Making the Most of the Magic of Meta Quest

Sdílet
Vložit
  • čas přidán 14. 04. 2024
  • What's different about making games for a mobile, immersive headset? Well, a lot. Ben Walker shares his guidance from years of helping developers publish experiences on Meta Quest. From architectural differences like Compositor Layer rendering and CPU/GPU levels, to immersive-only algorithms like Application SpaceWarp, to iteration timesavers like Meta XR Simulator and optimization tools like RenderDoc Meta Fork-learn as much about developing for Meta Quest as 30 minutes will allow.
  • Věda a technologie

Komentáře •