Jotaro vs Dio but the Timing is ACTUALLY REALISTIC

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  • čas přidán 22. 01. 2023
  • This is just some deleted scenes from the original Part 2 of the series. Part 3 will air after Part 2 reaches 30K likes, as promised. So go there and like the video if you haven't yet!
    Like this video as well!
    Credit to David Pro for the scenes shown and to the original author Hirohico Araki!
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Komentáře • 47

  • @possiblepurenous
    @possiblepurenous  Před rokem +41

    Part 3 of the series will air after Part 2 reaches 30K likes, as promised. So go and like the video if you haven't yet!
    Part 2 --> czcams.com/video/T30GhnYQrFU/video.html

  • @icicleditor
    @icicleditor Před rokem +317

    Jotaro well and truly only moving for just a moment is just an amazing sight

  • @sbendy6957
    @sbendy6957 Před rokem +212

    i must admit,some scenes are just not made to work without inner monologues(which makes sense)

  • @normalhumanperson8858
    @normalhumanperson8858 Před rokem +103

    Really cool, makes it obvious that this anime was a manga adaptation, with all of those inner monologues getting in the way of realistic timing - in a manga, any amount of speech is realistic as long as it fits into one frame

  • @air_dealer
    @air_dealer Před rokem +76

    0:29 is so funny for no reason

    • @slysamuel5902
      @slysamuel5902 Před rokem +10

      It’s probably the fact that instead of going for the immediate kill, he just does a flip for no reason. It can’t be showing off, because for what he knows, no one’s looking. Then he proceeds to get dogged on before he gets to actually hit Jotaro.

    • @sheepishbaton0399
      @sheepishbaton0399 Před 2 měsíci +3

      ​@@slysamuel5902think smart or do a random ass backflip
      DIO:

    • @Ostr0
      @Ostr0 Před měsícem

      Hey CZcams would you please stop shadow deleting comments your not funny 🌚

  • @lolexguy
    @lolexguy Před rokem +14

    "hey woman, get my leg."

  • @viduraherath4008
    @viduraherath4008 Před rokem +27

    Can we just spend a second wondering how Jotaro acquired the most powerful magnet of all time that can move during timestop.

  • @The-su4pj
    @The-su4pj Před rokem +6

    0:32 my whole argument when someone points out I did a spelling mistake:

    • @Ostr0
      @Ostr0 Před měsícem

      Lmao 🤣

  • @Guruc13
    @Guruc13 Před rokem +21

    0:29 Oh, the fly-in to that punch was so satisfying. Thank you

  • @conntoons_4848
    @conntoons_4848 Před rokem +29

    0:29 that part got me

  • @shill2920
    @shill2920 Před rokem +29

    Yet another banger, there is the DIOS world in real time video but this actually feels WAY more realistic and better put together. This is a perfect take on what actually happened, man, my jojo brainrot ass cant get enough of this.

  • @ElLucoso
    @ElLucoso Před rokem +1

    ok seriously "don't blink you will miss it" scenes goes hard.

  • @x_meta9164
    @x_meta9164 Před rokem +2

    This is better and more professionally made than any other video showing time stop in real time. You've earned a sub

  • @adamnoobmaster7490
    @adamnoobmaster7490 Před rokem +2

    I like how DIOS World theme is playing all the time.
    Job well done

  • @cocudo4124
    @cocudo4124 Před 9 měsíci

    imagine you are working normally and a man is suddently thrown into the glass without one leg

  • @justinguyos5476
    @justinguyos5476 Před rokem +2

    if the timing was actually accurate, Dio would have been shot full of holes from Kakyoin's Emerald Splash because he was too busy monologuing.

  • @unknown-tq9yt
    @unknown-tq9yt Před rokem +2

    Pfff, simple greatness. Especially by the ending!

  • @Aryan-hm2nk
    @Aryan-hm2nk Před rokem

    looking forward for part 3

  • @captainflappyarms8277
    @captainflappyarms8277 Před 7 měsíci

    The timestops look hilarious lol

  • @mortsartstudio9403
    @mortsartstudio9403 Před rokem +4

    As cool as this is, JoJo wouldn't be JoJo without the incredibly long fights and uneeded dialogue

  • @griffcrit9905
    @griffcrit9905 Před rokem

    Ngl I laughed at Jotaro just busting Dio's back out randomly

  • @z0ru4_
    @z0ru4_ Před rokem +2

    Now put it in 4k 60fps for the MOST realist Jotaro VS Dio video

  • @TheClassicMufasa
    @TheClassicMufasa Před rokem +2

    finally a video too prove people wrong that complain about the representation of time in JoJo isn't accurate. Ok lets watch the "realistic" version and you depict to me as much as you could when they animated it.

  • @VishWESCF
    @VishWESCF Před rokem

    very good

  • @eybula
    @eybula Před rokem

    The fact that this whole fight was basically 4 minutes long (not counting time in stopped time)

  • @cubehipster7160
    @cubehipster7160 Před rokem +3

    Another banger

  • @wonderofyou3467
    @wonderofyou3467 Před rokem +1

    Just so everyone knows: There is no time in a stopped Time

  • @TheRafaBros
    @TheRafaBros Před rokem

    0:29 XD

  • @thepersonwhoasked10
    @thepersonwhoasked10 Před rokem

    if dio realized the magnet trick the first time he noticed jotaro's movement and werent being cocky, the joestar bloodline wouldnt exist

  • @gio.gionosakan
    @gio.gionosakan Před rokem +1

    Even though you've squished a minute of scenes in just 5 seconds, everything is shown and done smoothly. Good job

  • @sourtop134
    @sourtop134 Před rokem

    Dio vs Jotaro Speedrun

  • @somepvpguy69
    @somepvpguy69 Před rokem +1

    Ngl I kinda like this better

  • @KadenFinity
    @KadenFinity Před rokem

    W

  • @am_sousa2246
    @am_sousa2246 Před 10 dny

    For the time stop to be accurate you need to speed it up to like 12x

  • @DIO_BrandoWW
    @DIO_BrandoWW Před 11 měsíci

    bro I hate explaining this
    we have seen dio stopping time for 5-9 seconds in pt 3 and it looks like that its more than 5-9 its because only his stand affects the duration of the stopped time like you can count and check it out if you want to see yourself like his movements doesnt affect the stopped time only his stand's movements affects the stopped time, if you say ''but why he the time resumes while he hasnt completed the 5-9 nine seconds????'' uhh because he can continue it when he wants?

  • @xd-px5ne
    @xd-px5ne Před rokem

    2:71??? lmao

  • @ProbablyHeavensDoor
    @ProbablyHeavensDoor Před rokem

    guys help i lost my user

  • @itwasidio9483
    @itwasidio9483 Před rokem

    I think there reaction Speed is too quick they see 5 second as 50 secon and jotaro part 4 literally speak breath and barrage in 2 secon in the time stop

  • @captainflappyarms8277
    @captainflappyarms8277 Před 7 měsíci

    I didnt intentionally dislike

  • @harurosech.4848
    @harurosech.4848 Před rokem +1

    This moves too fast

  • @harurosech.4848
    @harurosech.4848 Před rokem

    The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
    Strategy
    His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
    The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
    A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
    The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
    However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
    Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
    It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
    In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
    Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
    When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
    Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
    Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
    If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
    For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
    For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
    They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
    The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
    A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
    A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
    This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
    The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
    A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
    Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
    The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
    A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
    A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough