Normal Vectors and Their Applications in Computer Graphics
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- čas přidán 12. 06. 2023
- This video discusses normal vectors, how they work, how to calculate them, and a variety of uses in computer graphics including baking normals on a plane to fool the lighting system into thinking there is more complicated geometry on the 3D model.
For the demonstrations we utilize Blender, a free open source 3D modeling and animation program: www.blender.org/
I also have another CZcams channel where I do beginner tutorials for Blender: @howtuts6591
Interesting presentation. Well done.
Omg thank you so so much 😭😭💖💖💖💖there's a vfx artist who said it would be a plus learn this topic, so here am I, and you explained it perfectly 😭💖💖💖💖
Useful info, thanks!
thank u for this awsome video I have been trying to cauculate the normal Vectors for my 3d terrain generator on the GPU and all the methods didnt work exept your method. Great Video!
Wow, this is legit amazing work. More people need to see this, it is very well made 👏👏
Thank you so much 😀
Really cool stuff. I wonder if this could help with projections of surfaces (e.g. a tube or torus) onto a 2D plane - help to distinguish between the points which are closer and points which are further from the viewer?
Yo who else is watching this video because of our CALC 3 class?
a vector can be a single number if you live in 1D