I saw a tweet yesterday from Daru that basically said "Plz if you add one update, add a dash macro to Xrd" and someone responded with "Slayer with dash macro?" and Daru replied with "I'm sorry, my bad"
I feel like a middle ground between strive and xrd would be ideal for me. I like how strive homogenized a lot of things that like wake up timings, back dashes, and even gallings to some extent, but I wish it felt as fast and free as xrd. Hopefully a future gg game finds the sweet spot between the two.
One important thing you missed is the air block rules. You can air block aerials and specials, but NOT grounded normals. You *need* to use FD to air block grounded normals, otherwise it might feel like you get air juggled for days and won't know why.
I see a lot of people in here arguing that Xrd is better than strive and dogging on people for liking strive. Guys, let people like the game they like, y’all look like children when you do that shit.
I'm just getting back in the fighting games so I have a question. But I'll start with some back story first. Wanted to get back into fighting games just to have fun. I picked up Tekken 8 and did not like it (could tell it was a good game just not for me right now) So even though Street fighter 6 had been out for I don't know 8-9 months I grabbed that up and I am enjoying it so far. I got myself the Kitsune (figure I'd learn two things at once and maybe I'll be decent by the next major fight game release) I suck at it but I'm having fun. Then I found guilty gear strive I don't even remember how but only like 3 weeks ago. I think strive is so much fun to play. Would there be a reason I should get this one too? But is the game different enough to warrant having two similar games. (I found strive very different from Street fighter and Street fighter very different from Tekken) Is there something that a new person would notice between the games. I asked because if it's similar I know it'll be a good game but I can't get bike reasonable subjective information from these videos cuz everyone sensationalizes everything or super hyperbolic. There is some questions and there somewhere sorry for this diatribe but thank you for any response
Also, a big difference between Xrd and Strive is that movesets in Strive are smaller. Every character has fewer specials and/or commands. For example, Baiken has fewer parry options
Pretty sure there is an RC macro in Xrd, I play pad, and remember having a shoulder button set to be the RC command, I also had one for burst I believe, but I may be wrong about that because I haven't played in a long time. I'm so hyped for Xrd rollback though, one of my favorite fgs ever!
There is an RC macro, but unlike strive where it's a button that just straight up gives you an RC in xrd it's specifically a button which presses p+k+s iirc
@@LegendIam1465 there actually is, if you are holding down one of the buttons already in that macro it won't actually give you an RC usually. It's why if you want to yrc raven stance you need to let go of k before pressing the macro. It's a very minor difference but a difference nonetheless. Also I think the no RC macro was just LK making a mistake. Judging by the sentence after it seems like he meant to say FD macro (which does not actually exist)
I was actually just talking about this last night and I found it difficult to really describe the differences between Xrd and Strive without really breaking down situational nuances, but they do feel very different after about 5 matches.
Xrd air dash feels so good. i hope they free up the movement in strive with future updates. its my only complaint with strive other than missing moves, but it seems were getting new ones later.
Xrd is by no means a perfect game, but I'll gladly take its flaws over the issues I have with Strive. Very happy to be able to play my favorite version of I-No in rollback.
@@KugutsuYushiro zoomers and twitter tr00ns who never felt the amount of options and variation the other GG games have and only started playing strive because arcsys started pandering to them by dumbing down the game and including virtue signaling westoid shit.
To add on danger time, mortal counters are all considered to be "clashes" by the game and share every cancel option with clashes (so optimally if youre fishing for a hit in DT youre better off getting prepared to cancel it into fd for arguably THE most optimal conversion)
I remember Picking up Xrd back when Strive had its open Beta's. Playing Leo in Xrd was crazy different. I am so used to how he operates in Strive and his general game plan. Ik It is a back turn mix to death Gp but idk maybe I'll try and see after getting a feel for him along with the game itself.
So you talked about the gatling changes, but didn't mention the overall change that even for the basic characters in Xrd you were able to gatling P>K>S>HS>D while in strive you can only gatling S>HS and K>D
Picked XRD up on sale and damn is this game impenetrable. It's not just the dash macro, even just looking up button settings and seeing a list twice the length of Strive's was scary. No Bridget either, but picked up Slayer and I'm determined to at least get at novice level once the rollback gets out but likely sticking to Strive, glad the OG fans have support for their preferred game though, everyone wins, fuck tribalism.
As a Slayer main: you made a good choice for novice progression. Slayer's got a whole load of fancy options, like the rest of the cast, but unlike a lot of them he can get away with ignoring a lot of those options in favor of punching people really hard.
danger time is honestly one of my least favorite things in xrd I still have no idea what they were cooking with that one It feels like something that should just be in m.o.m mode
I like when games force things back to neutral, whether stage transitions, tech throw distance, counter mechanics etc that help prevent snowballing. Umvc3 I notorious for snowballing with teams set ups specifically designed to touch of death from the start and prevent any opponent from playing the game ie Ironman Dante X23 dapvids team designed around infinites and unblockables! If umvc3 introduced a one get out of a combo counter, the game would be drastically different and infinites would be near impossible because you'd be given the resources to break it!
umvc3 definitely needs infinites because that's how some characters are even viable lol. If you removed infinites and unblockables, that game would actually get vastly more unbalanced.
@@deckbuildercassen The balance definitely would be shifted a ton, but a bunch of characters would also become more viable The game would just be fundamentally different, not necessarily more or less balanced
It depends, if the defender has decent defensive options (e.g delay tech, reversals, IB, pushblock, invul backdash, etc.) I think the aggressor should be able to snowball a win if they make the right reads. GG has always had some dicey situations on defense, but it was never as polarizing as Marvel, and to me Strive feels like the worst of both worlds. The defensive options are either neutered (the IB change) or strong in an unnuanced way (the recent FD change), and the changes to offense were similar. You don't get to pop off on offense as much but it's still frustrating to play defense in a lot of matches.
I'm not sure you're in here to have fun if you're thinking about character-specific wake up timings. Its not even that big of a deal for Venom who meaty with set play.
It's not that big of a deal for Venom. A few characters are a bit faster or a bit slower, so you just delay ball hits slightly in some cases or just do things immediately in others. I"ve mained venom for almost 2 years in +R and the only 2 characters that I really had to think hard about were ABA (very very slow wakeup time, which means more balls!) and Chipp (weird interactions with venom 2d). Reversal options are more what you have to consider than wakeup timings. Now MILIA has to be very very close to the opponent to do disc oki...hence all the knowledge on wakeup timings.
