Sword and Fairy 7 Tech Review: The High-End PC Exclusive Nobody's Talking About
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- čas přidán 27. 11. 2021
- Big exclusives for PC are few and far between in the world of multi-platform development, which makes the lack of focus on Sword and Fairy 7 curious - based on Unreal Engine 4, it's a fine RPG that pushes high-end graphics features hard. Here's Alex Battaglia with the full breakdown.
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I guess the ability to ship games with precompiled shaders is one of the cool things about console gaming, I never really thought about that before.
Well yeah that's the whole point... I mean it when they say they specifically optimize the game for the system.
Steam also has a built in Vulkan pipeline capture and replay system that precompiles shaders before the game boots for any games using Vulkan. Unfortunate that so many devs are losing this feature by choosing DX12...
Yeah that's why some games compile shaders before you play in main menu on PC nowadays because they don't know what hardware you have to compile on your PC. I still rather that happen than the game stuttering and freezing up during gameplay to compile or not doing it at all for newer games, really helps with performance if it does.
@@Yoshimatsu414 I think some games also compile shaders when loading into gameplay if it's not an open world game which heavily relies on data streaming. Sadly many games don't and there's a lot of stuttering in the first few seconds after loading a level. Also saving shader data for your system profile after first bootup can mitigate stutter on further bootups of the game.
@@Yoshimatsu414 Yes but there are some trade-offs involved I imagine, and it might not necessarily be the best fit for every game out there. Furthermore, I'm pretty sure your shader cache would be invalidated when you update your GPU driver, so there's that as well. I'd certainly prefer this feature in as many games possible of course.
As a Taiwanese child of the mid Eighties, I wasn't expecting either the day 仙劍奇俠傳 would get an entry in Unreal Engine--or appear on DF! Wow! That you particularly for including the original MS-DOS title! Also a surprisingly competent "bye bye" at the end, not bad Alex!
I remember the DOS version! It was amazing.
台灣人+1
Same, I was in shock to see it on Digitla Foundry!
chinese child*
Social credit -999999999999
Wow, two games I've personally worked on as a tester and a translator in this channel, never thought I would see this day
Recently bought it, im surprised I'm enjoying my time with it so far. Could be better optimised though
no offence, but man the translation quality of this game is really lacking.
Wait, there were human translators working on this game? I could have sworn the text was simply thrown at google translate and used without any human intervention... So far i quite like the game, but the translation is really really bad.
@@desmondmiles8441 I see, that explains it. Must have been a rough 2 months for you. Thanks for your efforts.
@@Naryoril I'd be disappointed if Google Translate's grammar is this bad 😂
A video on shader compilation would be nice to see. Would inform others on why pc games tend to stutter way more than console games. Plus making the issue more widely known might hint to some devs to try and prevent this
Stuttering is embarrassing on so many high profile games on PC at this point.
I even have the best, most hilarious example. The Ascent had the worst shader compilation stutter I've ever seen on release. It chugged constantly. Result? A week later, they patched it so that the game just compiles shaders during the menu screen. So it freezes for a minute without telling you anything when the game loads. Plus side, gameplay is totally smooth now, though.
Yes, also covering why some games do it every single time you open the game while others don't.
@@Demmrir a absolute joke, apex legends at least tells u when your compiling shaders and it's only once and no stutters, obvs I'm not a game dev but surely this devs notice these kind of things
@@omarcomming722
Yeah... I wonder if that's causing my problems in FH5? CPU utilization spikes regularly even when targeting 30FPS.
I feel like a kid about to enjoy Saturday Morning cartoons every time I watch a DF video. Thanks DF!
I so glad they make those videos for us to enjoy!
I find something so refreshing that it’s stylistically different from western AAA games but still so polished
Western AAA and polished? 😂
@@acerome1595 Polish AAA title like cyber... 😂
This game isnt polished, what ur talking about?
It has shit ton of grammatical mistakes lmao.
