How to 3D Model Anything

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  • čas přidán 17. 05. 2024
  • After watching this video, you will learn how to 3d model anything from scratch. You will be able to apply these simple workflows to model anything you have in mind.
    To support my channel: www.buymeacoffee.com/OnMars3D
    Professional Website: onmars3d.com/
    Gumroad: gumroad.com/onmars3d
    Artstation: www.artstation.com/onmars3d
    Instagram: / onmars3d
    Software used in Tutorial:
    Maya 2022.3
    #3D #3dmodeling #3dart
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    Table of Contents
    0:00 Introduction
    0:28 Overall modeling workflow
    1:25 Gathering reference
    3:11 Curve guides
    7:13 Creating a 3D blockout
    14:16 Retopology and edgeflow
    20:14 Refining and adding further details
    31:34 Recap and conclusion
    33:44 Sports car seat modeling timelapse
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Komentáře • 251

  • @OnMars3D
    @OnMars3D  Před rokem +5

    Check out my Patreon/CZcams Membership for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    www.patreon.com/OnMars3D

  • @polpettaio
    @polpettaio Před rokem +295

    Finally someone talking about it. I always thought it was much easier to do the rough model and then do a ritopology to improve the topology. Getting mad about the flow of existing polygons seemed absurd to me. Thanks to you, I don't feel the only one anymore.

    • @OnMars3D
      @OnMars3D  Před rokem +24

      You're not alone :)

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver Před rokem +4

      @@OnMars3D same with me here - thanks for sharing your knowledge. I'm gonna try that one out tomorrow :D

    • @nofx7058
      @nofx7058 Před 6 měsíci +1

      have you used curves before to define a model like this?

    • @povilaslondon
      @povilaslondon Před 5 měsíci +6

      Also doing retopo improves your modelling skills. So you become more efficient when modeling base meshes or detailed models from a get go. I've learned so much doing this specifically how to terminate edges/polygons in an efficient and clean way.

    • @einzelganger5290
      @einzelganger5290 Před 3 měsíci

      ​@@povilaslondonSpot on!🎯 You know what they: practice makes perfect.

  • @Toprak1552
    @Toprak1552 Před rokem +75

    I've tried to use curves to create a blockout after watching this and this may be the most important modeling tutorial I've ever watched for the last few months months. I'm learning 3D modeling for a while and I hit that mind block where you can't process anymore but after this I modeled things I've failed miserably in the past few weeks :D

  • @Hugo_Dvz
    @Hugo_Dvz Před rokem +76

    this was genuinely a phenomenal video, it's given me the courage to branch out from purely hard surface brute force modelling into modelling with this organic flow and curve utilisation

    • @OnMars3D
      @OnMars3D  Před rokem +6

      Glad to hear that the video helped!

  • @mirabella366
    @mirabella366 Před rokem +2

    This was so helpful and I learned a bunch of new things! Thank you.

  • @IbelinnCreations
    @IbelinnCreations Před rokem +2

    Thank you so much for making this!! I've been struggling a bit at school with how to tackle different forms properly and this is such a nice way of explaining it 😭

  • @marlo3d288
    @marlo3d288 Před rokem +1

    I love your videos! You explain it nice and clear.

  • @happypoot3008
    @happypoot3008 Před rokem +5

    Wonderful tutorial! You did a great job explaining and actually showing how to apply those steps and giving examples that i feel like some tutorial don't do enough. I have been modeling for sometime now and I don't really have a "workflow" when i model something so i will definitely be trying this modeling approach. Thanks man!

    • @OnMars3D
      @OnMars3D  Před rokem

      Happy to help and thanks for the feedback!

  • @PieterHanja
    @PieterHanja Před 11 měsíci

    This workflow tutorial is awesome!

  • @juanjosepariciolago2776

    do more of this!! this is amazing

  • @user-fr7yi5cc6m
    @user-fr7yi5cc6m Před rokem

    If you kept it going till now you have all the respect that I can give

  • @Eric-cj9mu
    @Eric-cj9mu Před rokem

    Great video! Thank you. Definitely some new things learned from this one.

