Mega Man 4 Was (Almost) Perfect...
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- čas přidán 6. 05. 2024
- Mega Man 4 and its NES sequels are often regarded as "more of the same" and "forgettable". But more recently, people seem to be appreciating Mega Man 4-6. This made me curious to see how I was gonna feel about the game upon the revisit, and the results are...the game was ALMOST perfect. The video will explain how.
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Twitter ▶️ / jsreviews2
Intro Bumper Visuals by @ExoParadigmGamer
Intro Bumper Music composed and arranged by @ThatSoundDesignGuy
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#megaman #capcomgames - Hry
Megaman 4 is definitely my favourite of the NES Hexology
Amen!
I prefer 6 myself. But 4 is still really good.
I’d say 3 is my favorite!
It may be unfinished but definitely a good one
6 for me, its justvthe most polished. But 3 has best ost imo. All the songs just feel like they'd be on a 8-bit radio station.
Hexology didn’t know that was a word
Mega Man 4 is my favourite game in the classic series for many reasons.
• It introduces the Charge Shot which is so fun to use
• The Level Design is great and creative
• The Special Weapons are good (except Skull Barrier)
• The Bosses are fun to fight because they have unique attack patterns
• It also introduces Mid-game Stages like Dr Cossack’s Citadel
• Great Soundtrack
• the new Took weapons the Wire & Balloon are fun
• & the new character Eddie is amazing because he gives you Extra Lives, Health/Weapon Energy & E-Tanks to aid you in your journey.
I'd say that number 6 is my favorite.
skull barrier is great. you just use it like the flash shield in sonic & do a sh*t ton of damage on bosses.
I agree. Except for few things. Skull Man's, Dust Man's, Ring Man's & Dive Man's weapons aren't that impractful for me, an few levels I'm not an fan of like Ring Man's, Dust Man's & Bright Man's stage and while the bosses having different patterns was nice, they go on an little bit long to kill, even with the weapon weaknesses. And some like Toad Man & Pharoah Man are pathetic in battle. But the rest I agree.
@asdfxcvbn746 there my friend I would have to disagree. That is a weak shield that shatters at the slightest damage.
@@thomasblackwell9946 that is the whole point. its only supposed to protect you from 1 or 2 instant death hits. its not supposed to turn the game into easy mode like you probably want it to do.
Mega Man 4 is a game from an era where 1 hit deaths were the norm in games. in Mega Man 4 you pretty much die in 2 or 3 hits from a boss. if you git gud & learn the boss attack patterns, you can easily block attacks with skull shield.
running in close & doing massive damage to the boss with skull shield is usually only done by skilled players. unskilled players will just get hit & die.
so I can see why people who aren't as skilled & haven't put much time into the game, don't find the skull shield useful.
6:27 ok to be fair, you had A LOT of time to react to that
true lol
I think he just reacted wrong, you turn right to avoid being spiked
Fr
@@eduardoaguero1220Yeah, it catches the player off guard and Mega Man's falling speed makes avoiding death pretty hard. There are a few other gotcha moments like that in MM4. Also, someone must have really loved spikes, because there are quite a lot of those.
6:30 to be fair the screen scrolls so slowly in this game you didn't have to "predict" the spikes, you could just see them coming up from the bottom of the screens
I was thinking the same thing. The slow screen-by-screen scrolling helps mitigate cheep deaths like that. There was room for him to get out of the way
All the MM games have at least one segment like that. Like the spike shaft right at the start of the Wily Fortress in MM5. If you don't know which way to fall, you die.
@@WhiteFangofWar That part is much much worse. You don't even have a way to dodge the spikes if you pick that path, and both paths look the exact same! Meanwhile here you can just hold right during the screen scroll to move instantly and dodge the spikes
MMX5 is the only game where the instant death traps are genuinely annoying (without using the time stopper equivalent there's almost no way to see those lasers coming)
@@repussified MMX6 is far worse with the instant death though, especially Blizzard Wolfang and Metal Shark.
