Overwatch Style Character - Making the Hair

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  • čas přidán 14. 07. 2024
  • This is the final part in our Overwatch series. We take a look at how to refine the face to achieve a more stylized look and incorporate elements from Overwatch and Zero Suit Samus. As well as tackle retopology inside of ZBrush.
    More importantly, we also show you how to created stylized hair inside of ZBrush.
    Check out part 1 here
    • Sculpting an Overwatch...
    Retopology Tutorial by Francis-Xavier MartinsPRO
    www.artstation.com/artwork/ba...
    Hair Brushes by Danny Mac
    gumroad.com/l/VrcH
    Support us by checking out our merch!
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    Website - flippednormals.com/
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    Our episodes are also available on all major podcast services!
    00:00 Intro
    00:34 Tweaking the profile
    02:30 Refining the shapes
    11:20 Retopology in ZBrush
    17:09 Sharpening up the sculpt
    18:35 Creating the brows & lashes
    21:16 Stylized hair in Zbrush

Komentáře • 166

  • @dimitryk.4946
    @dimitryk.4946 Před 3 lety +28

    This is the best format for tutorials, as for me. Voice over x2 timelapse, not commenting every step but also focusing attention where it needs to be focused. Looking forward to see more vids like this mini-series

  • @khayelihlembele6008
    @khayelihlembele6008 Před 3 lety +4

    I would like more of these kinds of tutorials with narration please and thank you. It's very informative of a lot of aspects that are overlooked or struggled on

  • @sp47208AJ
    @sp47208AJ Před 6 měsíci

    I absolutely have loved watching this mini series, watching timelapses with narration explaining your guys' thoughts has been super insightful! Thank you so much!!

  • @Ethan-if8oo
    @Ethan-if8oo Před 3 lety +7

    i like this style of sculpting as we cans see your actual process.

  • @riverground
    @riverground Před 3 lety

    Narration videos are great, there are plenty of time laps vidoes out there, but it doesn't give as much insight into the thought process and I think you guys do that really well with your narration.

  • @nykoedits
    @nykoedits Před 3 lety

    Really enjoying this series, its a great format imo!

  • @anjuro
    @anjuro Před 2 lety +21

    As a beginner sculptor hair is my kryptonite. I would love to see more hair related content from you guys in the future.

    • @JaySamurai79
      @JaySamurai79 Před 2 lety

      Same here. Ive spent the last 3 days trying to figure out how to do hair. I'll give this method a try.

    • @anjuro
      @anjuro Před 2 lety

      @@JaySamurai79 I feel ya, after several sculpts it has barely gotten any easier for me either. This video may help you ( czcams.com/video/lo_FxdSe_F8/video.html ) , for me it's probably been one of the most useful hair modelling tutorials.

  • @bencoomer2000
    @bencoomer2000 Před 3 lety

    Narration and thoughts are always nice. Gems keep popping out.

  • @RyanKingArt
    @RyanKingArt Před 3 lety +1

    Awesome Character!

  • @ruslandad365
    @ruslandad365 Před 3 lety

    Great Work!!!

  • @kurozeitsuki7846
    @kurozeitsuki7846 Před 3 lety

    dope! really liked this format

  • @MrChikkooo
    @MrChikkooo Před 3 lety +13

    I was waiting for this video for sooo longggg! 😅

  • @tapacg1329
    @tapacg1329 Před 3 lety

    definitely more of this stuff!

  • @embacherjames
    @embacherjames Před 11 měsíci

    Really enjoyable and useful, with a lot of information.
    please make more like this,
    Thanks!

  • @aero3245
    @aero3245 Před 3 lety +2

    Guys you don't know how I was waiting for this part💓💓💓

  • @MultiNutterbutter
    @MultiNutterbutter Před 3 lety

    Im happy to have my suspicions made true by watching this video. I thought I was being lazy by not doing retopo/box modeling in Zbrush. Ah now I can comfortably export to maya and continue working without feeling bad. Ty guys

  • @TaylorStine
    @TaylorStine Před 3 lety

    I like this style of video. These days I don't have time to follow a tutorial, so I just play these videos while I sculpt. It's a great video for that.

