Rotations in 3D Graphics With Quaternions

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  • čas přidán 25. 08. 2023
  • In this video we will explore the advantages of using quaternions to calculate rotations in three dimensions.
    For examples we utilize the open source 3D modeling and animation software Blender as it has has several options for doing rotations.
    It can be downloaded free here: www.blender.org/
    I do beginner Blender tutorials on my other CZcams channel here: www.youtube.com/@howtuts6591/...
    More information on the Hamilton Walk: archive.maths.nuim.ie/hamilto...

Komentáře • 10

  • @VijayAVk
    @VijayAVk Před 10 měsíci +1

    Hey there, that an interesting explanation, I would love to see more of utilizing blender and general physics to understand complex topics visually❤❤❤❤❤❤

  • @philipm3173
    @philipm3173 Před 6 měsíci +1

    Phenomenal!

  • @amaama4140
    @amaama4140 Před měsícem

    Splendid !

  • @yolotaylor993
    @yolotaylor993 Před 5 měsíci +1

    so intutive

  • @RedDesigns
    @RedDesigns Před 3 měsíci

    Cool!

  • @KabeeshS
    @KabeeshS Před 10 měsíci

    Wow great video, it's just that it was too advanced for me to understand all those mathematics for my simple brain.
    Can we get a video with simpler explanations with examples to visualise what's being said?

  • @jonathanbottazzi8142
    @jonathanbottazzi8142 Před 10 měsíci

    thank's very usefull and informative insight !
    is there any reason good not to use quaternions then ?

    • @javatrix
      @javatrix Před 5 měsíci

      too hard to learn ;p

    • @romanavr
      @romanavr Před 2 měsíci

      one reason is that geometric algebra is considered even better way to rotate (but also somewhat harder to grasp), so why no learn it instead haha

  • @zdspider6778
    @zdspider6778 Před 29 dny +1

    Pretty shallow explanation. 😕