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Alan Balodi - 3D Tutorials
United States
Registrace 11. 06. 2015
★ 3D Modeling and Animation Tutorials using zBrush, Maya, Blender, Substance Painter and more! Hi, My name is Alan Balodi and I'm a full time 3d artist located in Los Angeles, California. I love to teach, because I believe when "one teaches two learn"!
Why should you learn from me? I have over 20 years of experience in the game industry, including publishing 10 mobile games, creating over 125 casual online games and working with high profile clients for Ultimate Arcade, Inc. (1999-2018) such as Disney, Warner Bros., T-Mobile, etc. and many others. I have a few very successful but "outdated" Udemy courses :) so I have been teaching and assisting students for a loooong time!!
My goal is to add new content constantly so please feel free to contact me with any suggestions and feedback.
I am glad we found each other, lets stay in touch... Don't forget to Subscribe!
Why should you learn from me? I have over 20 years of experience in the game industry, including publishing 10 mobile games, creating over 125 casual online games and working with high profile clients for Ultimate Arcade, Inc. (1999-2018) such as Disney, Warner Bros., T-Mobile, etc. and many others. I have a few very successful but "outdated" Udemy courses :) so I have been teaching and assisting students for a loooong time!!
My goal is to add new content constantly so please feel free to contact me with any suggestions and feedback.
I am glad we found each other, lets stay in touch... Don't forget to Subscribe!
Game Character Step by Step Tutorial - Alien Warrior (zBrush, Maya, SP)
Learn how to create your very own amazing high quality 3D game characters in this Step by Step Masterclass. We will start in zBrush, carefully crafting each element to be low poly with clean topology. We will take advantage of zModeler and many other basic but very important tools along the way including using the Dynamics for our cloth positioning... Once the character is finished, we will see how we can use the automatic unwrap feature in zBrush to get us started then jump into Maya for some final touch ups and additional UV cleanup ... for this step you can use any Software you like including Blender if you wish... after that, its Substance Painter time... we will bake our model and take a look at a few smart materials that will quickly get us the beautiful high resolution PBR textures for our game character. Let's do this!
Amazing Free Hair Brush I am using in this video:
IMM Cartoon Hair Brush for Zbrush - Stylized Strands by Mark Blueman
www.artstation.com/marketplace/p/MjGL/imm-cartoon-hair-brush-for-zbrush-stylized-strands
------------------------------------------
Please subscribe and follow me on social media
to stay up to date with the latest 3D Tutorials!
★ GumRoad Store - mrbalodi.gumroad.com
★ Instagram - alanbalodi
★ TikTok - www.tiktok.com/@uistudios/
★ My Website - uiStudios.com (contact me directly)
★ ArtStation - www.artstation.com/alanbalodi
★ SketchFab - sketchfab.com/uistudios/models
★ X - ultimatearcade/
Amazing Free Hair Brush I am using in this video:
IMM Cartoon Hair Brush for Zbrush - Stylized Strands by Mark Blueman
www.artstation.com/marketplace/p/MjGL/imm-cartoon-hair-brush-for-zbrush-stylized-strands
------------------------------------------
Please subscribe and follow me on social media
to stay up to date with the latest 3D Tutorials!
★ GumRoad Store - mrbalodi.gumroad.com
★ Instagram - alanbalodi
★ TikTok - www.tiktok.com/@uistudios/
★ My Website - uiStudios.com (contact me directly)
★ ArtStation - www.artstation.com/alanbalodi
★ SketchFab - sketchfab.com/uistudios/models
★ X - ultimatearcade/
zhlédnutí: 301
Video
Lowpoly 3D Character - zBrush & Substance Painter
zhlédnutí 275Před dnem
In this Step by Step Tutorial we will sculpt and model our Mystic Character in zBrush, first by adding the basic block out shapes, then refining them with more and more detail. We will use zModeler and zRemesher to maintain super clean lowpoly topology the entire time. Once we finish building the character we will use Polygroups to create beautiful UVS inside zBrush and export out our mesh into...
Empty Your QuickSave to SAVE extra SPACE :)
zhlédnutí 53Před 14 dny
After a few years of using many different zBrush versions it might be a good idea to take a look and make sure you don't have extra hard drive space being taken by useless old files. Please subscribe and follow me on social media to stay up to date with the latest 3D Tutorials! ❤ GumRoad Store - mrbalodi.gumroad.com ★ Instagram - alanbalodi ★ TikTok - www.tiktok.com/@uistudios/ ★ ...
