Complete Guide to Combat in The One Ring 2e rpg

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  • čas přidán 3. 07. 2024
  • This complete (and updated) guide to combat for The One Ring 2e RPG by Free League Publishing will teach you everything you need to know when fighting the armies of Sauron. Included is an example scenario as well as how to read Adversary stat blocks.
    This video has been revised and update to fix some mistakes from my previous combat video, as well as to include some missed elements.
    0:08 - Basic Scenario
    0:22 - Determine Surprise
    0:55 - Opening Volley
    1:15 - Making Attacks
    1:44 - Successful Attack
    2:00 - Piercing Blow
    2:12 - Protection Rolls
    2:42 - Attacks against Heroes
    3:00 - Enemy rolling an Eye
    3:10 - Wounds
    3:39 - Close Quarters Combat & Stances
    4:22 - Special Damage
    4:52 - Heroes rolling an Eye
    5:19 - New Combat Round
    5:25 - Combat Tasks
    5:42 - Heroes Rolling a 'G' Rune
    6:04 - Enemy rolling a 'G' Rune
    6:25 - Becoming Weary
    6:37 - Reducing your Load
    6:41 - Healing Rolls
    7:00 - Advantages and Complications
    7:22 - Knock-back (reducing Endurance Loss)
    7:37 - Fly, you fools! Fleeing from combat
    8:01 - Engagement Limits
    8:18 - Reading Adversary Stat Blocks
    8:31 - Adversary Attribute Level
    8:50 - Adversary Might
    9:01 - Hate/Resolve
    9:25 - Adversary Parry Modifier
    9:31 - Adversary Armour Rating
    9:37 - Adversary Combat Proficiencies
    9:50 - Adversary Special Damage Options
    10:02 - Fell Abilities
    Download free adventures and more for The One Ring 2e rpg here:
    ko-fi.com/willattheworldsend
    Music:
    Medieval Fantasy by Lexin Music from pixabay.com//
    #theonering #lordoftherings #TOR #theoneringrpg #theonering2e
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Komentáře • 20

  • @willattheworldsend
    @willattheworldsend  Před 4 měsíci +8

    This is mostly a re-upload of my older video although a few mistakes have been fixed and I cover some mechanics I missed last time. It has also come to my attention that Free League has updated some of the rules further. So even in this updated video, some of the rules have since been changed. You can find the changes here: freeleaguepublishing.com/wp-content/uploads/2023/09/TOR_CB_Errata_and_FAQ.pdf

  • @PD-ix6iv
    @PD-ix6iv Před 2 měsíci +3

    I'm going to organize an adventure and your video has helped me a lot! Amazing content! All the rules are explained in a very comprehensive, understandable and entertaining way! Thank you so much! 🫶🏻 You got a subscriber! Hoping for more One Ring content!🙌🏻

  • @felipepardinho4591
    @felipepardinho4591 Před 3 měsíci +2

    Your videos about The One Ring RPG are great. Please don't stop. Soon I will acquire some of your ready-made adventures, translate (PT-BR) them and use them to play.

  • @Tony-sq8vq
    @Tony-sq8vq Před 5 dny +1

    Much appreciated 🙂

  • @stu1043
    @stu1043 Před 4 měsíci +2

    Phenomenal work! I wish you uploaded more TTRPG content, especially more LotR/TOR RPG content. You are a talented video-maker.

    • @willattheworldsend
      @willattheworldsend  Před 4 měsíci

      Thank you! I've got lots of stuff in the works. More ideas than time unfortunately, but there's lots more coming.

  • @TannerRoberson
    @TannerRoberson Před 4 měsíci +3

    Clear, concise, and simple. Thanks for laying this out so clearly!

  • @frasercossar407
    @frasercossar407 Před 4 měsíci +3

    Very informative! Great layout and I liked the animations. They helped keep actions in order!

  • @MrHoffie1
    @MrHoffie1 Před 4 měsíci +3

    I really appreciate these videos!

