How to 3D Model Anything
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- čas přidán 17. 05. 2024
- After watching this video, you will learn how to 3d model anything from scratch. You will be able to apply these simple workflows to model anything you have in mind.
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Software used in Tutorial:
Maya 2022.3
#3D #3dmodeling #3dart
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Table of Contents
0:00 Introduction
0:28 Overall modeling workflow
1:25 Gathering reference
3:11 Curve guides
7:13 Creating a 3D blockout
14:16 Retopology and edgeflow
20:14 Refining and adding further details
31:34 Recap and conclusion
33:44 Sports car seat modeling timelapse
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Finally someone talking about it. I always thought it was much easier to do the rough model and then do a ritopology to improve the topology. Getting mad about the flow of existing polygons seemed absurd to me. Thanks to you, I don't feel the only one anymore.
You're not alone :)
@@OnMars3D same with me here - thanks for sharing your knowledge. I'm gonna try that one out tomorrow :D
have you used curves before to define a model like this?
Also doing retopo improves your modelling skills. So you become more efficient when modeling base meshes or detailed models from a get go. I've learned so much doing this specifically how to terminate edges/polygons in an efficient and clean way.
@@povilaslondonSpot on!🎯 You know what they: practice makes perfect.
I've tried to use curves to create a blockout after watching this and this may be the most important modeling tutorial I've ever watched for the last few months months. I'm learning 3D modeling for a while and I hit that mind block where you can't process anymore but after this I modeled things I've failed miserably in the past few weeks :D
this was genuinely a phenomenal video, it's given me the courage to branch out from purely hard surface brute force modelling into modelling with this organic flow and curve utilisation
Glad to hear that the video helped!
This was so helpful and I learned a bunch of new things! Thank you.
Thank you so much for making this!! I've been struggling a bit at school with how to tackle different forms properly and this is such a nice way of explaining it 😭
I love your videos! You explain it nice and clear.
Wonderful tutorial! You did a great job explaining and actually showing how to apply those steps and giving examples that i feel like some tutorial don't do enough. I have been modeling for sometime now and I don't really have a "workflow" when i model something so i will definitely be trying this modeling approach. Thanks man!
Happy to help and thanks for the feedback!
This workflow tutorial is awesome!
do more of this!! this is amazing
If you kept it going till now you have all the respect that I can give
Great video! Thank you. Definitely some new things learned from this one.
my main takeaways here were using curves to create easier reference and retopology after creating a basic form. im a beginner so my method was that my reference was only the imported flat images, and then worrying about topology at the same time as establishing the form. ive struggled with topology in the past and this seems way easier. I use blender these days but I think all the same ideas apply. the only part im kinda fuzzy on is how you went about breaking out the paneling from the main model but I assume I can find tutorials for paneling.
Thank you for this, much needed tutorial for a beginner like me .
This tutorial is very helpfull for understanding work flow
Thank you for explaining your process, really excited to see what I can do with these methods!
Happy to help!
This is litearlly one of the best tutorials ever. Big up sir TYSM
I am an aspiring CG artist.
Thank you for uploading such a great tutorial!
I immediately subscribed you.
I will keep watching.
I also use the different steps with blockout and continously adding details, but the curve method for modeling is new to me. Very helpful as always great tutorial👌
Yeah, it's always nice to mix and match different methods, glad it helped!
38:20 very chilled beat, love it
nice one! just in the first minutes you already talked about curve shaping and more things should be used in all processes. well done!
Wow, so well done! Thanks for posting, man! Very helpful.
Happy to help!
this is really useful and helps confidence of beginners thank you !
Cool work!
Thanks a lot!!! You save my life!
best tutorial ever!!!
Really awesome guideline
This is the best free software Ive seen. Respect.
This channel is pure gold!
Thank you, glad you enjoyed it!
Holy this was the tutorial I was looking for when I started, but never found! Great work, from a blender lover
Glad you liked it!
Thank you so much! This is such an easier spot to start with modeling and makes the process easier to understand and work with. Thank you!!
Glad it was helpful!
Good, great job!!!
man I had no idea about the quad draw tool, went and looked it up in the documentation during this video. Really neat tool.
Thank you for you work!
Happy to share!
The CTRL + MMB to move along normals is a new one to me and I've used maya for over 10 years, always something new to learn!
Yeah, I'm still learning small tips and tricks after using Maya for a while, like you said, always something new.
It's the first things I look for these days, how can I move things in the directions I want, how can I snap this to that. Then I map the shortcuts in my Razor Tartarus, before I forget and because I hate multi key functions.
nice thankyou
Awesome Video... Now you can 3d print the best scale model seat for a hot wheel car in the world! 🤯
Thank you
great so much super simplified and clear
Thanks so much
Very useful approach to modeling. It’s strange that no one talks about it until now.Thank you bro!
