3D Car Interior Modeling - Interior Blockout
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- čas přidán 7. 06. 2024
- After watching this tutorial, you will learn how to begin the process for modeling the interior of a vehicle. This tutorial will focus on the blockout workflow, how to gather the best reference, how to make sure the scale is correct, and much more.
The series will include a combination of high level concepts, workflows, and step by step techniques and is targeted for beginner to advanced skill level in 3d modeling.
Datsun 240z 3D model available for download here: www.artstation.com/a/13400100
To support my channel: www.buymeacoffee.com/OnMars3D
Professional Website: onmars3d.com/
Gumroad: gumroad.com/onmars3d
Artstation: www.artstation.com/onmars3d
Instagram: / onmars3d
Software used in Tutorial:
Maya 2020.4
Pure Ref
#3D #autodeskmaya #3dmodeling
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Table of Contents
0:00 Introduction
0:29 Preparation and overview
1:41 Reference and moodboard
5:03 Blockout interior shell
22:12 Blockout rear hatch
30:58 Blockout front seat and human scale reference
35:34 Blockout steering wheel
38:15 Blockout instrument panel
50:12 Setup door open animation
52:30 Wrap up and conclusion
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Which part of the vehicle interior do you find the the most challenging? Let me know so I can spend some extra time in a future tutorial
And don't forget, you can join our active discord here to help grow your 3D Art Skills: discord.gg/G3Z8tkzmuM
Just started episode 1 of this series on a different car. Already dreading doing the interior, there's just so much going on. I guess a large part of it is deciding when it looks good enough from the outside without going overboard and modeling every little detail?
When you get to realize that this is a whole year project, WOW! The dedication and hard work of youtubers like you do really help people like us to improve ourselves everyday.
Loved the tutorials for the exterior, had no idea you were doing the interior as well. Can't wait to watch this later and the follow on ones. This will easily be the best car series when completed. I'd say it already is.
Appreciate the kind words, it's definitely been a work in progress.
This guy is just amazing, thanks so much my man, you help me a lot, appreciate that
Love the vehicle choice
Wow, really love your work man!
Thank you so much man, thats really good.
Perfect tutorials, thanks
Exactly what I needed, thanks for that!
Glad it helped!
Nice this is awesome
This has come at a great time because I've started the same process with the new Toyota Supra. Albeit I'm using splines to try and map out the interior.
I will be doing the curve method for parts of the interior, it's a great workflow!
This is fantastic. I use 3ds max, but I can use this info the same. I'm only 3 minutes in and I'm certain this will be a great learning experience after hearing you talk about understanding the engineering behind everything. I have a bit of an advantage(and a curse, since it's just got to be right) since I was a fabricator and I've also modded and done my own maintenance on cars.
Happy to help! That's one of the benefits of sub-d modeling vs parametric modeling, it doesn't need to be perfect🙂
Just amazing thanks
Happy to share!
Oh boiii this it's amazing
Im from india....and you are the only one who is my impression...its not a joke ive learn topology, edge flow from you and the easiest way... take love ....and keep it up
Thank you :)
great video! I don’t understand a little, for the game to make a model optimized with triangles or a subdivision?
Thankyou very much sir for teaching
No problem, thanks for watching!
u need more subs bro
Aahhh, i found the Alpha Male of 3D.
Jokes aside I'm grateful that i found you, there is a large underrated 3D community which is still yet to be discovered on CZcams.
Keep it up mate, Good luck.
Haha, thank you, there's tons of great stuff out there.
For a free a pretty nicely proportioned character model I suggest the free mannequin that comes wih unlreal 4/5 project files, its a little bit of a task to get the mesh out but well worth it. Use it on all my projects to measure proper scale etc.
Does the model come rigged when you bring it into Maya? If so, I'll definitely look into this.
@@OnMars3D It does indeed however since its just an fbx it doesn't contain controillers etc so it can be a little bit difficult to use as is, so I just deleted the skeleton and made some preset poses manually.
where do i get maya and that reference thing?
How cold i make my model 3d printable? I mean with suface modelling or like when i make the wheel well dont have thickness or the bottom of the car. For rendering is perfect but not for 3d print modeling. I know about the solidifying, but at complex shape is just doesn't work. Would be amazing to see how you model a car which is 3d printable and moving parts(1-1.5mm wall thickness at least).
Does anyone have a link to the free character rig used in this video?
gigachaddd
this guy is am amgel
Man I didn't know Gigachad 3D models.
Haha, you guys are killing me with this gigachad stuff XD
hello