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Garnet
Australia
Registrace 21. 03. 2020
i make a the game
ChatGPT Challenged me to Make a GAME in 1 WEEK | devlog
I messaged ChatGPT and it challenged me to make a GAME in 1 week from Scratch! This is how it went...
Random Walker Algorithm: czcams.com/video/6B7yOnqpK_Y/video.htmlsi=1-we6WlZku7WxKGi
Check out our games here: itch.io/jam/gds-3/entries
Check out Mr Bluecap's channel here: @MrBluecapDev www.youtube.com/@MrBluecapDev
and check out Mr Bluecaps version of events here: czcams.com/video/aNh9QJFh35c/video.htmlsi=DGAo34BUh-zxxoN0
And be sure to Subscribe to this channel to keep up to date with new videos!
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Socials:
discord: discord.gg/h7TwrGNnB4
itch.io: garnetkane.itch.io/
twitter: GarnetKane99
instagram: @jakey_meyer
instagram: @garnet_yt
Music used:
LuKremBo: spaceship
LuKremBo: rose
LuKremBo: apple tree
LuKremBo: wooden table
LuKremBo: bored
All music used is royalty and copyright free with credits in the description provided for the original creator.
Chapters:
0:00 Intro
0:33 Day 1
2:38 Day 2
3:59 Day 3
4:47 Day 4
5:16 Day 5
5:27 Day 6
5:46 Day 7
7:05 The Verdict
8:21 The Future
8:50 Outro
9:12 Yoshi
Tags:
#gamedev #chatgpt #ai #artificialintelligence #gpt #challenge #gamedevelopment #developer #programming #unity #unity2d
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Random Walker Algorithm: czcams.com/video/6B7yOnqpK_Y/video.htmlsi=1-we6WlZku7WxKGi
Check out our games here: itch.io/jam/gds-3/entries
Check out Mr Bluecap's channel here: @MrBluecapDev www.youtube.com/@MrBluecapDev
and check out Mr Bluecaps version of events here: czcams.com/video/aNh9QJFh35c/video.htmlsi=DGAo34BUh-zxxoN0
And be sure to Subscribe to this channel to keep up to date with new videos!
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Socials:
discord: discord.gg/h7TwrGNnB4
itch.io: garnetkane.itch.io/
twitter: GarnetKane99
instagram: @jakey_meyer
instagram: @garnet_yt
Music used:
LuKremBo: spaceship
LuKremBo: rose
LuKremBo: apple tree
LuKremBo: wooden table
LuKremBo: bored
All music used is royalty and copyright free with credits in the description provided for the original creator.
Chapters:
0:00 Intro
0:33 Day 1
2:38 Day 2
3:59 Day 3
4:47 Day 4
5:16 Day 5
5:27 Day 6
5:46 Day 7
7:05 The Verdict
8:21 The Future
8:50 Outro
9:12 Yoshi
Tags:
#gamedev #chatgpt #ai #artificialintelligence #gpt #challenge #gamedevelopment #developer #programming #unity #unity2d
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
zhlédnutí: 66
Video
A Weekend of Development on my Indie Game! devlog
zhlédnutí 1KPřed měsícem
Hey all! Today we will be overhauling the User Interface and Level Design of my Ancient Greek themed Tower Defence Game! •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Socials: discord: discord.gg/h7TwrGNnB4 itch.io: garnetkane.itch.io/ twitter: GarnetKane99 instagram: @jakey_meyer instagram: @garnet_yt Music used: LuKremBo: affogato LuKremBo:...
A BUSY Day in the Life of a Full Time Game Developer!
zhlédnutí 1,1KPřed měsícem
day starts with coffee, turn it into code. welcome back to another day as a full time game developer! •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Socials: discord: discord.gg/h7TwrGNnB4 itch.io: garnetkane.itch.io/ twitter: GarnetKane99 instagram: @jakey_meyer instagram: @garnet_yt Music used: LuKremBo: rose LuKremBo: affogato LuKremBo: bak...
The ULTIMATE GUIDE to a CAREER in Game Dev!
zhlédnutí 1,2KPřed měsícem
Today we talk about landing a job as a Game Developer, and what YOU can do to boost your chances at being a successful candidate. If you thought I left something out, or want to share your own experiences, leave a comment down below too! If you enjoyed this video, subscribe to the channel to keep up to date with new videos! •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••...
