How Overwatch 2 Heroes Are Created

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  • čas přidán 19. 08. 2024
  • How Overwatch 2 Heroes Are Created
    #overwatch #overwatch2 #ow2
    Overwatch Character Creation Pipeline - Blizzard Entertainment Overwatch Team - 2023 ZBrush Summit
    Featuring Rakan Khamash
    Presentation Description: In this presentation we will be discussing the Overwatch Character Creation Pipeline and then we will specifically be going over how the newest hero for Overwatch, Illari, was created.  In addition, we will be sharing some tips and tricks with you.
    overwatch 2 illari, overwatch 2 illari creation, overwatch 2 presentiation, overwatch 2 summit, overwatch 2 creation, overwatch 2 devs, overwatch 2 devs presentation, overwatch 2 devs, ow2, ow2 news, ow2 devs, ow2 illari, overwatch 2 heroes, overwatch 2 behind the scenes

Komentáře • 77

  • @veenoxxy
    @veenoxxy Před 8 měsíci +160

    the illari breakdown video with the sculpting and creating process is super cool, even without sound

    • @R3KTANGL3
      @R3KTANGL3 Před 8 měsíci +1

      cool. but idk why they're lying about the sculpting process lol 31:05 they start with a sphere stretch out to a Gumby lookin mf only to swap to another model in a single frame and reverse a smooth on an already fleshed out female model lmao hope that was a joke

    • @veenoxxy
      @veenoxxy Před 8 měsíci

      @@R3KTANGL3 because it takes a lot of time making a new model like that maybe days, weeks, they don't actually have a timelapse of it, just some of the parts and they just stitched them together

  • @glasspaper3
    @glasspaper3 Před 8 měsíci +217

    Man ow 3d 'fanart' animators are going to make such good use of the tips given in this video

    • @xman9354
      @xman9354 Před 8 měsíci +26

      My favourite film is "Reinhardt is dead" where Mercy, Pharah, Torb, Tracer, Sombra, widow, and junkrat try to find out who killed Reinhardt

    • @lawrence9713
      @lawrence9713 Před 8 měsíci +5

      These animators are already superior

    • @nailinthefashion
      @nailinthefashion Před 8 měsíci +7

      Can't wait to see what they do with MAUGA in the mix!

    • @_narrows
      @_narrows Před 8 měsíci +22

      this joke is creeping towards being a decade old and people still think it's funny. astonishing ngl.

    • @glasspaper3
      @glasspaper3 Před 8 měsíci +3

      you think im joking??@@_narrows

  • @sandkang827
    @sandkang827 Před 8 měsíci +13

    i didnt get the point of floaters untill you mentioned baking them and it blew my mind. im shocked that that isnt what everyone does. that's is definitely going to be part of my modeling going forward

    • @AirbornStudiosArt
      @AirbornStudiosArt Před 3 měsíci

      hey yea, super versatile and mighty, some assets are just stacked layers of floaters, but once baked it all comes together.

  • @SirEvilestDeath
    @SirEvilestDeath Před 8 měsíci +7

    I’d love more map interactions.

  • @HelloMrDino
    @HelloMrDino Před 8 měsíci +9

    31:21 ....heads up "animators"

  • @Marween
    @Marween Před 8 měsíci +7

    Awesome video! Very informative!

  • @DukeFavre
    @DukeFavre Před 8 měsíci +5

    For me, it's a beautiful well crafter game. I always stop looking at shadows. I can tell something change in Blizzard, because the new maps, don't look as much polish as before. Hanamura is beautiful, all lighs looks amazing, shaders, everything resonates. But new maps, are different, they can be improve but maybe bugdet it's tight. LOVE YOUR WORK Dev team.

  • @Kacper42PL
    @Kacper42PL Před 8 měsíci +12

    Comment section trying to be filled with comments about the video and not a different topic completely challenge (impossible, undo-able)
    Anyway. I cannot even imagine myself being able to do that kind of stuff as it's way above me, but it's always interesting to see these! Props to devs who do the game stuff and not business stuff
    Also - so they're just scalping a character and then basically "painting" the clothes, materials etc onto that? So that would explain why every character is full of ass.