Creating Pipes or Tubes in Blender
zhlédnutí 30Před 14 dny
In this video you will learn how to easily create your very own custom pipe design in Blender. Please subscribe and follow me on social media to stay up to date with the latest 3D Tutorials! ❤ GumRoad Store - mrbalodi.gumroad.com ★ Instagram - alanbalodi ★ TikTok - www.tiktok.com/@uistudios/ ★ My Website - uiStudios.com (contact me directly) ★ ArtStation - www.artstation.com/alanb...
How to Animate Facial Expressions in zBrush
zhlédnutí 145Před 14 dny
In this video we will take a look at how we can take any 3D character and add or sculpt some fun animated facial expressions using Layers and Timeline feature in zBrush. Please subscribe and follow me on social media to stay up to date with the latest 3D Tutorials! ❤ GumRoad Store - mrbalodi.gumroad.com ★ Instagram - alanbalodi ★ TikTok - www.tiktok.com/@uistudios/ ★ My Website - ...
Walk Around Your 3D Scene in Blender (Sooo Cool!)
zhlédnutí 414Před 21 dnem
If you are building a game environment, this is a must use feature that will allow you to walk around your map and get a sense of scale and functionality inside Blender automatically. Let's sneak a peak at how this actually works! The Awesome free 3d Environment that I used for this Video: Crypt Location by Bocharova skfb.ly/FBou Please subscribe and follow me on social media to stay up to date...
How to Group Multiple Objects in Blender?
zhlédnutí 84Před 21 dnem
If you need to move or rotate multiple objects but you don't want to merge or combine them into one mesh, you could just group them using something called an empty here in Blender, let's take a look at how this works! Please subscribe and follow me on social media to stay up to date with the latest 3D Tutorials! ❤ GumRoad Store - mrbalodi.gumroad.com ★ Instagram - alanbalodi ★ Tik...
ArrayMesh & Booleans in zBrush (Creating a Muffler)
zhlédnutí 127Před 21 dnem
Awesome zBrush technique to quickly create a muffler or a barrel of a weapon or any other 3D shape that requires even and round holes around a cylinder. In this video we will use the ArrayMesh with Booleans to achieve the desired effect. Please subscribe and follow me on social media to stay up to date with the latest 3D Tutorials! ❤ GumRoad Store - mrbalodi.gumroad.com ★ Instagram - instagram....
Sculpting a Dynamic Pose using Posable Symmetry in zBrush
zhlédnutí 185Před 21 dnem
Sculpting a Dynamic Pose using Posable Symmetry in zBrush
AutoRig a Quadruped Character to use in any 3D App
zhlédnutí 257Před 21 dnem
AutoRig a Quadruped Character to use in any 3D App
Control PolyGroup Colors in zBrush (VERY IMPORTANT)
zhlédnutí 206Před 28 dny
Control PolyGroup Colors in zBrush (VERY IMPORTANT)
Polygroups By Normals - MUST USE! (zBrush Tips & Tricks)
zhlédnutí 140Před 28 dny
Polygroups By Normals - MUST USE! (zBrush Tips & Tricks)
Render zBrush FiberMesh with Blender Cycles - Toon Cat Experiment
zhlédnutí 135Před měsícem
Render zBrush FiberMesh with Blender Cycles - Toon Cat Experiment
Creating a TurnTable in Blender (360 Spin Around)
zhlédnutí 105Před měsícem
Creating a TurnTable in Blender (360 Spin Around)
Use ALT + Click to orbit in Blender (Quick Tip)
zhlédnutí 99Před měsícem
Use ALT Click to orbit in Blender (Quick Tip)
Sculpting in Blender - Step by Step Tutorial for Beginners
zhlédnutí 118Před měsícem
Sculpting in Blender - Step by Step Tutorial for Beginners
Blender Tips for Working in Sculpting Mode
zhlédnutí 97Před měsícem
Blender Tips for Working in Sculpting Mode
How I made Elon Musk - zBrush Stylized 3D Character
zhlédnutí 112Před měsícem
How I made Elon Musk - zBrush Stylized 3D Character
Creating a Mask in zBrush & Substance Painter (PBR Textures)
zhlédnutí 108Před měsícem
Creating a Mask in zBrush & Substance Painter (PBR Textures)
Creating a Mask in zBrush (Low, High with UVs)
zhlédnutí 136Před měsícem
Creating a Mask in zBrush (Low, High with UVs)
zBrush Tutorial - Hollow Female Head Bust
zhlédnutí 123Před měsícem
zBrush Tutorial - Hollow Female Head Bust
How to Render Your zBrush Characters with Blender (No UVs)
zhlédnutí 193Před měsícem
How to Render Your zBrush Characters with Blender (No UVs)
Basic Keyframe Animation in Blender (Total Beginner Friendly)
zhlédnutí 125Před měsícem
Basic Keyframe Animation in Blender (Total Beginner Friendly)
How to quickly create many small cables & wires in zBrush
zhlédnutí 109Před měsícem
How to quickly create many small cables & wires in zBrush
How to create an Adorable Penguin (zBrush Tutorial - Beginner Friendly)
zhlédnutí 155Před měsícem
How to create an Adorable Penguin (zBrush Tutorial - Beginner Friendly)
(PART 04 - zBrush Tutorial) Sci-Fi Character
zhlédnutí 118Před měsícem
(PART 04 - zBrush Tutorial) Sci-Fi Character
Please do u have a tutorial video on how to render turn table animation in zbrush
Thanks a lot.