  • @wasoha
    @wasoha Před rokem +6

    my main takeaways here were using curves to create easier reference and retopology after creating a basic form. im a beginner so my method was that my reference was only the imported flat images, and then worrying about topology at the same time as establishing the form. ive struggled with topology in the past and this seems way easier. I use blender these days but I think all the same ideas apply. the only part im kinda fuzzy on is how you went about breaking out the paneling from the main model but I assume I can find tutorials for paneling.

  • @shrimusical5899
    @shrimusical5899 Před 4 měsíci

    Thank you for this, much needed tutorial for a beginner like me .

  • @dilippatil9508
    @dilippatil9508 Před rokem +2

    This tutorial is very helpfull for understanding work flow

  • @dziewiatkom
    @dziewiatkom Před rokem +1

    Thank you for explaining your process, really excited to see what I can do with these methods!

  • @akioasakura3624
    @akioasakura3624 Před 6 měsíci

    This is litearlly one of the best tutorials ever. Big up sir TYSM

  • @takanorisuzuki783
    @takanorisuzuki783 Před 9 měsíci

    I am an aspiring CG artist.
    Thank you for uploading such a great tutorial!
    I immediately subscribed you.
    I will keep watching.

  • @scratchy5238
    @scratchy5238 Před rokem +9

    I also use the different steps with blockout and continously adding details, but the curve method for modeling is new to me. Very helpful as always great tutorial👌

    • @OnMars3D
      @OnMars3D  Před rokem +1

      Yeah, it's always nice to mix and match different methods, glad it helped!

  • @eazygfx4815
    @eazygfx4815 Před rokem +1

    38:20 very chilled beat, love it

  • @3Dobjects
    @3Dobjects Před 6 měsíci

    nice one! just in the first minutes you already talked about curve shaping and more things should be used in all processes. well done!

  • @dsusilaenglishteacher2360

    Wow, so well done! Thanks for posting, man! Very helpful.

  • @EnterMyDreams
    @EnterMyDreams Před 10 měsíci

    this is really useful and helps confidence of beginners thank you !

  • @sergeyink55
    @sergeyink55 Před 6 měsíci

    Cool work!

  • @3akorInOfTime
    @3akorInOfTime Před rokem

    Thanks a lot!!! You save my life!

  • @decoynotreal2114
    @decoynotreal2114 Před rokem

    best tutorial ever!!!

  • @MrWarriorBD
    @MrWarriorBD Před rokem

    Really awesome guideline

  • @falakchaudharygaming7342

    This is the best free software Ive seen. Respect.

  • @JoseMendoza-mc8ic
    @JoseMendoza-mc8ic Před rokem +10

    This channel is pure gold!

    • @OnMars3D
      @OnMars3D  Před rokem

      Thank you, glad you enjoyed it!

  • @CGLife
    @CGLife Před rokem +2

    Holy this was the tutorial I was looking for when I started, but never found! Great work, from a blender lover

  • @nolanneidig2976
    @nolanneidig2976 Před 5 měsíci

    Thank you so much! This is such an easier spot to start with modeling and makes the process easier to understand and work with. Thank you!!

  • @dvibebrasil
    @dvibebrasil Před 5 měsíci

    Good, great job!!!

  • @moonasha
    @moonasha Před 3 měsíci

    man I had no idea about the quad draw tool, went and looked it up in the documentation during this video. Really neat tool.

  • @kedya6375
    @kedya6375 Před rokem

    Thank you for you work!

  • @AlexTsekot
    @AlexTsekot Před rokem +2

    The CTRL + MMB to move along normals is a new one to me and I've used maya for over 10 years, always something new to learn!

    • @OnMars3D
      @OnMars3D  Před rokem

      Yeah, I'm still learning small tips and tricks after using Maya for a while, like you said, always something new.

    • @sqwert654
      @sqwert654 Před rokem

      It's the first things I look for these days, how can I move things in the directions I want, how can I snap this to that. Then I map the shortcuts in my Razor Tartarus, before I forget and because I hate multi key functions.

