Create Massive World in 30 min - Unreal Engine 5.1 and Gaea
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- čas přidán 29. 06. 2024
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Happy Game Development!
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Timestamps:
00:00 - Intro
00:38 - Download Free version of Gaea
01:58 - Create the 5x5km / 500m World in Gaea
08:00 - Gaea Export Settings for Unreal Engine 5
11:49 - Subscribe, Like or join CGDealers Discord Community
13:13 - Import the World in Unreal Engine 5 and setup the same scale and height
16:00 - Measure your World using Measuring Tool / in Meters
17:33 - Final Result
18:08 - Outro
Becoming a CZcams Member of my channel will give you access to all my working files and more!
Link Here: czcams.com/channels/yXWTdwLotz55o1oOkU0-4g.htmljoin
In order to create this you need to watch my 2 other videos!
1) Creating the Material: czcams.com/video/rw8qDmFGsRo/video.html
2) Modifying the material and creating Tropical Island: czcams.com/video/H77IDdx4BQk/video.html
Cheers!
What day Will be able to watch the nex video? Im excited, i world pay to be your student If i could? Do you have a course or something?
@@alguem8425 Next video is online :) Go and check it!
Can you help me ? My terrain dosnt have a collision
For anyone not seeing the multi mix option, highlight the nodes you want to combine and press F8. Took me a while to figure it out since nobody seems to have explained this in the comments anywhere!
Is there any way to just show that button?
thank you xD
@@MileHiGuy95 in the top right there's a drop down menu of the graph editor I believe that has "show tools" or something like that I don't remember exactly
I’m a solo developer, learning as I go. This is hugely helpful! Instant sub from me!
Awesome, thank you!
This video was great. Thanks for all your hard work. You've really been helping the community with your videos. So I appreciate you.
Thanks. The next one will be even better! Join our discord if you like. You can help the community, share knowledge etc :)
Gaea -> UE: 1. Raw range: ZScale = 100*Height/512; 2. Proportional Scale: ZScale = 100*Scale/512; 3. Normalized Scale: ZScale = 100*(Actual Heighest Value)/512
Gaea is a terrific application. Been using it for a year now. Glad to see it's getting more notice, I've seen more Unreal Engine devs picking it up lately.
Its just the right tool for open worlds. Since i found it, I completely ditched world machine!
@@CGDealers World machine is a bit of a headache in all honesty!
You created a better world in 30 minutes than The Isle devs in 5 years
lmao
I doubt that but thx. Once I finish up the series I might have something good in the end :)
lol
Lmao fax tho
lmao
So many videos I watched on this, and you nailed it, subbed!
Welcome aboard! Glad it helped!
This was great and the scaling formulation was exactly what I love seeing explained out. There is a simpler way of determining Gaea's Z scale # - just take the Terrain Height (2000) and divide it by the Height-Scale Ratio (.4) and you get = (5000)
This is because the formula was essentially: (Clamped Height / Height-Scale Ratio) * (Terrain Height / Clamped Height) and bc maths you can cross off the Clamped Height # and get the same end result. Thank you for illuminating details on the proper export process to Unreal!
Yeah. I overcomplicated the math. :)) thx for the great feedback!
@@CGDealers Bc of this video, I felt compelled to create an Excel doc with a plug & play version of the formula to simplify my life even further 🤓
@@jdunsmoor1922 I tried to create one but failed horrible. You mind uploading it to a google spreadsheet.
@@jdunsmoor1922 i need this please
I think you can just use the terrain scale directly. Just take your terrain scale in meters, add two zeros, divide by 512 (500000/512)
I've never subbed to a channel so fast. Amazing tutorial.
Wow, thanks
Excellent👍 looking forward to your next Gaea tutorial 😀
Thank you! Cheers!
This tutorial was so amazing. A complete step by step tutorial. I'd really love to see more tutorials like this. If you could show the process of texturing or using smart materials on the terrain, that'd be helpful too. Love and sub bro!!
The video I'm working right now is on that topic coming very, very soon!
Subscribe not to miss it!