  • @primalmildannoyance5761
    @primalmildannoyance5761 Před 8 měsíci +1

    Ow2 R34 animators: Now this, is epic

  • @Waseemmmm
    @Waseemmmm Před 8 měsíci +7

    This is so cool

  • @DomskiPlays
    @DomskiPlays Před 8 měsíci +1

    This is just awesome in every which way

  • @arneblonski2688
    @arneblonski2688 Před 8 měsíci +5

    Mouse sculpting!

  • @DonutFlameFPS
    @DonutFlameFPS Před 8 měsíci +7

    31:17 best part starts
    36:12 best part again

  • @sven3413
    @sven3413 Před 8 měsíci +2

    they forgot the part where they consume substances in the making

  • @nintendosuperFreak-gv7sw
    @nintendosuperFreak-gv7sw Před 8 měsíci

    i really wanna do concept art for this XD

  • @ared18t
    @ared18t Před 8 měsíci

    Code for. Our turnover is really high and training takes too long here's how we do it so you can learn most of it by yourself.

  • @OkaySoShit
    @OkaySoShit Před 8 měsíci +1

    She is the most unpopular character

  • @AshVXmc
    @AshVXmc Před 8 měsíci +17

    Cool, [insert sarcastic and passive-aggressive comment here]

  • @blazingsonic
    @blazingsonic Před 8 měsíci +65

    I would pay for a blender lessons from them, How to make your own art with official Overwatch models!

    • @Soliddimension3D
      @Soliddimension3D Před 8 měsíci +1

      Well i think you can apply all these concepts straight into blender

    • @dire3648
      @dire3648 Před 8 měsíci

      @@Soliddimension3Ddef can lol, but a lot of the concepts of topology he dosnt talk about in this. I barely know much but I know enough to say he’s def good

    • @Soliddimension3D
      @Soliddimension3D Před 8 měsíci +1

      Well the topology concepts would translate to any software@@dire3648

  • @Jyeoi
    @Jyeoi Před 8 měsíci +11

    So what determines the cost of the skin?

    • @Alomare
      @Alomare Před 8 měsíci +30

      Bobby's mood

    • @nurikkulanbaev3628
      @nurikkulanbaev3628 Před 8 měsíci +10

      Cost+demand. If the skin is hogh demand(kpop collab). It will be expensive. If skin cost a lot to make it will be expensive.
      Go read about Pricing and Economics surrounding it to get the educated answer. If you just want to stay ignorant no need to ask this question in the first place

    • @rev5396
      @rev5396 Před 8 měsíci +16

      @@nurikkulanbaev3628You have such a grossly bitter attitude. All he did was ask a simple question and you respond with some holier than thou, unnecessary remark

    • @lareinadepompis2065
      @lareinadepompis2065 Před 8 měsíci

      @@nurikkulanbaev3628shut up

    • @xman9354
      @xman9354 Před 8 měsíci +8

      ​@@rev5396It's because this community is constantly attacked by people being bitter over optional things that they feel aggressive. It would be like if you were a fan of the Toronto Maple Leafs and someone asks "When is the next time the Toronto Maple Leafs will score?" during a losing streak. Although it could be a genuine question, it is most likely that it is meant to make fun of it

  • @fennectempest1590
    @fennectempest1590 Před 8 měsíci +1

    nsfw arts right now going ape shit

  • @spaceman9459
    @spaceman9459 Před 8 měsíci +42

    Cool, why all the recent Highlight intros are complete ASS though?

    • @footur3179
      @footur3179 Před 8 měsíci +14

      There's been a few alright ones, especially ones like the Reinhardt Imperius intro and Lilith Moira intro

    • @spaceman9459
      @spaceman9459 Před 8 měsíci +39

      @@footur3179 They all lack movement, they are awkward at best. The fluidity is gone, I'm not even talking how lifeless and cringy they've become

    • @ravenwatch
      @ravenwatch Před 8 měsíci +16

      true, quality in animations has gotten worse drastically. The game felt so full of life and character in OW1 but with OW2 I just can't get myself to love it the way I loved OW1.