A FULL TIME Game Developer’s day in the life!
zhlédnutí 318Před měsícem
Hey guys! You asked, you shall receive - another day in the life of an Australian Game Developer! If you liked this, be sure to subscribe and comment down below what you want to see next! •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Socials: discord: discord.gg/h7TwrGNnB4 itch.io: garnetkane.itch.io/ twitter: GarnetKane99 instagram: instagra...
365 Days of Developing My Indie Game in 10 minutes!
zhlédnutí 1,7KPřed měsícem
Welcome back to another devlog for my Tower Defence Game that I have been working on for a little over a year now! Links Discord: discord.gg/h7TwrGNnB4 Play my games here! garnetkane.itch.io/ Music Used LuKremBo: bake a pie LuKremBo: rose LuKremBo: brunch LuKremBo: balloon LuKremBo: affogato LuKremBo: bored LuKremBo x cloudscape: dreaming after work Chapters 0:00 Intro 0:08 The Start 1:46 A New...
A FULL TIME Game Developer’s Day in the Life!
zhlédnutí 2,5KPřed 2 měsíci
Hey all! Welcome to a crazy few days of development for Tin Man Games' upcoming game NEON Squad Tactics that will be coming out soon on the Oculus Quest 2 and 3! As always, if you enjoy this content, subscribe to keep up to date, and comment below what you want to see next! Thanks :) Music Used LuKremBo: bake a pie LuKremBo: rose LuKremBo: brunch LuKremBo: balloon LuKremBo: affogato LuKremBo: b...
10 Unity + C# Tips from a Professional Game Developer!
zhlédnutí 930Před 3 měsíci
Today's video goes over 10 Unity and C Sharp Tips and tricks that I have discovered as a professional game developer that aims to help YOU speed up your workflow. If you guys enjoyed, subscribe to stay up to date with all my content! Thanks :) Chapters 0:00 Intro 0:09 Maximising Screen 0:44 Better Object Editing 1:26 Constrained Scaling 2:14 Duplicate Naming 2:41 Spawn at Origin 3:16 Getting Sc...
Object Pooling in Unity! Easy Tutorial!!
zhlédnutí 1,8KPřed 4 měsíci
Today we cover Object Pooling in Unity and an easy way to implement it that is scalable for all objects. If you guys enjoyed, remember to subscribe to keep up to date with all future tutorials. Need help with your own projects? Leave a comment down below letting me know what YOU want to see next and join the Discord! Discord: discord.gg/h7TwrGNnB4 Chapters 0:00 Intro Music Music track: First Ti...
A Realistic Day in the Life of a FULL TIME Game Developer!
zhlédnutí 6KPřed 4 měsíci
Hey all! Here's what an average day in the life looks like working full time as a Game Developer at a studio while working on a personal project! If you enjoy these videos, literally SLAP the subscribe button, slap it, do it, you want to do it, do it Credits -Background music- Music track: First Time by Chill Pulse Music track: Latency by Chill Pulse Music track: Slow Down by Avanti Music track...
10 Years of Game Development Progression! [Hobbyist to PRO]
zhlédnutí 10KPřed 5 měsíci
Hey Guys. Today's video is pretty special. It's a recap on my last 10 years as a Game Developer! If you enjoyed this video and wanna see more, make sure you smack the subscribe button! For help on your own Game Dev projects, join my Discord here discord.gg/ezgtNkbEmQ Credits music: Senrio [Copyright/Royalty free music] Games Shown garnetkane.itch.io Chapters 0:00 Intro 0:47 Head Soccer 2:00 Bin...
How to Setup Github with Unity the Right Way
zhlédnutí 6KPřed 5 měsíci
Hey guys - a quick tutorial today on setting up and using Github for Unity. Resources Github: github.com/ Github Desktop: desktop.github.com/ Credits lukrembo: early morning in winter: czcams.com/video/jx4KXQuJW3I/video.html lukrembo: hot mocha: czcams.com/video/YYZyRYmJ9gI/video.html lukrembo: tea cozy: czcams.com/video/IudQit8iV0M/video.html lukrembo: wintry street: czcams.com/video/ ikWEJWqw...