Megaman 4 might actually be my favorite of the classic games. I love the levels and I especially love the bosses. I genuinely believe that megaman 4’s boss line up is one of the best in the classic series
Mega Man 4 is often cited as the downward spiral of classic era Mega Man games, but I don't think that's true. For all their faults, I still think the classics are consistently good. Maybe just MM8 is the only classic fans seem to have a black eye towards.
yeah they are tripping. 4 had the best soundtrack & was every bit as good as 3. people just didn't like the charge shot.
Charged shot was honestly a great feature.
MM4's implementation had some mild jank (which did make me use weapons a lot) but it elevated the megaman design further.
The problem is that it is lumped with 5 and 6 who added very little to the formula. All the games are good but a lot of people will still compare the entries.
@@techno5468i disagree. I find the charge shot frustrating
@@thomasffrench3639 i agree with that. 4 is too good & does not belong in the same conversation with 5 & 6.
My biggest problem with Mega Man 4 is that the Mega Buster will only start charging if you initially press the B button when you're in a state where you can shoot. For instance, if you have your finger off of B, take a hit, then hit B when you're in your stun state you won't immediately start charging when you come out of stun. You'll have to let go of B and press it again when you want to charge up. It's a minor annoyance, but it happens often enough to make me pass over MM4 when I want to play a late-era NES Mega Man game and go with MM5 instead, which doesn't have that problem.
Would it be crazy if the major reason I like MM4 alot is because of Pharoahman? I just think he has one of the coolest designs of any robot master to date, and his weapon is pretty cool.
His design is pretty cool. I agree. Too bad he's an pushover of an boss fight though. As well as Toad Man.
@@jaretco6423 Buster only Pharoahman can be tough sometimes, a bit luck based of how he moves. With Flash Stopper he's a laughing stock tho.
@@MilenAnessar True.
Even the Ruby Spears show knew Pharaoh Man was a badass.
J forgot to call out the biggest annoyance and nitpick of Megaman 4
*THE SLOW OBNOXIOUSLY LOUD BOSS HEALTH METER FILLING UP*
Oh yeah, I always mute my volume when I get to a boss in this game 😭
There are some romhacks that fix this.
Megaman 4 is my favorite for many reasons, it introduced the charge shot, Dr. Cossack as a third doctor which was a breath of fresh air from it just being Light and Wily, an extra gauntlet of fortress levels before the actual Wily Fortress. Many people might like the Megaman 2 Wily Castle theme but I’m one of the few who prefer the Dr. Cossack level themes.
Mega Man 4 is so good
Megaman 4 has long been my favorite of the NES games, and it's great to finally see it getting some love these last few years.
And yes, I tend to type it "Megaman" as one word. The logo for Megaman X4 lives rent free in my head, so that's likely a large reason why
Perfect to me acconting for the Cossack brotherhood's sacrifice for their sister Kalinka.
Also, DustMan became iconic.
Fun fact: Dust Man, and Crystal Man in 5, were both designed by the artist of the One-Punch Man manga.
I have to credit Nico Evaluates for making me see this game for how polished and well-designed it is.
It's not perfect (having to do the second half in one sitting is a bit much), and "Mega Man 3" is my favourite of the NES games, subjectively speaking, but "Mega Man 4" is a fantastic action affair from start to finish, nonetheless.
It is pretty well designed but there’s a bunch of cheap moments that bring it down
@@thomasffrench3639
I remember 1-3 having more cheap moments. I'll just leave it at that.
@@fictionalmediabully9830totally understandable. I think it depends what cheap moments bother you more when it comes to Mega Man games.
@@fictionalmediabully9830so what? He didn’t even say anything about Megaman 1-3. Why exactly would deciding the better game devolve into a pissing contest about who has the least amount of cheap moments? Especially for NES games I might add
@@Jackattack359
I just said I remember the previous games having more cheap moments. Why the pedantry?
On the logo/title, I found myself in a compromise solution without thinking: Writing "MegaMan" like 1 word but capitalized like 2, since that's what I took away from the logos.