  • @MR3DDev
    @MR3DDev Před 3 lety

    Thanks was waiting for this one

  • @SaltedMallows
    @SaltedMallows Před 3 lety +1

    Good Job sculpting Widowmaker Samus

  • @daisukegori2112
    @daisukegori2112 Před 2 lety +1

    I've seen loads of anime that is more human looking thatn overwatch. You've got the kids from Digimon, then you have Fist of the north star and all the different styles within the blanket of "anime". You guys are fantastic by the way. Not only do you have amazing skill but your on air personalities are killer.

  • @abiyyupanggalih854
    @abiyyupanggalih854 Před 3 lety +1

    thankyou for sharing 🙏

  • @bakedbeings
    @bakedbeings Před 2 lety

    You can add some pinch to that paint+scultpris brush, saves you the some of the straightening work. Also that quick retopo during concepting can get you more than enough edge flow to get details in with fewer subdivs. Danny Mac 3D (not me heh) uses it really well.
    PS ZModeler with duped brushes for edge bridge, collapse etc can do that adjustment work quite well too 👌

  • @pepnoi
    @pepnoi Před 3 lety +2

    Your comments are really interesting, I prefer the narration in your videos

  • @KinnikuGameDojo
    @KinnikuGameDojo Před 2 lety

    Great woke gentlemen. And quality instructions. I’ll be sure to put it to good use.

  • @omariparris9953
    @omariparris9953 Před 3 lety

    Definitely prefer this format of vieos

  • @vectorcrocodile5160
    @vectorcrocodile5160 Před 2 lety

    One thing a lot of non artists don't seem to get (and some actual artists) is that there are many levels between stylized and realism. You have full stylized like Loony tunes Elmer Fud and then you have full realism like some Cg scene in live action movie. Then you have in between like say Street Fighter or Tekken (Tekken being a little closer to realism but still quite stylized) there are many levels in between towards each direction.

  • @serenity8839
    @serenity8839 Před 3 lety +6

    That hair is beautiful :o would love to see how you go about making fur ect like you were talking about.
    Not sure if i missed it but wondering, How would you go about retopoing this hair mesh? the fray away/fly away seem like they would make a blob single mesh impossible?

  • @erickerickson1332
    @erickerickson1332 Před 3 lety +20

    This is pretty cool!
    I look forward to other videos in this
    I would love to see a fortnite, or diablo style one next :)

  • @visuart
    @visuart Před 3 lety +2

    hey, thanks guys, I remember watching some of this live, Zbrush 21 wasn't out yet.... Paul is advertising Z21 with new Zmodeler abilities as a retopo solution... would love to see your take on that and maybe some tips. I personally think I'll stick to quad tool in maya and havent really got the time to give it a shot, but if this is really a viable solution to stay in zbrush between concept and texturing.... that could be a game-changer

  • @VtuberGodai
    @VtuberGodai Před 3 lety +1

    I loved this, I made a model in the same style like you guys showed!
    could I tag you guys to show you my work?

  • @3DRamenArt
    @3DRamenArt Před 3 lety

    This is pretty cool! I wonder if you can do something like this on blender.

  • @joeweidenbach9757
    @joeweidenbach9757 Před 3 lety

    I am curious, with the updates to the zModeler that came into 2021, how that would affect your view on the retopo process you're showing here (since at least what I'm seeing in the videos is roughly equivalent to quad draw now). I should also preface that by saying, I'm not a modeler/sculptor at all (I'm a Creature TD), but it looks really promising as a workflow. Really great series though.

  • @grayfox8904
    @grayfox8904 Před 3 lety +2

    Please guys, we would like to see ways of sculpting the inside of the mouth.
    Easy ways of handling this situation on where the tongue and teeth go.

  • @beanlightgames
    @beanlightgames Před 3 lety

    I see the sculpt was recorded before 2021 was released, but was the audio recorded before diving too deep into the new tools in ZModeler? The tools, while still not as good as Maya or TopoGun, are significantly better and more reliable than fixing a ZRemeshed mesh. I'd also recommend, specifically for Zbrush 2020, using the Topology Brush for the brows and lashes. It's not great for full retopology, but for making very quick, clean topology for instances like that. This did get replaced for me in 2021 with the introduction to ZModeler Edge Extrusion and Dynamic Thickness.
    Other than those quick things, I rly enjoyed the vid! I was just about done with making hair Zbrush and almost dropped it completely for Blender, but I definitely want to give these methods a shot!

  • @sklogw1673
    @sklogw1673 Před 3 lety

    how did you clean the black borders after making the polygroups? cool video c:

  • @SaltedMallows
    @SaltedMallows Před 3 lety +11

    How in the 7 hells do you retopo hair and get all the details? Do a video on it?