I cant wait for people that only played Strive's Ram to come over to this and see how it was before her being so much easier to play. I do miss her P/K "strings" tho that we had in Xrd 😔
Feels like a miss to not mention that throws being 1 frame faster means going for regular closeup meaty oki just doesn't work. If people complain about getting "scrub thrown" in strive, oh man xrd is so much worse
It's an "attacking" block basically. While you are holding down the button if your opponent tries to hit you they get "bounced" back instead and you can then attack them. It costs 25 meter. There are other aspects to it but that's "basically" what it is.
@@hockey1973 Right before Strive came out I also noticed Japanese arcade players would use Blitz in round-ending combos. In Rev 2 they changed Blitz to steal some burst meter if you land a charged Blitz attack so you might as well take some burst from the opponent for the next round.
I’m an absolute sucker for cinematic ultimates in games so xrd will definitely have to be the one I choose to get into guilty gear for the first time. I’ve been searching online most of today to figure out where to start
I have a feeling a lot of people are gonna have a blast with Xrd for a few days and then it'll just drop off again. Same thing happened when BBCF got rollback. There's a lot of cool stuff in Xrd, but once the novelty wears off people will just get tired of the more tedious aspects. Playing Xrd is a lot of fun, buckling down and actually learning it though is going to turn off all but the really dedicated players.
This. Xrd is amazing but it’s not accessible enough to most people bc of the time sink. Here’s hoping we see a player base of at least 500 consistent players once the update drops and the hype wears off 🍺
It'll naturally have a drop off in players because it's an old game at this point and people just don't care about old games as much as new ones. I doubt difficulty even matters in the end.
Yeah honestly I understand why alot of strive players may not care to much for this development beyond just a fun game to try out but as a rev 2 fan who's not interested in strive beyond a casual level this news means the world to me I'm so happy I have a reason to get good at rev 2 as it just feels better to me personally but the shitty net code made me feel like it wasn't worth putting to much time into
i think the bounce-off will happen but i think a good amount of people will actually stick with it after the fact. not enough for it to be like top 3 most-played fighting game on steam but if people still grind KOF bootlegs on fightcade then anything can happen. i think the onus is on veteran players to, if i may be a bit blunt, use the kiddie gloves on new arrivals for a little bit. don't scare the hoes
I'm so glad most of those system mechanics didn't make it to Strive unchanged, except maybe the unique gatlings. The Xrd character movesets are really fun, though, so I'm looking forward to go back to Xrd for Venom, Ky and Dizzy for a bit.
I haven't played Xrd in years (well before Strive was released). With the announcement of rollback, I've been debating if I'll jump back in. But honestly, I don't know if I am at the point in my life where I want to grind out things like wake-up timings anymore...
Thats defo where i am at in my life. I simply dont have the time to learn fighting games like i used to and be able to work and do the other things i enjoy too. Strive doesnt require me to practice combos for hours and allows me to get by and win with decent fundamentals.
I am sooooo glad to see more xrd stuff back on yt, gonna love seeing people come back in. Gonna love people experiencing elphelt for the first time and seeing how bullshit she is. -signed, an elphelt main
Xrd is easier to learn than Strive for the simple fact that the game gives you more system-level options to deal with whatever problems your opponent is presenting in addition to character unique options. The difficulty comes from both picking and executing those options when they're needed against an opponent that's also trying to do the same in real-time, but the fact those options exist at all make the problem-solving aspect easier to approach as a beginner, assuming that you're dedicated to learning and understanding the game.
Its not, Strive is more limiting on what you can do whereas Xrd and back allow more creativity, thats one of the things old fans hated about Strive. Creative combos though, don't mean optimal, so find a bnb, learn a little bit of the neutral and you'll be good, down the line the more advanced stuff will make difference really in hyper competitive spaces. A good couple of beginner characters would be Sol, Ky, El and Sin, as their pretty easy to pick up, have good damage and still have a tools.
Harder games are easier for new players like you. The difficulty comes in when you want to become *good* as in much above average because then you got a lot of stuff to learn over time, character specific match ups for each etc. If you like learning something new each time you play, great feeling for noticing growth. For a beginner these games are easier because simple games often devolve into fundamental play where skill differences can be seen much quicker, you lose at the basic game and have little to fall back on, in games like xrd you have a huge number of options to choose and gimmicks to use, the characters themselves are much stronger, so even if you are worse than the opponent, unless you face someone significantly better, odds are you get much more hits in because you should know your character more than the opponent and this is more than a basic strike throw thing.
I tried the Strive beta but I bounced off it after a couple of hours because of the movement/airdash changes. Everything just felt like I was swimming through molasses, especially because in XX, Xrd, and even BB I always played crackspeed characters.
Hey LK, just wondering, as a high-level player what are the aspects of Xrd and Strive to you like more than the other. I understand your dislike for YRC, and it does make a lot of the top teirs stronger, but I also think it gives me things to consider when using my meter in the heat of a fight wheras in Strive it just feels like RC when you wiff or wanna mixup, super on wall splat. (An oversimplification I know) I also think that playing defense is strive is more fun because you and your opponent have more options to deal with it, rather than just YRC, Mash, or if you're feeling risky grab. Also I wanted to ask about strive damage, I like doing big bombos, but I think the game is less fun overall because you have less options and are punished more for mistakes, making it feel like there's a good and bad choice rather than a scale of worst to best choice. Sorry for the long comment I just really wanted to hear from someone who likes strive and plays it at a far higher level then a floor 10 player.
Something I came to research and realize after hearing complaints about Strive gatlings for the Nth time: In Strive, most characters' c.S are plus, with no wrinkles. In XXACR and Xrd, some c.S are plus, but nearly every c.S is minus or even on IB. There are two exceptions: Johnny's c.S after level 2 mist cancel, and Raoh. There seems to be a running theme in all these games that you don't *just* get to chain into a move that's always plus and can be jump cancelled on block (cue a reply stating a counterexample I missed, because Guilty Gear lol), yet that's what would be granted to most characters in Strive if you simply gave them old gatlings back. It kind of makes me wonder how much of Strive's character power being "low" is really due to the characters' actual toolsets and how much is due to the system mechanics. If Strive's characters were ported to XX or Xrd with re-standardized air dash frame data and such, how strong would they be?
they would all be quite weak. meaty cS is not as dominant as it is in Strive when you can IB to make it less plus, they can't do it point blank because of 1f throws, and backdashes are like twice as invincible on average in other games. Happy Chaos would probably be worse than the worst Xrd character, and would DEFINITELY be worse than the worst +r character
@@NeoBoneGirl Yeah I guess XX and Xrd have a whole bunch of defensive mechanics that would make things at least more complicated for a Strive character. Though, that's still Strive's characters being weaker due to system mechanics more than their individual qualities. (I also meant realigning their frame data to offset the IB frame penalty, but at that point I guess it's just a simpler thought experiment to port old characters to Strive than vice versa.)