You aren't alone here, I also write MegaMan like that xd
Mega Man 4 is my favourite out of the NES games and probably up there with my favourite classic games.
It keeps a nice balance where it controls well, has fun levels and good robot masters (although the RNG of most of them being influenced by distance can be exploited fairly easily. Toad Man is Toad Man, enough said. Ring Man and Skull Man have strict patterns.) Alongside that, I can find a fair use for most of the weapons in stages. I still love replaying the game to this day and I particularly like experimenting with the special weapons and boss order, sometimes finding new uses for them
I always liked MM4. A lot of casual gamers overlook it because, as you say, the games after 3 are less well known but it’s well worth playing
agreed
4 is the magic number for both the original Blue Bomber and X, the peak of both series'. This was actually my first ever MM game, and it got me hooked despite the high difficulty. Definitely could have benefitted from having a checkpoint/password for the Wily Fortress, especially with how rough Wily stage 3 is. You pretty much need some E-tanks to survive it.
I'm curious what you'll think of Megaman 5 as I've always had a soft spot for it.
I just started playing this game again yesterday along with MM5. Out of the NES games my favorites are MM6 > MM4 > MM3 > MM5 > MM2 > MM1.
Fun Fact: Dust Man in this game was designed by a then 12-year-old Yusuke Murata. You may know him as the guy who illustrates the One Punch Man manga.
12:24
There’s an E-TANK there?! 😨
While Mega Man 4 is my least played of the NES games, it's definitely still a great time! I still remember accidentally running into the Balloon and Wire the first time and thinking the secrets were fun. Next time is my personal favorite of the six, so I'm excited to see where you land on it.
And "Mega Man" is the answer.
Probably the most difficult Mega Man game to me when I was a child. I still remember how wasted I was while traversing Wily’s castle. A lot of trial and error, and a lot of grinding to refill the weapon’s energy.
For me, this game is in the low end, probably just above MM1. Is not a bad game, but it made me suffer a lot.
Mega Man 4 is my second favorite NES Mega Man and second most played, and I did not know about that E Tank at the start of the first Cossack stage. I look forward to your video on my favorite, Mega Man 5.
I write "Mega Man" when referring to Classic Era/Rock but "Megaman" when referring to Battle Network and Starforce/Hub and Geo. As for the actual titles...I tend to switch it up on a whim.
Love this game. It has probably one of my favorite assortment of weapons. The Pharoah Shot is everything the Metal Blade should've been. Fantastic review as always, J. Looking forward to see where you stand on 5 NES.
I concur with a lot of peeps in the comments: MM 4 is my favorite of the Mega Man NES titles. It’s got everything: a well done fake out villain, great robot masters, awesome weapons and utilities and the music in this game might be my favorite of the whole classic series.
Megaman 4 is a great entry in the original Megaman series i would not say its my favorite in the series or anything but i still love it.
Fun fact for the Boss character contest Capcom held for this game. One of the winning robot masters of this contest Dust man was made by Yusuke Murata who later on would be known as the illustrator for the One Punch Man series.
Same guy also did crystal man as well (he's also the mangaka behind eyeshield 21)
You gotta start somewhere. The guys a perfectionist if you read his notes.
If there’s one thing I don’t like about Mega Man 4, is the standard boss theme, good god it’s annoying
I would love to know people who have vivid memories playing these classic Mega Man games as kids. I sure don't but I just remember constantly giving up the controller to my brother's if I lost a life.
Despite not remembering 1-7 clearly, I still feel like they honed my want for challenging games & increased my tolerance.
Enjoyed the video & have a nice day everyone! (Did you catch the joke. I did the thing)
i played 4 obsessively & its the only Mega Man I can for sure beat from start to finish. very vivid memories of this one. i've beat this game on my real youtube channel (not this one) like 20 times.
I love Mega Man 1, 2 and 3, but I am definitely in the camp that I feel 4 and onward definitely improved the foundation and gameplay mechanics for the Classic Series. And even to an extent series like X, Zero and ZX.
