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Maya 2016 tutorial : How to create moving, suspended ropes, cables etc
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- čas přidán 29. 10. 2015
- #3DModeling #3DAnimation
In this Maya 2016 tutorial I will show you the technique used to suspend a cable, wire, rope etc between moving objects
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/ mhtutorials
This vid is very cool, thank you for sharing Mike!
+Holly Herrera You are very welcome Holly
Your videos are awesome it has helped me a lot, keep the good work up!
+Benjamin McDonnell Thank you
im loving your tutorials man..KEEP IT UP
+khalid erku Thank you
how to tear 2 part these cables can you explain. In
thanks Mike!
Really helpful.
Thx!
+さこうたいし Thanks
how to make it shrink, like the rope is pulling
Hi Mike! Love it! Lets say I want a guy walking on the cable. Like an equilibrist. Could you do a quick tutorial about that please???
That is character animation so per definition not a quick tutorial
@@MHTutorials3D I was thinking only on how to build the wire... The character is a different thing.
Hi Mike,
I know I left a request before but I wanted to know if you have made a tutorial on creating a small/medium sized flame? I wanted to make a torch for a dungeon scene and was wondering if you knew the best way to go about making one, and if it could have some illumination properties (shadows) that would be amazing as well.
Big fan and thanks a lot,
Aaron
+Aaron Vincent Hi Aaron,
Thanks for supporting my channel ! As for your flame request, I remember. Problem is that my flame creation skills suck. Making a basic flame isn't that difficult but I always find that it looks fake ( even in movies ) Making this look real takes a lot of skill and knowledge and I am not there yet. If I do it I want it to look good :-)
Mike
Thank you..:)
+M. SHIHAB UDDIN You're welcome
can we use this for rope swing with weight on one side being moved by hand type thing in unreal engine 4 ?
please help me with this I'm having a hard time learning how to do that kind of animation for unreal engine
Animations need to be baked before they can be exported out of Maya. Then you import them into a game engine