@@capefeather their individual qualities are worse due to their system mechanics. plus frames are sparse because every character has delayed gatlings. meanwhile, every Xrd character barring Raven either has 3 or more plus normals, or special moves that allow them to be plus, for free, not even counting how yrc pressure resets work.
@@NeoBoneGirl The throws aren't even 1f in +R they're 0 frames. If you're within someone's throw range in +R and they do wakeup throw with the correct timing then you literally can't hit them, they'll go from invincible to throwing you in one frame. Not only that but +R throw ranges are pretty huge so doing offense is a lot harder.
Give +R a try tooif you're interested in Xrd. It's similar to Xrd but goes on sale for $2 and has rollback already, with Xrd you'll have to wait a month maybe.
I was expecting the mention of how differently throws work, when compared to Strive too. Anyways, excellent as always! Something I really hated on Xrd was how consistent some characters would get a hard kd off of 2p mashing. Conversion in this game was so crazy for a few characters that I was super glad when that was taken care of to some extent in ST.
Only thing that keeps Xrd Rev 2 from PERFECTION is the throw function being hard binded to F/B+HS. I much prefer the F/B+D from Strive. Also, wall breaks made the game way more interesting and not too much of a lottery, because in older GG games, once you're against the wall, you're mostly done. Wish they'd implement the aforementioned to Xrd Rev 2 in a final patch (that also adds support for resolutions higher than 1080p and some miner fixes in menus and texts). P.S. I'd also reduce danger time's counter to 5 seconds.
Why do people dislike XRD's air tech? I've only ever heard people complain about specifically XRD's air tech but not something like +R or Personas or DBFZ's.
Haven't talked about it in a vid for a while, but Xrd air tech has more invul than most ASW games at 8f, so if you tech forward with a move that's 8f or faster, you're essentially air teching with a DP that you can combo out of. I remember XX players hating it when XRD came out.
@@LordKnightfgc Also the tradjectory in which you back or fwd tech is different in xrd than in +r, in +R you pop up way higher especially with back tech where in xrd you hardly pop up at all making the tech button even better when you consider how many strong disjointed 45 degree angle j.hs there are
my problem with strive is that there's absolutely NOTHING to do and just lack of fun elements like dynamic unique character intros everyone just walk on stage and says a nonsensical line, no cutscenes at the start and end of arcade mode, no badass insta kills, no M.O.M mode, no individual fighter combo trials, you cant unlock money offline you cant unlock colors in game you have to buy them with real money i get this feeling strive was rushed out but even after all that it's still good just lacking
tbh the lack of dynamic cutscenes is present in Xrd too, it's just that each character has their own unique cutscenes but it doesnt have the charm of previous GG and BB intros where there was a lot of actual unique intros for different match ups. The lack of single player content in fgs always kills me tho, how do they hope attracting a wider audience if you just offer pvp (even in a pvp heavy genre)
@@Gensolink i know its like devs find it hard to believe that sometime we want to just play some games offline and listen to some music not everyone is up for sweaty tryhard matches all day, street fighter 6 seems to be getting it
@@joshuaknox2724 yeah SF6 looks awesome in that regard and I hope can learn from it in this aspect, the training mode looks like it has some sweet features too
@@Gensolink SF6 will change the history of FGs. SP content will be a NECESSITY for all FGs. I hope future GuiltyGear games have at least ONE singleplayer mode. Also, hope ArcSys put more budget on marketing their games since Strive is the only one who got those marketing budget, leaving other games stink under bad/unnoticeable advertisements.
@@nowaylater6950 it's so weird to see asw do less and less SP content when they were really good at it AC and Xrd were good and BBCP was the king of it, there was also the funny unlockable character modes like EX and Unlimited, those are super fun to mess around but disappeared as well. Shame
God do I feel the lack of a dash macro, it feels terrible on pad. the 44/66 input is far less lenient than any other fighter I've played, SF3-5 and DBFZ feel fine but Xrd really hates my hands.
All 3 are fun in their own ways. I do LOVE +R though. +R Slayer is just a different beast compared to xrd. +R Johnny is hard, but immensely rewarding to learn as well. Venom options also overwhelmingly cool in +R (sadly he is a lot weaker in +R than xrd). Im so glad I live in a world with 3 amazing Guilty Gear games with rollback. Thank you Arcsys. :)
The next game, or even the next Strive update, should be a balance of both games' mechanics imo Xrd's Gatlings and mobility + Strives Walls and RC system + more moves for each characters
No. The last thing the game needs to become is a feature creep mess like ACR. Unless there's a mechanical need for balance, Strive should not just add stuff for the sake of adding stuff.
this video made me realize that milia was definitely animated better in strive, but xrd milia just looks better. there are so many different attack animations with her hair whereas strive milia is kinda bland
yh and xrd rev 2 was made in unreal engine 3 were as strive is made in unreal engine 4 so they had a massive leap in technology since then, that being said there both the most beautiful fighting games to ever come out, so far imo
@@c0mplex_Ale half everything half the attacks half the speed half the content half the characters lol and just straight up missing shit like not having to put in those badass inta kills lol
@@NoSmoke1 well xrd didn't "need" them, if they were in strive too everyone would have been gushing over them like they did in xrd so its not need and also it has always been a tradition in arc systems games to have big massive finishes granblue, dragon ball fighterz, blazblue and all previous guilty gears all have them because its cool and nothing more lol so i dont agree with taking something out to not put something back in
Generally yes, its another part of why its really difficult to learn more than one character. Some characters are not too bad though, I played Raven starting out and hes pretty ez.
Yes and no, on a surface level is really easy, being able to literally press and normal into special to get a combo makes it easy. But if you wanna actually optimize, it gets harder.
Skill ceiling is higher but skill floor is lower because you don’t have to memorize Gatling with target combo level restrictions to string things together. Essentially combos are only as hard as you want them to be optimal.