Amazing video! I will definitely take advantage of this. Would it be possible for you to make one where there is a model in Zbrush and we have to make the mesh lighter to export to Marmoset, thus creating UV and not losing the details? This process is a little confusing for me since my models are highpoly and I don't know how to make it lighter with an acceptable mesh to render and still maintain the details.
@@Skumhall if you have something high poly, you just have to make a copy of it and turn it into a low poly version by zRemeshing it or manually laying down the new topology over the high one. Once you create the second lower version you have to unwrap it (uv) then use both versions to bake the higher resolution details over to the lower one (textures) i have a few videos showing this process but it slightly changes based on the model.
Amazing
Hi mate , how to remove ears and patch the area ?
@@vaiospanagiotou6169 good question, let me make you a video showing how to do that :) its too long to type!!
here you go, this is the easiest way to do it czcams.com/video/E05-hhOm_gI/video.html
Legend. Thank you!
@@Kyuubi1161 😎👍
is this plugin or something esle you are using ?
@@KHOONISUNDAY2 no plugins, just basic Maya technique
Thank you for this series! It was very helpfull, especially that you explained everything in detail and give short tipps during the prozess :)
@@janabrodel3773 glad you enjoyed it! More on the way 😎
A really cool tutorial. Thanks!
Okay, excuse me, but this video deserves more attention! Thank you so much for the tutorial, this really helped me to elevate my modelling skills and I learned a few things for my upcoming exam :)
@@xoyo__ Yay 😁 ty so much! Good luck with your exam!!
Thank you, this instructional video solved my problem of carving patterns.
Thanks for making these Alan! I'm usually the person who overthinks and complicates the process, resulting in nothing getting done. Seeing your lovely process and awesome artwork always helps me get that confidence back. Keep it up and know it helps me a great deal!
@@tehprimelime1063 oh wow, this message right here is why I keep going :D I really really appreciate you sharing this with me… it’s amazing how we all need each other for both confidence and motivation!! ❤️
Thank you, It was very educational for me.
@@user-dr2cj3sx1c Amazing!! Ty
I really missed your maya tutorials rather then blender
@@fahaddevil4188 ty!! good to know, I will make sure to continue making those 👍
★ Thanks for watching! I'd really appreciate if you could hit the like button and share your thoughts in the comments.
Thanks a lot!!
Thank you so much for this tutorial. There are so few tutorial on the shape editor, and this is by far the best.
@@wintuh awesome to know!! 👍😁ty
WHWHAAAAATH??!! ITS SO USEFUL, THANK YOU, REALLY GOOD SHORTS🎉🎉❤❤❤
@@Mordekaistvo 🕺🪩
Very useful tutorial! I just have one question. What can I do if the assign existing material tab doesn’t work? When I click on it the program freezes and then nothing happens
@@abrilfloresgarcia7370 make sure your show texture button is pressed. Also if you go into the hypershade window do you see your material?
I remembered that i watched your video in the past without having the need to use it. Today i was like: Wait, there was this nice trick and i found it again. Thanks for sharing!
@@TheTonkTasticShow amazing to hear! Wanna know something funny 😁 i have now done the same thing a couple of times… watching my own videos when i need stuff… lol as time goes on there is sooo much to remember that sometimes i need a refresher myself!