@@CGDealers Sub + bell bro
@@CGDealers any update on that video? Would love to do this for my current project!
BRO!!!! This is ultra cool. I promised my son to create a game from his imagination and i struggle with the terrain creation. // subbed
That is awesome! Thanks!
It was like a medicine when I was having a hard time making maps. Thanks so much buddy.
Any time
@@CGDealers Dude, I created the map. What should I do to add stone and water effects to the surface like in the video?
@@muhammethacmustafaoglu4687 Watch my other video : czcams.com/video/rw8qDmFGsRo/video.html&lc=UgyC2063Bhz3fxhftZ54AaABAg
Or get the material from my patreon.com/CGDealers
i was waiting for this tutorial, the best one by far.
Thanks. ❤
Glad you liked it!
Thank you so so much for this video. I just discovered Gaea and this is by far my favorite software for terrain generation. Now I can export my work ^^
Glad it was helpful!
Awesome tutorial! Im learnin new stuff in my journey as Environmental Artist! Thanks a lot
Enjoy the process. I’m glad i helped!
CG you are the only one who explains this understandably and practicably
I’m glad it was helpful!
Just found this video, excellent presentation and very simple to follow - thanks for posting
Literal champion. Thank you very much for all your work and help you have provided us. As a solo dev, your videos brought me skills I never imagined to have. Yes it's basic and still learning process but it is possible because of people like you.
Much appreciated! A lot more is coming in the future :) So stay subscribed!
@@CGDealers Will certanily do. Probably even join. I was wondering though, about Lumen... with Gaea heightmap, there is no "blockers" for the light on the map edges. Is it possible to create a blocking texture with Gaea or do I still need to block the light manually using other slower methods. Thanks!
THANK YOU!!!!!!! I've been looking for a tutorial like this for a while!
Glad I could help! Subscribe for more videos like that.
A lot more is coming to my channel :)
@@CGDealers Quick question.... I have followed this tutorial again and seem to encounter an odd roadblock when attempting to import from Gaea. UE 5.0.3 gives me the "doesn't have proper pattern (_0x,_0y)" - what's the fix for this?
This tutorial was incredibly helpful. Thank you!
You're very welcome!
I love working with heightmaps... Used to handsculpt all my terrains and all at first but then I discovered the magic of heightmaps and god this is so good. Haven't really used GAEA but i might give it a try!
Gaea is awesome!
Very helpful and insightful... Already been a subscriber of your channels❤️👌👍👍👍
Awesome, thank you!
Nice. I was surprised to see the 1K size of the terrain keeps pretty good detail.
I have my hands on the pro version. My next video will show 8K res!
Great tut! Very clear, and I learned about Gaea that I will now use. Thanks! PS: I was in Sofia in 2021. I live in Kansas City, USA.
Thanks! More videos about gaea are coming! I hope u had a nice time in Bulgaria!
Bro, I just did a course on Gnomon Workshop for Gaea and Houdini that was way worse simply because the verbal tics were so intensely distracting. This quick, free video is a million times better! Thanks so much for your hard work!
Thanks!
Amazing video! This is what i was looking for :-)
Glad you liked it!!
i was really struggeling finding the right way to get a highmap for open world game in UE5. Thanks for that video it helped me a lot ! best regards
Glad it helped!
Hi, thanks for this video! Can't wait for the next one :-D
Thanks for watching!
Thanks for showing this!!! Its a great asset to use!!
Glad you like it!
You can make the computation of Z scale a bit easier, not to take account of the highest peak. Because, you first take highest peak (500) and divide by Gaea ratio (0,4) and then you multiply it by the result of a fraction Gaea height (2000) and divide by highest peak (500). So those two numbers just cancel out, leaving you with just Gaea height/ Gaea resolution. 2000/0.4 = 5000. Also since you always choose proportional export, these two numbers are connected and the result is always 5000.
Yes. I overcomplicated this math.
You have a massive heart to help your fellow humans
Thanks!
That's sick !
For anyone wondering: this works for UEFN
Also I'm so glad that I found you man, love your work!
so happy to find it :D, thanks for this !