People make a meme out of him because of his absurd damage (i.e. Pilebunker, especially on counter hit. Like you said, weaving in-and-out, his thing is whiff punishing and making his enemy afraid to press buttons) earning him the nickname of "the first Strive character", funny hitboxes/disjoints (i.e. "funny 6P"), "refusing to block" because of his unique Back-Dash Cancel allowing him to give a lot of moves invulnerability, and just generally being an extremely silly character (he's a vampire who's an adherent to Dandyism, has stupid hair, loves fisticuffs, and is strong enough to punch people into space but would rather not because he's a bored immortal and wants to keep the fight interesting). Fellow Slayer main, may you go far 👍
Another clear difference at the end of this video is the better design on the character select screen. I don't know why they went dull as dishwater for Strive. Really hope they're working on making it look at least a little more interesting by the end of this season.
Agree with all differences presented.. However, everyone please check this video to add to LK's section on "character uniqueness"... czcams.com/video/tlJ3A3rGXeE/video.html Basically and By Comparisson, because gatlings where borderline removed, characters lost moves, and both movement & def options were nerfed ... the game changed to be from Character Mastery to System Mastery ... that is because most games nowadays are system mastery overall because its just easier to get into
I hate that people are suddenly saying that Xrd is better than Strive. Bro what? Xrd is cool and all but it's still just OG guilty gear animated as 3d. Strive is a completely different game and trying to do it's own thing. I love Xrd but Strive is fuckin awesome.
The biggest difference is XRD is good
🙄
spittin tbh
Here we go again...🤦♂️
based
It's cool, we all have our own preferences.
I saw a tweet yesterday from Daru that basically said "Plz if you add one update, add a dash macro to Xrd" and someone responded with "Slayer with dash macro?" and Daru replied with "I'm sorry, my bad"
I mean....yes? It only makes bdc easier, right? It doesn't let slayer do shit he shouldn't be able to?
@@Pandaman64 it makes dash cancel mix easier, faster and more consistent.
@@Pandaman64 I wouldn't call making stuff invincible on a touch of a button "only"
@@Pandaman64 It's because of how Slayer's backdash works. . . it would be nuts if he had a macro for backdash cancelling :D
it was really funny like six people reposted it lol
Danger Time wasn't removed in Strive, it was integrated
hell yeah
Lol, shit I never thought of that. Strive IS danger time
You do make a point.
Oh hell naw that’s cold 💀
This is such a fantastic meme take and simultaneously also unironically such a good interpretation of design. I’m mentally reeling right now.
Apparently you can't play Xrd and Strive just as you can't like both SMT and Persona. Toss me with the outcasts because I love both.
Spittin
Why would I want to play a watered down version of the same game?
@@AdamSmasherReal Not about you, man
@@AdamSmasherReal because water is good for you. Hydrate
To be honest, i kinda like strive more. Xrd was cool but I felt a lot of the mechanics in it felt a little needlessly bloated.
I swear lord knight has convinced too many people that ky's name is actually kyle
That airdash is going to be why you won't be able to fight Millia or Chipp over 100ms. That's what I learned from +R.
I only really played +r with rollback for about 2 months but yeah true
+R Chipps are always on that McD wifi.
chipp players using the kick the router tech to teleport without actually using the teleport move
The real +r chipp tech is to unplug and use wifi
Skill issue tbh. Seriously tho +R is perfectly playable at 100ms.....but yeah Chipp mains need to buy Ethernet just like Law mains in T7
I feel like a middle ground between strive and xrd would be ideal for me. I like how strive homogenized a lot of things that like wake up timings, back dashes, and even gallings to some extent, but I wish it felt as fast and free as xrd. Hopefully a future gg game finds the sweet spot between the two.
One important thing you missed is the air block rules. You can air block aerials and specials, but NOT grounded normals. You *need* to use FD to air block grounded normals, otherwise it might feel like you get air juggled for days and won't know why.
Street Fighter Alpha 3 operated under similar rules, I believe.
Yeah mbaacc just doesnt let you air block ground normals, I kinda like it like that. Shuts down belligerent air dash pressure a bit more reliably
@@bofaybaykweh counterargument: C-Roa
People being able to play what they want is amazing. Guilty Gear golden era
if by that you mean people crutching on gimmicks no one wanted to lab, and then quitting when people figure'd them out? sure.
/s sort of.
All I remember about xrd was everyone getting irk'd at how strong yrc was. That and danger time.
I see a lot of people in here arguing that Xrd is better than strive and dogging on people for liking strive.
Guys, let people like the game they like, y’all look like children when you do that shit.
I wish more people were just positive about Xrd getting rollback instead of shitting on Strive. The rhetoric is so tiring. Be better, people.
I'm just getting back in the fighting games so I have a question.
But I'll start with some back story first.
Wanted to get back into fighting games just to have fun. I picked up Tekken 8 and did not like it (could tell it was a good game just not for me right now)
So even though Street fighter 6 had been out for I don't know 8-9 months I grabbed that up and I am enjoying it so far. I got myself the Kitsune (figure I'd learn two things at once and maybe I'll be decent by the next major fight game release)
I suck at it but I'm having fun.
Then I found guilty gear strive I don't even remember how but only like 3 weeks ago.
I think strive is so much fun to play.
Would there be a reason I should get this one too?
But is the game different enough to warrant having two similar games.
(I found strive very different from Street fighter and Street fighter very different from Tekken)
Is there something that a new person would notice between the games.
I asked because if it's similar I know it'll be a good game but I can't get bike reasonable subjective information from these videos cuz everyone sensationalizes everything or super hyperbolic.
There is some questions and there somewhere sorry for this diatribe but thank you for any response
Also, a big difference between Xrd and Strive is that movesets in Strive are smaller. Every character has fewer specials and/or commands. For example, Baiken has fewer parry options
Difference number one they have different endings in their name
I've been getting into xrd now and god I did not realize how babied I was with that dash macro. IADs got me crying 😭
Hitbox/Keyboard users rise up
You get use to it. 96 is king
Time to grow up lol. Welcome to our world :) ! Seriously tho, thank you for playing our game !!
the inability to jump back and air dash forward easily just hurts
Pretty sure there is an RC macro in Xrd, I play pad, and remember having a shoulder button set to be the RC command, I also had one for burst I believe, but I may be wrong about that because I haven't played in a long time.
I'm so hyped for Xrd rollback though, one of my favorite fgs ever!