@@ryan2casey764 the grammar comes from it being a translation. The original language most likely doesn't suffer from similar grammatical issues.
Wow! Great to see DF's video on this game! Looks like 7 is really getting some recognition from non-Chinese players. 仙剑 is, for many Chinese, the equivalent of say Super Mario, the game series that "grew up" with us. And thanks for using bgm from the original Palgame!
How I wish for a high budget wuxia themed open world AAA game...I am not Chinese but have been a big fan of Jin Yong novels...If Rockstar could do that, I can die happily
As a Chinese, I also want Jin Yong novels could be a AAA game. Eespecially, "the Return of the Condor Heroes"
Considering Softstar’s Xuan Yuan Sword 7 just came out on consoles, and Sword and Fairy 6 came to last gen consoles, I feel like it’s only a matter of time before it gets ported to consoles.
I hope so I found them
Great Xuan 6 was also great on consoles
Very nice game and a interesting one technically indeed. However as you advance into the game one can see some flaws. On the snowy mountain for example, the RT global illumination makes all the shadows to dissapear wich is odd. Also in the latter big city passing certain invisible line changes and even disables some RT effects for some reason. There are also some maps like the city on the sky uses all the RT effects, while other maps simply don't use more than 1 or 2 at most. Good to see this covered anyways, good job!
I hope DF can review sword and fairy 1(1995)one of the most touching video game in history.
Is it possible that a game could dynamically turn RT on and off depending on where its most noticeable? For example indoor scenes which are less taxing on the CPU/GPU but where the RT is more visible could enable RT but outside where its not so visible it could be turned off to increase performance?
I'm not sure how feasible that is or if its even possible?
Be great if the DF team could answer this in one of their Q and A sessions
@@secoTheSonicFan but surely you'd need a transition between RT on and off or it would be noticeable? For instance you could use a resident evil door style transition to mask it
where its impactful and where it isnt is a mostly subjective assessment so I dont think it could be done in an intelligent manner, also the sudden swing in framerate this would cause would be very jarring.
@@gameguy301
Where RT is impactful is objective because the differences would be obvious. It is also obvious that RTGI stays on always (based on what was shown off here if RT is enabled at any level).
@@honotron You are basically asking for console Ray Tracing. As seen in Spider-Man Miles Morales PS5.
@@VariantAEC he seems to be asking for the partial Ray Tracing found in Series X and PS5 games. Where Ray Tracing is used at a limited degree
love when you guys cover obscure games that aren’t getting the attention they deserve
i swear sometimes i feel like i'm being gaslit. whenever i try to use DLSS it looks nothing like how i see in videos and screen shots. i get tons of motion artifacts, sharpening halos, jagged edges. ive literally never found a game in which it looked good enough to use, even on the highest quality settings.
So glad this is getting more recognition! I also recommend Gujian3 and Xuan Yuan Sword 7 if you're looking for two more solid and visually impressive titles! Im excited to get more Chinese RPGs to the US since it looks like these are having some success!
I played Gujian 3 about 40 hours--game is great and graphic is really high-end..sad that crafting mini games and stupid autosave system made me stop playing it..
Because of this video I saw months back, I picked it up on PS5 a couple days ago when it was released. I want to personally thank you for showing us this game as it is a true treasure and it is sad that we were so oblivious to it in the US. It is so much fun to play and absolutely beautiful to see. Other developers should take notes here. This game looks beautiful and still manages to hit 60fps on ps5 most times. For me it is the perfect blend of art style of Kena and Forbidden West.
Thanks Alex, very much appreciated... i will definitely be trying this gorgeous looking game.
Thanks for covering a lesser known game Alex!
I still have the music from the original game on my phone. Thank you for bringing back a wonderful memory and sharing this series with more people.
Omg this takes me right back when playing the very first (original) game back in circa 1997. I remembered the first instalment were MS Dos based. I literally spent countless days and nights during my summer holiday playing the first game, such nostalgia.