    • @MarseleXXL
      @MarseleXXL Před 3 lety

      By baking, i guess.

    • @SaltedMallows
      @SaltedMallows Před 3 lety

      @@MarseleXXL idk it doesn't just look like bakes though
      the topology follows the detail

    • @SaltedMallows
      @SaltedMallows Před 3 lety +1

      @@iamlazy7281 Ok so what I was referring to directly was how do you create those curves for the hair like that and then retopo perfectly between the edges with little trouble? I have difficulty getting a tight retopo that looks exactly like the detail of the base mesh even with Shrinkwrap like with shrinkwrap sometimes it sets in too far into the head.
      Is there a cleaner way to get more highly detailed topology for small things on the head like this?
      Also when you say Bake the HP Map onto the low Poly I presume you mean do the sculpt, bake the normals of the sculpt use the normals for the low poly mesh. Like am I supposed to get every ridge nook and cranny when I retopo? or is Normal map bakes from high poly onto low poly that's supposed to do the lifting

    • @SaltedMallows
      @SaltedMallows Před 3 lety

      @@iamlazy7281 thats pretty much it

    • @emilyylab
      @emilyylab Před rokem

      @@SaltedMallows You can always project your high rez on your low rez mesh! And then you bake in substance painter!

  • @Tenchinu
    @Tenchinu Před 3 lety +4

    As a total noob, I’m so grateful you guys, basically answer my question of: should I use Zbrush to retopo.
    The answer is no. Emphatically, unequivocally, ‘get out’a here with that weak shit’, no.

  • @DanielWilker
    @DanielWilker Před 3 lety

    Now you can extrude the edges with zmodeller, its faster them other software box modeling. Sure you can do amazing boz modeling in zbrush, its differente from other softwares but still good.

  • @MenchisMenagerie
    @MenchisMenagerie Před 2 lety

    I'm not sure if I'll get an answer here but I'll try asking at least. If I was making something like this and my goal was to fully retop and prepare it for animation, would you retop the hair seperately and keep it as a seperate object even up to the rigging stage or would you retop it all together as one single piece? I had a very hard time finding a definite answer for this and with how knowledgable you guys are you seem the best ones to ask.

  • @expositionfairy
    @expositionfairy Před 3 lety +2

    She looks like the Overwatch version of Cara Delevingne :D Great tutorial btw - you have no idea how conveniently on time both of the Overwatch ones are!

    • @SaltedMallows
      @SaltedMallows Před 3 lety

      Is that Samus's real name? Looks like Samus

    • @xleplayVA
      @xleplayVA Před 3 lety +1

      @@SaltedMallows thank you, i was looking for someone mentioning this, it looks a LOT like zero suit samus

    • @SaltedMallows
      @SaltedMallows Před 3 lety

      @@xleplayVA yep

    • @SaltedMallows
      @SaltedMallows Před 3 lety

      @@xleplayVA more like widowmaker samus fusion

  • @sentalogic
    @sentalogic Před 3 lety +1

    Please make video showing the pipeline to fibermesh hair till aniamtion

  • @rivercull8031
    @rivercull8031 Před 3 lety

    I love these types of videos!!!
    I was wondering if you could do a video on retopologizing more complex forms like dragons with crazy scales and other crazy contusions?

  • @TheIcemanModdeler
    @TheIcemanModdeler Před rokem

    Not sure how good this will be for 3d printing though, maybe thicker hairs so they intersect, maybe even a clump solid mesh and smaller hairs over it could work.

  • @shoshaka
    @shoshaka Před 3 lety

    Guys, can you share a link to the insert curve brush that you use for the hair creation?

  • @noname12234
    @noname12234 Před 3 lety +1

    I might have to get zbrush now. Can you show the same process in blender?

