Empire at War: Fall of the Republic -- 20 -- Admiral Dodonna Reporting

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  • čas přidán 16. 08. 2022
  • Welcome to the Empire At War mega-campaign, where with the help of a load of mods, we're going to play through the whole Star Wars saga, from the Clone Wars to the New Republic.
    We begin with Fall of the Republic, available from the steam workshop:
    steamcommunity.com/sharedfile...
    #StarWars​ #EmpireAtWar​ #FallOfTheRepublic​
    ==================================================
    For channel updates, reminders for newly released videos, live stream notifications and other assorted ramblings, consider following me on twitter: / sorcererdave​
    I also stream on Twitch: / sorcererdave​
    If you like these videos and want to support the creation of more, consider becoming a patron of it on Patreon. More information here:
    / sorcererdave
  • Hry

Komentáře • 26

  • @dunmermage
    @dunmermage Před rokem +18

    The victory-class destroyers melting absolutely everything with the missile barrages: Oh, it's beautiful.

  • @DeltaCortis
    @DeltaCortis Před rokem +13

    47:54 They can move trough any planet that has no space defences If I recall. Its possible they moved trough Tatooine and Rodia or perhaps Rishi.

  • @zenammu
    @zenammu Před rokem +21

    Another episode of Dave completely ignoring anti-fighter options and (almost) losing huge ships to free bombers
    😎👌

    • @trombonegamer14
      @trombonegamer14 Před rokem +2

      Hahaha yep. It's so funny, but then we wouldn't want to watch him just stomp the AI constantly

    • @CABRALFAN27
      @CABRALFAN27 Před rokem +2

      @@trombonegamer14 It's ironic, too, because his character is a proponent of Starfighter superiority over big Capital Ships like the Mandator.

    • @EmeraldLavigne
      @EmeraldLavigne Před rokem

      ​@@CABRALFAN27 yes, but that character is not the grand strategist of the Grand Army & Navy of the Republic, is he lolol?

  • @kylebloodheart9214
    @kylebloodheart9214 Před rokem +8

    I liked the original game's missiles and torpedoes bypassing shields as well. It did make you think about what the enemy had and how to fight it. The other thing missing in the mod are the shield generator hard points on ships which were the primary target for said missiles and torpedoes because you could quickly eliminate shields without having to grind your way through them. Imagine being able to quickly knock out a Lucahulk's shields.
    The mod greatly weakens missiles and torpedoes, especially when you throw in the Korvax corvettes and Diamond corvettes. They shoot down so many of your missiles and lowering your damage output; dragging out the fight and making the enemy ships seem more powerful then they actually are.
    As for a lore reason why that was a thing, you have to look at the pre-disney lore.
    Pre-disney lore, most ships were protected only with Deflector or Ray Shields, more because of the cost then the effectiveness. Both deflector and ray shields only stopped energy weapons: lasers, turbolasers, blasters, plasma, and ion blasts. Physical objects, such as asteroids, missiles, and torpedoes could pass right through deflector and ray shields unhindered.
    Ray shields are the "bubble" style shields most people think of when they think sci-fi energy shields. Their main weakness is that they are all or nothing, either up or down.
    Deflector shields are actually a bunch of overlapping flat energy "plates" you can orient in different directions to provide coverage in different ways. Hence Han Solo, "Angle the deflectors while I charge up the main guns." You can end up with "holes" in your shields without losing all your shields when using deflectors, and you can shift and orient the "plates" to partially cover the holes, or protect only certain parts of a ship. The weakness is that it takes manpower and computing power to keep the shields oriented in such a way to provide effective protection.
    While Particle shields were available, they were extremely expensive and consumed a lot of energy, limiting what could use them. It was mostly planetary shields that were Particle shields. Particle shields block everything, missiles, torpedoes, and energy weapons.

    • @angmordagnithil7127
      @angmordagnithil7127 Před rokem +3

      Huh. I was _huge_ into the EU growing up, but this is somehow the first time I'm hearing about this. Makes a lot of sense in hindsight though!

  • @ScreamingDoom
    @ScreamingDoom Před rokem +11

    48:22 - You did briefly lose Riishi, I believe. They might've snuck up then.

  • @KaitolEx
    @KaitolEx Před rokem +9

    There's only two Tier One commanders in thrawn's revenge. Ackbar, and the eponymous Grand Admiral. Fall of the republic, I'm not sure off the top of my head.

    • @SorcererDave
      @SorcererDave  Před rokem +6

      When I was watching it back during editing I did realise that "well duh, the clue's in the name: *Thrawn's* Revenge", hahaha

    • @pakkazull8370
      @pakkazull8370 Před rokem +1

      No, there aren't any T1 commanders in Fall of the Republic.

    • @awesomeninja1154
      @awesomeninja1154 Před rokem

      @@pakkazull8370 if there really arent any at all then Yularen and Trench should be the two that get tier 1

  • @ericcooper3792
    @ericcooper3792 Před rokem +3

    I really enjoy these, I hope they keep coming.

  • @awesomeninja1154
    @awesomeninja1154 Před rokem +5

    So excited for these episodes

  • @cameron260
    @cameron260 Před rokem +2

    Others have mentioned this as well, but I believe that if a planet doesn't have any orbital buildings/defences, enemy fleets can just skip over it, so that might have been where the fleet got to.
    Another great episode. Glad to see you solidifying your control of the geonosis region. I've given you grief about not using corvettes. And I still hold you'd benefit from having them. but also you are just melting things with massed Victories and it's hard to argue with results, so fair dues hahaha

  • @the6ofdiamonds
    @the6ofdiamonds Před rokem +3

    I think the original game rules are a more "accurate" reflection of concussion missiles. The "combat shields" are energy shields, more often than not (yes, particle shields are a thing, I'm aware), but conc missiles are impact explosives. So just like you can fly under the energy shields in a starfighter, the conc missiles will just ignore the energy shields and rip apart the hull.
    Imo, ion missiles could be more fun. Rip apart shields, and open them up for turbolaser salvos.

  • @OdaManjiro
    @OdaManjiro Před rokem +1

    I think they made an addon that adds shield piercing torpedoes back for this and Thrawns Revenge

  • @awesomeninja1154
    @awesomeninja1154 Před rokem +2

    if you need to bring in different ships in defending space battles like rishi you can use the emergency retreat on acclamators and carracks

  • @TenkataSenetai
    @TenkataSenetai Před rokem

    Just finished doing something, and the notification popped up! Now to find some popcorn.

  • @writingcuriosity
    @writingcuriosity Před rokem +2

    An amazing episode as always.

  • @Mysteryman443
    @Mysteryman443 Před rokem

    Little known fact u can zoom the camera with scroll wheel and if u hold right mouse u can move it all around

  • @antonisauren8998
    @antonisauren8998 Před rokem +1

    Shortages are updated on weekly lua tick. Here it theory it should triger for week 48. :/

  • @TerryjoeCromwell
    @TerryjoeCromwell Před měsícem

    WHAT ABOUT THE DROID ATTACK ON THE WOOKIES

  • @raphaelhenrich9791
    @raphaelhenrich9791 Před rokem +1

    12 seconds ago, yay!

  • @The1337guy1
    @The1337guy1 Před rokem

    Can't wait to for the first battle of Kashyykk. It's gonna be a shit show. :D