YOU ARE A LIFE SAVER
@@KyleeTheSadist 🤩
Amazing
You can also create an "EMPTY" in the middle of your scene, then parent your camera to it and animate the empty to spin around your scene if you don't want to spin the actual 3d objects... but keep in mind your lights will be different since you are actually spinning the camera through the scene. :)
Great !!!
holy crap, this saved my ass, i never thought to click that tiny square button.
@@yusefvonshekelstein3185 👍😎
straight to the point. thank u sir
Can u please make a detailed workflow tutorial in which you make a stylized sculpt in zbrush and taking it in maya for retopo and UV mapping and then rigging and animating.
Yes, thank you for your suggestion! This sounds good.
whast the point tho
@@raindrop6942 sometimes when you show off your final rendered image, you might want to also show a beautiful screenshot without the textures to show how the model is built…
It makes it easier to seee edged in edit notes, personally
very helpful, thank you so much!
@@vandul9846 awesome 🤩
Thanks , I was just thinking about this the other day. This will help!
@@VioletPengon it feels like it was almost added as like a side experiment 🤣 not really a main app focus but it totally works once you experiment with it… can definitely create some fun animations.
Hello, there. *Star wars intro starts playing*
really interesting ideas i havent seen anyone use luma with zbrush like this yet its cool to see
@@robotvoid. thank you, i love mixing tools and always try to think outside the box 😎
First press the Tilde key to open dev tools, then click on Mehrunes Dagon, then type /kill into the command prompt. Then press enter
Nice
Yeah, you are probably see the remnants of Blender game engine that use to be built in before it was discontinued and revived by the community a few years later. At the very least this is indeed useful to still have.
Interesting!! The physics are there, the navigation controls are still there… hmm 🤔 maybe this could evolve into something unexpected! Just need a good free fps add-on and some ai enemy… lol
Alt+Q Phenomenal Tip. Helped me work faster. Thank you so much
@@mpumelelomakhaza5756 so happy to hear 👍👍
Why it got a man boozy 😮
😂 I don’t know
Wow, you can get interesting render angles with this!! amazing tip man!
@@nourghafarji yes absolutely 👍
That is so kind. I truly appreciate it. Subbed because this is going above and beyond.
@@Womza_Art we all help each other 💪😎 happy to help!! ❤️
tysmmm for this tutorial! im following step by step and im learning alot of things really helped me so much ty
@@rishavpaul1704 hey man, soo happy to get this feedback from you ❤️👍
thanks for the video. but it doesn't work in dynomesh.
Yes you are right ... the best way to use this imo is to create your character in dynamesh in symmetry or T-Pose, then once you are happy zRemesh it into some type of cohesive topology even if its high res and use this tool to tweak your model after you pose it, but it needs the proper wireframe structure to work.
Please reply
hey there :)
Hello sir
Thank you for this, is your plant character, one mesh? I have a character made of several meshes, not sure if i should parent everything to a null or if theres another way to group meshes and animate that?
@@Womza_Art hiya just create an “empty”, like a group and that will allow you to spin multiple objects… i will post a video on this today.
I made this for you: czcams.com/video/zZHbBdEtqW0/video.html
Very very helpful your explanation! Thank you very much ... I have also a question, can you explain us with maybe small Video on how to work on entire body parts and merge them together on subdivision?
@@garyz1076 hi 👋 ty! i can definitely make a video on that but can you be even more specific … do you mean taking different parts from different characters? Or do you mean just stitching together different body parts that also have subdivision levels?
@@uistudios Hey, your explanation is very unique first of all thank you for helping us to learn Zbrush and also I want to say a lot of CZcams channel I was looking but I couldn't learn anything and I and up pell-mell. Yes I mean human body base mesh . When I am importing a basemesh giving it some shapes but after while I ending up very large polygon count : ( When I am dynameshing it all my sculpting details being messy ...
@@garyz1076 Hey, I know zBrush can be a bit confusing when you first start but if you keep learning it will get easier and easier. When you import a base mesh do not Dynamesh it, instead subDivide it which will give you a lot of control when you sculpt. You will be able to dial your resolution up and down based on your details needs. Dynamesh is great if you understand zBrush a bit more, so first learn to work by just subDividing.
@@uistudios wish to see 🙈 a tutorial someday from you ! Hehe 🙏🙏🙏 And Thank to your replies the comments! Have a nice day
@@garyz1076 yes I will make one for you… showing this process! 👍
Discord hippo lookin ahh
You didnt knew ? :D ez
@@TenziQ i need to use this one more often :D
👍
@@wonilmax pretty cool right