Unreal Engine 5: How To Add Material Elements to your model directly in UE5 (No Blender Needed)

Sdílet
Vložit
  • čas přidán 20. 08. 2024

Komentáře • 44

  • @alhassant9204
    @alhassant9204 Před rokem +4

    Nice one King. Needed this. Subbed

  • @christopherfarrell-artist3557

    Thank you! Unreal 5 is pretty amazing, most things are simple to create, and complexity can be built from multiple simple objects.

  • @asafmagen
    @asafmagen Před rokem +3

    if you get “Cannot Modify Built-In Engine Asset” Modeling Tool Error, you need to create the cube or whatever from the "Modelling Mode" and not the built-in UE assets.

  • @romanchannel69
    @romanchannel69 Před 2 lety +4

    Start 1:42
    Thanks

  • @cathychoi6959
    @cathychoi6959 Před rokem +3

    Subbed! the way you research and explained the theory so clear and way better than others! Thank you so much for sharing

  • @KB2020_
    @KB2020_ Před rokem

    Thanks so much man, you just helped with my college coursework after i missed a bunch of lessons!!

  • @OffiGameWave
    @OffiGameWave Před 2 lety

    It's kinda sad that it took me half a hour to find this.... This one really needs to get the first you find for this problem!
    Thank you :)

  • @JJ-pi4zj
    @JJ-pi4zj Před rokem

    This is excellent, thanks.
    I saw your previous version, and I was doing the same thing, though I used C4D rather than blender (I'd been using C4D for decades and so was more familiar with it). but this is probably the next step towards me not needing to use 2 apps - I will just be able to use UE5.
    now I just have to learn how to *create* materials as quickly and simply as I can in C4D

  • @blitza700
    @blitza700 Před měsícem

    Awesome video this is going to help out loads thank you

  • @coulterjb22
    @coulterjb22 Před 3 měsíci

    Thats handy. I never ventured up there. That helped me. Thanks!

  • @ftwgunnerpwns
    @ftwgunnerpwns Před rokem +2

    If anyone's trying to do this in UE4, if you enable the plugin "Modeling Tools Editor Mode", then I believe this should work in UE4 aswell. Edit: Be careful though, upon enabling the beta plugin and restarting, it had to recompile shaders and was taking A LONG time, I gave up and disabled the plugin thru opening the ue project file in a text editor though. YMMV.

  • @Fslntwelve
    @Fslntwelve Před rokem +2

    Great tutorial!! but MatEd cannot be selected (for skeletal mesh). What could be the reason for this?

  • @josephedmunds1195
    @josephedmunds1195 Před 2 lety

    wow been looking so long for video like this

  • @nexttestpro6590
    @nexttestpro6590 Před rokem +1

    Was that what i needed. Thanks!

  • @EnterMyDreams
    @EnterMyDreams Před rokem

    wow! thank you so much this is gold. Really appreciate you taking the time to make these!

  • @willynilly3703
    @willynilly3703 Před 6 měsíci

    my only problem is it assigns the same texture to every other identical mesh. Like I have a lot of walls and when i do this to one one it does it to every wall and it matters which way they are facing.

  • @firemalo9828
    @firemalo9828 Před 4 měsíci

    What a Tutorial ! Thank you brother

  • @zZluckasZz
    @zZluckasZz Před 7 měsíci

    Well, that's one more thing people on the forums said was impossible to do in Unreal that i end up finding the way to do in youtube... Never trust people on the forums, apparently they know as much as us beginners!

  • @ericdrob
    @ericdrob Před rokem

    Thanks!!

  • @hanumaanek
    @hanumaanek Před 10 měsíci

    hi.. i have rig on my vehicle and attributes are greyed out.. how can I do it on rigged objects? thx

  • @allinallgames9252
    @allinallgames9252 Před rokem

    does anyone have a link to the blender tutorial because im using ue4 and it doesnt have this functionality

  • @VentureStudioSolutions
    @VentureStudioSolutions Před rokem +1

    again, great job bringing everyone along as you're continuing to learn. i'm using ue5, but can't find "model" mode... searched menus and context searches, but can't find it. i have select, landscape, foliage, mesh paint, fracture, brush editing and animation. i looked thru fracture and mesh paint, but couldn't find model mode features you showed. do i need to enable that mode somehow?

    • @metafuel
      @metafuel Před rokem +1

      You will need to enable it in plugins and then restart the editor.

  • @user-wj9ze3jk8o
    @user-wj9ze3jk8o Před rokem +1

    Thank you for the video, but we ask you to speak a little slower so that Yandex translates the text we are from Russia.

    • @Barcode6321
      @Barcode6321  Před rokem +1

      Hello, I will speak slower in future tutorials to help with the translations!

  • @ASTERisk44946
    @ASTERisk44946 Před 10 měsíci +1

    Cannot modify built in engine asset cube

    • @ASTERisk44946
      @ASTERisk44946 Před 10 měsíci +1

      Now it makes you use poly box because it says this simple cube asset cannot be edited

    • @ASTERisk44946
      @ASTERisk44946 Před 10 měsíci +1

      I made a whole palace before realizing this

  • @michaeleansan2730
    @michaeleansan2730 Před 2 lety +3

    Been looking for a tutorial like this for so long! although I ran into a problem where the icons in the attributes panal are not able to be selected. I have the objected active and everything it's just I can't use the mat. ed. icon

    • @Fslntwelve
      @Fslntwelve Před rokem +1

      Did you find a solution to this? I can't use these tools either, MatEd cannot be selected:/

    • @BAYqg
      @BAYqg Před rokem +1

      @@Fslntwelve any updates?

    • @Fslntwelve
      @Fslntwelve Před rokem +1

      @@BAYqg I converted the skeletal meshes to static meshes, then I was able to use these other tools. I don’t know if there is any other solution but at least this worked for me

    • @BAYqg
      @BAYqg Před rokem +1

      @@Fslntwelve much appreciated 🙏

  • @JoelAustinMack
    @JoelAustinMack Před 2 lety

    Thanks brother!

  • @Kogirius
    @Kogirius Před rokem

    Is there a way to select faces normally in this mode? Brush is unwieldy for detailed meshes...

  • @cammac57
    @cammac57 Před rokem +1

    Thank you! The UI is not intuitive at all!

  • @NNgon
    @NNgon Před 2 lety +1

    I have been using blender for like 8 or 9 months for arch-viz mainly , now after i discovered the power of the unreal engine "lumen" mainly for Realtime render, I was thinking to mainly model in blender and do all textures and renders in unreal,
    what do you think of that, plus any tips on how the workflow should be, better still if you can make a detailed video explaining briefly that would be awesome man
    if have discord I would like to converse with you abt it if u want
    ps: much love for this small tutorials

    • @Goofy_Toons
      @Goofy_Toons Před rokem

      you got the right idea! I'm starting in blender with rigging animation and then unreal. It's way better for rendering movies

  • @knightofbrokenglass9237

    sweet

  • @jandroayaso5223
    @jandroayaso5223 Před rokem

    Hi nice tutorial, but I wanted to ask you if it is possible to do the opposite, that is, I have a lidar scan of a mesh with two materials and I wanted to transform them into a single material. Is this possible in unreal engine or in blender? Thanks.

  • @giskavlad
    @giskavlad Před 2 lety

    thn helpful

  • @salexerious
    @salexerious Před rokem

    Thank you so much!!!