Thanks Alex for recognising this franchise. This franchise was absolutely huge in China (and Taiwan of course) with countless Tv spin offs and dramas made to carry on the legacy from the original game.
Do you need to play the other games to jump into 7, or does it have a self-contained story?
@@Vulpas yeh nar, all self contained.
@@a2.Milk85 Great, thanks bro
@@Vulpas yeh np bro. Enjoy!
@@Vulpas yeh np bro. Enjoy!
I wish more different nations had the tech, budget and ability to make games and tell their unique stories for their culture
After many decades I’ve gotten tired of American, Japanese, and maybe some European devs dominating the market recycling and telling the same stories over and over again.
I for one welcome a game like this....
there are more. check out gujian 3
It's possibly the publishers wanting studios to go with whatever is popular at the time, and most major publishers are American. American culture is prevalent even in European works, as quite a few take place in America and, even if they don't, they still have the usual Hollywood movie feel. Hitman Absolution is probably a good example of a European game going too much into the direction of a Hollywood movie. Locations are mostly American and the game's story is also the typical "strong middle-aged dude saves teenage girl from great evil organisation" plot line, one of the most overused tropes in blockbusters. While the publisher isn't American, Square Enix, like most Japanese publishers, has the approach of leaving their foreign studios be lead by their American branch.
@@leonro the hitman series has been the same for a long time so that's actually a pretty bad example. Play the Yakuza series if I want more Japanese culture. The trails series is an example of a more old-school take on a jrpg. Eushully makes some visual novel tactical rpg games.. this is just to name a few. If you want an example of a series going chasing trends that would be the new tales of game or the open world dark souls. The most recent Valkyria Chronicles and Dragon Quest games did not stray far from their roots either. Square Enix still publishes more niche JRPG games as well. If you only look at mainstream games you will see what is popular.
@@clownavenger0 Those are all Japanese made games. Hitman is made by a European studio that was owned by SE. Asian companies in general don't manage their western studios too much, usually leaving them to do whatever they want. You can see this with SE, Sony, Nintendo, Tencent, etc.
SE games from Japan are fairly Japanese in essence, but their international studios couldn't be further from that culture.
I'm not one to complain about clipping, since it's usually corner cases and very brief...but having a starting character in starting garb (I assume) clip sleeves through weapon in her basic walk cycle is egregious. If you're not going to add collision, just shorten the sleeves.
I probably would have overlooked it but now that you mentioned it I can't stop looking at it. lol
Well you can use different collision with raycast (used for wheels in racing games or when you have 9 tails character and don't want tails go bsbajjadgjbgjdsbdjg lol). So its cast specified amount of rays and when 1 ray hit - it have collision and you can make it soft faded - like with fur its be completely blocked at certain distance but its be pushed with certain strength back before that.
Egregious? FUCKIN EGREGIOUS???!!!!
I pretty much expect such clipping issues from games, to the point that I don't even notice when they *aren't* present.
Hi Alex, I think this game has the most RT features enabled simultaneously than any tittles in game industry, super high preset contains GI + opaque reflection + RT translucency (OIT and RT multi bounce refraction like water, you can see character leg shortened inside water rather than traditional pixel distortions)+RT caustics + RT shadow/AO, I Xian Xia sector under RT super high preset is my favourite map.
I know this game! years ago (talking about 10 years) I started to collect Saturn Japanese exclusive games. I just went to my storage and I found the original Sword and Fairy game in my collection. It was released in Japan for the Saturn. What gave it away right now was when I googled the cover for the original PC game and I realized they used the same one for the Saturn case. I never knew this was a Chinese fantasy game from Taiwan. The original creators are Softstar from New Taipei but it seems they have a studio in mainland China and they have made the recent games. The previous Sword and Fairy game (number 6) was made on Unity and it got pretty bad reviews. Glad they course corrected with this one.
indeed , they saturn version was great! different character's portrait style.