Im honestly surprised how fondly this game is seen today. When it fitst game out, it was met with lukewarm reception. Time really was kind to megaman 4 and 6 compared to before.
Back in the day people were eager to move on to new technology. Now we want to go back.
Sure has, especially on the net scape, people wrote off on those two before in favor of 2 and 3, and now you see more appreciation for 4 and 6. Gotta love it
Yeah time has been kind to this game. I can see that 4 games in a row with the same formula can get stale when you are buying a brand new game, but in retrospect people appreciate it for sticking to its guns instead of wildly changing the game
Mega Man 4 is my personal favorite, despite the endgame being more of a casual romp than the main eight levels were.
Having recently replayed both Legacy Collections, 4 was one of those games I enjoyed the most in the first LC. It's where I could tell they started having an actual direction for the franchise instead of just making a single game and hoping that one doesn't flop (the 1st game was lucky to be given a second chance in the first place, 2's gigantic success was unexpected and thus 3 suffered from "oh shoot we have to follow up on THAT now?!" syndrome imo). The presentation is a noticeable step up, and while the story kinda ends anticlimactically, it felt like a genuine effort to avoid the "same old" syndrome, by giving the illusion of replacing the big bad at first.
And when it came to the game itself, it was one of the ones I felt the least frustrated playing; if I lost a live it often felt moreso my fault than the game's (bar that one jump for the E-tank in Skull Man's stage), as the level design felt tough but fair. I daresay it was the Mega Man game in the classic series that I enjoyed the most, as even 5 and 6 still had their share of BS at times despite being just as solid.
I'd say it's my top favorite of the first Legacy Collection, followed by 2 and 5, and 6 not too far behind those. 1 is a game I could probably re-enjoy for the sheer novelty of old, so that leaves 3 in a... unfavorable position there.
Eh, I like that Mega Man bosses have their weakness and that they actually show the boss suffering in some way because of it (after all, it wouldn't be a weakness if the boss wasn't hurt in some way). It is supposed to be a reward for experimenting. That it can be found online? The answers to any game can be found online, you aren't supposed to search prior to playing the game.
Yeah, if the player finds it too easy they still got the mega buster to make it a bit more challenging
I get what you're saying, but there's a lot of design space between a boss weakness doing nothing and a boss weakness completely trivializing the fight.
Flashman's weapon in Megaman 2 would take off half of Quickman's health for free. But you still had to fight him for the other half.
@@GeneralBolas *"and a boss weakness completely trivializing the fight."*
This is a problem how? Again, that's the reward for your experimentation. If you want a challenge you could simply not use the weakness, is that simple.
@@toumabyakuya Because it makes the fight trivial and thoughtless.
The first time you do it, it feels nice. But in your 20th run, it makes the fight a pathetic chore.
Halving Quickman's health definitely helps. That's your reward. But you still have to demonstrate competency to finish the fight. Thus, fighting him with his weakness is still a fight even if it is clearly easier.
There's a lot of room between hard and easy. Boss weaknesses should not make the fight go from hard to easy.
Except for Metalman, because it's funny that his weapon is so OP that he is his own weakness. Also, it makes his fight take 2 seconds, unlike many boss weaknesses which trivialize the fight but still make it 10-20 seconds even though you have the bosskiller weapon and they're no threat to you.
@@GeneralBolas *"Because it makes the fight trivial and thoughtless."*
Then you could simply just not use their weakness. Again, you have options. What this argument amounts to is to basically take away the options *for everybody* simply because *you* do not want to have said option. That's a bit self-centered, wouldn't you agree?.
*"The first time you do it, it feels nice. But in your 20th run, it makes the fight a pathetic chore."*
Then just use the buster and nothing else.
*"But you still have to demonstrate competency to finish the fight."*
That's not a good reward. A good reward is the Boss dying to their weakness.
