To make it simple, history generation in CoQ is like this. Every time you start new game, RNG seed generates new set of 5 Sultans, which names would be mentioned in description of some objects in the world. 🎉 Besides we have a static worldmap with static cities, and procedural generated dungeons.
@@jth4242 Everything else said in the video, probably. Water is a currency so trading stuff almost always matter. A bunch of factions that fight and have different relations. The ability to sell secrets as information so exploration gets more rewards. And also timeclones.
In a post-apocalyptic world full of genetic and cybernetic "mishaps," the gradual devolution of information and rhetoric into a nonsensical hodge podge sorta makes sense, though.
17:35 Dog lover engraves battleaxe with scene of dogs being allowed on the furniture
devs please add "on couch at night" and under the kitchen table as locations in qud and remove vacuum cleaner weapons thx
@@dantescanline "mick maus" -- is that a New Girl reference?
Love procedurally generated stuff and this was super interesting to learn about.
To make it simple, history generation in CoQ is like this. Every time you start new game, RNG seed generates new set of 5 Sultans, which names would be mentioned in description of some objects in the world. 🎉 Besides we have a static worldmap with static cities, and procedural generated dungeons.
I once found a fresh water weep in a dungeon that the Elder told me about... I then got cocky and died in the next dungeon.
I'm sold !!!
Incredible.
God-game clap clap clap
This is one of my favorite roguelikes. However, the procedurally generated lore feels like MadLibs to me and often just sounds like nonsense.
So what do you like, especially when compared to other roguelikes?
thats how a lot of real life religious texts feel too though
@@jth4242 Everything else said in the video, probably. Water is a currency so trading stuff almost always matter. A bunch of factions that fight and have different relations. The ability to sell secrets as information so exploration gets more rewards. And also timeclones.
@@JackMott so true
In a post-apocalyptic world full of genetic and cybernetic "mishaps," the gradual devolution of information and rhetoric into a nonsensical hodge podge sorta makes sense, though.
game made by bill hicks??
He does look strikingly Hicksian with that hair
yea, in this incarnation he chilled out and decided to just make games
this game
Hey, hey, people.
Is this game available in german ?
10:20 "Baboonsboon"! 👌
Dude coding that must have been a monster.
What a disjointed, uninspired and visually ugly game... I'd play Ultima III on my C64 emulator if I wanted something this primitive.
Do you even pay attention to anything about the games you play
lmao it looks amazing
brainlet detected
I'm not sure if your joking...
Yeah it's like books, I don't read coz bad graphics.