and special ammo weapons do not take as long to level.

  • @dekdenfor9770
    @dekdenfor9770 Před 2 lety

    I got the patterns for Drang and Calus Mini-tool for the enhanced incandescent + Dawn Chorus. Very happy with them because I was looking for something really specific. Didn't feel as fist pumpingly awesome as my rapid hit vorpal storm chaser, but I feel just as attached to them as I do any other god roll. I like your take largely because it fits my own experience with how I play the game.
    I'd say base level perks should be available from the start and then the enhanced unlocks as normal

  • @MazdaBass971
    @MazdaBass971 Před 2 lety

    I think its great, its giving me a reason to keep playing the game, i slowly work on collecting red border guns to craft while doing weekly missions and other quests. I do want every good roll weapon for myself, but rushing to get them now would be boring in the long run.

  • @loolya3
    @loolya3 Před 2 lety +6

    For me crafted weapons should be leveled up very quickly not just the deepsight , if you unlock a perk for that weapon especially if its enhanced it should be unlocked PERMANENTLY and any and all perks you unlock and all the levels you obtained for that weapons it should be saved for that weapon in case you wanted to craft another version and try a different perk combination rather than using your favorite one and constantly having to go back to the enclave to change it to what ever you want

  • @silverwolf2761
    @silverwolf2761 Před 2 lety +3

    My only hit back with the grind being long is that it's hard to go after seasonal patterns once past a season - people aren't likely to be in those playlists/playspaces so if it's a group activity, it makes it a lot harder. E.g. containment/Wellspring/battlegrounds

  • @schultzy1227
    @schultzy1227 Před 2 lety

    The problem I have is that shuro chi is the best way to level things up (which worried me prior to crafting coming out). End game activities should reward more exp. Maybe a full raid clear gives you 3 levels on a gun.

  • @MaestroEspada
    @MaestroEspada Před 2 lety

    I've only crafted Calus Mini-Tool this season and didn't even bothered using the Shuro Chi checkpoint or Grasp of Avarice entrance level farming since they buffed the amount of Exp get from core activities and already have it enhance and can say people are most likely making a fuss out of nothing.

  • @ughmisfit
    @ughmisfit Před 2 lety +8

    I like Datto because he is forward and grounded and has interesting/brutally honest takes. He says what other YTrs are scared to.

    • @erichall090909
      @erichall090909 Před 2 lety +1

      I mean you already know what he’s gonna say pretty much every time. Agree with bungie

  • @formxr
    @formxr Před 2 lety +4

    Honestly, my biggest gripe with crafting is the amount of kills it takes to level up the gun. Why make us fight through getting 5 red borders, which may take months for a certain weapon, only to make us slog away at thousands of kills to get the enhanced perks you want? This just forces people to get a shuro chi checkpoint if they want their god roll sooner rather than later.

  • @artylols
    @artylols Před 2 lety

    I’m 100% agreeing with you. I have each damage type and type of gun covered and then my go to weapons for end game. Upgrade as I go if one ends up better than the other. Yet to craft a weapon I even care to use and casually will craft ones I actually want.

  • @Skylouroboros
    @Skylouroboros Před 2 lety

    Maybe to help with the leveling up to get the perks you want, maybe the perks you have available when crafting should be based off the barrel, mag, trait options that were on the deepsight weapons you finished of that gun. Remove the leveling up side of unlocking traits, or just leave it as a backup plan

  • @BigMikeBell1
    @BigMikeBell1 Před 2 lety +4

    I think that this season the difficulty of getting the deepsight patterns is a big problem. They would be better off making you need more deepsights but making the patterns more abundant so you get the thrill of getting deepsight patterns more frequently.

    • @petervalvo1186
      @petervalvo1186 Před 2 lety +1

      People don't realize that you aren't really meant to craft all the weapons within the first 2-3 weeks of a season. Getting what you need to craft a weapon is meant to take a while, and if people wanna ruin their sanity by endlessly grinding for red weapons nonstop then that's their fault

  • @duvdhvcdhbs6072
    @duvdhvcdhbs6072 Před 2 lety +3

    Datto does a hot take

  • @chloec4009
    @chloec4009 Před 2 lety

    To the issue at 8:11 My solution would be a way to infuse a randomly rolled version of for example, Calus Mini Tool into your level 1 crafted version and your crafted version gets the perks from your randomly rolled version. This wouldn't fast track you if say the gun had Incandescent on it, like it wouldn't suddenly become level 8 or whatever, but you would have the fun perk you already got randomly rolled and can continue to have fun with it, while using it to level it up to get the enhanced version.