This looks super interesting, im glad Alex took the leap to show this series.
Thuper interesting
Thank you for doing this. I also went down this rabbit hole of "how come I never heard of Chinese Paladin before?" and came across the massive Chinese PC industry, that released several classics in the 90s and 00s. Video game history is still too focused on US, Europe and Japan, I hope videos like this push people to explore more of what countries like China and Korea produced.
Of course you’re leaving out all the games produced in USSR
I think a Chinese anime also just jumped up the rankings recently. Probably most of the unknown-ness to China media is from the cultural bias, they do be communist.
@@manuel0578 They had quite a few RPGs and adventure games, right? I can read Russian to a decent degree, and I know that PC gaming was quite popular there (and in most of Eastern/Central Europe - more so than console gaming), so most of the countries in the region had some local RPGs; countries like Czech Republic, Poland, USSR (well, mostly Russia later on - games like Age of Aquarius) and of course the more well-known titles, like The Witcher, Metro series and so on. Still, I'm pretty sure that China had the 3rd largest industry in the 90s/2000s though, after Japan/USA, and yet it is all but ignored by the rest of the world, not just the West.
@@manuel0578 The biggest one I know is Space Rangers HD, which is excellent. Along with Pathologic.
I’m pretty sure there are a lot more that I’d enjoy… if I could read Russian.
@@manuel0578 I'm not going to list every single country on a CZcams comment. China and Korea developed far more games in the 90s and 00s, and they are way less known than stuff like Metro, Space Rangers, Konung, etc.
Hey DF, maybe you should recommend your viewers to switch to the AV1 codec in the CZcams settings. Seems like this is a better choice over CZcams's standard VP9 codec. Do you know whether the video quality is getting noticeably better?
I just saw the trailer on the Nvidia channel for this game before. Glad you covered this game! It looks awesome and seems to be quite interesting aswell. Might try it out! I bet you can improve Performance for Raytracing with the ini files, turning effects on/off or adjusting the roughness cutoff!
I'm stunned by the quality of your video. As a veteran of this series, your knowledge on the game truly impress me. The background music you picked is amazing. You must have done a huge amount of research while making this video.
I've always wanted to try these games and almost pulled the trigger when I saw the trailer for the latest one. There is a huge lack of Chinese inspired games and this looks so good I may have to pick it up. Thank you for the indept review! As always great content! Gg
Have you tried setting shader cache to cpu under nvidia control panel to remove the stuttering when it loads the shaders?
Not sure if it was mentioned in the comments, but these issues can be fixed with custom engine.ini edits to restore the full animation of this particular scene to full 60fps (6:55) and minimize pop-ins (7:08).
Looks very cool -- thank you for bringing this to our attention!
Played the demo, loved it, bought it, still loving it.
Western: Super Heroes.
Eastern: Martial Heroes.
7:20 Wait, so it's bad here but totally fine in Forza Horizon 5?
I'm just waiting for black myth wukong
2023
The graphics are freakin amazing on max settings + max RTX. If you have a powerful PC, this game is a stunner! Probably best graphics of the year. Gameplay is surprisingly engaging as well. It's on the steam sale. Worth every penny especially if you're a graphics junkie
I found this game by accident and played it now for about 8 hours and it's pretty amazing so far. Reminds a lot of Assassin's Creed Odyssey but with Japanese style.
Some things I didn't like were: The slow walking indoors, but you can hit shift to speed it up, but still annoying. There are sooo many mini-movies that at times I wasn't sure I would get to play again. You can skip them (and I did at times) but you don't want to miss anything. Between the mini-movies and talking, sometimes it would be like 1/2 hour before I'd get to play again. I found equipping items frustrating until I figured it out. Plus I would like to see a "compare" option, so you can see if the item is worth swapping with my current item. It would be nice to have a cursor "hover over" description for the spells you have equipped. I had to go to the spell screen to read the description of them. I would be nice to have an "auto walk" feature, and I wish they would let you bind your mouse side-keys.