Enjoy!
This is very cool, thanks for this.
Glad you liked it!
Liked, Subscribed. Great video! :D
Thanks!
If you want to get the auto material you can also join my CZcams Membership :)
If not you can check up my Auto Material 3 hours long video tutorial and make this yourself!
This Video is amazing thank you for this!
Glad you liked it!
brilliant video thank you!
Glad you liked it!
Great walkthrough!
For the height scale, I guess instead of multiplying with the quotient you can divide the result with 512, since the factor is 1/512
Yep. I overcomplicated the math… 🤷♂️
Wait, what? I got lost at the exporting section and the math lol.
Thank you for this great tutorial.
You're very welcome!
A tutorial on how to use the tiled build settings in Gaea to import a map with World Partition in UE5 would be great
Cool! Thanks a lot!
Glad you like it!
Dude! At 17:35 you brought tears to my eyes.
Excellent content. 100% earned a sub
Thanks!
Nice video, thanks for sharing.
No problem. Check my last video also. In my last video I'm showing you how to create the terrain auto material from scratch!
Great video!
Glad you enjoyed it
Fantástico tutorial, muy buen vídeo, gran trabajo.
Fantastic tutorial, very good video, great job.
thank you very much for you channel and content
My pleasure!
Thanks for this content!
Glad you enjoy it!
Awesome!
Thank you! Cheers!
Great content, thanks! I was hoping to see more about creating an open world, which requires world partition and optimization. I create great terrains, but fps gets really low and the game starts lagging. Maybe you could cover that in your next videos. Thank you!
I will fully cover in the next videos, how to populate and optimize open worlds!
great tutorial,w8 for more😃
More to come!
great video
Thanks!
you are my hero bro
Thx
Thank you, brother, thank you.
Any time
subscribed right away
Welcome! :))
Tnx a Lot,Im Learning and Watch your Video,Keep Training us🥰🥰 Love u.
Happy to hear that!
Hey CG! Great vid, I’ve also watched many of your others vids as well. Question? Are you and others that you know working on any of your own projects? Games or otherwise?
I have a gaming company for the last 10 years. Yeah.
Last game: apps.apple.com/us/app/counter-attack-multiplayer-fps/id1072738097
@@CGDealers maaaan, that's incredible! So you and your team have been successful at doing this for some time now! Congratulations! I asked bcz I have an incredible idea for a new IP. I've been writing for a while, ideas and mechanics and such. I'm a recording artist, and I've been writing in between working on my Projects and performing on the road. Are you looking for ideas? I'm good with ownership % for others who are interested in getting a prototype done.
pretty nice video
Glad you enjoyed it
Thanks
Thank you for this .Terrain in Houdini and substance 3d designer (little hard ) Also good deal for creating displacement map .....
fantastic! can you please also explain more about auto material for landscape?
Auto material is a complex thing to do. I will explain it in few next videos.
@@CGDealers Please do, I really love your auto material. I would love to know how to get it like that. I've tried some tutorials, but they almost always show repeating textures.
just a little note, if you dont want to keep pressing apply, for the erosion that lock icon next to it makes it auto apply
Useful tip! Thx!
@@CGDealersalso i find (when doing the construction) its nice to lock the preview - to the combine for example - by pressing "f" on the node, then you can see the difference you're making without switching back and forth, if that makes sense (just remember to hit "f" again to stop previewing (it'll let you know)
AMAZING video dude thank you so much
Glad you liked it!
@@CGDealers do you have a video that goes over texturing this terrain? I would imagine that there is a way you could do it where you don’t have to manually paint textures onto everything.
@@GeKKo365 Yes of course. Please subscribe to my channel and check my other videos. I have a lot of good in-depth info. Here is the one you are looking for: czcams.com/video/rw8qDmFGsRo/video.html
WOAH, I know that terrain. That’s the Cimarron Valley, in Colorado. Spent many a summer there fishing and camping with that exact backdrop. That was used as a reference in Fallen Order?!
Sounds about right :)(:
Hey i want to see that thumbnail image created in these tutorials, that would be something 😊👌👏
It will be a series of videos! Coming soon, step by step.