    • @lilwintery6434
      @lilwintery6434 Před 8 měsíci +7

      @@spaceman9459 ehh i don't think they are cringe they still fit the hero's character, some of them even have things we haven't seen before like soldier/tracer on bikes, screen overlays, and post-processing
      and liek that guy said the lilith moira intro goes hard
      the only one that looks weird to me is the one where the junker queen is stabbing a knife on the table by her fingers because if you wear a skin that exposes her arm, her muscles don't have physics/flex like mauga's do

    • @rokag2272
      @rokag2272 Před 8 měsíci +3

      they got rid of Bobby.. give microsoft time... to slow down and change the focus of the team on the right directtion again.. whatever you see on game now or even season 8... it was done.. months ago, not now. Sad but.. we need to wait to see the changes :)

  • @SirGutieusPrime
    @SirGutieusPrime Před 8 měsíci +1

    Why are they acting as if they have to make new characters when they have a template mode? This doesn’t justify the cost. All they’re doing is digital shadowing. They aren’t starting from scratch in coding. It’s already done. They are just showing you how they incorporate a skin into the template before a release. All the original skins were various versions with different color schemes. The skins are then overlayed. If they are acting like they have to start from scratch then clearly their game dev/designers are prolonging work inefficiently. This is nonsense. They have new skins as soon as they approve the concept for it. That’s the hardest part now because it’s all downhill from the start of the project. Seriously this is just them talking about perspective and shadowing overlayed onto a character model. Thus wouldn’t take days, if would take minutes to an hour. When you play the game, it’s x amount of frames and resolution that are overlooked. Just like the animated shorts are more in depth and in detail compared to actual game play footage. They need to stop acting like the focus is on the game when in reality it’s in the marketing. Ppl need to stop buying skins for 20 bones so they’d lower the price. If everyone did it, bet it would drop to 2 or 3 dollars at most. And even that is a crime. But ppl won’t learn. They’d rather pay for a brand new games cost over how fast they can pump out skins. Again blizzard will only hike up prices because they test the limits of the consumer base. Problem is they lack awareness and are blissfully ignorant because they think they aren’t being robbed. If you bought 3 skins that took them at most 2 or 3 business days to create start to finish (with one or two ppl) studios, will start sellling games at higher cost to say production value required is exponential based on the worth they are charging. The artist themselves are not getting raises tgey getting same steady check while soujourns agua skin racked in 2 million since it’s release. That’s not even a full quarter. Inflation applies to actual resources makes sense. This is sheer stupidity folks for simply porting and overlaying art onto models that apply the shadowing and directions.

  • @SirEvilestDeath
    @SirEvilestDeath Před 8 měsíci +2

    That’ll be $20 please and thank you…yes you get the one. What do you mean “other skins” you paid for this one not the other ones. What can you do with them I hear you ask? Equip them to these characters. What? No, not in other games you can’t leave with those so keep our $20 sinks in here thanks.

  • @Iek-nx9sw
    @Iek-nx9sw Před 7 měsíci +1

    Y'all making r34 jokes are so unfunny 💀

  • @datboy27uhoh
    @datboy27uhoh Před 8 měsíci +15

    Cool, make better high light intros, all the new ones are boring as shit now

  • @blazingsonic
    @blazingsonic Před 8 měsíci +9

    O_O That software looks no different from Blender!

    • @Tolerance.V1
      @Tolerance.V1 Před 8 měsíci +7

      because it's not blender

    • @Neonyziee
      @Neonyziee Před 8 měsíci +3

      I think he wanted to say that it is the same as blender

    • @nixflix3362
      @nixflix3362 Před 8 měsíci +1

      its not. zbrush is way more advanced in terms of sculpting than blender and the industry standard.