Happy to help!
You are single handedly getting me though school. No shade to my teachers but I just understand the way you explain things!
Always happy to help!
Oh look, a proper donut tutorial :)
good to know this kind of worklow, rep+
You are making my day today
It is such an efficient workflow to use curves as a easy-mode for "sketching" the form (with blueprint or not) and then just focus on blocking and refining. Reminds me a bit of a freedom, that only sculpting gives when creating a base form for modeling with retopology tools. Tbh I have never seen that kind of workflow with snapping polys to curves. It works with Blender and I am more then happy to try it, especially with organic modeling which I find this technique will be a beast. Many thanks for this video!
What curves are you using for this (bezier or nurbs)?
@@filipg.8852 I prefer Bezier curves. Now (Blender 4.1) it doesn`t require to have more points (subdivisions) along the curve to snap, like it was before. It snaps wherever you like. With nurbs it still requires more points then just two if you want more freedom (snapping points). So if you can`t snap to nurbs as you like, subdivide it a few more times and you`re good to go.
Thank you for this!
Glad it was helpful!
Thanks for giving this valuable knowledge🙏🏼
My pleasure!
you really help me with your workflow, i was stuggling with detailing and retopology when i should be focus on block out instead. Really helpful
Glad to hear it!
Man,it`s really cool tutorial.I think it`s one of the most useful tutors
Appreciate it, thank you!
Cool 👍
Oh man this is the video I’ve been needing!! I know all the tools and everything, I can operate maya just fine, but I never know the actual process of making the item 😅 Thank you so much, I haven’t finished the video yet but it’s answered so many of my questions already!!
Glad I could help!
thanks always good
14:36: I like to use this same technique when it comes to crazy complex hard surface shapes. It was a godsend when working on a motorbike engine. Just quickly rough out the engine shapes using primitives then retopo.
Exactly, it helps a ton for more complex shapes!
Thankyou sir 💖
Was waiting for your video Master 🙏🙏
Hope you find it helpful!
@@OnMars3D yeah, it is very useful Master
Nice!
This workflow makes a lot of sense to me, not sure why I’ve never really seen it or thought of it. This is certainly gonna help when I’m going to try and model some cars😎
Glad to hear it!
very satisfying and informative, I love this 🤍
great boss
thank you good people, for this very expensive knowledge
Nice video! Thx!
Glad you liked it!
I don’t usually comment, but this method is incredible!!!! Your videos are all top tier man, keep up the amazing work!!!
Thank you for the kind words, more to come!
Finally I can find a channel which really teach beginners how to do step by step. Not like others channel alway x2 speed and click freaking fast, who can understand it ?
I hope you will have a course series on learning platforms like Skillshare, Udemy or kind like that.
Love you so much ❤
Thanks, more to come!
This workflow Looks really awesome. Can you provide any suggestions about how to get on with this in blender.
12:57 so you do teach! No wonder you're this good at explaining. Hats off to you, sir.
Yeah, I've been teaching for a while, over 10 years now, thank you!
THANK YOU THANK YOU THANK YOU
You're welcome :)
create a full video on creating Curve guides Maybe Time-lapse also fine its very important step
I usually create a basic shape in Zbrush for my characters, then I use Moi3D to create some Hard Surfaces of details, then I throw it in Maya and also use Quad Draw to build the correct topology...I'm learning to create robots, robot parts, Cyber muscles, some Sci-Fi shapes, details and e.t.c.I really liked your method..fast and high-quality.Thx you for your tutorials 🙏
Thanks for opening my eyes to Moi3D - im doing alot of hard surface right now and now going down a rabbit hole!
cool
Curve method is very much new to me. But is it really helpful for every situation? Like I can image it sometimes being unpractical wirh simpler models
Please create this workflow tutorial for Blender Mars, it would be a game changer.
16:10 Im modelling mostly hard surface so i dont need to worry about retopology. And if i gotta do retopo i export it to 3DCoat for retopology.
Small tip for those following this tutorial: if you go to the website, click on any of the race seats and download the brochure in PDF. Once you do that, open the PDF in illustrator (the blueprints should be on page 26/27).
You should have access to the vector blueprints. Export the files in PNG, adjust the PPI scale and enjoy large format, high quality blueprints to create those splines. Hope this helps! :)
This is great, gonna test this out, appreciate the tip!
This is exactly what I’ve been needing😍😍
Thanks so so much for sharing🙏🙏
Happy to share!
that middle mouse x thing is frustrating, but oh man what a great video. Day two and the snapping C middle mouse is inconsistent, or offset. I am using Maya 2024.. very frustrating.. sometimes it feels like I found the perfect tutorial, only to be blocked by very frustrating issue. I wonder if its because I have a middle mouse wheel or something. Sometimes it works, sometimes its offset, sometimes it does nothing. I probably manually slid the vertices 75% of the time.