The game is gorgeous and so far very fun to play. It's only been 8 hours for me, but I'm really having fun with this game. It's definitely worth playing.
I jumped the fence this year from console to PC and I built my PC to replace the SX and for PCVR. first time gaming on PC since the mid 90's. 5600x, 6800xt, 16Gb cl16 3600 ram. went with the Radeon GPU more so out of availability than preference because my PCVR solution is Quest 2 and would've preferred the NVENC encoder. Even though AMD takes shit for performance and support I'm mostly happy with Radeon's performance while gaming at 4K 60fps with your optimizations and will most likely stick with AMD when the 7900xt is released. will probably change AIB though as my ASUS TUF 6800xt isn't very performant and doesn't OC well at all.
your PC optimization videos are a godsend! thank you and keep 'em coming!
The game looks incredible, I am always happy to see something completely new and refreshing from outside of my own culture. This game's openness and fluid animations makes me yearn for what Shenmue 3 could have been. I love to see more of the world passionately participating in pushing the gaming medium to its limits.
Having an AMD CPU-GPU set up is awesome but these compatibility issues with some high-end features are the one thing I envy from Nvidia.
Looking forward to the shader compilation video! I need to look into it and see of some performance issues I've seen with Deathloop are due to this...
Nice to see finally some PC coverage again.
Please do a tech review of Anvil, brand new early access release. UE4, has ray tracing and an impressive amount of settings for an indy game.
Really impressed by the humble 2060, a lot of legs on that card!
And it will get even better once Sampler Feedback and Mesh Shaders are used.
It s not humble. Humble is a gtx 1050 ti
While i'm thoroughly impressed, does anyone else feel it still looks a little stiff? Something about the character animation is fairly rigid and doesn't blend very smoothly. And the cutscenes have very basic movement, so it does kinda give that 6th gen feel. That, with some of the animations not being the correct framerate signals to me some of the basic engine sequencing tools they are using.
Yes. The upper torso is particularly stiff, as though the shoulders don’t move in the basic walk cycle. Most of the surrounding animation work seems good enough though.
The characters look and move like poopoo
Is there a way to preload a shader cache, like is possible in some emulation software? Or could there be a fix or tweak in an ini file?
The music you have playing in the background are mostly all remixed soundtracks from the first Xian Jian game. God damn the nostalgia hits are so strong!
Soundtrack name at 6:00 please
7:15 I have never understood why developers cannot make pop in load in more slowly. Instead of immediately loading the assets why not slowly fade them in? It would be less jarring to the eyes.
Some games use 'distant LOD' where the low-poly objects will basically always be drawn (if you're looking at them) but only become highly detailed, textured and resource-heavy as you get closer.. this means creating two (or several) models for each object type though, and some devs simply don't have the time or resources (or care factor). I'm not even sure if the UE4 engine can do it too well, which might be why they didn't bother.
The bigger question is why devs don't give the choice of pushing the lod switch out further.
Actually, Sword and Fairy 7 is the 9th game in this series. And Softstar said they will bring this game to console later.
It won't be the same
Wow, that sure looks interesting. Thank you Alex for making a video about it.
Thanks for sharing this cool game. It is something I'll look into once I get around to building a PC
Sword and Fairy 6 was wonderful despite looking like ass. Really want to try this one. I also recommend Xuan Yuan Sword 7
Sword and Fairy 6 was on PS4, can't imagine this one won't make it to PS5 at some point.
That cut at 3:14 prefect
As a fan of this series, glad to see DF has some coverage on this. I played Sword and Fairy 4 like 14 years ago and it became one of the most impressive Chinese RPGs I've ever remembered.
Please note: There is a demo for this on steam, but it does not include English UI language or subtitles.