  • @warriormaddy420
    @warriormaddy420 Před 9 měsíci

    nice thankyou

  • @pv8685
    @pv8685 Před 5 měsíci +2

    Awesome Video... Now you can 3d print the best scale model seat for a hot wheel car in the world! 🤯

  • @asimali3898
    @asimali3898 Před rokem

    Thank you

  • @sivapandianreffreference

    great so much super simplified and clear

  • @alvin_aliev
    @alvin_aliev Před 13 dny

    Very useful approach to modeling. It’s strange that no one talks about it until now.Thank you bro!

  • @thekatalexander
    @thekatalexander Před rokem +2

    You are single handedly getting me though school. No shade to my teachers but I just understand the way you explain things!

  • @bsko3D
    @bsko3D Před 6 měsíci +1

    Oh look, a proper donut tutorial :)

  • @draudeky4508
    @draudeky4508 Před 2 měsíci

    good to know this kind of worklow, rep+

  • @bsko3D
    @bsko3D Před 6 měsíci

    You are making my day today

  • @raV_3d
    @raV_3d Před rokem +20

    It is such an efficient workflow to use curves as a easy-mode for "sketching" the form (with blueprint or not) and then just focus on blocking and refining. Reminds me a bit of a freedom, that only sculpting gives when creating a base form for modeling with retopology tools. Tbh I have never seen that kind of workflow with snapping polys to curves. It works with Blender and I am more then happy to try it, especially with organic modeling which I find this technique will be a beast. Many thanks for this video!

    • @filipg.8852
      @filipg.8852 Před dnem

      What curves are you using for this (bezier or nurbs)?

    • @raV_3d
      @raV_3d Před 13 minutami

      @@filipg.8852 I prefer Bezier curves. Now (Blender 4.1) it doesn`t require to have more points (subdivisions) along the curve to snap, like it was before. It snaps wherever you like. With nurbs it still requires more points then just two if you want more freedom (snapping points). So if you can`t snap to nurbs as you like, subdivide it a few more times and you`re good to go.

  • @RichellyItalo
    @RichellyItalo Před 6 měsíci

    Thank you for this!

    • @OnMars3D
      @OnMars3D  Před 6 měsíci +1

      Glad it was helpful!

  • @tushartakalkar
    @tushartakalkar Před rokem

    Thanks for giving this valuable knowledge🙏🏼

  • @KuroNeko-gp8kh
    @KuroNeko-gp8kh Před 5 měsíci

    you really help me with your workflow, i was stuggling with detailing and retopology when i should be focus on block out instead. Really helpful

  • @lorgaraurelion1789
    @lorgaraurelion1789 Před rokem +1

    Man,it`s really cool tutorial.I think it`s one of the most useful tutors

  • @galinouprod2692
    @galinouprod2692 Před 5 měsíci

    Cool 👍

  • @beans9288
    @beans9288 Před 5 měsíci +1

    Oh man this is the video I’ve been needing!! I know all the tools and everything, I can operate maya just fine, but I never know the actual process of making the item 😅 Thank you so much, I haven’t finished the video yet but it’s answered so many of my questions already!!

  • @nov3000
    @nov3000 Před rokem

    thanks always good

  • @thesim1990
    @thesim1990 Před rokem +1

    14:36: I like to use this same technique when it comes to crazy complex hard surface shapes. It was a godsend when working on a motorbike engine. Just quickly rough out the engine shapes using primitives then retopo.

    • @OnMars3D
      @OnMars3D  Před rokem

      Exactly, it helps a ton for more complex shapes!

  • @sadstatus1.195
    @sadstatus1.195 Před 20 dny

    Thankyou sir 💖

  • @dhabasushivakumar6118
    @dhabasushivakumar6118 Před rokem +1

    Was waiting for your video Master 🙏🙏

  • @kapwinng
    @kapwinng Před rokem

    Nice!