Tbh, he actually showed you how. Just set the water lvl, and create some "dams". And boom u have the exact as thumbnail (Y)
@@GranzDesign Thank you
That’s Maligne lake in Jasper Ab, Canada, I usually go on a ferry through the lake every other year with family
Tnx Bro for the tutorial :D
Thank you Squeezie
No problem!
New Subscriber, and joined! - Great vid, and between you and William Faucher, decided to take the plunge to buy Gaea - what a great tool! Will dive into your Landscape texture vid next. Anyways, hoping some next video of yours covers how to setup and use Gaea's tileable outputs such to create a much bigger terrain (15km-32km?) and then get that loaded into UE5. I just find it confusing at the moment.
Thank you very much for the support Rod Ellison!
I'll research this topic and make one video about it for sure.
Gaea is just superb... I just loved it when I found it. It is such an easy yet, advanced tool.
William Faucher is a great tutor but he is in the field of Image Capturing, Photography, Films not in Game Development.
We are in different fields :))
You can learn from him a lot about composition, lights, colors etc... Highly recommended!
@@CGDealers Thanks! and looking forward to new vids! Yes, WF is awesome for all things Unreal cinematics/lighting, etc. He also had great praise for GAEA, and mentioned his process is to export worlds using the mesher node, along with texture outputs, take those into Blender, decimate and then use them as objects in UE5.
@@RodEllison1 If nanite works like it should be on landscapes - no need of decimation or LODs creation. That is what Epic Games Team is working for - get rid of that extra steps to make LODs or decimated geometry just for the sake of FPS optimization.
Link to his vid here: czcams.com/video/ifryjffUJT8/video.html
@@CGDealers Great point.. ultimately I'm just wanting to learn different 'techniques' as I think some use cases are different. I don't think WF uses his for walkable landscapes, but rather just high res background visuals.
Gaea really just yoinked the name from unitys counterpart Gaia lol
Thank you very much
You are welcome
This looks amazing! What is the material you are using for the landscape? Just wondering how it knows where to put water and rock (from the heightmap data?)
I'm working on a video to breakdown how this material was created.
@@CGDealers Thanks for the vid But it would be better if you add the material please
Awesome tutorial. However, math was over complicated. The easy way of calculating UE z scale is = ((GaeaHeght/GaeaHighScaleRatio)*100)/512 :)
Yea, yea. I fully agree. I overcomplicated this stuff :)
Great video! Thanks! Any tips on getting it to import with the axis point centered? I thought I got it once (was it 'fit to data?'... Can't find any documentation on that...) but then tried to retrace my steps and haven't managed since. It's not too tricky manually (alt+middle mouse drag & hold V to snap to grid and then right click pivot>set as pivot point).. but would be nicer not to have to... seems weird to me too that one cannot manually enter coordinates to reposition it too, would be way more accurate and quick..
I do it manually. Did not found a way to do what you are asking yet.
Fantastic! Could you go over the 'smart material' you created in Unreal?
I did here in this video : czcams.com/video/rw8qDmFGsRo/video.html
WOW …!! Excellent tutorial. Thanks you definitely show and teach something amazing
Thanks!
Привет, огромное спасибо за видео!)
You are welcome!
I got to the end and couldn't figure out why my materials wouldn't automatically show up. Thanks for the video I'm following step by step and just joined Patreon.
Check out our discrod server. There are a lot of people which can help you out if you have any problems.
Awesome tutorial, have been helping me alot doing this!
1 question tho, how is it that you had foilage in the landscape when importing it? I just have plane chess tiles?
You need to use procedurals. Check out my "Create Massive World Landscape Video" and you will know how :)
hmmm the Z scale math is kind a crazy because basically you getting the result of your terrain definition scale
Excelente... solo una observación, el logo no permite ver algunas propiedades del panel.
You are my favorite ❤️
Thanks!