Street Fighter 6 had a vote for your favorite Mega Man game thing; Mega Man 4 is my favorite
The manga shows that the Cossack robots had other jobs before fighting Mega Man
Mega man 4 was my first MM game so I have the nostalgia attachment when I first played it in late 92’ and also objectively I feel it’s better than the predecessors in terms of gameplay I need my slide and mega buster lol
While not my favorite Mega Man game, Mega Man 4 is for sure my favorite of the six original NES games. I think the game just gets so much right, especially with the soundtrack, bosses, stage designs, weapons, etc.
Also, I use a space between Mega and Man, and tend to follow that format for every other character with that naming convention. My only exception is when I say 'Rockman'. Correct me if I'm wrong, but aside from the title logos' inconsistency with Mega Man's space, I believe the games follow this format too.
My favourite from nes era is definitely megaman 6 especially its music but mm4 by far has the best balance between megaman's skills and boss weapons and that is this game's biggest strength BALANCE.
That was the first I've seen Rush Jet used in Bright Man's stage. Genius.
12:24 Oh damn, did not know about that hidden E-Tank. Thanks J!
I think my only issue with MM4 is the slow health bar charging cutscene during the boss fights. I actually enjoy the Wily Castle stages a lot. The first one is the ultimate Met level (the shell enemies), and the music is one of the best of the NES era.
THANK YOU. Some of the biggest content creators on CZcams rank this at the bottom and only give it kudos for it peak OST. They claim the mega buster made the game too easy or they hate the boss designs so much that they soured on everything. I don't get that. I love this game so much and I appreciate you giving it it's proper due.
Mega Man 4 is my favorite of the series and I especially like the box art. I actually printed this and have it on my wall.
I am a graphic designer and I heavily enjoyed the logo segment and it is actually quite interesting. I personally prefer the split of Mega and Man instead of the words being conjoined. By far the X series has the best logos in my opinion.
I always wished they did a little more with the story in MM 4-6 than Dr. Wily is totally not the bad guy this time. He could've been hinted at before reappearing in MM6. Tbf they probably didn't expect to make 3 more FC/NES entries.
Mega Man 4 is probably the most forgettable in my opinion out of the NES classics, though I will say Mega Man The Sequel Wars really helped change that perception to me. It's a fangame that is recreating Mega Man 4, 5, and 6 in The Wily Wars style with updated music and added playable characters, with MM4 being out and MM5 being on the verge of release. Hope you end up checking that out at some point.
Hello adult male that still plays pokemon, how much cringe are you going to serve us today ?
5 is the most forgettable
MM5 never impressed me. It was just "meh, ok". I'll play it on The Sequel Wars, but the one I'm really looking forward to is MM6 on there. In MM4-6, it's always been MM4 and MM6 that I've liked the most.
I like how everyone just ignored the troll who replied first lol
Hell Yeah! Another J Reviews Mega Man video! Can't wait to see when he'll review Legends, now let's see how Megaman 4 fairs!
You aren’t joking when you said you aren’t going to make this video any sooner! But it was worth waiting.
I enjoy 4 because of its difficulty, design, polish and the tools it provides you to make said difficult experience much easier. It’s also why I enjoy 9 so much. 4 and 9 have some of the best robot master weapons in the classic series yet are arguably the most difficult games (aside from 1) in the classic series. If you use the weapons the game provides it makes for a much easier experience by design.
I like these mega man reviews as a mega man fan, also fun fact, you can glitch your way during the auto scroller sections by using the wire on a platform then wait for the screen to push you from it, and one in if you use toad man's weapon after beating the wily machine you kill wily but you'll soft lock
7 year old me loved the hell out of this game. It had everything from adrenaline inducing music to the hearty ones that hit you in the feels, all while traversing in an exciting journey through different environments sometimes in the deep and other times high in the sky. It was the adventure. The box and the manual promised heart thumping jumping and sliding into action with a cherry on top (Mega Buster), and it did indeed deliver. Mega Man 4 was my favourite and only title in the series but it also had a soul, and therefore will always be with me both physical and in spirit.