Easy City Generator Tutorial for Unity!
zhlédnutí 3,4KPřed 5 měsíci
Hey all! Here's the latest tutorial for the Wave Function Collapse algorithm in Unity 3D. If you enjoy, subscribe to the channel for more content like this! Thanks :) Github link to this project : github.com/GarnetKane99/WaveFunction3D music used in video: lukrembo: early morning in winter czcams.com/video/jx4KXQuJW3I/video.html&ab_channel=LuKremBo lukrembo: until late at night czcams.com/video...
a cozy afternoon of Game Development | Guardians of Atlantheon {devlog 6}
zhlédnutí 844Před 7 měsíci
a cozy afternoon of Game Development | Guardians of Atlantheon {devlog 6}
Overcoming Project Creep in Game Development | devlog 5
zhlédnutí 1,1KPřed 7 měsíci
Overcoming Project Creep in Game Development | devlog 5
an update on my Gameboy style Tower Defence Game! | devlog 4
zhlédnutí 362Před 8 měsíci
an update on my Gameboy style Tower Defence Game! | devlog 4
EASY Wave Function Collapse Tutorial for Unity Games! [Unity Tutorial - Reupload]
zhlédnutí 6KPřed 9 měsíci
EASY Wave Function Collapse Tutorial for Unity Games! [Unity Tutorial - Reupload]
EASY Wave Function Collapse Tutorial for Unity Games! [Unity Tutorial]
zhlédnutí 12KPřed 10 měsíci
EASY Wave Function Collapse Tutorial for Unity Games! [Unity Tutorial]
I made MONEY from the GMTK Game Jam 2023! Go Home devlog
zhlédnutí 2,3KPřed 10 měsíci
I made MONEY from the GMTK Game Jam 2023! Go Home devlog
Generating ONLY FUN MAPS in my Procedural Tower Defence Game | Pixel Fortress Devlog #2
zhlédnutí 840Před 11 měsíci
Generating ONLY FUN MAPS in my Procedural Tower Defence Game | Pixel Fortress Devlog #2
A Week of MUCH Needed Changes to my 2D Tower Defence Game
zhlédnutí 432Před rokem
A Week of MUCH Needed Changes to my 2D Tower Defence Game
Random Path Generator in UNITY! [Tutorial]
zhlédnutí 2,7KPřed rokem
Random Path Generator in UNITY! [Tutorial]
Isometric Tile Generator in Unity [Tutorial]
zhlédnutí 2,3KPřed rokem
Isometric Tile Generator in Unity [Tutorial]
Unity's NEW Aseprite Importer - Setup and Tutorial
zhlédnutí 9KPřed rokem
Unity's NEW Aseprite Importer - Setup and Tutorial
Animating Procedural Weapons for my Dream Game! | devlog 3
zhlédnutí 745Před rokem
Animating Procedural Weapons for my Dream Game! | devlog 3
How To Reuse Animation Clips for Multiple Animations in Unity [Tutorial]
zhlédnutí 4,6KPřed rokem
How To Reuse Animation Clips for Multiple Animations in Unity [Tutorial]
making weapons for my dream game!! | devlog 2
zhlédnutí 847Před rokem
making weapons for my dream game!! | devlog 2
Converting my 10 year old Scratch project into Unity!
zhlédnutí 344Před rokem
Converting my 10 year old Scratch project into Unity!
Epok video! 👍🎉🔥
Thanks!! Glad you enjoyed it 🫡🐥
awesome video, rip little yoshi <3
I miss the little guy
love the idea of a dev vs dev 1v1 battle series, i would so do this!!
Cheers Marcel! Was actually so enjoyable to be a part of this - definitely gonna work this into a series hahaha
Woah woah, no need to get the FML involved - everything above board here! Always a pleasure working with you Garnet! I’m grateful to accept the crown this time, and I’m looking forward to round 2. Best of luck with your training, I won't be holding back 😉
Was an absolute pleasure Mr Bluecap! We will face off again soon… I’m coming for your crown
during this video i pray to yt to give us option to mute background music someday :/
im researching the perks of a game dev degree bc people have been telling me its useless, and that most studios don't care if I have a degree or not.
the journey of a programmer: study -> study -> "wow, this is pretty cool" -> study -> study -> study -> "i know nothing, im dumb and a disgrace for my family" -> study -> study -> study -> "Im a fucking genius" -> study -> study -> study-> "ok im dumb" ...
i just saw that these tutorials mostly shows that terrains are generated (instantiated) on Play instead being created on the Scene. What if i want to generate and use the terrain from the start, and adding colliders to it?