I discovered this game when it was on the new release list on steam. I played through it for about 4 hours, and the game I found myself comparing it to a lot was actually Kena: Bridge of Spirits, primarily due to the cutsie enemies, fantastic character animation, and lush environments. It's quite good, actually.
A shitty Chinese game? I'm good.
@@LSK2K Imagine being this close minded. Lol
hi, does full game has english subtitles? bcs demo doesnt, im so confused
@@pharaonsk yup full game has full English UI and subtitles.
@@conchaoca6369 well I've yet to be impressed by a Chinese game.
I really loved sword & fairy 6 on ps4 i wish dis one can come to console's as well
Softstar released most of their big RPGs on PS4 in recent years, so give it 1 or 2 years and it will be on PS5.
where di you get the translation for the game? I couldnt find one for the windows one on steam
How did you get the english translation on the UI and menus?
A pc exclusive that isn't a top down RTS, sign me up!
Strategy games are still among gaming's pinnacle though.
*Since what they provide cannot be done much much MUCH better in other more mature are forms like books or movies, which often happens to RPGs / FPS/ TPS games.
@@CharcharoExplorer yeah I'm pretty sure he & others are just tired of the amount of them, nothing to do with quality.
@@hailrugal2695 That is more fair. However *Looks at mods* the quality of PC Modding is so high at times that he should have no problems finding other top tier experiences on PC.
Hell, the STALKER NLC 7 mod is IMHO better written and deeper than RDR2 or TW3, and a better open world game too.
wrong answer
Game looks pretty good, especially considering it's price, I wish they would release english version for older games from the series.
I have some question about UE itself - why most of the games on that engine are so easy to recognize? In most cases I need like 2-3 seconds of video from a game and I 100% know it's running on UE.
UE games look very glossy. It's a very distinct look.
All engines are like that imo. You can tell a frostbite or unity game by looking at it for a few seconds also.
@@Zamzummin A lot of that comes down to certain games barely tweaking PBR properties, the SSR being very distinct looking, and the engine not being very flexible in terms of custom shaders unless you dig into 200GB forks of the engine to add new stuff.
Source Engine would like to have a Word with you...
UE especially UE4 and later have very unique particle effect style, you can tell it's an UE made game by seeing just some spark or fire xD
Thank you Alex for making this video!
Never heared of it before, but glad that you showed it to us. Might consider buying it!
It’s really disappointing to see the flaws of Unreal Engine ruin the technical side of this game like so many games that have come before it. Streaming stutter, shader stutter, asset stutter.. Epic should be ashamed.
Thank you very much for bringing these into the limelight, Alex.
Great video as always!
Just checked on Steam and there is even a demo to try out later. The reviews are mixed though... a lot of the negative review mention lots of bugs and constant crashes.
I'll warn you ahead of time that the Steam demo has no english subtitles. However, I don't know a lick of Chinese and was able to complete the demo just fine, so it's still good for playing around with.
I have a playtime of about 20 hours now and the game crashed once in all this time
Visually stunning environment with latest rendering techniques... flat as pancakes fruit stands. 3:20
Beautiful game!! great childhood memories and a fan since sword and fairy 1! Really proud to see how far the game has come along
been playing this for a while. you need a monster pc to run this at 4k.
Can a 3080ti handle it?
That’s putting it mildly..
@@BlkMac360 This thing uses more than 12G VRAM in some scenes with 3090, I'm not sure if it will somewhat conserve VRAM usage if not on 3090 though.
Dang, even with my rig being pretty powerful, I'm glad I run 1440p!
Come on Nexus, bring on the nude mods and I just might play it.
...hell, I might play it anyway if I'm _ever_ done with Nioh 2, lol.
@@JimmyZeng Holy hell. Guess I'll jus run it in 1440p
do you need to play the previous games before playing this game?
Believe me, you will barely understand what's going on even if you play all of them.