  • @TheRxGamer-r7q
    @TheRxGamer-r7q Před 2 lety

    Hello sir . please make a separate video on hair that you make it in thi video..want video related to how to unwrap this type of hair

  • @Koupoable
    @Koupoable Před 3 lety +1

    With Polyquilt (mostly for the AMAZING relax feature) and F2 addons (and some knowledge of blender I guess) retopo in blender is more than decent, I only do retopology with these tools and that's fast and easy to use, almost on par with maya's tool imo, but free.
    Plus you can transfer meshes between zbrush and blender with one click with GoB addon. :)

    • @linush2331
      @linush2331 Před 3 lety

      Having mainly used Blender for retopo, I can say that it is almost there, but not quite. The main things holding it back is that you can click through the high poly and accidentally select the backfaces of the retopo, and that there is no good way to make the low poly seethrough. There are also a LOT of small quality of life things needed. It's SO CLOSE to being amazing, but fundamentally Blender needs first party tools, because the amazing community addons are all really nice, but broken and prone to crashing. Like many things in Blender, I love the idea of it, but it feels unfinished, and doesn't quite work well enough for production.
      You can stitch together a half-decent retopo suite from addons, but it tears at the seams constantly. Soon though, I think it's gonna be great! Just not yet.

    • @Koupoable
      @Koupoable Před 3 lety

      @@linush2331 I agree about the seethrough and select aspects of the retopo process, that's indeed really annoying, I still think you can do retopo just as fast as any other software if not faster with the right tools and some practice.
      It's important to say for people that don't want to buy a software only for retopo.
      SpeedRetopo addon can help with the visibility and offers a fast setup and nice shortcuts, just got updated for 2.9 too.

    • @linush2331
      @linush2331 Před 3 lety

      @@Koupoable For sure! If you're a student, hobbyist or just want to try it out, it's absolutely great! But in the industry sadly it's not quite there. But I'm very optimistic!!

  • @SpadeApeiron
    @SpadeApeiron Před rokem

    All good but in the texturing phase is there gonna be conflict of hair strands overlapping with the scalp base cap which u have made to base the hairs on ? I always get till 35:22 phase then i dunno what to keep and what to discard. I wish i could share my model with you lol to explain what i mean.

  • @ilyasdev8962
    @ilyasdev8962 Před 3 lety

    Hey can someone tell me the name of that cool brush that adds res

  • @skarlok1
    @skarlok1 Před 3 lety +2

    I would love to see more tutorials about hair creation for game engines and videos. Zbrush and Blender solutions would be nice. As far as i noticed curves in blender are nice way to create simple base for hair.

  • @Zakadeja
    @Zakadeja Před 3 lety +1

    The retopology part blew my mind. I didn't know stuff like this was this easy in Zbrush, I'm used to using retopoflow in blender.

    • @Zanna444
      @Zanna444 Před 3 lety

      this is my question also after finishing a character in zbrush should it be retopologize again by quade draw in maya or some thing ?? or zbrush mesh version will last version?? apreciate your help

    • @FlippedNormals
      @FlippedNormals  Před 3 lety

      I would never use the zbrush retopo as my final. You need something where you have more control to create specific topo. Like Quad draw

    • @Zanna444
      @Zanna444 Před 3 lety

      @@FlippedNormals but do this bother you?? i mean after a while of working on zbrush then think about retopology you have to do all again by quad draw for exmple

  • @emanuelgherman5816
    @emanuelgherman5816 Před 2 lety

    Hello!
    How can I retopology the hair? I go with every strand and retopo it?
    Also, when I want to prepare the hair for animating it, should I make bones for every strand that is retopologized?

  • @temptor7585
    @temptor7585 Před 3 lety

    so when are the Zbrush Cowboy tshirts coming in?

  • @JonaDVargas
    @JonaDVargas Před 3 lety

    I like your videos a lot! I think the retopology phase could have worked better using zbrush 2021 new tools, using snapping while extruding new pieces like on the brows or eyelashes, even the complete head retopology. Still not perfect, but might save you a couple days :)

  • @kishore8053
    @kishore8053 Před 3 lety +1

    👍

  • @shushu9164
    @shushu9164 Před 7 měsíci

    What is dynamic that keeps it fairly consistent?

  • @viktorstrife3716
    @viktorstrife3716 Před rokem

    how rightly to do retopology of this hair? For game engine.

  • @ovebohnhorst4424
    @ovebohnhorst4424 Před 3 lety

    Hi. Can you do this in Blender or should I go with ZBrush?

  • @suresh6689
    @suresh6689 Před 2 lety +1

    We need textured video for the hair

  • @cduensingiii
    @cduensingiii Před 3 lety

    Hey dudes, you want to draw a brow, rather than drag out a cube, make yourself a custom curve brush that is just a 4-sided box tube, and then you can just draw the base geometry on the surface with one stroke and tweak a bit.