There is an RC macro, but unlike strive where it's a button that just straight up gives you an RC in xrd it's specifically a button which presses p+k+s iirc
@@arcfieri5965 if it ends up working the same as the macro in strive, is there really much of a difference?
@@LegendIam1465 the difference is in the burst macro, if you press it and you don't have burst you will throw out a dust. Which sucks
@@LegendIam1465 there actually is, if you are holding down one of the buttons already in that macro it won't actually give you an RC usually. It's why if you want to yrc raven stance you need to let go of k before pressing the macro. It's a very minor difference but a difference nonetheless.
Also I think the no RC macro was just LK making a mistake. Judging by the sentence after it seems like he meant to say FD macro (which does not actually exist)
@@arcfieri5965 technically it does though, the blitz macro acts as an FD macro if you hold back while you do it
I was actually just talking about this last night and I found it difficult to really describe the differences between Xrd and Strive without really breaking down situational nuances, but they do feel very different after about 5 matches.
Man I’m so happy for Xrd fans, they will finally be able to play their favorite game for the first time
Thank you for this blessing, my Lord. We await further Xrd content, should you choose to do more.
Xrd air dash feels so good. i hope they free up the movement in strive with future updates. its my only complaint with strive other than missing moves, but it seems were getting new ones later.
I miss the old font, looked more rugged and metal, the new one is too clean and pristine
I feel like this about Xrd's characters. Everyone looks too freshly painted and not dry yet.
Xrd is by no means a perfect game, but I'll gladly take its flaws over the issues I have with Strive. Very happy to be able to play my favorite version of I-No in rollback.
The BEST verison of I-No!
it's not even about the problems each one has, it's about Xrd being fun while Strive isn't
@@c0mplex_Ale sure it is, plenty of people have fun with Strive.
@@c0mplex_Ale *to YOU
@@KugutsuYushiro zoomers and twitter tr00ns who never felt the amount of options and variation the other GG games have and only started playing strive because arcsys started pandering to them by dumbing down the game and including virtue signaling westoid shit.
To add on danger time, mortal counters are all considered to be "clashes" by the game and share every cancel option with clashes (so optimally if youre fishing for a hit in DT youre better off getting prepared to cancel it into fd for arguably THE most optimal conversion)
I remember Picking up Xrd back when Strive had its open Beta's. Playing Leo in Xrd was crazy different. I am so used to how he operates in Strive and his general game plan. Ik It is a back turn mix to death Gp but idk maybe I'll try and see after getting a feel for him along with the game itself.
So you talked about the gatling changes, but didn't mention the overall change that even for the basic characters in Xrd you were able to gatling P>K>S>HS>D while in strive you can only gatling S>HS and K>D
He did
Picked XRD up on sale and damn is this game impenetrable. It's not just the dash macro, even just looking up button settings and seeing a list twice the length of Strive's was scary. No Bridget either, but picked up Slayer and I'm determined to at least get at novice level once the rollback gets out but likely sticking to Strive, glad the OG fans have support for their preferred game though, everyone wins, fuck tribalism.
> No Bridget
Yea, this is a no troon game. Join the 41%.
@@WetSloppyHoles based. I hate the anti christ
@@WetSloppyHoles based
I hate the Antichrist
Why are people so afraid to learn. Having a long move list for a character is fine, just take it one move at a time.
As a Slayer main: you made a good choice for novice progression. Slayer's got a whole load of fancy options, like the rest of the cast, but unlike a lot of them he can get away with ignoring a lot of those options in favor of punching people really hard.
danger time is honestly one of my least favorite things in xrd
I still have no idea what they were cooking with that one It feels like something that should just be in m.o.m mode
You know, it's only recently that I'm hearing negative things about it honestly :o
I find it hype because it's so rare, but what makes you dislike it?
how do you hate danger time when its the default for strive?
I like when games force things back to neutral, whether stage transitions, tech throw distance, counter mechanics etc that help prevent snowballing. Umvc3 I notorious for snowballing with teams set ups specifically designed to touch of death from the start and prevent any opponent from playing the game ie Ironman Dante X23 dapvids team designed around infinites and unblockables! If umvc3 introduced a one get out of a combo counter, the game would be drastically different and infinites would be near impossible because you'd be given the resources to break it!
umvc3 definitely needs infinites because that's how some characters are even viable lol. If you removed infinites and unblockables, that game would actually get vastly more unbalanced.
TAC is a thing, no? saw a bunch at CEOtakus top 8.
@@deckbuildercassen
The balance definitely would be shifted a ton, but a bunch of characters would also become more viable
The game would just be fundamentally different, not necessarily more or less balanced
It depends, if the defender has decent defensive options (e.g delay tech, reversals, IB, pushblock, invul backdash, etc.) I think the aggressor should be able to snowball a win if they make the right reads. GG has always had some dicey situations on defense, but it was never as polarizing as Marvel, and to me Strive feels like the worst of both worlds. The defensive options are either neutered (the IB change) or strong in an unnuanced way (the recent FD change), and the changes to offense were similar. You don't get to pop off on offense as much but it's still frustrating to play defense in a lot of matches.
I hate that shit, I wanna skip neutral and knock you down with I-No and put you in a blender. Single player games can be hella fun.
Hey LK, good vid. Just wanted to be a nice comment to let you know I appreciate the effort and enjoy your vids when you’re doing something you enjoy.
If Strive had faster air dashes and more special moves it’d feel a lot better to play
Xrd does have an RC macro technically. It’s just a P K S macro instead. So u can use it in the same way.
God Milia with a normal airdash, how I’ve missed you
I just want to play Venom and have fun, but I have a sinking suspicion that I'm going to get rolled by character-specific wakeup timings.
I'm not sure you're in here to have fun if you're thinking about character-specific wake up timings. Its not even that big of a deal for Venom who meaty with set play.
You'll learn them with time and practice, one opponent at a time
It's not that big of a deal for Venom. A few characters are a bit faster or a bit slower, so you just delay ball hits slightly in some cases or just do things immediately in others. I"ve mained venom for almost 2 years in +R and the only 2 characters that I really had to think hard about were ABA (very very slow wakeup time, which means more balls!) and Chipp (weird interactions with venom 2d). Reversal options are more what you have to consider than wakeup timings. Now MILIA has to be very very close to the opponent to do disc oki...hence all the knowledge on wakeup timings.
You can circumvent the whole different wake up timings with Set play.