@@kwedl China is crazy dude
Disappointing to see artifacts at 5:25 (sorry don’t know how to link on mobile) at the bottom of the screen where you can see stair shadows disappearing as they go offscreen. Is there no way to disable SSAO in favor of RT GI/shadows like in Control? Or it looks like that’s just bundled into the post processing or shadows setting?
Oh this, I saw the trailer for this before too and I completely forgot about it unfortunately, thanks for reminding me! Lol
Im glad this game is getting some recognition, it is a beautiful game with amazing soundtracks!
This game is so beautiful, it remind me of Genji: Dawn Of The Samurai on Ps2. It should be set as a minimum graphical standard in 2021 gaming.
the last “再见” sounds pretty well
Well, color me pleasantly surprised! I knew of the series (wasn't up to date with this latest release tho), but I hardly thought you guys will cover it so this is great.
Kinda bummed they went with such a heavy handed nVidia centric development, it seems the nVidia "Gameworks" malwere is still alive and well.
Also I am pretty fed up with how a lot of your PC content just ends up as quasi ads for nVidia.
Never heard of this game but it looks amazing I will definitely give it a try
The recent games are just not that good, that's why nobody is talking about them, but they still sell a ton overseas.
And especially lately you get a lot of chinese high fidelity visual games, that are overall just mediocre aside from surface level visuals.
The graphical style style and combat reminds me a lot of FFXV and there are tons of people who call that a masterpiece. It's clunky and runs like crap on God's PC, but imo it's deserving of any rpg fan's time.
IMO I don't even know whether these games from china excel at their visual fidelity. All too often do they throw in countless amount of particle effects where they become more of a distraction. And the fancy visual flairs really never go beyond surface level like you just said.
In UE4 games with that loading stutter I'd always run into issues with my 5950X/3090FE sff build tripping OCP with an sf750 platinum psu.
Thanks so much Alex, I definitely check this out
14:52 DLSS is just incredible at Anti-Aliasing. I wish every game supported it.
Indeed. As someone who games in 1440 ultrawide on an RTX 3080, I don't often need DLSS for resolution scaling, but I would love to use it for anti-aliasing on every game.
@@hueypautonoman DLAA is in the works.
and I wish Nvidia would stop making things proprietary.... here is hoping Intel's XESS will be just as good if not better and...ya know...just open.
@@oropher1234 It kinda already exists. It can already be enabled in UE4. Nvidia is just rebranding the use of DLSS without lowering the resolution scale as DLAA.
yea dlss is much better than any anti aliasing
Stuttering is actually one of the reasons i haven't tried this game out. I've seen it being played on stream and while otherwise game looked interesting in many ways, i've noticed stuttering as did others who watched this stream. I have little tolerance to technical problems in game that compromise performance, i.e. i haven't played Hellblade Enhanced Edition for that same reason, it stutters or back in day i stopped playing RE Village because it had several performance issues. So yeah... Here's hoping that Alex's video when and if it released will have some positive impact on this issue.
A new variation on the back scabbard, for the gigantic sword you have, the floating back scabbard! It just follows you around, six inches from your back.
Something about the walk cycles of these models is hypnotic.
"High-End PC Exclusive" and 2060 graphs? WTF? Where is 3080 performance analysis?
Most people own 2060s, makes sense to use that for benchmarks.
@@TexelGuy "High-End PC Exclusive" and test it on LOWEST end card possible? It doesnt make sense to me.
@@Macias That's not what the title means. It's supposed to mean "High-End, PC Exclusive". It's not exclusive to high end PCs obviously, it's just a game that features high end visuals and is currently exclusive to PC.
@@TexelGuy And how would You test "game that features high end visuals"? With lowest end gpu available? I'm not saying that there shouldn't be 2060 test. It's just that there should be test on 3080/3090 aswell. If it's "High-End, PC Exclusive" one would want to know how it runs in 4k on hi end PC with all bells and whistles. Maybe i'm completely wrong, it's just my opinion.