Hey - great question. I have a solution for adding colliders up on my Discord if you wanna join that and I’ll point you over to it. Otherwise, generated on edit mode instead shouldn’t be too different, I can help you add functionality to support that if you wanted?
@@GarnetKane oh alright, is there any discord link?
does anyone know any free tilemap images for grass and water similar to the one he uses?
Hey! I recommend checking out itch.io for some! I just checked and they have heaps of free ones that are really neat. If you have any trouble, join my Discord and I'll be able to send some over to you
*Promo SM* 🌈
Unity does not work well with Git. I keep losing references to materials or textures just by switching branches, opening and closing the project without touching anything.
well yes and I dont care why not learn just learn most popular engines and thats for your own flexibilty too
Congrats on 2K!
Thanks so much bro!!! Huge huge only up!
This might just be difference of taste, but I find mixed-scale pixel art quite jarring. You have some button assets that have text superimposed on them. The pixels in the font text are far more granular than the borders of the button, and imo that hurts the cohesion of the pixel art as a whole.
Hey! Apologies on the delayed response but I wholeheartedly agree and will take this on board! Thank you so much for the feedback :)
Regarding lighting, my humble suggestion is to not use the full scale of light falloff in a gradient, but to use it in bands. A custom shader where you round up (or down) the lighting value of each pixel to create bands that fall of in scales of 0.2 for instance (if 0 is fully dark and 1 is fully lit). I think current gradient breaks the pixel/1 bitty visual style. Also, I suggest slowing down the animation on the trees, making the shift smaller, and randomizing the animation start time through a simple script attached. This is looking so good, and I love the tiles you show at around @5:12. I grew up with a c64 and then a 286 pc, so these visuals itch the perfect nostalgia spot for me. I think your game has the most important element: an instantly recognizable and distinct and pleasant visual style. Just try keeping the negative space ratio correct, don't do too many/similar trees for instance.
Wow! Really really appreciate this feedback - I agree, a shader will definitely help improve the gradient and colouring. The animations for the trees are definitely a placeholder for the moment, I just wanted to gauge how it would start to look, but I agree, if there's reused animations etc., I'll be sure to have randomised start times so that it's not so stale. Glad you're liking the look of it though! I'm definitely trying to itch that nostalgia as I get exactly that - I'll definitely keep these in mind going forward! Thanks so much :)
So far, I've developed three tower defense games... To gain a better understanding of UI design, it's essential to experience some of the best games in the genre, such as Kingdom Rush, Dungeon Warfare, and Rats, Bats, and Bones. I can identify two issues with the game at present. Firstly, the visual appeal is not as strong as it could be with the involvement of a professional pixel artist. This aspect is crucial because our purchasing decisions are heavily influenced by visual aesthetics. While I understand your dedication to handling all aspects of art and code yourself, investing over a year into the game almost necessitates hiring a professional or sourcing high-quality assets. Being a solo developer doesn't mean you have to handle everything in the project. Secondly, based on the devlog, it seems that the game's rules aren't immediately apparent. This is critical because players form their first impressions within the first two minutes of starting the game. If players don't grasp the rules within this time frame, they're likely to quit. Only a small percentage of players will have the patience to independently explore the rules.
Hey! Thank you so much for the feedback - I agree completely, I've definitely looked into some of the games in this genre and how they've done UI, and obviously this first dig was just a prototype but I'll keep developing the concepts. Regarding Pixel art - you're completely right that this game will be heavily based on aesthetics, and I think when the time comes to it if I feel that the art of the game is really lacking (i.e. my art sucks) I will definitely outsource from more experienced pixel artists, but for now as the projects still in the early stages of gameloop/asset creation, I'll probably just stick with some 5 minute drawings I whip up hahaha As for the gameplay, you bring out a really interesting point that I'm still yet to consider. I agree though - the games rules aren't immediately apparent and the 'fun' of it still isn't there yet. I plan on incorporating more of the 'lore'/'story' elements into the game shortly so hopefully that assists in the design of the game and helps players better understand the rules etc. I really appreciate this feedback though! I'll definitely take it all on board - Thank you so much!
o7 fallen soldiers XD
gotta put some respect on their name hahaha
In case anyone is still following this guide... Github is case sensitive and unity refuses to work with Unity "just like that".