  • @Ruftinator
    @Ruftinator Před rokem +1

    This workflow makes a lot of sense to me, not sure why I’ve never really seen it or thought of it. This is certainly gonna help when I’m going to try and model some cars😎

  • @ramyissa20
    @ramyissa20 Před rokem +1

    very satisfying and informative, I love this 🤍

  • @amineadimi7245
    @amineadimi7245 Před rokem

    great boss

  • @AbdulahMukhlisPrayogi-cm3pk

    thank you good people, for this very expensive knowledge

  • @dikrv5232
    @dikrv5232 Před rokem

    Nice video! Thx!

  • @GamePlanStudiosRS
    @GamePlanStudiosRS Před rokem

    I don’t usually comment, but this method is incredible!!!! Your videos are all top tier man, keep up the amazing work!!!

    • @OnMars3D
      @OnMars3D  Před rokem

      Thank you for the kind words, more to come!

  • @HuyHoang-qy1dq
    @HuyHoang-qy1dq Před 5 měsíci

    Finally I can find a channel which really teach beginners how to do step by step. Not like others channel alway x2 speed and click freaking fast, who can understand it ?
    I hope you will have a course series on learning platforms like Skillshare, Udemy or kind like that.
    Love you so much ❤

    • @OnMars3D
      @OnMars3D  Před 4 měsíci

      Thanks, more to come!

  • @pradeepdurai8661
    @pradeepdurai8661 Před 6 měsíci

    This workflow Looks really awesome. Can you provide any suggestions about how to get on with this in blender.

  • @Sifter2D
    @Sifter2D Před rokem +1

    12:57 so you do teach! No wonder you're this good at explaining. Hats off to you, sir.

    • @OnMars3D
      @OnMars3D  Před rokem +1

      Yeah, I've been teaching for a while, over 10 years now, thank you!

  • @andreap9319
    @andreap9319 Před rokem

    THANK YOU THANK YOU THANK YOU

  • @AnanthakumarBalakrishnan

    create a full video on creating Curve guides Maybe Time-lapse also fine its very important step

  • @konstantin3369
    @konstantin3369 Před rokem +3

    I usually create a basic shape in Zbrush for my characters, then I use Moi3D to create some Hard Surfaces of details, then I throw it in Maya and also use Quad Draw to build the correct topology...I'm learning to create robots, robot parts, Cyber muscles, some Sci-Fi shapes, details and e.t.c.I really liked your method..fast and high-quality.Thx you for your tutorials 🙏

    • @swinny_
      @swinny_ Před rokem

      Thanks for opening my eyes to Moi3D - im doing alot of hard surface right now and now going down a rabbit hole!

  • @shubhamfartade7105
    @shubhamfartade7105 Před 2 měsíci

    cool

  • @atomicshrimpFT
    @atomicshrimpFT Před 9 měsíci

    Curve method is very much new to me. But is it really helpful for every situation? Like I can image it sometimes being unpractical wirh simpler models

  • @buraktabakoglu
    @buraktabakoglu Před 2 měsíci

    Please create this workflow tutorial for Blender Mars, it would be a game changer.

  • @smitestudio3883
    @smitestudio3883 Před rokem

    16:10 Im modelling mostly hard surface so i dont need to worry about retopology. And if i gotta do retopo i export it to 3DCoat for retopology.

  • @bruno_mcd
    @bruno_mcd Před měsícem

    Small tip for those following this tutorial: if you go to the website, click on any of the race seats and download the brochure in PDF. Once you do that, open the PDF in illustrator (the blueprints should be on page 26/27).
    You should have access to the vector blueprints. Export the files in PNG, adjust the PPI scale and enjoy large format, high quality blueprints to create those splines. Hope this helps! :)

    • @OnMars3D
      @OnMars3D  Před 27 dny

      This is great, gonna test this out, appreciate the tip!