@@Macias Well, I don't disagree with you, more benchmarks are always better, but this video specifically wasn't really about benchmarking.
Most of the video was about the ray tracing and visuals, which is usually what Digital Foundry is about, instead of a huge comprehensive benchmark of many GPUs. Picking the ray tracing GPUs that are most widespread for a quick benchmark seems fair enough here just to give a basic idea, since the video's focus is the graphics.
I just finished sword and fairy 7 after randomly finding it on steam and omg it was absolutely amazing. Quality was beautiful! Definitely recommend it to others
Thank you for making this video. It's much appreciated.
Awesome video! Love to see coverage of stuff like this that might go unnoticed. I actually own S&F6 on Steam, but it can be hard to know what is interesting about it without context and media coverage.
16:30 UE4 Asset Streaming + Shader Compilation stutter strike again! God I’m so tired of this being in every UE4 game, come on. Drives me nuts. Seems like EPIC should’ve stepped in and resolved this by now as basically every UE4 game I’ve played exhibits this issue to some extent and I have a pretty beefy rig.
I feel like you would enjoy Xuan-Yuan Sword 7 too. It too is a linear game rooted in Chinese History and Folklore, but it is more combat focused. It also supports Raytracing, but since I´m lacking the needed Hardware I can´t tell you what RT features it has.
It has ray traced reflections, and that's all, AFAIK.
Thanks, I'm getting this game because of you
I just recently picked up this game and im glad DF has a vid analysis of it. I just played a few minutes and so far it looked amazing and played smoothly.
It's a PC exclusive, of course no one is going to care about it lmao
oof this comment section is a warzone. Console fanboyism and xenophobia, pick your poison. Sorry ya'll got to sift through this filth, DF.
Well, that's a surprise. Didn't know you'll cover this game.
I wish this ran on series x. My pc would melt trying to play this. The game world looks beautiful
Didn't Alex criticize the doll-like look of the main character in Project Eve and yet for some reason he's praising the character models here? They look good don't get me wrong I just find it weird that he didn't mention that aspect of them
Probably has to do with how it meshes with the rest of the game. This game specifically, while trying to look pretty, is still embracing the more fun and colorful look of "j"rpgs. It blends much better and he addresses this when saying the game doesnt shy away from being colorful and exaggerated. Project eve's main character looks really out of place...
There's gradients to Doll-like aesthetics, and when characters look doll-like (especially certain executions of that look) they often tend to look really incoherent with the rest of the design direction. That is, unless the rest of world itself has a very similar doll-like, fantastical and whimsical look (like this game). But Eve in Project Eve looks like a porcelain doll in a world of extremely highly detailed models derived from scanned in clay-models.
What's funny is that we have another female character in that same trailer that fits in 100%. It's the female boss character (called an Alpha something) and her design is coherent with the rest of the world (heavily detailed, kind of grungy, a skull helmet/visor, armor's tech matches that what we see elsewhere).
@@RicochetForce , indeed, matching aesthetics and coherent model/texture design are key. New 3D modelers also have an issue with this, where the art direction is inconsistent, so models don't blend together. You can also have more subtle aspects like inconsistent texture resolution density. These are why asset flips are usually pretty obvious as no work is put into making separately sourced pieces of art all fit into a coherent design.
Been saying this for years now, China has massive potential for game development. Games like this & Genshin Impact are just the beginning.
Thank you you showed me i have no hope of running it well! I struggled a little through some of Gujian 3 with a gtx 1060 8gb, and 8gb ram old i 5 this looks way more intensive.
I Love how nitpicking is Alex with stutters and framepacing issues. I am too, very sensitive to this things, and i was almost treatd like a crazy person few years ago to even mention these issues. Keep up the good work man, maybe programers will start to be more sensitive to these things too. And althought i realize how complicated must be for them to iron out this problems, they need to start fixing it. Specially in UE, but the same can be said about Unity and other popular game engines.