Fantastic review. It's really cool to see how Mega Man and Capcom improved over the years.
Side Note: The No-Intro Database made me realize how inconsistent Mega Man is with it's one word/two words name structure. One day I used GBxCart (cartridge dumper) to transfer my save file to my computer. It uses No-Intro's name scheme, so I was shocked when it changed from two words: "Mega Man Battle Network" to one word "Megaman Battle Network". It's weird because the end credits and even the official website and eShops will spell it two words: "Mega Man Battle Network", but the logo is clearly one word: "Megaman Battle Network". My guess is No-Intro went with the logo as that's the most visible and rawest of official sources: what's on the Title Screen, Cartridge Label, Boxart, etc?
Love these Mega Man videos. 🙂
I would be fun to get your take on Mega Man V on the Game boy, as well.
Unless I'm forgetting something, Wily abducting Katrina to make Cossack work for him was the evilest things he did up to that point. Abduction is a common trope, but the reasons (doing that just to carry out a grudge he had) was Capcom beginning to show just how low he was beginning to go.
This is the 2nd weakest of the NES MM games for me, but it really is a fantastic looking game. Looking forward to your reviews of 5 and 6 - two games I feel are often unfairly criticized.
While 4 may not be my favorite, there are some things about it that I find that make it decent at best for me, and I can consider to be part of the good NES lineup.
A lot of my concerns with 4 were very well addressed and demonstrated already. In addition, I also have little nitpicks about it being harder to jump after a slide and a sort of “pause glitch” where you can reserve the charge of your Buster by switching weapons.
In terms of personal preferences, I like an endgame with a single set of solid castle stages that have an impact on the story while not being too time consuming at the same time. The concept of revealing Wily as the true villain in classic Mega Man is fine with me, but I feel that the twist villain reveals were best executed in games like Mega Man 10 or Unlimited.
I think the twist villain works in 4, but not the rest of the entries
@@thomasffrench3639That is a fair point. I do think that it does decent in this game, especially in the Archie comics version that would’ve built up to it! 5 is just Wily getting revenge on Protoman by framing him. Then 6 could’ve used some more polish for it to have worked.
I’m a new mega man fan and I got into the series thanks to you. Mega man 4 is currently in my top 3 mega man games (probably number 1) along with X4 and 9 (haven’t finished the entire series).
It was the final of the nes era of games that I played and I wasn’t expecting much but I loved it. There wasn’t anything that I disliked and I loved the music especially the final boss theme.
for a newcomer to the franchise, you've got great taste. 4 & X4 are the best of both their respective series imo, but thats not a popular opinion. they have the best music too. thats also an unpopular opinion, even though its probably true. 9 is great.
This game remains my favorite of the classic blue bomber series. It catches lots of flak, and it was at a point where the series was becoming redundant, but I still love it.
Going through them all. Just started 3. Loving them so far. 😊
A truly great game! This was when Capcom had finally figured out the Mega Man formula and was starting to comprehensively put it all together. This one of my favorite Mega Man games of all time! Yeah, it's not perfect, but it's really just fine tuning at this point that Capcom was still working on.
Also, the "P" for Mega Man's arm cannon always stood for "plasma cannon" and the lemon shaped pellets were "plasma pellets" in my mind when I play 1-3. I don't recall where I got that from, I remember seeing it mentioned somewhere (probably in a gaming magazine back in the day) so I just ran with it from there.
Obviously, I still write "Mega Man" with a space. :)
MegaMan has been incredible since I first played it as a kid. I can't remember which one I played but it was the one where you had to beat one boss element in order to use that power to beat the other ie: ice to beat fire.
Gotta say, 4 has become a title that I grew to appreciate over time, from both seeing vids covering it (mainly a little bit of nico and snupster) to replaying it (after a long time) myself on the anniversary collection. I really grew to like what the game did.
