Normal Vectors and Their Applications in Computer Graphics

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  • čas přidán 12. 06. 2023
  • This video discusses normal vectors, how they work, how to calculate them, and a variety of uses in computer graphics including baking normals on a plane to fool the lighting system into thinking there is more complicated geometry on the 3D model.
    For the demonstrations we utilize Blender, a free open source 3D modeling and animation program: www.blender.org/
    I also have another CZcams channel where I do beginner tutorials for Blender: ‪@howtuts6591‬

Komentáře • 9

  • @zdspider6778
    @zdspider6778 Před 28 dny

    Interesting presentation. Well done.

  • @nuwahasan8532
    @nuwahasan8532 Před 2 měsíci

    Omg thank you so so much 😭😭💖💖💖💖there's a vfx artist who said it would be a plus learn this topic, so here am I, and you explained it perfectly 😭💖💖💖💖

  • @khoavo5758
    @khoavo5758 Před 3 měsíci

    Useful info, thanks!

  • @harald4704
    @harald4704 Před 2 měsíci

    thank u for this awsome video I have been trying to cauculate the normal Vectors for my 3d terrain generator on the GPU and all the methods didnt work exept your method. Great Video!

  • @mystic7132
    @mystic7132 Před rokem +1

    Wow, this is legit amazing work. More people need to see this, it is very well made 👏👏

  • @dylanparker130
    @dylanparker130 Před rokem +2

    Really cool stuff. I wonder if this could help with projections of surfaces (e.g. a tube or torus) onto a 2D plane - help to distinguish between the points which are closer and points which are further from the viewer?

  • @user-dg1ib1si9p
    @user-dg1ib1si9p Před 8 měsíci +1

    Yo who else is watching this video because of our CALC 3 class?

  • @Markty07
    @Markty07 Před měsícem

    a vector can be a single number if you live in 1D