  • @mooch1583
    @mooch1583 Před 2 lety

    There are only a handful of reasons I genuinely seek weapon crafting: Triumphs and Titles/Seals when needed (Gumshoe for example), something to slap my momentos on, and weapons I have heard/been told that were good for the activities I seek on doing (Calus mini tool with enhanced surrounded for a solo dungeon run for example). Outside of any of those reasons I have a handful of guns is keep close to my heart and use for every activity

  • @TheHypochrisy
    @TheHypochrisy Před 2 lety +5

    Agree 100%. People need to stop expecting to have absolutely everything in 3 days. This is meant to be a long-term investment that is essentially bad luck protection, not an instant gateway to a perfect arsenal.
    I swear the community is their own worst enemy at times.

  • @ThomasTheTankEngine22
    @ThomasTheTankEngine22 Před 2 lety +3

    I wanted to get the patterns immediately because it takes forever to level up a weapon to get enhanced perks. If the non crafted versions counted towards level xp then I would be so pressed about it

  • @Stevenbustamento
    @Stevenbustamento Před 2 lety

    Im excited to see how these intrinsic extra perks, like the omolon stability one, play out. I think these could very well be something that makes special, unique, weapons that you cant craft - or you still go grind for.

  • @axelfure
    @axelfure Před 2 lety

    I completely agree with you. I chose to no life the Calus Mini because I love SMGs and wanted the Incandescent perk for my build but after that with just general play I've gotten a ton of red borders. With the guaranteed drops every week I'm in no hurry to finish every pattern. I got lucky last season and now I could pick up a red border from the War Table every week but don't need to. Farm the ones you really want and chill for the rest.

  • @gordogato1379
    @gordogato1379 Před 2 lety +6

    Personally, I think the grind™ this season is fine, really. I play at most an hour or two a day, and I already have a fully crafted beloved and mini tool. I do think leveling up the weapons is really annoying, but I wouldn't mind it if it permanently unlocked the perks for future crafts. The voices that are the loudest seem to be the people who spend the most time grinding and then complaining about not having enough to do at the end of the season.

    • @Pizza_Box
      @Pizza_Box Před 2 lety

      Personally i feel the grind is entirely too long. When i get on to play a game for a few hours after work, I dont want to spend it doing some garbage public event and running around with a chest tracker on. Destiny 1 material farm was about as fun as this is

  • @360GameTV
    @360GameTV Před 2 lety +7

    I still don't care about any weapon crafting in this game and I don't feel like I missed anything or didn't complete any content. All crafting is still bad and will never reach the status the community wants, simply because it's Bungie.

  • @metallikat05
    @metallikat05 Před 2 lety

    I honestly feel the same way. I barely use crafted weapons. I have a bunch in my vault that I stopped caring about. I’m taking my absolute time getting red border weapons this season. Just letting it ride, having fun with the grind, instead of feeling obligated. It’s a bit more liberating.

  • @urhaloruler
    @urhaloruler Před 2 lety

    They should make it to where using a random roll of that weapon can lvl up your crafted version. I think this would help alot, that way i can use my good random roll to lvl up my crafted so i can switch over to it.

  • @CaptainOhWow95
    @CaptainOhWow95 Před 2 lety +4

    PVE streamers/CZcamsrs often make a similar claim about the grind being the core element/source of fun for the game and I DEEPLY disagree. The fun comes from USING cool new items and abilities that are unique and powerful. Guns aren't better because it took you a long time to get it. The focus should be on EXPERIENCING your ideal item, not the drawn-out pursuit of it.

    • @noahhattrup8360
      @noahhattrup8360 Před 2 lety

      I feel like this is coming from someone who like 80-20 plays Crucible... If you want all the guns unlocked in a multiplayer game right away then this might not be the right one?