Классный гайд! Разжевал всё как надо. Расскажи плиз пайплайн создания больших открытых миров с помощью Gaea. Например, нужно ли сначала создать в Gaea материк с разными биомами и разделителями природных зон, такими как горный хребет, озера, каньон, чтобы сформировать локации, как в World of warcraft, или сделать каждую локацию отдельно в Gaea, а затем объединить их в UE5? Должен быть один автоматериал на все биомы или их надо разделять?
English pls :D
@@CGDealers Oh, sorry 😂 Cool guide! Explain please the pipeline of creating large open worlds with Gaea. For example, do I first need to create a continent in Gaea with different biomes and dividers of natural zones, such as a mountain range, lakes, canyon, to form locations, as in World of warcraft. Or make each location separately in Gaea, and then combine them in UE5? Should there be one auto material for all biomes or should they be separated?
только экспртировать весь террейн..в 5-м анриале нет больше world composition то есть нет состыковки урлвней как было раньше...сейчас про один лэндскейп и все загружается по подгрузке..н евкурсе если можно из гайи экспортировать найстроики биомов ) думаю врятли ) все это нужно будет делать блюпринтами в движке
thanks for the free tutorial. I know Gaea from work with houdini, thankfully in Houdini you have a bridge, because this size calculations are some real pain in the a** , frankly spoken. Don't understand how an industry standard software, has no Unreal Export conversion, like an FBX exporter for instance. If you work with several layers of heightmaps, you'll get very fast in a world of shid. I search for plugin in UE 5.2 but somehow, there is no solution, as it seems. Unbelievable. Gaea gives very good results, much better than random sculpting, without having some sort of masks afterwards.
Ask the devs of Gaea :D
very useful,thank you🌹!!!!!
Glad it was helpful!
Hello thank you for sharing this was a blast to learn about, I need to know though where did you get the Example material file, Would love to share my results with you.
In the next video i’ll show u how to create one.
i started using the free version sunday now tuesday 12th 2023 i bought the enterprice version . Really great software
It was a very good tutorial. What I dont understand, is how you got that nice texture, rocks and so on , on the terrain.
Watch the next video :)
czcams.com/video/rw8qDmFGsRo/video.html
This is how to create the auto material
thajnks alot. This one helped me the most. HOWEVER, when it was all done how did your landscape have color and water in it after importing it? mine was just the normal base colorless squares??
It is a landscape material that i have. I will show in my next videos how to make one.
nice video, ty
Thanks!
@@CGDealers hey, i was watching the video but i have a problem in this minute 12:56 How do you do that multiply sign? i haven't got a numpad in my keyboard. Can i write it like 50000/1009 directly?
@@Eren-et2vh just search for multiply node.
Hi, thank you for the video, it really helped me to know how to use Gaea and export to UE5
may i ask, how we calculate if we want to Resolution 505 (or even 253). since seems 1009 too big for just exploring small haha
just different on 13:35 that Scale X "5000*100/505" ? everything else is same?
Thank you
so what do I need to set my terrain Z value at cause currently it's massively under world 0 which I would consider roughly below ground
I really liked the video, is there a way to expand what we have done later?
Yeah in the future for sure!
Супер урок! 👏
Радвам се, че ти е бил полезен :)
Very awesome. I know you said you were going to explain but is your terrain custom? I know there are some good ones in the marketplace.
You can buy from the store or wait a bit until I release how to make one video :)
@@CGDealers Oh I think that is awesome. I have just over the years picked up brushify and a couple different ones. I definitely will watch your video though. I need to buy the Mawi trees :) Killer work!
@@Vectorr66 Follow the channel and you will know once I upload the video :)
Does Gaea allow you to import custom heightmaps made in Photoshop or downloaded from around the internet? I know World Machine has this feature. I have a very specific landscape I want to reproduce and enhance in Gaea if it's possible.
Doing the z scale that way disables painting foliage. Any way around this other than not changing the scale?
Found this linked on the older video (which I also commented on) This is amazing! New subscriber owned. Do you think an RTX 3050 (4 gig) and an intel i5-1240p is enough for open world stuff? New subscriber earned.
And may I ask, where did you get that material?
Watch my last video and you can make it yourself!