CTA: GOH - Conquest Enhanced - Germany vs. USA (Day 7)

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  • čas přidán 24. 07. 2024
  • GER vs. USA Dynamic Conquest campaign using the Conquest Enhanced v2 mod for Call to Arms: Gates of Hell Ostfront. Campaign Day 7.
    Credit to Mr. Cookie (‪@Elaindil‬) and hawka for creating the CEv2 mod:
    steamcommunity.com/sharedfile...
    Voice Extension mod:
    steamcommunity.com/sharedfile...
    CEv2 Challenge Maps submod:
    steamcommunity.com/sharedfile...
    CEv2 Discord:
    / discord
    0:00:00 Army Setup
    0:03:25 Day 7 Attack
    0:41:35 Post Game
  • Hry

Komentáře • 2

  • @armydudert
    @armydudert Před 15 dny

    I've been trying the mod out recently and been really enjoying it. Had to restart my first couple conquests and had some questions to ask.
    My main struggle has been how quickly the defending AI gets points. sometimes by 24 minutes they are close to victory which forces me to speed up but early game with finland for example with mostly field guns it can be hard to rush without getting nearly wiped out. any tips for this? I know this is a more recent change so other than this playthrough every other video seemingly has an hour to execute an attack.
    When attacking I know the enemy sends in reinforcements from the arrows you can see on the map. Is this constant and is there an increase or decrease in the strength of the new units or is it a fixed amount the come in? or do they stop or get weaker after capping a point or 2? I feel like this is part of why i struggle to advance. I scout the point start clearing it and then it seems safe for my guns or tanks to advance and suddenly a tank/fieldgun/flakgun shoots from fog well behind the point but in the direction the reinforcements are from.
    and lastly my current campaign I am playing as the US hand have 2 Stuarts. It has been going much smoother but am wondering if this is a crutch or you just kinda need tanks to be able to keep up with the newer attack timer.
    Thank you for any advice you can provide. I have been gradually learning through playing but maybe I can pick up a tip here.

    • @PatrickPlaysCE
      @PatrickPlaysCE  Před 15 dny

      @@armydudert It's certainly more challenging now with the increased points accumulation. Imo, it's the MOST difficult early in the campaign before you have access to more capable units and offmap tools. To give my take on your questions:
      1. Finland is pretty tough as-is. I haven't played them much at all, but the point you make about field guns is very valid. Without something to tow them, it can be very slow and you can get unlucky with a huge map with a lot of terrain to cross.
      2. It's pretty constant from my experience. Depending on what the AI "decides" to buy at each interval can vary slightly (ie: lots of cheap units or one really expensive). To reduce the number of times you get ambushed by something out of fog, try always screening with infantry. The AI is too dumb to not shoot at your infantry with a hidden tank/field gun. If your infantry is moving up without taking rounds, odds are your vehicle is safe too
      3. Couple things here: a) the Stuart is top of the line early. It dominates all other light tanks. b) Having armored/mechanized units absolutely helps in speeding up your attacks. I wouldn't say it's a "crutch" more than you need effective combined arms.
      Hope this helps!