Hi
Hey! How are you
@@GarnetKane Well, just finished my portfolio website and you said in the video to just say hi. So I did!
As a soon to be graduate artist, doing everything right and got a glowing reference letter from my internship. Graduating right now is like being put in front of a gun who already shot thousands of my more senior colleagues and told to start begging for my life
Couldn't be truer, it's a harsh reality but keep hustling and keep the passion alive and you'll get there
Welcome to capitalism!
Such a motivational video, i am in the same position as you were, building games and applying for jobs, improving my skills along the way.
That's the way my friend. Just keep hustling and keep improving - as long as you have that drive you can seriously accomplish anything
Great day in a life video with some actual work, awesome keep up the good work.
Appreciate it! Glad you enjoyed :)
id love to see a 3d version
You're in luck my friend - I've done a 3d version on my channel if you haven't seen it yet! :)
@@GarnetKane absolute lad
thanks for this! could you share how what qualifications you have and how you found this job if possible? im fresh out of high school and that info would really help <3
Of course! Glad you enjoyed - So fresh out of high school I went to Tafe - which is sort of like community college type because I wasn't 100% what I wanted to be doing - and studied a Tertiary course which is basically just doing the last 2 years of high school over to get a better mark hahaha and open up some options a bit more, then I went to university for a bachelors degree in Game Development! I did a video just recently on how I managed to get this job on my channel which i definitely recommend checking out as well! Best of luck on your journey, I'm here to answer any questions you have :)
w-wait but when do you get time to go to starbucks 3 times a day and then go for happy hour and the company gym??
ahh around here partner we keeping it real. catch me in episode 2 where i show you how to do a 9 hour shift and not work a single minute of it hahahah
Would love to see more of these!
keep an eye out, will definitely have more in the coming weeks!
Very cool ^-^
😁😁😁Thank you!!!
nice day bro welcome to game dev dream
Thanks bro! I made it hahaha
Do you have any recommendation on how I would use this code, but place a specific tile on a slot before I start the generation? Say I want to put down a 'end-tile' on (3,4) and then not Instantiate any more of that tile in the generation?
Hey! Great question - give me a few hours and I'll get back to you. Just for clarity, by 'end-tile', say you have 3 tile types start, middle and end tiles, you want only 1 instance of the end tile, and you want to be able to control that position to be for example (3,4), and then the rest of the tiles in the grid will be either start or middle tiles?
@@GarnetKane Yes exactly!
@@GarnetKane Hey, sorry to bother you, but did you find any solution to this?
Hey - so sorry, have you got discord? you can join my group and then i can walk you through my solution for this :)
Game development really is a tough journey. But "The Now" really shows that pushing through the hardships was worth it. The game looks much more cohesive, smooth and interesting!
Thank you so much! Still a long journey ahead but it's been rewarding. Can't wait to see more of yours too!
My animator and parameter keeps resetting when I save and I have no idea why
same
i found the sollution you need to create a new animator and bring the animations into it manually and use that one instead, it'll save and stuff.
Your project has the first impression wow in visuals.
Really glad you enjoy! I've loved the process and really emphasised the visuals as I know it'll play a big role in the games enjoyment :)
would you recommend learning mostly unity or unreal, obviously its good to know both but which one is best to know better for getting jobs? how many companies use unreal and how many use unity?
