Unity's NEW Aseprite Importer - Setup and Tutorial

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  • čas přidán 29. 04. 2023
  • Hey guys! quick video today on Unity's Aseprite Package that got released in early 2023 and a guide on the installation and understanding how it is setup.
    TO INSTALL:
    unity.com/releases/editor/qa/... (ANYTHING AFTER 2021.3.15f1)
    store.steampowered.com/app/43...
    ' com.unity.2d.aseprite ' (copy inside the quotations - this is the filename you want to use to install the Aseprite Package from the Unity Package Manager)
    If there are any questions, please let me know in the comments below!
    ---------------------------
    Music:
    massobeats - 'floral', 'midnight', 'lavender', 'honey jam', & 'magic carousel'
    ---------------------------
    Tags (Ignore)
    #gamedev #tutorial #gamedevelopment #unitytutorial #unity2d

Komentáře • 26

  • @thulko
    @thulko Před rokem +4

    Wow, I didn't even know about this feature. Something to look forward to when I update my unity version again.

  • @bluzenkk
    @bluzenkk Před rokem +3

    Yeah~ the package has been out for months and its weird that not alot of YT talks about it.
    Its very useful for importing animations~
    i wish photoshop can do the same, but PS dont have tags for animations..at least not that i know of.
    since you seem like exploring the realm of pixel art workflow, may I introduce you to Pixel composer and pixel Bash. both are on steam.
    it might speed up your pixel art workflow a bit.

    • @GarnetKane
      @GarnetKane  Před rokem +1

      Oooh, I haven't heard of those - I'll definitely check it out.
      And yeah, super surprised I haven't seen more tutorials/coverage on this - it's insanely powerful!

    • @bluzenkk
      @bluzenkk Před rokem

      @@GarnetKane yea especially the pixel composer which allows procedural generation of animation. If you could figure out how to use it to generate an 8 directional sprite, please make a video about it.

  • @SaxOps1
    @SaxOps1 Před rokem +2

    Another amazing tutorial! 🎉

  • @MarcelQT
    @MarcelQT Před rokem +2

    Great tutorial!

  • @BrunoFinger
    @BrunoFinger Před rokem +2

    This is really neat. I am having trouble setting up rigged bones animation in Unity with aseprite files though. I did not animate my character in aseprite, instead, I created a layer for head torso legs and arms each individually, basically what you'd do in Photoshop for this kind of setup, but when I get to skinning editor, what I get instead of my character in the position I'd expect is each layer as an individual pre sliced sprite, and I cannot find a way to put my character together with bones and everything in this way. I am a beginner with Unity, not sure if there is something I am missing? What do you think?

    • @unityted
      @unityted Před rokem +2

      Right now, we haven't explored the overlap between Aseprite Importer and 2D Animation, so there might be some missing pieces if you try to do skeletal animation with the Aseprite Importer. I'll note down this request though, so that we can track it internally.

  • @DanielSantana-hn2tz
    @DanielSantana-hn2tz Před 11 měsíci +1

    How I make a animation that doesn't loop with this importer?

  • @Aerrihn
    @Aerrihn Před rokem +2

    so easy to understand

  • @user-fz6cf2tw7c
    @user-fz6cf2tw7c Před 5 měsíci

    how can i change the animation speed

  • @deecsaunders
    @deecsaunders Před 5 měsíci

    Omg game changer

  • @user-ju1if1bv5x
    @user-ju1if1bv5x Před 26 dny

    how to fix the error message??

  • @absentSun612
    @absentSun612 Před 3 měsíci +2

    My animator and parameter keeps resetting when I save and I have no idea why

    • @AstorYT
      @AstorYT Před 3 měsíci +1

      same

    • @AstorYT
      @AstorYT Před 3 měsíci +1

      i found the sollution you need to create a new animator and bring the animations into it manually and use that one instead, it'll save and stuff.

  • @briosh.mp4
    @briosh.mp4 Před rokem +1

    3:05 i dont have the 'Aseprite Inporter' idk why because i have the package like u

    • @GarnetKane
      @GarnetKane  Před rokem +1

      Hey there! Sorry for the confusion - Aseprite Importer is actually the name of the Unity Project that I created so that exists only on my end - your instance of "Aseprite Importer" should instead be whatever you named your Unity Project inside of the Unity Hub (i.e. 2D Platformer Game or whatever you have named your project). From there you should be able to navigate to the assets etc. -
      Really sorry for the confusion but I hope that clears it up!

    • @briosh.mp4
      @briosh.mp4 Před rokem

      @@GarnetKane oh ok thanks :)

  • @bissash103
    @bissash103 Před 10 měsíci

    The only problem i see is that the Animation gets imported as Read Only and i cant add anything, does anyone knows how to change this?

    • @user-wd1mh9eh9q
      @user-wd1mh9eh9q Před 10 měsíci +2

      I had this problem. Just duplicate the animations from the aseprite file in unity and use those duplicates instead

  • @jayengel9012
    @jayengel9012 Před rokem +1

    When saving the project into the Asset folder I get to error messages : Object not set to an instance of and object, and Assert import failed. It makes the imported file unusable in unity unfortunately.
    I also tried installing it with the name and it says there is no package with this name : com.unity.2d.aseprite.
    I'm using Unity 2021.3.3f1

    • @GarnetKane
      @GarnetKane  Před rokem +1

      Hey there - Unity 2021.3.3f1 unfortunately doesn’t support the Aseprite importer. Any version after 2021.3.15f1 is acceptable though!