  • @seokim7211
    @seokim7211 Před rokem +1

    This is exactly what I’ve been needing😍😍
    Thanks so so much for sharing🙏🙏

  • @J4ME5_
    @J4ME5_ Před měsícem

    that middle mouse x thing is frustrating, but oh man what a great video. Day two and the snapping C middle mouse is inconsistent, or offset. I am using Maya 2024.. very frustrating.. sometimes it feels like I found the perfect tutorial, only to be blocked by very frustrating issue. I wonder if its because I have a middle mouse wheel or something. Sometimes it works, sometimes its offset, sometimes it does nothing. I probably manually slid the vertices 75% of the time.

  • @equinox6229
    @equinox6229 Před rokem

    I have a question concerning the retopo part; Is it still practical for very hard straight lines ? It seems you can only eyeball the polygons placement often times making the edge flow wobbly around sharp edges.

    • @OnMars3D
      @OnMars3D  Před rokem

      You can be more organic with polygons modeling focusing more on the "flow" of edges instead of exact placement.

  • @Mr.McWatson
    @Mr.McWatson Před 3 měsíci

    What's the advantage of pulling faces out rather than using grid fill etc on the existing curves? I use Blender, and there I'll start with the subserf guide, then shrinkwrap geometry onto that in sections which I copied form the original. This is kind of the same thing isn't it? This is just a little more accurate off the bat.

  • @zojirushi1
    @zojirushi1 Před rokem +1

    Time stamps would be great! :D

  • @denislenoiraristocrat4751

    please may you make this tutorial for Blender and substance painter too? one of my friends really need it ♥ ty

  • @1955Rodri
    @1955Rodri Před 8 měsíci

    Do you have a tutorial of modeling from curvs nurbs to surface ? I mean a tutorial without primitive polygon

  • @TheFrogChannel
    @TheFrogChannel Před 7 měsíci

    His rough blockout mesh looks cleaner than all of my finished meshes 💀

  • @chenjieyung2896
    @chenjieyung2896 Před rokem

    謝謝!

  • @CodeZakk
    @CodeZakk Před rokem +1

    Amazing tutorial!! My question is what is advantage of curves other than vertices??

    • @OnMars3D
      @OnMars3D  Před rokem

      It's a clearer way to view the model and create freeform reference. When using geometry, things get a bit messy. I go back and forth between geometry and curves.

  • @alicannurcin7933
    @alicannurcin7933 Před rokem

    Great video, learned a lot. Thanks.

    • @OnMars3D
      @OnMars3D  Před rokem +1

      No problem, happy to help!

  • @HeavenlyGust
    @HeavenlyGust Před rokem

    The Bob Ross of topology

  • @ErsinBactisa
    @ErsinBactisa Před rokem

    Hi! Is there a "quad draw" equivalent in 3ds max? That tool is amazing.

    • @OnMars3D
      @OnMars3D  Před rokem +1

      3ds Max has 'Step Build', it's not as nice as Quad Draw but it works (at least last time I used it).

    • @ErsinBactisa
      @ErsinBactisa Před rokem

      @@OnMars3D yeah, you're right. Meantime I found the workflow on CZcams. Gonna try it soon. Thanks for the reply and for the wonderful channel!

  • @dremm9502
    @dremm9502 Před rokem

    Finally!

  • @SAGU.GAMING
    @SAGU.GAMING Před rokem

    Can you do for user mobile phone/android

  • @user-tg9bm6vr2q
    @user-tg9bm6vr2q Před 5 měsíci

    This chair's shape looks like Munch's painting "The Scream" 🤣🤣

  • @babyjohn3356
    @babyjohn3356 Před rokem +2

    Not easy as it seems, people who does 3d models fast my respect to them , I'm always impressed. I wanna learn but I just can't do it so hard specially characters

    • @jenkathefridge3933
      @jenkathefridge3933 Před 4 měsíci +1

      Characters and cars are difficult but i'm learning from my mistakes

  • @OnMars3D
    @OnMars3D  Před rokem +34

    You can download the vintage and modern seat 3D model here: artstn.co/m/00R8x
    What modeling workflows do you use? This is not a definitive list and this is not the only way to 3D Model. I will post more videos on this topic in the future, but let me know which modeling workflows you use on on a daily basis and helped you really improve your 3D modeling skills.
    And don't forget, you can join our active discord here to help grow your 3D Art Skills: discord.gg/G3Z8tkzmuM

    • @idkwhatvideostopost7649
      @idkwhatvideostopost7649 Před rokem

      I use blender and fusion 360. I do the more accurate parts of the model in fusion 360, then export them into blender to do more of the irregular parts to save time and make a model that looks alright.