    • @CaptainOhWow95
      @CaptainOhWow95 Před 2 lety

      @@noahhattrup8360 Did I say I want all the guns unlocked automatically? Nope. I didn't even say eliminate all grind, all I said was where the true fun of the game comes from. But yes, I am mainly a Crucible player but I still enjoy Pve lmao

  • @V1rtualFlod
    @V1rtualFlod Před 2 lety +4

    Me sitting here with a mini tool, drang, and beloved that I crafted within the first week of the season and had them all up to level 16 a few days later after spending 6 hours at Shuro Chi. That being said, I haven't complained about crafting this season at all. I did this to myself and I don't regret it. And yes, let's just get this out of the way. I have no life, I accept it, I'm 100% a pathetic waste of genetic material. Have a nice day.

  • @jordanread5829
    @jordanread5829 Před 2 lety

    Mini-tool for solar 3.0 and Forbearance are probably the only crafting weapons I went out of my way to get asap. They are great weapons for clearing lots of adds. Mini-tool with incandescent has great synergy with titan solar 3.0 since scorched enemies can spawn sunspots. meanwhile AA and Chain Reaction on Forbearance just destroys red bar enemies. I am eager use it as my go to weapon for arc 3.0 next season.

  • @Dash277
    @Dash277 Před 2 lety

    I think it just needs some minor tweaks, which I expect will come. Just iterate on what we have now. More perks available on crafted that can be swapped, maybe 3 or so would be plenty per slot. A bit more speed in leveling the guns. Stuff like that.

  • @fatjawns3671
    @fatjawns3671 Před 2 lety +3

    I wish there were goals for deep sight weapons (Do 2 strikes with x gun, get 10 headshots in pvp with x gun etc…)

    • @DiscoDevil197
      @DiscoDevil197 Před 2 lety +2

      Hell no that would make completing them annoying as hell. Last thing we need it more "bounties"

    • @wildinn
      @wildinn Před 2 lety

      I don't this would be terrible

    • @justin9489
      @justin9489 Před 2 lety +1

      Rather this than play 95 crucible matches for level 16 beloved

    • @wildinn
      @wildinn Před 2 lety

      @@justin9489 go farm shirochi, will take u an hr to get level 30

    • @fatjawns3671
      @fatjawns3671 Před 2 lety

      @@DiscoDevil197 Mf it’s significantly better and more engaging than just doing 40 kills. You could also add bonus xp for crafted weapons doing this exact same thing

  • @comaiscool
    @comaiscool Před 2 lety

    My main issue with weapon crafting is most of the time the weapons that are in the pool of craftable weapons are anything that I want. This season the only weapons I've crafted out of the list of added patterns/weapons are Beloved, Austringer and Calus Mini-tool, and only use one of the three which is Austringer cause I'm too busy vibing with a nice Staccato will Triple Tap/Focused Fury. So I've lost all focus on gathering the patterns unless it's something required of me for one reason or another.

  • @angelicusmortus1484
    @angelicusmortus1484 Před 2 lety

    In regards to 8:25 I feel as though for the grind aspect bungie would change the way we earn advanced perks by changing it from being available through leveling/usage to having them only be unlocked through certain challenges. Slide kills, headshots, multi kills, one shots, kills while at critical health, and longshots ( I realize now that this is exactly like the camo grind for CoD) would be possible challenges.

  • @TheAlphaZulu
    @TheAlphaZulu Před 2 lety

    I agree with your take. I don't know what the solution is for leveling up a gun/weapon that has shitty base perks until it has perks that are good. It was such a chore to level up Under Your Skin bow until I got it to have Successful Warmup + Archers Tempo.

  • @ThatOneZombie21
    @ThatOneZombie21 Před 2 lety

    What about the mote of light situation? Just use motes to level up the gun while also keeping the playing intact. And enhanced perks through gameplay

  • @jibbyk5564
    @jibbyk5564 Před 2 lety

    I think you're right on the money in regards with crafting. I still very much look to rng from the activities i like to play. This season, I've crafted one opulent weapon via play and upgrade focuses. It took a while but that's ok, it was the one i was going for. I don't understand why there's an apparent panic about this?

  • @davidgalindez4856
    @davidgalindez4856 Před 2 lety

    my only issue is that in order to have a good roll on pvp/pve you have to keep switching perks back and forth. maybe the perks unlock without cost at a very high level, or more materials let you have 2 perks on each column idk.

