make the cable a closed mesh and turn ncloth pressure up but invert the gravity direction is my first thought. probably model cable straight and key frame after,
There's not enough control to better shape it. It's ok for very straight forwards, super basic movement, but couldn't be used for most things where the shape needs changing, or other objects might intersect, or the coil would penetrate itself.
Great tutorial, thanks for sharing, been a big help as part of a project I'm working on
thank you for this video, very simple and helpful.
Thanku so much for this tutorial.. really helpful.
Thank you. I am glad that you found it useful.
in maya 19 where do i find that option for constrainig the cloth to the mesh
On (10:17) Where can I find the Object to constraint tool on the 2017 Maya version?
In the FX menu, under the nConstraint tab, Points to Surfaces. :)
Ashley Rudolph Thanks so much! you're really helpful :)
make the cable a closed mesh and turn ncloth pressure up but invert the gravity direction is my first thought. probably model cable straight and key frame after,
Perfecto y claro. Gracias
Great tutorial! I'm also stuck at the part were my wire keeps collapsing on itself.
There's not enough control to better shape it. It's ok for very straight forwards, super basic movement, but couldn't be used for most things where the shape needs changing, or other objects might intersect, or the coil would penetrate itself.
how do i add more control verts
OMG dude, you help me a lot,I`m troubling how to simulate sth like two sails connect each other,now the problem is solved >_
thanks a lot!
It is also an example of how ncloth is not fit for doing that.
the cable is too much rigid