  • @chunfaileung5154
    @chunfaileung5154 Před 3 lety

    What render engine are you used?

  • @gelui13
    @gelui13 Před 3 lety

    Tutorial was amazing! Pretty cool, I love this format :) I want to ask about the blank spaces between strands of hair, would it be more appealing to fill every space? What do you think?
    Thanks 💜

  • @synopsis3191
    @synopsis3191 Před 2 lety

    You're so Cool Men ^^ You remind me beavis and butt-head ^^ I really like what you do.
    Even I am good at sculpting with my hands, but with my tablet, it's almost difficult...Thank you for all the work you provide us.
    Big Big Like ^^

  • @nicspics
    @nicspics Před 2 lety

    Can you use those strips as hair cards?

  • @CanalHKori
    @CanalHKori Před 2 lety

    after that, how do you prepare that type of hair for the game?

  • @mrslow4826
    @mrslow4826 Před 3 lety

    how can you retopology the hair? for animation

  • @HemantKumar-ey1cl
    @HemantKumar-ey1cl Před 2 lety

    I wanna ask 1 question
    This hairs are in high poly then how can we retopo this hairs?

  • @almightyarts
    @almightyarts Před rokem

    can we retopo this ??

  • @NihonRebooted
    @NihonRebooted Před 3 lety

    I heard 2021 improved retopology tools. Why not try those?

    • @FlippedNormals
      @FlippedNormals  Před 3 lety

      I haven't tried them, but I'll definitely check it out

  • @nana-sj6wu
    @nana-sj6wu Před 3 lety

    It was awesome
    Like always
    But can you help me?
    when I create Hair brush and make it a curve
    it is wayyyyyyy too larger than my brush size
    I Create about 10 cylinders (and 3 kinds of polygroup and ....)
    when i make middle polygroup longer size problem is ok
    but in that way when i use move topological, i can't move the hair it just streches
    what could be wrong?
    thanks for reading it

  • @warriormama13
    @warriormama13 Před 3 lety

    Can you bring this out to maya and substance without losing any geometry?

  • @anxhelo7383
    @anxhelo7383 Před 3 lety

    hello flipped normals i have a question about ZRemesher i have a non symmetrical mesh only the face is symmetrical and i want to zremesh it i use the Zremesh guides only on face with mirror ON but whem i z remesh the mesh the half of the body gets mirrored & welded is there any way to draw the zremesh guides but i want the mirroring only on the face. hope you understand what i mean

    • @FlippedNormals
      @FlippedNormals  Před 3 lety +1

      You would have to split it into two subtools.

    • @anxhelo7383
      @anxhelo7383 Před 3 lety

      @@FlippedNormals i understand thanks

  • @allieholmes2192
    @allieholmes2192 Před 2 lety

    I know this is a stupid question but do you have this layout at all I could download please :3

  • @nicspics
    @nicspics Před 2 lety

    Did you texture it and make a tutorial?

  • @alexnsia5008
    @alexnsia5008 Před 3 lety

    A quick question. Do you delete the undernet mersh used for laying the hair at the end when doing your final rendering or it must be left there? thank you

    • @FlippedNormals
      @FlippedNormals  Před 3 lety +1

      I leave it to create the illusion that there's more hair.

    • @alexnsia5008
      @alexnsia5008 Před 3 lety

      FlippedNormals Oh ok. Thank you very much

  • @joshua42777
    @joshua42777 Před 2 lety

    Would this be able to be done in zbrush core?

  • @omnuu
    @omnuu Před 3 lety

    How would you retopo a hair like that??

  • @Slouworker
    @Slouworker Před 3 lety

    How would you optimize something like this for use in game?

    • @FlippedNormals
      @FlippedNormals  Před 3 lety

      Well, you would retopo everything by hand and make sure the polycount was withing you budget.
      Then bake all the necessary maps etc :)

  • @fedegibsonlespaul
    @fedegibsonlespaul Před 7 měsíci

    Thank you for the video, time and effort.
    I wanted to ask something. I've downloaded some RDR2 character model rips and I want to 3D print them, but, as you may guess, the hair is just clumps of "confetti paper" with tga mask textures applied to it, and it wouldn't print alright. Is there any method to use this data to recreate the hair or should I just scrap it and make a new model for it? What would be the best approach if the priority is "accuracy" to the source? Any opinion is appreciated, so feel free to chime in, everybody. Thank you.