  • @GraysTake
    @GraysTake Před 2 lety

    I agree although there are some weapons that I wanted almost immediately. The Calus minitool for example was my favorite smg before it was sunset so I knew I wanted that pattern as soon as possible even before I knew about the incandescent perk.

    • @GraysTake
      @GraysTake Před 2 lety

      To answer your question directly...we need to calm down. I was blitzing to get all of the patterns but then once I had them I realized that I really don't use this weapon that much otherwise leveling them wouldn't feel like a chore.

  • @TraumaTrae
    @TraumaTrae Před 2 lety

    I'm glad I'm not the only one with this mindset lol.
    I want to craft a couple guns that I enjoy using, but overall haven't been grinding for them.

  • @pantrohuerta2664
    @pantrohuerta2664 Před 2 lety

    I got an 5/5 godroll of the Austringer and since I got it, I am kind of more relaxed about recieving red patterns that are not the austringer

  • @forgottenjester
    @forgottenjester Před 2 lety

    I'm on board with your take. It a long term task. Not meant to be finished in the first couple weeks of it coming out. I would just like random rolls of the crafted gun to count towards gun rank progress once you have it crafted.

  • @WillHardawayNJ45
    @WillHardawayNJ45 Před 2 lety

    I really agree here. I have enjoyed the weapon system much more since making the grind for weapons a background thing I do while getting pinnacles each week.

  • @tacosmcnooge
    @tacosmcnooge Před 2 lety

    I wonder if once you can craft a weapon, you could select the perks you want to unlock during the craft. And then level up the weapon that at some point unlocks those perks. Something similar to how vanilla D1 worked. Maybe?

  • @abhinavmudugu9090
    @abhinavmudugu9090 Před 2 lety +1

    I agree with you .I have been just playing the game enjoying it and my patterns were in the background and 4 weeks later i was done with them.only complaint is i have to use the copy of the weapon i crafted to level it up lets say i have a really good non crafted mida but i also wanna level up my crafter one using the non crafted one should carry over to the crafted one.

  • @desertpwnage
    @desertpwnage Před 2 lety

    with you last point, i think it would be good if bungie added weapon proficiencies, basically it would allow lets say at sidearm proficiency 10, itll allow any lvl 1 crafted sidearm to have perk options upto lvl 10, this would only apply to the base perks.

  • @BrickBird96
    @BrickBird96 Před 2 lety

    I think the five red border weapons I have to grind out the deep sight on plus the grinding in wellspring or campaign missions for the materials is enough work to just give me the perks I want without also having an additional 2-5 hours spent on shuro chi mindlessly mowing down psions with the weapon to get it from 1-16/20

  • @BlitzStorm
    @BlitzStorm Před rokem

    I agree whole heartedly and there's one other resource I noticed was pointlessly capped at one per type: momentos. Why limit something so unnecessary to limit? Why not have a preview functionality for the weapon's shader you unlock?

  • @LyricalViking
    @LyricalViking Před 2 lety

    I think a good way to make patterns easier to get is give us weekly special bounties from the enclave that allow us to choose a weapon, any weapon that can be craftable, you have to use that weapon to get say, 1000 kills. Simple and easy, if you do it you get a deepsight version of that weapon and you can do it once per character (3 times a week).

  • @stormierbody8419
    @stormierbody8419 Před 2 lety

    The back up thing is exactly how I use it, I didn’t get too many mini tools but the ones I did get were hot garbage but I luckily was able to get the pattern after weeks of farming and getting red borders of every weapon except the one I wanted. 10 deepsight austringer, 8 deepsight beloved and 5 drangs later then I finally got a single deepsight mini tool and at that point I wasn’t even trying to farm for a good roll but rather just the deepsight ones just because the rolls I got were always nothing I could use for the scorch build I was making

  • @joisama
    @joisama Před 2 lety

    I'm with you in that I mostly don't mind it
    My only issue with it are the red boarders themselves. (Rng + clutter + potential fomo)
    I was thinking about a level per weapon *name* would be better.
    Ask for like lvl 100 and than you unlock all the perks in the gun pool + some. (could still be changed for a cost)
    I think the fantasy of building memories with a gun and putting your work in your favorite weapon would match better.
    It's also better protection form rng.
    Less clutter and if your gun leaves the loot pool, you can still lvl it up.