Making Comic Book VFX In Unity

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  • čas pƙidĂĄn 28. 08. 2024
  • In my experiments playing around with stylized rendering, I spent some time also playing around in Unity's VFX Graph and Shader Graph. One of the neat effects I've found myself working on is this comic book style impact effect, ideal for punches, explosions, or any other kind of cartoon impact to match a sound effect.
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Komentáƙe • 15

  • @-Crude
    @-Crude Pƙed 2 měsĂ­ci

    Damn , why this is underrated i scrolled alot to find this !

  • @okunamayanad
    @okunamayanad Pƙed 9 měsĂ­ci +1

    holy shit right as i was prepearing for a game jam and trying to stock some vfx templates

  • @athier5898
    @athier5898 Pƙed 9 měsĂ­ci +2

    man, you make it seem so easy, just add a bit of lerp there, an inverse there. some shaders here and there and sprinkle some play with it at the end. and BAM! you got your self a nice thing.
    but i do realise that this probably too you hours to do.

  • @MatthewCaldwell
    @MatthewCaldwell Pƙed 9 měsĂ­ci +1

    HE'S BACK!!!

  • @dreamcatforgotten8435
    @dreamcatforgotten8435 Pƙed 9 měsĂ­ci

    Nice breakdown, thank you :3

  • @doctorbezier6561
    @doctorbezier6561 Pƙed 9 měsĂ­ci +4

    I try to be adaptable to new things but man the node based URP workflow feels so slow and clunky. I don't mind using Blender shader nodes but even those can get pretty tough to read sometimes. I thought your results were pretty good though.

    • @yogurtthehorse
      @yogurtthehorse Pƙed 9 měsĂ­ci

      It’s mostly about practice. If you were making all with graphs whole life and then switched to code based you would think how robust it
      I am not saying about math, though. Complex expressions can get even more robust pretty quick. For them it’s easier to make custom nodes. But generally speaking graph workflow is pretty straightforward and intuitive for VFX stuff
      I don’t make shaders by hand for such simple (in terms if technical complexity) things nowadays because of how much better it feels :)

  • @inversebrah
    @inversebrah Pƙed 5 měsĂ­ci

    cool

  • @shivanshchanana1
    @shivanshchanana1 Pƙed 9 měsĂ­ci +1

    Why didnt you use particle system to create this effect? wouldnt that be more easy and more performant for mobile devices ?

    • @shivanshchanana1
      @shivanshchanana1 Pƙed 9 měsĂ­ci

      as far as I know VFX graph is not much performant on mobile devices , or am I wrong ?

  • @MarekNijaki
    @MarekNijaki Pƙed 9 měsĂ­ci

    Great content

  • @Smokey-A
    @Smokey-A Pƙed 9 měsĂ­ci +2

    What happened to the UE content?

    • @libiroli
      @libiroli Pƙed 9 měsĂ­ci +1

      Unity is a more flexible engine for low budget teams. I'm just sitting here coping that Msoft (or Apple??) buy Unity before I have to upgrade to 2023 LTS...

    • @GameDevGuide
      @GameDevGuide  Pƙed 9 měsĂ­ci +3

      Still currently learning Unreal, will produce content when I'm comfortable with it! 🙂

    • @Smokey-A
      @Smokey-A Pƙed 9 měsĂ­ci +1

      @@GameDevGuide Awesome! The vfx content is still super cool