Don't worry bro LK is just super sweaty about Xrd, it's not as bad as people make it out
I cant wait for people that only played Strive's Ram to come over to this and see how it was before her being so much easier to play. I do miss her P/K "strings" tho that we had in Xrd 😔
I was the same but when I started playing strive, Ram seemed so alien to me. Totally different characters.
"Wow she does no damage" people will say as she tediously juggles people across the screen.
Feels like a miss to not mention that throws being 1 frame faster means going for regular closeup meaty oki just doesn't work. If people complain about getting "scrub thrown" in strive, oh man xrd is so much worse
man the reason why i hate strive is the air dash and movement everyone feels so sluggish compared to xrd and bbcf
Would love to see a blitz video, that’s been the mechanic I never understood just from watching the game
It's an "attacking" block basically. While you are holding down the button if your opponent tries to hit you they get "bounced" back instead and you can then attack them. It costs 25 meter. There are other aspects to it but that's "basically" what it is.
@@hockey1973 Right before Strive came out I also noticed Japanese arcade players would use Blitz in round-ending combos. In Rev 2 they changed Blitz to steal some burst meter if you land a charged Blitz attack so you might as well take some burst from the opponent for the next round.
Focus attack
I’m an absolute sucker for cinematic ultimates in games so xrd will definitely have to be the one I choose to get into guilty gear for the first time. I’ve been searching online most of today to figure out where to start
People about to remember how kusoge xrd was
I have a feeling a lot of people are gonna have a blast with Xrd for a few days and then it'll just drop off again. Same thing happened when BBCF got rollback. There's a lot of cool stuff in Xrd, but once the novelty wears off people will just get tired of the more tedious aspects. Playing Xrd is a lot of fun, buckling down and actually learning it though is going to turn off all but the really dedicated players.
This. Xrd is amazing but it’s not accessible enough to most people bc of the time sink. Here’s hoping we see a player base of at least 500 consistent players once the update drops and the hype wears off 🍺
It'll naturally have a drop off in players because it's an old game at this point and people just don't care about old games as much as new ones. I doubt difficulty even matters in the end.
Yeah honestly I understand why alot of strive players may not care to much for this development beyond just a fun game to try out but as a rev 2 fan who's not interested in strive beyond a casual level this news means the world to me I'm so happy I have a reason to get good at rev 2 as it just feels better to me personally but the shitty net code made me feel like it wasn't worth putting to much time into
i think the bounce-off will happen but i think a good amount of people will actually stick with it after the fact. not enough for it to be like top 3 most-played fighting game on steam but if people still grind KOF bootlegs on fightcade then anything can happen. i think the onus is on veteran players to, if i may be a bit blunt, use the kiddie gloves on new arrivals for a little bit. don't scare the hoes
@@SDhero21 It's as simple as this, really
I'm so glad most of those system mechanics didn't make it to Strive unchanged, except maybe the unique gatlings. The Xrd character movesets are really fun, though, so I'm looking forward to go back to Xrd for Venom, Ky and Dizzy for a bit.
I haven't played Xrd in years (well before Strive was released). With the announcement of rollback, I've been debating if I'll jump back in. But honestly, I don't know if I am at the point in my life where I want to grind out things like wake-up timings anymore...
Wake up timings are easy to remember, its like how characters have light, medium, and heavy weights
Thats defo where i am at in my life. I simply dont have the time to learn fighting games like i used to and be able to work and do the other things i enjoy too. Strive doesnt require me to practice combos for hours and allows me to get by and win with decent fundamentals.
When u combo in the corner the wall doesn't shatter
In strive I only use the dash macro because I felt at a disadvantage for not using it.
I am sooooo glad to see more xrd stuff back on yt, gonna love seeing people come back in. Gonna love people experiencing elphelt for the first time and seeing how bullshit she is.
-signed, an elphelt main
i fucking love danger time that shit an avant-garde gameplay mecahnic
So, if i'm kinda trash at Strive should I even bother trying to learn Xrd? Because it seems way harder.
Xrd is easier to learn than Strive for the simple fact that the game gives you more system-level options to deal with whatever problems your opponent is presenting in addition to character unique options. The difficulty comes from both picking and executing those options when they're needed against an opponent that's also trying to do the same in real-time, but the fact those options exist at all make the problem-solving aspect easier to approach as a beginner, assuming that you're dedicated to learning and understanding the game.
Its not, Strive is more limiting on what you can do whereas Xrd and back allow more creativity, thats one of the things old fans hated about Strive. Creative combos though, don't mean optimal, so find a bnb, learn a little bit of the neutral and you'll be good, down the line the more advanced stuff will make difference really in hyper competitive spaces. A good couple of beginner characters would be Sol, Ky, El and Sin, as their pretty easy to pick up, have good damage and still have a tools.
cooler characters (Raven's a pimp)
Yes, they are two VERY different games, go for it.
Harder games are easier for new players like you. The difficulty comes in when you want to become *good* as in much above average because then you got a lot of stuff to learn over time, character specific match ups for each etc. If you like learning something new each time you play, great feeling for noticing growth.
For a beginner these games are easier because simple games often devolve into fundamental play where skill differences can be seen much quicker, you lose at the basic game and have little to fall back on, in games like xrd you have a huge number of options to choose and gimmicks to use, the characters themselves are much stronger, so even if you are worse than the opponent, unless you face someone significantly better, odds are you get much more hits in because you should know your character more than the opponent and this is more than a basic strike throw thing.
I tried the Strive beta but I bounced off it after a couple of hours because of the movement/airdash changes. Everything just felt like I was swimming through molasses, especially because in XX, Xrd, and even BB I always played crackspeed characters.
Hey LK, just wondering, as a high-level player what are the aspects of Xrd and Strive to you like more than the other. I understand your dislike for YRC, and it does make a lot of the top teirs stronger, but I also think it gives me things to consider when using my meter in the heat of a fight wheras in Strive it just feels like RC when you wiff or wanna mixup, super on wall splat. (An oversimplification I know) I also think that playing defense is strive is more fun because you and your opponent have more options to deal with it, rather than just YRC, Mash, or if you're feeling risky grab. Also I wanted to ask about strive damage, I like doing big bombos, but I think the game is less fun overall because you have less options and are punished more for mistakes, making it feel like there's a good and bad choice rather than a scale of worst to best choice. Sorry for the long comment I just really wanted to hear from someone who likes strive and plays it at a far higher level then a floor 10 player.
Throws are 1 frame in xrd I think. I learned that the hard way when I picked up Sin and faced a Potemkin. Pain. So much pain.
