(PART 04 - zBrush Tutorial) Sci-Fi Character

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  • čas přidán 10. 09. 2024
  • In Part 04, we will add more details to the pants, finish our shoes, add cool chains and even hang a cloth from his belt. If you would like to see your character rendered in Maya you can merge all the layers into a new subtool, decimate the mesh to be around 500k polys and export it out as FBX. In Maya you can then assign different materials to your meshes, setup cool lights and create your own epic render! I have many tutorials showing this process...
    Part 01: • (PART 01 - zBrush Tuto...
    Part 02: • (PART 02 - zBrush Tuto...
    Part 03: • (PART 03 - zBrush Tuto...
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