  • @parankafle5336
    @parankafle5336 Před 3 lety

    I like this style of video. can you make video where you could mix animal anatomy and human anatomy(
    like Tetrapod and humans or Quadrupeds and humans) and make a mythological creatures or and kind of creature where bones and muscle make sense.
    your video are very useful. thanks

  • @lgpaintball
    @lgpaintball Před 3 lety +2

    How would the hair work as a game ready model. Like the number of polys in the hair is probably to much for the game engine to run?

    • @aero3245
      @aero3245 Před 3 lety

      Retopo it

    • @lgpaintball
      @lgpaintball Před 3 lety

      @@aero3245 I understand that. But, I maybe wrong here. Even if you retopo the hair the number of polys will still be high.

    • @Kubx2828
      @Kubx2828 Před 3 lety +1

      The game industry uses a variety of techniques, but I think that the most common one is just to use strands of hairs, so flat planes (with some topology, obviously) on which you project your textures. Then, each plane is given physics so that they can move and collide realistically.

    • @lgpaintball
      @lgpaintball Před 3 lety +1

      @@aero3245 Thank you

    • @lgpaintball
      @lgpaintball Před 3 lety

      @@Kubx2828 Thank you

  • @felixxia3604
    @felixxia3604 Před 3 lety

    i thought you guys are in cyprus!!!

  • @sasaha8389
    @sasaha8389 Před 3 lety

    this looks more like samus aran san

  • @MDksa123
    @MDksa123 Před 3 lety +1

    do you work on perspective or not?

    • @FlippedNormals
      @FlippedNormals  Před 3 lety +2

      Both. Just always remember to check your perspective

    • @MDksa123
      @MDksa123 Před 3 lety

      @@FlippedNormals thanks guys, apperciate the videos

  • @nikiforoslll
    @nikiforoslll Před 3 lety

    23:50

  • @Ailyn4632
    @Ailyn4632 Před 3 lety

    Why not use the the topology brush for the brows?

    • @FlippedNormals
      @FlippedNormals  Před 3 lety

      Never used it before :)

    • @Ailyn4632
      @Ailyn4632 Před 3 lety

      @@FlippedNormals you should def try it, it takes 2 secs to do your eyebrows

    • @Ailyn4632
      @Ailyn4632 Před 3 lety

      And it snaps to surface so it's perfect for what you were doing, ofc I woulda just used blender for a lot of that haha

  • @richardrobles5898
    @richardrobles5898 Před 2 lety

    It looks more like a an overwatch version of samus

  • @SpieleSuchti894
    @SpieleSuchti894 Před rokem

    How could one recreate such a hairstyle in blender?

  • @CopyCatBlack
    @CopyCatBlack Před 3 lety

    thats a weird combination Icecream, Sasuage and Helmet???? L0L

  • @SVAFnemesis
    @SVAFnemesis Před 3 lety

    even tho i always enjoy watching any flippednormals video, i think this video's title is a bit misleading in a way. half of the video isn't about hair.

  • @cardieshe1371
    @cardieshe1371 Před 3 lety +1

    It's Henning & Morten*

  • @dreamsprayanimation
    @dreamsprayanimation Před 3 lety

    "Hey guys Morton and Henning from FlippedNormals here..."
    What the fuck did you just say?

  • @roymalambo6434
    @roymalambo6434 Před 3 lety

    SO AFTER THIS YOU HAVE TO RETOPOLOGIZE

  • @CraneArmy
    @CraneArmy Před 2 lety +1

    "one thing Ive learned is that you can mask individual vertices"
    :-|

  • @danielpons2484
    @danielpons2484 Před 3 lety

    . mmmmm... it, s Samus Aran?

  • @mahdastudios4162
    @mahdastudios4162 Před 2 lety

    SAMUS ?¡

  • @headhunter_4209
    @headhunter_4209 Před 3 lety

    Oh my God I've never seen either of your faces it's freaking me out now why do you both sound like you've got a tiny it of Scottish in your accents

  • @scproinc
    @scproinc Před rokem

    Not compatible for games.

  • @speedoflight1136
    @speedoflight1136 Před rokem

    луше бы написали как купить кисть дял волос за 12 доллоров.... какой может быть урок если для создания волос нужно покупать кисть

  • @saiyanseeds5084
    @saiyanseeds5084 Před rokem

    For a hair video why is more then the first 10 minutes you fixing your sculpt?