No, throws are 1 frame in strive
In xrd, throws are ZERO frame. Meaning you can't just run up and meaty them, or you'll get thrown
@@Pandaman64Nah theyre frame 1, OP is right
I want to enjoy Guilty gear, but every time I start to think about learning about it, I get a headache in 5 minutes
There's RC macro it's just called P+K+S
Something I came to research and realize after hearing complaints about Strive gatlings for the Nth time: In Strive, most characters' c.S are plus, with no wrinkles. In XXACR and Xrd, some c.S are plus, but nearly every c.S is minus or even on IB. There are two exceptions: Johnny's c.S after level 2 mist cancel, and Raoh. There seems to be a running theme in all these games that you don't *just* get to chain into a move that's always plus and can be jump cancelled on block (cue a reply stating a counterexample I missed, because Guilty Gear lol), yet that's what would be granted to most characters in Strive if you simply gave them old gatlings back.
It kind of makes me wonder how much of Strive's character power being "low" is really due to the characters' actual toolsets and how much is due to the system mechanics. If Strive's characters were ported to XX or Xrd with re-standardized air dash frame data and such, how strong would they be?
they would all be quite weak. meaty cS is not as dominant as it is in Strive when you can IB to make it less plus, they can't do it point blank because of 1f throws, and backdashes are like twice as invincible on average in other games. Happy Chaos would probably be worse than the worst Xrd character, and would DEFINITELY be worse than the worst +r character
@@NeoBoneGirl Yeah I guess XX and Xrd have a whole bunch of defensive mechanics that would make things at least more complicated for a Strive character. Though, that's still Strive's characters being weaker due to system mechanics more than their individual qualities. (I also meant realigning their frame data to offset the IB frame penalty, but at that point I guess it's just a simpler thought experiment to port old characters to Strive than vice versa.)
@@capefeather their individual qualities are worse due to their system mechanics. plus frames are sparse because every character has delayed gatlings. meanwhile, every Xrd character barring Raven either has 3 or more plus normals, or special moves that allow them to be plus, for free, not even counting how yrc pressure resets work.
@@NeoBoneGirl The throws aren't even 1f in +R they're 0 frames. If you're within someone's throw range in +R and they do wakeup throw with the correct timing then you literally can't hit them, they'll go from invincible to throwing you in one frame. Not only that but +R throw ranges are pretty huge so doing offense is a lot harder.
@@funkopapa8223 1f in modern terms means the same thing as 0f. Xrd and +r throws are the exact same speed: instant.
Wow, as a dbfz player who couldnt get into strive bc of how stilted and slow it felt, this looks honestly right up my alley
Give +R a try tooif you're interested in Xrd. It's similar to Xrd but goes on sale for $2 and has rollback already, with Xrd you'll have to wait a month maybe.
12:29 as a causal damn I didn't even know that was a thing. Seems kind of random to have that haha
I was expecting the mention of how differently throws work, when compared to Strive too. Anyways, excellent as always!
Something I really hated on Xrd was how consistent some characters would get a hard kd off of 2p mashing. Conversion in this game was so crazy for a few characters that I was super glad when that was taken care of to some extent in ST.
Only thing that keeps Xrd Rev 2 from PERFECTION is the throw function being hard binded to F/B+HS. I much prefer the F/B+D from Strive.
Also, wall breaks made the game way more interesting and not too much of a lottery, because in older GG games, once you're against the wall, you're mostly done.
Wish they'd implement the aforementioned to Xrd Rev 2 in a final patch (that also adds support for resolutions higher than 1080p and some miner fixes in menus and texts).
P.S. I'd also reduce danger time's counter to 5 seconds.
Sounds more like a sequel than prequel to me just by the description on system mechanics.
Why do people dislike XRD's air tech?
I've only ever heard people complain about specifically XRD's air tech but not something like +R or Personas or DBFZ's.
Haven't talked about it in a vid for a while, but Xrd air tech has more invul than most ASW games at 8f, so if you tech forward with a move that's 8f or faster, you're essentially air teching with a DP that you can combo out of. I remember XX players hating it when XRD came out.
@@LordKnightfgc I see.
@@LordKnightfgc Also the tradjectory in which you back or fwd tech is different in xrd than in +r, in +R you pop up way higher especially with back tech where in xrd you hardly pop up at all making the tech button even better when you consider how many strong disjointed 45 degree angle j.hs there are
There lowkey is an RC macro tho, you can bind p+k+s to one of your buttons
We back to fun ass Guilty Gear BABY! Thank you ArcSys and rollback dev team.
So ready to return to this beast of a game.
btw true fun is having the same hours in Strive and Xrd
my problem with strive is that there's absolutely NOTHING to do and just lack of fun elements like dynamic unique character intros everyone just walk on stage and says a nonsensical line, no cutscenes at the start and end of arcade mode, no badass insta kills, no M.O.M mode, no individual fighter combo trials, you cant unlock money offline you cant unlock colors in game you have to buy them with real money i get this feeling strive was rushed out but even after all that it's still good just lacking
tbh the lack of dynamic cutscenes is present in Xrd too, it's just that each character has their own unique cutscenes but it doesnt have the charm of previous GG and BB intros where there was a lot of actual unique intros for different match ups. The lack of single player content in fgs always kills me tho, how do they hope attracting a wider audience if you just offer pvp (even in a pvp heavy genre)
@@Gensolink i know its like devs find it hard to believe that sometime we want to just play some games offline and listen to some music not everyone is up for sweaty tryhard matches all day, street fighter 6 seems to be getting it
@@joshuaknox2724 yeah SF6 looks awesome in that regard and I hope can learn from it in this aspect, the training mode looks like it has some sweet features too
@@Gensolink SF6 will change the history of FGs. SP content will be a NECESSITY for all FGs. I hope future GuiltyGear games have at least ONE singleplayer mode. Also, hope ArcSys put more budget on marketing their games since Strive is the only one who got those marketing budget, leaving other games stink under bad/unnoticeable advertisements.
@@nowaylater6950 it's so weird to see asw do less and less SP content when they were really good at it AC and Xrd were good and BBCP was the king of it, there was also the funny unlockable character modes like EX and Unlimited, those are super fun to mess around but disappeared as well. Shame
morbin time best mechanic hands down love the Morbin counter
Man this video is really great rn, I needed this
ayy great idea great video thanks lk
God do I feel the lack of a dash macro, it feels terrible on pad.
the 44/66 input is far less lenient than any other fighter I've played, SF3-5 and DBFZ feel fine but Xrd really hates my hands.