Sure, it's not perfect by any means (no game is), but it has a lot more pros than cons. Introduced the charge shot which was a nice addition (no matter how many times certain folk will argue about it, it was a great upgrade and their obsessed with the old stuff), weapons were a set improvement compared to the first three games (no real duds, balanced set with their set niches/roles), great soundtrack (especially the complete works versions, man I love how they sound there, almost my preferred versions), and mostly solid levels (sure a few cheap spots admittedly but nothing that's too cheap).
If anything my only real gripes was the checkpoint placement in the cossack stages (I still remember when I discovered that in cossack 1 and was flabbergasted, though unsure if wily stages in 4 had that as well) and the bosses (mainly the RMs) being a bit too overwhelming with the damage (granted if you do know what you're doing with the AI you can kinda alleviate some bits but it's something not many would know om hand)
Still though relatively solid game, one of my favorites alongside 6, 7, and 8 for me. As for the title stuff, I mainly type it out as one word but sometimes do it as two, just depends. Though never noticed that bit with them before. Anyway good video as always
I wanna say "Mega Man" is the franchize and "megaman" is the character in my very own twisted head cannon, J.
I always really liked the robot master design of this game because these guys are such weirdos. When I first rented the game as a kid, I was scratching my head trying to figure out what sort of weapons Ring Man, Toad Man, Dust Man and Pharaoh Man could have. I thought I knew what Drill Man's weapon would be, but no, it's a bomb. I just somehow felt like they were being more creative with the designs. I honestly think we didn't get another rogue's gallery this good until Mega Man & Bass.
The amount of times I’ve used the Flash Stopper is uncanny. Love that weapon🙂
I call it "Mega Man".
I rather enjoyed this video and I agree with your sentiment.
Mega Man 4 is a solid game. Not perfect, but very good.
While I understand some of the complaints towards it, I think the Charge Shot is a lot better than most people give it credit for.
I also agree on 4's weapon lineup, minus the Skull Barrier, because this series, to me at least, didn't have a good shield weapon until Mega Man 7.
At the end of the day, good video, and I'll be curious about what you have to say about Mega Man 5.
4:22 I've gotten to the point in my life where I refer to the character and mainline games as "Mega Man" but reference the spin-off series as "Megaman X", "Megaman Zero", "Megaman Z/X", "Megaman Legends", "Megaman Battle Network", and Megaman Star Force". I know that's not 100% accurate or w/e, it's just what I find most natural for me and have decided to do. At the end of the day, we all know what we're all talking about, even if we're choosing to use slightly different spellings from one another, so even if one formatting rubs some of us the wrong way, we should be able to take a deep breath and let it go, because it's all basically the same anyway.
Megaman logo tier list when?
Can't wait for the Mega Man 5 video. I found that to be the most fun of the original NES games
I dunno, I quite enjoyed the logo tangent. It wasn't something I noticed since you brought it up in Mega-Man X4.
Personally I like 4 the best of the famicom/nes games. It feels good to have a charged buster, the music, the extra weapons you can find, and most of the boss weapons are useful.
next is my fave of the classic nes games
mine too
Very fond memories of 4 at my friends house growing up! Fun levels bosses but it’s all about the charge shot heck yeah! As groundbreaking as the slide from then on always charging while running and jumping!
I've never thought about the name. That's interesting. I write it as both sometimes 😆
You can use wire on that second to last boss a lot of people don't seem to know that
great game. surprised you did not talk about the wire. did i miss it?
He did, however, it was very brief.
I used to call his default shot "pellet shot", "pellet gun" or "p-shooter" because of the P in the menu ^_^
I've been saying 4 was the best ever since I first became a fan lol
So interesting to see the different perspectives here. Megaman was my favorite series of games. Two was my favorite game I ever played when it came out, and I was so hyped for three, buying magazines ane getting previews, bought it in cash at release. But when four came out, I just didnt enjoy it very much.
The gameplay was fine. No real issues there. The story didnt gel for me for me that much. But the biggest thing was I hated how the charge shot removed the benefit of using special weapons, punished you for going quickly through the stage (safest strat is to always wait for a shot to charge, inch forward, take a shot at an enemy, then wait for abother charge shot to be ready before moving forward again), and it made this piercing, super annoying warble that youll be hearing the entire game, and cuts out the other sound channels.
