Jeremiah Reid - Juice your Turns

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  • čas přidán 22. 10. 2021
  • This talk is about "juice" and game feel within traditional roguelikes. Juice is all about adding polish, feedback, tiny details, and love to a game. The talk will include a survey of the best examples of juicy roguelikes in the wild, break down some very easy to use techniques for adding juice, and talk about my journey from ignoring to embracing such techniques. As is tradition in this kind of talk, we will step through a demo of taking a static roguelike and adding polish to it until the end result feels like a completely different game.
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Komentáře • 18

  • @fdagpigj
    @fdagpigj Před 2 lety +9

    For anyone considering adding these, remember accessibility and at the minimum add a setting to disable it. If you want to be extra nice you could expose the intensity of every individual feature.

  • @kmatlockii
    @kmatlockii Před 2 lety +6

    I love all of these specific practical strategies (with examples). Great talk!

  • @LonelyKnightess
    @LonelyKnightess Před 2 lety +3

    A fantastic example of roguelike juice is Soulash. Wonderful spell effects and a punchy UI make the game feel far better than it has any right to.

  • @andrescolon
    @andrescolon Před 2 lety +1

    Great talk! thank you for sharing these.

  • @mthw
    @mthw Před 2 lety +2

    Fantastic talk, thank you

  • @artursmiarowski8993
    @artursmiarowski8993 Před 2 lety +3

    Very inspirational, definitely gonna test some of them.

  • @sampson217
    @sampson217 Před 2 lety +2

    That was awesome

  • @acyanotypeguy1795
    @acyanotypeguy1795 Před 2 lety +3

    These videos makes me want to become a programmer!!

  • @jonathanlochridge9462
    @jonathanlochridge9462 Před 4 měsíci

    That juicey game is funny and silly.

  • @TheCLion
    @TheCLion Před 2 měsíci

    what is that crazy looking game in the beginning of the presentation? great talk!!

  • @user-ub4hw4zo8s
    @user-ub4hw4zo8s Před 2 lety

    I think that Stoneshards has very juicy gameplay

  • @epiphoney
    @epiphoney Před 2 lety +1

    Brogue is unicode not ascii :p I want his juicy ascii game. Smallest Quest is supposed to be minimal & juicy.

  • @matsf8268
    @matsf8268 Před 2 lety

    Brogue is great

  • @themustardman6665
    @themustardman6665 Před 2 lety +2

    Reload and restart art both R ;-;

    • @JeremiahReid
      @JeremiahReid Před 2 lety

      Woops! I had actually changed restart to be Escape but forgot to update the control text. It's fixed now.

  • @AndrewKay
    @AndrewKay Před 2 lety +5

    Alternative title: how to make your game annoying for autistic players. I almost laughed out loud at 19:45 when you said "you might not always notice" screenshake - I don't get how anyone wouldn't notice it! I guess neurotypical people just have duller senses?
    I'm mostly just teasing, I enjoyed the talk and I got some things out of it. Just, for people making games with these flashy, bouncy animations, please make sure there's a setting to disable them. Thanks!

    • @milesrout
      @milesrout Před rokem

      It has nothing to do with being autistic, and no, normal people do not have 'duller senses'. Everyone notices this awful cartoony animation style. Every adult thinks "yeugh is this game for kids?"

    • @tenhovergonha8739
      @tenhovergonha8739 Před rokem

      Some games gets us tired just by watching...