    • @benzadrianz3811
      @benzadrianz3811 Před rokem

      Maya 2018.... and im noob

    • @akura2
      @akura2 Před rokem

      Can I have this model? 😁

    • @a420dro
      @a420dro Před 5 měsíci

      I found your workflow very time consuming, the amount of hand drawn curves etc., I'd burn out fast. The output is straight clean, but usually u cannot spend a day on modelling one car seat asset if it's not concept for seat/car manufacturer. I'm team max as basic gateway, but fast workflow is zbrush, masking, polygroups and remeshing to keep nice topology, if it's screwed too much then retopo, (if model is not a hero and simple or very organic and I'm lazy, then retopo in Instant meshes). Coat for UV.
      I'd do this seat by quick blockout with premade holes already with nice loops, correct basic outer shapes for less thinking. In zbrush quick shaping along with polygroups marking, remeshing, creating desired 3d details, then copying it, making bump details and exporting both models for detail projection and texturing. For lowpoly models I prefer oldschool manual modelling although zbrush is good for quick lowpoly art

  • @Ismail-ut2hv
    @Ismail-ut2hv Před 4 měsíci

    Is there any tutorial like this for blender, i feel that i cant progress and make better models and find myself stuck when i try to model items.

  • @jonnygrown22
    @jonnygrown22 Před rokem

    i wish you mentioned how to position the blueprints

  • @-NAVEENRAJK
    @-NAVEENRAJK Před rokem

    what softwares did you used

  • @bidlis
    @bidlis Před rokem

    nice video, only detail those red curves are really hard to see

  • @user-oi6bt9th8s
    @user-oi6bt9th8s Před 5 měsíci

    Hi, I just have a question after watching this video. I wasn't always sure when it seems like one mesh if I should make something with one piece mesh with all vertex attached or not. Should I separate things...like, based on material differences? do you have any standard when separating things out ? Thanks for the tutorial by the ways.

    • @OnMars3D
      @OnMars3D  Před 4 měsíci

      A good rule of thumb is model is the same way it's made in real life. In most cases, they will be separate and modular objects.

    • @user-oi6bt9th8s
      @user-oi6bt9th8s Před 4 měsíci

      ​@@OnMars3D Oh, that's why you separated one single stitches into two in another video. I always just bevel and extrude it in on that matter because I thought since it is made of a single material(basically well, cloth). Now I know that, I will keep that it in my mind. Thanks for the reply by the way :)

  • @nguyenhainguyen1
    @nguyenhainguyen1 Před 5 měsíci

    Could you please post a full length video of how you made these.

    • @OnMars3D
      @OnMars3D  Před 5 měsíci +1

      I cover another car seat using the same workflow here:
      czcams.com/video/uqb9lh6gE6U/video.htmlsi=11W3CIjgJHfNSd3V

  • @chaotian4206
    @chaotian4206 Před rokem

    Very useful video.thanks for sharing your methods.can you tell me where to download the reference pictures?

    • @OnMars3D
      @OnMars3D  Před rokem

      I put them together from website, I started here: www.recaro-automotive.com/us/dynamic/recaro-sportster-gt

  • @mr.mohamedabdulazez6418

    I've been struggling to find an soft soft tutorial. I haven't watched yours yet but if the actual company is telling you nice job, then I'm

  • @TeslaAtoms
    @TeslaAtoms Před rokem

    OnMars3D: creating a 3D modeling Tutorial for Maya.
    Everyone else: watching fighterjets perform an airshow.
    Everyone on yt: "who cares for fighter jets anyway if you can model a friggin sports car seat"