Danger Time can burn in hell fire, never to return. What an awful mechanical idea that was.
-gatling
...that's it, that's all you need to know
0:38 “with Kyle”
The biggest difference for me is one has Jam and one doesn't
AGREED
I never use macros because I'm as old as dirt so I'm used to doing everything without them
Best of is GG XX Reload. Change my mind
x2 and accent core are my favorite. really i just want the moves, shadow, gold and ex characters back.
I despise the variable wake up timing in this game. It feels like a rly lame way to increase your mental load.
Can you do a millia xrd guide?
Am I tripping or is there actually no rc macro in xrd? I coulda sworn there was one
There is, it's just called P+K+S
LK out here doing the lords work
the only similarity between xrd and stive is that +r is better than both.
All 3 are fun in their own ways. I do LOVE +R though. +R Slayer is just a different beast compared to xrd. +R Johnny is hard, but immensely rewarding to learn as well. Venom options also overwhelmingly cool in +R (sadly he is a lot weaker in +R than xrd). Im so glad I live in a world with 3 amazing Guilty Gear games with rollback. Thank you Arcsys. :)
+r gang
The next game, or even the next Strive update, should be a balance of both games' mechanics imo
Xrd's Gatlings and mobility + Strives Walls and RC system + more moves for each characters
Strives wall system?
No thx
@@EdokLock talked about this with a friend just now and yeah maybe not exactly that one
@@Lexicon865 make it like Dan ku ga’s wallbreak system, where it extends combos instead of stopping them.
@@notimeforcreativenamesjust3034 Now that I like
No. The last thing the game needs to become is a feature creep mess like ACR. Unless there's a mechanical need for balance, Strive should not just add stuff for the sake of adding stuff.
gatekeep harder please we can't let them know how bad the game is.
this video made me realize that milia was definitely animated better in strive, but xrd milia just looks better. there are so many different attack animations with her hair whereas strive milia is kinda bland
yh and xrd rev 2 was made in unreal engine 3 were as strive is made in unreal engine 4 so they had a massive leap in technology since then, that being said there both the most beautiful fighting games to ever come out, so far imo
well of course in strive millia got half the attacks so she's gonna have half the animations lmao
@@c0mplex_Ale half everything half the attacks half the speed half the content half the characters lol and just straight up missing shit like not having to put in those badass inta kills lol
@@joshuaknox2724 instakills looked amazing but to be fair strive really doesnt need them. the game wasnt made with them in mind
@@NoSmoke1 well xrd didn't "need" them, if they were in strive too everyone would have been gushing over them like they did in xrd so its not need and also it has always been a tradition in arc systems games to have big massive finishes granblue, dragon ball fighterz, blazblue and all previous guilty gears all have them because its cool and nothing more lol so i dont agree with taking something out to not put something back in
Isn't there is a universal 5 or 2 or jumping, P>K>S>HS gateling?
that works for a lot of the characters but not all of them
wait, are you sure there's no RC macro? I'm pretty sure there's one, it's just not called RC
there is no macro *but* you can assign P+K+S to single button
man this video reminded me why Strive is by far the best of the saga. I definitely have to play it again
the dashes are shmovin
There is a RC macro on ps4 pad
xrd has a dash macro? Am I hearing that right? Reason why I didn't just get into xrd is because I can't dash to save my life in xrd.
you did not hear it right, it doesn't have one
@@Ironraven24 I thought as much
Are the combos more harder to do in XRD? Game looks dope!
Generally yes, its another part of why its really difficult to learn more than one character. Some characters are not too bad though, I played Raven starting out and hes pretty ez.
Yes and no, on a surface level is really easy, being able to literally press and normal into special to get a combo makes it easy. But if you wanna actually optimize, it gets harder.
Skill ceiling is higher but skill floor is lower because you don’t have to memorize Gatling with target combo level restrictions to string things together. Essentially combos are only as hard as you want them to be optimal.
No need to memorize Gatling routes. Just press button (an exception if you pick Slayer).
Why is slayer a meme character ? I was interested in his weaving in and out of combat and dashes
he's not a meme character
People make a meme out of him because of his absurd damage (i.e. Pilebunker, especially on counter hit. Like you said, weaving in-and-out, his thing is whiff punishing and making his enemy afraid to press buttons) earning him the nickname of "the first Strive character", funny hitboxes/disjoints (i.e. "funny 6P"), "refusing to block" because of his unique Back-Dash Cancel allowing him to give a lot of moves invulnerability, and just generally being an extremely silly character (he's a vampire who's an adherent to Dandyism, has stupid hair, loves fisticuffs, and is strong enough to punch people into space but would rather not because he's a bored immortal and wants to keep the fight interesting). Fellow Slayer main, may you go far 👍
Xrd is cool but strive allows to butcher my cousin on the keyboard without any crappy third party usage.
Its obvious what i pick
Another clear difference at the end of this video is the better design on the character select screen.
I don't know why they went dull as dishwater for Strive. Really hope they're working on making it look at least a little more interesting by the end of this season.
learning footsies all over is gonna be fun.
Strive too fast for me. I think I'll skip xRd despite how cool it looks
dont worry, the FGC fully supports everyone, including the senior citizen community
@@weirdo911aw I may be a boomer, but the problem isn’t my age, I’m just bad at fighting games
Strive is JUST Danger Time ngl
If you thought strive smelled good, wait till you snort some Xrd.
strive is just a gateway drug
There is a RC macro in Xrd, so don't worry if you're a pad player
Agree with all differences presented.. However, everyone please check this video to add to LK's section on "character uniqueness"...
czcams.com/video/tlJ3A3rGXeE/video.html
Basically and By Comparisson, because gatlings where borderline removed, characters lost moves, and both movement & def options were nerfed ... the game changed to be from Character Mastery to System Mastery ... that is because most games nowadays are system mastery overall because its just easier to get into
Air tech
There is an RC macro
I hate that people are suddenly saying that Xrd is better than Strive. Bro what? Xrd is cool and all but it's still just OG guilty gear animated as 3d. Strive is a completely different game and trying to do it's own thing. I love Xrd but Strive is fuckin awesome.
Suddenly? People have been saying that since before Strive released
@@notimeforcreativenamesjust3034 it has increased in frequency a lot more since the rollback update.
Bruh, old GG got Tekken levels of ridiculous learning curve. I hate it.