I have a question concerning the retopo part; Is it still practical for very hard straight lines ? It seems you can only eyeball the polygons placement often times making the edge flow wobbly around sharp edges.
You can be more organic with polygons modeling focusing more on the "flow" of edges instead of exact placement.
What's the advantage of pulling faces out rather than using grid fill etc on the existing curves? I use Blender, and there I'll start with the subserf guide, then shrinkwrap geometry onto that in sections which I copied form the original. This is kind of the same thing isn't it? This is just a little more accurate off the bat.
Time stamps would be great! :D
please may you make this tutorial for Blender and substance painter too? one of my friends really need it ♥ ty
Do you have a tutorial of modeling from curvs nurbs to surface ? I mean a tutorial without primitive polygon
His rough blockout mesh looks cleaner than all of my finished meshes 💀
謝謝!
Amazing tutorial!! My question is what is advantage of curves other than vertices??
It's a clearer way to view the model and create freeform reference. When using geometry, things get a bit messy. I go back and forth between geometry and curves.
Great video, learned a lot. Thanks.
No problem, happy to help!
The Bob Ross of topology
Hi! Is there a "quad draw" equivalent in 3ds max? That tool is amazing.
3ds Max has 'Step Build', it's not as nice as Quad Draw but it works (at least last time I used it).
@@OnMars3D yeah, you're right. Meantime I found the workflow on CZcams. Gonna try it soon. Thanks for the reply and for the wonderful channel!
Finally!
:)
Can you do for user mobile phone/android
This chair's shape looks like Munch's painting "The Scream" 🤣🤣
Not easy as it seems, people who does 3d models fast my respect to them , I'm always impressed. I wanna learn but I just can't do it so hard specially characters
Characters and cars are difficult but i'm learning from my mistakes
You can download the vintage and modern seat 3D model here: artstn.co/m/00R8x
What modeling workflows do you use? This is not a definitive list and this is not the only way to 3D Model. I will post more videos on this topic in the future, but let me know which modeling workflows you use on on a daily basis and helped you really improve your 3D modeling skills.
And don't forget, you can join our active discord here to help grow your 3D Art Skills: discord.gg/G3Z8tkzmuM
I use blender and fusion 360. I do the more accurate parts of the model in fusion 360, then export them into blender to do more of the irregular parts to save time and make a model that looks alright.
Maya 2018.... and im noob
Can I have this model? 😁
I found your workflow very time consuming, the amount of hand drawn curves etc., I'd burn out fast. The output is straight clean, but usually u cannot spend a day on modelling one car seat asset if it's not concept for seat/car manufacturer. I'm team max as basic gateway, but fast workflow is zbrush, masking, polygroups and remeshing to keep nice topology, if it's screwed too much then retopo, (if model is not a hero and simple or very organic and I'm lazy, then retopo in Instant meshes). Coat for UV.
I'd do this seat by quick blockout with premade holes already with nice loops, correct basic outer shapes for less thinking. In zbrush quick shaping along with polygroups marking, remeshing, creating desired 3d details, then copying it, making bump details and exporting both models for detail projection and texturing. For lowpoly models I prefer oldschool manual modelling although zbrush is good for quick lowpoly art
Is there any tutorial like this for blender, i feel that i cant progress and make better models and find myself stuck when i try to model items.
i wish you mentioned how to position the blueprints
what softwares did you used
nice video, only detail those red curves are really hard to see
Hi, I just have a question after watching this video. I wasn't always sure when it seems like one mesh if I should make something with one piece mesh with all vertex attached or not. Should I separate things...like, based on material differences? do you have any standard when separating things out ? Thanks for the tutorial by the ways.
A good rule of thumb is model is the same way it's made in real life. In most cases, they will be separate and modular objects.
@@OnMars3D Oh, that's why you separated one single stitches into two in another video. I always just bevel and extrude it in on that matter because I thought since it is made of a single material(basically well, cloth). Now I know that, I will keep that it in my mind. Thanks for the reply by the way :)
Could you please post a full length video of how you made these.
I cover another car seat using the same workflow here:
czcams.com/video/uqb9lh6gE6U/video.htmlsi=11W3CIjgJHfNSd3V
Very useful video.thanks for sharing your methods.can you tell me where to download the reference pictures?
I put them together from website, I started here: www.recaro-automotive.com/us/dynamic/recaro-sportster-gt
I've been struggling to find an soft soft tutorial. I haven't watched yours yet but if the actual company is telling you nice job, then I'm
OnMars3D: creating a 3D modeling Tutorial for Maya.
Everyone else: watching fighterjets perform an airshow.
Everyone on yt: "who cares for fighter jets anyway if you can model a friggin sports car seat"