EgoRaptor's video about Simeon's whip in supercastlevania applies exactly equally to MegaMan's charge shot, it removes the need for any other weapon, but at least with Simeons whip, you dont have to charge it, and it doesnt go WHOOPWHOOPWHOOPWHOOP
I would say this was the peak Nes era Megaman game even though it wasn't as memorable as 2 and 3
Also I remember loving Toad man's theme
My first MegaMan game, it was pretty hard to play the earlier games and don't have the Mega Buster.
4:27 I spell Megaman, because I'm following the original which is Rockman, which is written together and not separated
I type Mega Man as Mega Man specifically in the context of the classic series and Legends. In all other contexts (X, Zero, Battle Network, Starforce), I type Megaman. It feels more right to me, and I think it's more appealing. Plus, those games just do 1 word for it, so why not?
MegaMan 2 NES box art is great. Marc Erickson did a wonderful job.
Lol I hadn’t noticed the inconsistency in the use of a space in the game titles, you could easily turn that segment into a short. Just a small suggestion you likely didn’t need, the fact you said you were going to talk about it for a minute implies that’s what you’re going to do.
I remember I used to hat 4 for some reason. The last time I touched it, I was going through the Legacy Collection, and ended up having a blast with it (funnily enough, I also somehow ended up liking MM1 way more than I had expected).
I think it then dawned on me. Previously, I had always tried to blitz the series, via Anniversary Collection, and 4 would, without fail, always be the point where I'd run out of steam. As such, I was so generally sick of Mega Man, that I conflated that with poor game design. During this recent attempt at the series, I took much longer breaks between each game and could tackle them more fully (The rewind feature also helps, ha).
Mega Man 4 is my most favorite of the NES games.
While the 7th Entry is my most favorite of the Classic Series.
To me the logo inconsistencies always kinda made me feel like the way you either space out Mega Man or not was a interchangable thing that didn't really matter. So I often switch that up myself when talking about the Megaman games.
I think this is one of the more underrated Megamans
While 3 is my personal favorite, 4 I believe is the "best balanced" classic Mega Man in that thanks to the Charge Shot being good but not overtuned, all bosses are equally valid first stages to tackle and all Robot Master weapons are useful in general cases in stages and not just in boss fights (or useless in general). This is the game fan projects should look to for an example of weapons design and balance. MM5 has only two or three weapons even worth considering using SOMETIMES and MM6 has the Jet and Power adapters basically render the entire boss weapon system irrelevant.
I'm also reminded of a review of MegaMan Network Transmission. "This is only the worst parts of the Classic, X, and Network series slapped together. It's still a 7/10 game because even bad Mega Man is still a good game." No matter how much I nitpick any of my favorite Mega Mans, the series is Rockman solid.
Me, watching at home: aw hell yeah a tangent about logos!
The Mega Man X3 of the series (in terms of story)
Mega Man in English, Rockman in JP. Pretty simple for me
Cossack 3's auto-scroller is pretty much the ONLY GOOD auto-scrolling stage in the franchise. Makes you use your Charge Shot wisely, too.
The only trouble with MM4 is that it perfected the NES Mega Man formula, and the only way the games could continue was by innovation, which didn't always work out (as innovation is always risky).
I don't recall how I felt about the Mega Buster's charge shot when I originally played this when the game was new. I just know that the charge shot makes all longplays unwatchable because it converts everything from catchy music to WAAWAAWAAWAWAWAWAWAWAWAWAWAWA PWASH WAAWAAWAWAWAWAWAWAWA PWASH
I just recently beat this one and I gotta say this is probably one of the more fair games in the series.
I do wonder if people like to have boss weapons that just effective enough to make fighting another boss easier or the one that completely take challenge out from the fight completely.
How did they not know they were hitting the uncanny valley with that cover art?