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Mark R Johnson - Speech Generation in a Procedurally Generated World
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- čas přidán 22. 10. 2019
- This talk is from the 2019 Roguelike Celebration - find out more at roguelike.club...
Bio: I'm a game studies academic and roguelike developer. In my academic life I currently work at the University of Alberta where I study live streaming, esports, gamification, and loot boxes. I'm particularly known for my research on live streaming and Twitch, while my first book - The Unpredictability of Gameplay - has just been released, and explores roguelikes in a lot of detail! As a game developer I'm known for making Ultima Ratio Regum, a huge world-building / culture-generation roguelike project, which is finally back in development after something of a hiatus. I have also run a game design and game studies blog for the last eight years, I'm a co-host of the Roguelike Radio podcast, and I used to be a professional online poker player.