  • @michaelhill6453
    @michaelhill6453 Před 4 měsíci +1

    That's great thank you. I only received my copy this morning; can I ask, how do you calculate the defensive value? The hobbit archer has a value of 18 where his Strength TN is 14. Thanks again.

    • @willattheworldsend
      @willattheworldsend  Před 4 měsíci +1

      By 'defensive value' do you mean the 'Parry score' under Wits? That is shown on page 38 of the core rulebook. Hobbits' Parry score is calculated by taking their Wits Rating (in Fastred's case a 5) and adding 12. Fastred also has the Nimbleness Virtue that raises the Parry score by an additional point for a total of 18. The Parry score does not use Strength.
      If you are wondering how to get Target Numbers in general, that is shown on page 29. Normally, you start at 20 subtract a characters Attribute Rating. For these characters I used the alternate rules on page 18 (Tweaking the Target Numbers) where you subtract the Attribute Rating from 18 instead of 20 to make things a little easier for the players.
      Does this answer your question?

    • @michaelhill6453
      @michaelhill6453 Před 4 měsíci +2

      @@willattheworldsend Yes, brilliant, thank you. 🙂 Subscribed.

  • @dzem5566
    @dzem5566 Před 4 měsíci +3

    Why did they decide to remove stat blocks compared to the first edition? How can I, for example, do checks for enemies? How can I decide if an orc was able to lift a heavy object? Or was he able to convince the people in the village?

    • @willattheworldsend
      @willattheworldsend  Před 4 měsíci +2

      It is a strange thing to take out. I am hoping to interview the game creator at some point. I will add that to my list of questions.

    • @MCRP-Games
      @MCRP-Games Před 4 dny

      I can answer that from the perspective of someone who mostly GMs games like PbtA and Forged in the Dark: you decide.
      You don't need to make a roll to decide if the troll can lift a rock, you just decide if you want the troll to succeed or not and narrate the result. It might seem weird at first, but modern games have realized that they don't need to treat NPCs as players. Modern games empower the GM and tend to remove things that just hinder the narrative.
      When you think about it, it makes way more sense. If you can make the decision on how hard it would be to convince the villagers and YOU make the decision on how good the orc is at convincing villagers... Why can't you just decide what happens? You're already doing it all the time for 99% of what happens in the world (you don't roll for events that are adventure prompts) so this is just telling you that you're allowed to do it for the remaining 1%.

    • @dzem5566
      @dzem5566 Před 4 dny

      @@MCRP-Games it makes sense. But as a master, I also want to feel my world alive and unpredictable. If I always decide for myself what happens in the world, then it will become boring.

    • @MCRP-Games
      @MCRP-Games Před 4 dny

      @@dzem5566 you don't need dice rolls to make your world feel unpredictable. On the contrary, it's much easier to do so when you're not obeying dice.
      Would your players be able to predict what the troll with do? What would they predict? Ok, now just have the troll do the opposite.
      I know it's hard when we've been formatted by games like D&D that have a pseudo-symmetrical design that was inherited from war games, but I promise that once you get used to it, you'll never want to go back. I know I've been spoiled by Blades in the Dark, but my main issue with The One Ring as a GM is that I have to roll at all. Once you get to GM a game like that you realize how much simpler it is to actually make a rich, unpredictable world and you'll never want to go back.

    • @MCRP-Games
      @MCRP-Games Před 4 dny

      @@willattheworldsend it's mentioned on page 183 that "the capabilities of a foe […] use simplified rules to speed up gameplay".
      I'm pretty sure that's about it. Complex stat blocks and player-facing rules like standard d20 games make for complex and slow combat (/narrative) while skipping all that helps the loremaster focus on pushing the action/story forward

  • @user-dd9dh9kw5c
    @user-dd9dh9kw5c Před 4 měsíci

    The only thing about the 1ring 2nd edition is that the combat sucks and is boring it needs way more.