3D Car Interior Modeling - Interior Blockout

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  • čas přidán 7. 06. 2024
  • After watching this tutorial, you will learn how to begin the process for modeling the interior of a vehicle. This tutorial will focus on the blockout workflow, how to gather the best reference, how to make sure the scale is correct, and much more.
    The series will include a combination of high level concepts, workflows, and step by step techniques and is targeted for beginner to advanced skill level in 3d modeling.
    Datsun 240z 3D model available for download here: www.artstation.com/a/13400100
    To support my channel: www.buymeacoffee.com/OnMars3D
    Professional Website: onmars3d.com/
    Gumroad: gumroad.com/onmars3d
    Artstation: www.artstation.com/onmars3d
    Instagram: / onmars3d
    Software used in Tutorial:
    Maya 2020.4
    Pure Ref
    #3D #autodeskmaya #3dmodeling
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    Table of Contents
    0:00 Introduction
    0:29 Preparation and overview
    1:41 Reference and moodboard
    5:03 Blockout interior shell
    22:12 Blockout rear hatch
    30:58 Blockout front seat and human scale reference
    35:34 Blockout steering wheel
    38:15 Blockout instrument panel
    50:12 Setup door open animation
    52:30 Wrap up and conclusion
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Komentáře • 39

  • @OnMars3D
    @OnMars3D  Před rokem +7

    Which part of the vehicle interior do you find the the most challenging? Let me know so I can spend some extra time in a future tutorial
    And don't forget, you can join our active discord here to help grow your 3D Art Skills: discord.gg/G3Z8tkzmuM

    • @Renzsu
      @Renzsu Před rokem +1

      Just started episode 1 of this series on a different car. Already dreading doing the interior, there's just so much going on. I guess a large part of it is deciding when it looks good enough from the outside without going overboard and modeling every little detail?

  • @cedricrioux2956
    @cedricrioux2956 Před rokem +11

    When you get to realize that this is a whole year project, WOW! The dedication and hard work of youtubers like you do really help people like us to improve ourselves everyday.

  • @balenwalker8209
    @balenwalker8209 Před rokem +8

    Loved the tutorials for the exterior, had no idea you were doing the interior as well. Can't wait to watch this later and the follow on ones. This will easily be the best car series when completed. I'd say it already is.

    • @OnMars3D
      @OnMars3D  Před rokem

      Appreciate the kind words, it's definitely been a work in progress.

  • @nguyendanh122
    @nguyendanh122 Před rokem +2

    This guy is just amazing, thanks so much my man, you help me a lot, appreciate that

  • @hosissa
    @hosissa Před rokem +1

    Love the vehicle choice

  • @shokanshok7490
    @shokanshok7490 Před rokem

    Wow, really love your work man!

  • @senjiryakketsu
    @senjiryakketsu Před rokem +1

    Thank you so much man, thats really good.

  • @EkRacer
    @EkRacer Před 11 měsíci

    Perfect tutorials, thanks

  • @kleyber1548
    @kleyber1548 Před rokem +1

    Exactly what I needed, thanks for that!

  • @liamheffernan2006
    @liamheffernan2006 Před rokem +1

    Nice this is awesome

  • @thesim1990
    @thesim1990 Před rokem +1

    This has come at a great time because I've started the same process with the new Toyota Supra. Albeit I'm using splines to try and map out the interior.

    • @OnMars3D
      @OnMars3D  Před rokem +1

      I will be doing the curve method for parts of the interior, it's a great workflow!

  • @TheMugwump1
    @TheMugwump1 Před rokem +1

    This is fantastic. I use 3ds max, but I can use this info the same. I'm only 3 minutes in and I'm certain this will be a great learning experience after hearing you talk about understanding the engineering behind everything. I have a bit of an advantage(and a curse, since it's just got to be right) since I was a fabricator and I've also modded and done my own maintenance on cars.

    • @OnMars3D
      @OnMars3D  Před rokem

      Happy to help! That's one of the benefits of sub-d modeling vs parametric modeling, it doesn't need to be perfect🙂

  • @Talha-hg4sl
    @Talha-hg4sl Před rokem +1

    Just amazing thanks

  • @Timeshlft
    @Timeshlft Před rokem

    Oh boiii this it's amazing

  • @sayanbhowmick7007
    @sayanbhowmick7007 Před rokem +1

    Im from india....and you are the only one who is my impression...its not a joke ive learn topology, edge flow from you and the easiest way... take love ....and keep it up

  • @wizard_still
    @wizard_still Před rokem

    great video! I don’t understand a little, for the game to make a model optimized with triangles or a subdivision?

  • @bhaveshsuthar1992
    @bhaveshsuthar1992 Před rokem +1

    Thankyou very much sir for teaching

    • @OnMars3D
      @OnMars3D  Před rokem +1

      No problem, thanks for watching!

  • @TagamyDev
    @TagamyDev Před rokem +1

    u need more subs bro

  • @valenciasainz
    @valenciasainz Před rokem

    Aahhh, i found the Alpha Male of 3D.
    Jokes aside I'm grateful that i found you, there is a large underrated 3D community which is still yet to be discovered on CZcams.
    Keep it up mate, Good luck.

    • @OnMars3D
      @OnMars3D  Před rokem

      Haha, thank you, there's tons of great stuff out there.

  • @AlexTsekot
    @AlexTsekot Před rokem

    For a free a pretty nicely proportioned character model I suggest the free mannequin that comes wih unlreal 4/5 project files, its a little bit of a task to get the mesh out but well worth it. Use it on all my projects to measure proper scale etc.

    • @OnMars3D
      @OnMars3D  Před rokem

      Does the model come rigged when you bring it into Maya? If so, I'll definitely look into this.

    • @AlexTsekot
      @AlexTsekot Před rokem

      @@OnMars3D It does indeed however since its just an fbx it doesn't contain controillers etc so it can be a little bit difficult to use as is, so I just deleted the skeleton and made some preset poses manually.

  • @bryantblackwell1339
    @bryantblackwell1339 Před 2 měsíci

    where do i get maya and that reference thing?

  • @laszloszell8753
    @laszloszell8753 Před 7 měsíci

    How cold i make my model 3d printable? I mean with suface modelling or like when i make the wheel well dont have thickness or the bottom of the car. For rendering is perfect but not for 3d print modeling. I know about the solidifying, but at complex shape is just doesn't work. Would be amazing to see how you model a car which is 3d printable and moving parts(1-1.5mm wall thickness at least).

  • @yubos98
    @yubos98 Před 5 měsíci

    Does anyone have a link to the free character rig used in this video?

  • @ruqtkima7918
    @ruqtkima7918 Před rokem

    gigachaddd

  • @sarimakhter9529
    @sarimakhter9529 Před 10 měsíci

    this guy is am amgel

  • @sunderark
    @sunderark Před rokem

    Man I didn't know Gigachad 3D models.

    • @OnMars3D
      @OnMars3D  Před rokem

      Haha, you guys are killing me with this gigachad stuff XD

  • @UnnamedMotorsA321
    @UnnamedMotorsA321 Před rokem +1

    hello