Hey! The age old question of which game engine should I use. At the moment, Unity is still the leading engine that the majority of studios are using, so I tend to point towards there because I also find it easier to pick up - but that being said, it largely depends what type of job you're trying to get into. Most indie studios will use a commercial engine, whereas the larger range studios (think Activision/Rockstar) will have their own in-house custom engine, and the majority of the time the custom engines use c++, which is obviously where Unreal Engine comes in handy. I think ultimately, depending on where you are in your game dev journey, whichever engine you personally find easier to use is the right choice. If a company is looking for someone with unreal engine experience and your knowledge is purely in Unity, still apply but be transparent with your knowledge on it - as I said in the video, you're likely to be hired on for your potential, not your capability, so if they think you have the knowledge and drive to learn another engine then it can definitely be applicable either way!
this is so good! very re-usable tips for other software fields too
Cheers bro! Glad you think so - i would’ve tried to generalise it more but I’m glad there were still some take away’s with it!
Awsome Video ^-^ Do you have a link to that website that has all the public games studios In Australia?
Sent to you on Discord! :)
I have a question: Do i really need to really be good at DSA to get a job in the industry ? If don't then how much should i know about this subject to increase the chance ?
Hey! Great question - and it’ll definitely somewhat vary, but as an example, I nearly failed DSA completely at university. This for me was always a weak point, so there were occasional coding interviews that would test this and I would immediately fail them - but that being said, partially it was a skill i built up over time, but you should definitely know the basics, if not at LEAST how the algorithm works. Things like Time Complexity can come later, but if you can look at pseudo code and gauge a general idea of what it’s doing and why, then you’re off to a good start. I would definitely recommend doing coding exercises to at least build a general idea, or focus on a single algorithm (Dijkstra’s for example) and have that be your strength. you’ll find that once you know or are comfortable with one, the rest start to make more sense. That being said - it ultimately depends on what the employer/application is looking for - you might be specialised in UI and have no need for it at all
@@GarnetKane Thanks brother, i'm a self-taught and DSA is something that i always hesitate to get into (my friend studying CS told me that DSA is a pain in the a$$ for him at college as well 🤣), i guess i have to get into in sooner or later.
@@justarandomguy-gn2tu I loved DSA at uni. Leetcode is a good website for practice, just try to write all the important parts yourself instead of relying on the libraries or what the language provides you.
Passion is definitely recognised. There are a lot of people who pursue gamedev because they literally couldn't see themselves doing anything else. And then there are also those who just think it would be a fun job. It's pretty obvious at local gamedev events to determine whose who.
Completely agree - it's not a job for everyone, and thinking its a 'fun' or 'easy' job is only going to get you so far before either you realise you aren't enjoying it, or you struggle to keep up with the work
This looks like a Playdate game
Definitely part of the inspiration were old school/handheld console with minimal graphics hahaha, originally inspired by the original Gameboy! Maybe I can port it to the playdate too ;)
Love the videos man man, Where can i ask some programming questions?
Hey man! Really appreciate it - jump into my discord if you have it, happy to answer any and all questions through there
Will you losing interest of gaming after know how to coding the complicated program?
Hahaha it's kind of an interesting question actually - I still find the fun in gaming because of innovative ideas - there's definitely a part of me when I play a game now where I wonder how they achieved something like that, but it never ruins the 'illusion' in a sense for me. Maybe if I personally worked on the games that I enjoyed then I would probably find it a little bit harder to enjoy completely, but for the majority I still love it!
Will this sync to my mobile GitHub app?
Hey! Should do no problems - as long as you’re using the same github account on your mobile as your desktop!
For some reason when the pool is full and all of them are in use and then starts instantiating new objects, it then skips generating every 2nd object from then on.
keen to see the game release!
Thanks so much bro! We have a date locked in, but the store page should be coming out in the next few days!!!
Had to like based solely off of you watching holes lol
Man of superior taste. Appreciate it - i seriously forgot how good holes is hahah
Love your work 🙏
No no, love YOUR work xxx
Love it man, keep up the good work!
Thanks so much bro! Appreciate it ;)
10:22 based chad
can confirm, sold me a $100,000 coupon for a lamborghini panel repair for the hot price of $50,000, i just saved $50,000!
Nice bro, I had to stop the video so I could go back and binge your earlier stuff first. This has huge potential and the art style is amazing!
Ayy! Appreciate it - means a lot! Your games looking great too, been loving what you've been posting so far!
what a banger
no u
That's some awesome progress! Great to see how far the game has come, it's really starting to shape up - looking forward to the next update!
Cheers bro! Hopefully can actually get to showing off updates for this game properly hahaha